<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> a platinum crown encrusted with emeralds [poor] (magic)
<worn on eyes> a pair of glasses [superior] (invis) (magic) (humming)
<worn in ear> a bloody onyx ear stud [poor] (magic)
<worn in ear> a sapphire earring
<worn on face> the petrified visage of Lord Nymav K'haar [poor]
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body> a dark-blue robe of stars and moons [poor] (magic) (humming)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [75%]
<attached to belt> a black leather bound spellbook [poor] (invis) (humming)
<worn on arms> the sleeves of sorcery [superior] (magic) (glowing)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of rainbows [superior] (glowing)
<worn around wrist> a well-crafted dragonscale bracer
<worn on hands> the gloves of the adept [poor] (magic)
<worn on finger> a yellow ring of chrysoberyl (magic) [84%]
<worn on finger> a ring of the Neogi Lords [poor] (glowing)
<held> the gem of the aerie [superior] (magic)
<worn on legs> some bright blue leg plates [poor]
<worn on feet> a pair of boots emitting dust [superior] (magic) (glowing)
An earth elemental stands here, looking like a living rock. (minion)
< 495h/495H 121v/121V Pos: standing >
Dzie opens a mystical serpent runed grimoire [superior] and begins studying it intently.
< 495h/495H 121v/121V Pos: standing >
Dzie clambers to his feet.
Dzie, looking very frustrated, packs up his book.
< 495h/495H 121v/121V Pos: standing >
A Twisting Tunnel
This tunnel is twisting like an intestine in a stomach. The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond. Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -West
Dzie sneaks in from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 495h/495H 119v/121V Pos: standing >
You quickly scan the area.
A hulking behemoth who is a brief walk away to your north.
An large undead roper who is a brief walk away to your west.
The shade of a nereid who is in the distance to your west.
< 495h/495H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 495h/495H 119v/121V Pos: standing >
You quickly scan the area.
A hulking behemoth who is a brief walk away to your north.
An large undead roper who is a brief walk away to your west.
The shade of a nereid who is in the distance to your west.
< 495h/495H 119v/121V Pos: standing >
A Twisting Tunnel
This tunnel is twisting like an intestine in a stomach. The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond. Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 495h/495H 117v/121V Pos: standing >
You quickly scan the area.
A hulking behemoth who is not far off to your north.
< 495h/495H 117v/121V Pos: standing >
You feel your skin soften and return to normal.
A Twisting Tunnel
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Dzie #BoringChoronWipe *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 495h/495H 117v/121V Pos: standing >
Tunnel Splits North and South
This tunnel is twisting like an intestine in a stomach. The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond. Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South
Dzie sneaks in from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 495h/495H 116v/121V Pos: standing >
You quickly scan the area.
A hulking behemoth who is close by to your north.
< 495h/495H 116v/121V Pos: standing >
Bottum of a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West -Up -Northeast
A greyish stone wall is here to the up. (magic)
The bloody head of a human has been skewered onto a pike, warning of death.
Dzie enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 495h/495H 115v/121V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A barbarian slave who is rather far off above you.
< 495h/495H 115v/121V Pos: standing >
You start chanting...
< 495h/495H 118v/121V Pos: standing >
Casting: wall of stone **
< 495h/495H 119v/121V Pos: standing >
Casting: wall of stone
< 495h/495H 121v/121V Pos: standing >
Dzie sits down in a comfortable spot.
< 495h/495H 121v/121V Pos: standing >
You complete your spell...
Dzie opens a mystical serpent runed grimoire [superior] and begins studying it intently.
< 495h/495H 121v/121V Pos: standing >
Dzie closes his book and grins malevolently.
< 495h/495H 121v/121V Pos: standing >
Dzie clambers to his feet.
< 495h/495H 121v/121V Pos: standing >
You start chanting...
< 495h/495H 121v/121V Pos: standing >
Casting: wall of stone *
< 495h/495H 121v/121V Pos: standing >
Casting: wall of stone
< 495h/495H 121v/121V Pos: standing >
You complete your spell...
< 495h/495H 121v/121V Pos: standing >
You sit down and relax.
< 495h/495H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - group stone skin
2 - earth form
( 9th circle) 1 - relocate
1 - gate
3 - acidimmolate
( 8th circle) 5 - disintegrate
( 7th circle) 2 - fireball
1 - haste
2 - dimension door
1 - earthen maul
( 6th circle) 3 - teleport
4 - stone skin
( 5th circle) 3 - conjure elemental
2 - wall of stone
1 - sense follower
( 4th circle) 6 - lightning bolt
3 - wall of force
( 3rd circle) 5 - shocking grasp
4 - dispel magic
( 2nd circle) 4 - chill touch
5 - sleep
1 - mirror image
( 1st circle) 4 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 5th) wall of stone
2 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 495h/495H 121v/121V Pos: sitting >
You start meditating...
< 495h/495H 121v/121V Pos: sitting >
You have finished memorizing wall of stone.
< 495h/495H 121v/121V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 495h/495H 121v/121V Pos: sitting >
You clamber to your feet.
< 495h/495H 121v/121V Pos: standing >
You start chanting...
< 495h/495H 121v/121V Pos: standing >
Casting: mirror image
< 495h/495H 121v/121V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
< 495h/495H 121v/121V Pos: standing >
Score information for Zloin
Level: 50 Race: Drow Elf Class: Conjurer / Earth Magus Sex: Male
Hit points: 495(495) Moves: 121(121)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Frags: +0.17 Deaths: 33
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Enchantments: Ultravision Farsee Fly Aware Haste Levitation Waterbreathing GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 514
Active Spells:
--------------
stone skin (2 minutes)
globe of darkness (7 minutes)
haste (2 minutes)
rested bonus (79 minutes)
< 495h/495H 121v/121V Pos: standing >
< 495h/495H 121v/121V Pos: standing >
You start chanting...
< 495h/495H 121v/121V Pos: standing >
You complete your spell...
Living stone sprouts up and covers Dzie's flesh.
< 495h/495H 121v/121V Pos: standing >
Bottum of a Bone-Reinforced Shaft
Obvious exits: -South -West -Up -Northeast
Fresh blood splatters cover the area.
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the west. (magic)
A greyish stone wall is here to the up. (magic)
The bloody head of a human has been skewered onto a pike, warning of death.
Zloin *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zloin *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Dzie #BoringChoronWipe *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Zloin *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 495h/495H 121v/121V Pos: standing >
You quickly scan the area.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
< 495h/495H 121v/121V Pos: standing >
Tunnel Before the Caging Area
This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths. The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East -Southwest
A tiny emerald has been left here.
Zloin enters from the southwest.
Zloin enters from the southwest.
Zloin enters from the southwest.
Zloin enters from the southwest.
Dzie sneaks in from the southwest.
An earth elemental enters from the southwest.
An earth elemental enters from the southwest.
An earth elemental enters from the southwest.
< 495h/495H 120v/121V Pos: standing >
You quickly scan the area.
A repulsive grell who is close by to your north.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 495h/495H 120v/121V Pos: standing >
You quickly scan the area.
A repulsive grell who is close by to your north.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 495h/495H 120v/121V Pos: standing >
Bottum of a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West -Up -Northeast
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the west. (magic)
A greyish stone wall is here to the up. (magic)
The bloody head of a human has been skewered onto a pike, warning of death.
Zloin enters from the northeast.
Zloin enters from the northeast.
Zloin enters from the northeast.
Zloin enters from the northeast.
Dzie enters from the northeast.
An earth elemental enters from the northeast.
An earth elemental enters from the northeast.
An earth elemental enters from the northeast.
< 495h/495H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 495h/495H 118v/121V Pos: standing >
Tunnel Before the Caging Area
This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths. The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East -Southwest
Fresh blood covers everything in the area.
A tiny emerald has been left here.
Zloin enters from the southwest.
Zloin enters from the southwest.
Zloin enters from the southwest.
Zloin enters from the southwest.
An earth elemental enters from the southwest.
An earth elemental enters from the southwest.
An earth elemental enters from the southwest.
< 495h/495H 119v/121V Pos: standing >
You start chanting...
< 495h/495H 120v/121V Pos: standing >
Casting: wall of stone *
< 495h/495H 121v/121V Pos: standing >
Casting: wall of stone
< 495h/495H 121v/121V Pos: standing >
You complete your spell...
< 495h/495H 121v/121V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Dzie enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 495h/495H 119v/121V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Dzie enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 495h/495H 118v/121V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your east.
An undead herder who is close by to your south.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 495h/495H 118v/121V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Dzie enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 495h/495H 117v/121V Pos: standing >
You quickly scan the area.
A bone golem who is not far off to your east.
< 495h/495H 118v/121V Pos: standing >
Tunnel Before the Caging Area
This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths. The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East -Southwest
A greyish stone wall is here to the southwest. (magic)
A few drops of fresh blood are scattered around the area.
A tiny emerald has been left here.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 495h/495H 117v/121V Pos: standing >
You quickly scan the area.
A repulsive grell who is close by to your north.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 495h/495H 117v/121V Pos: standing >
< 495h/495H 118v/121V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Dzie enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 495h/495H 116v/121V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Dzie enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 495h/495H 116v/121V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your east.
An undead herder who is close by to your south.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 495h/495H 116v/121V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East -South -West
A small amount of wool has been left here.
A bone golem stands protectively in the corner.(Red Aura)
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Dzie enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 495h/495H 116v/121V Pos: standing >
You quickly scan the area.
An undead herder who is not far off to your north.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 495h/495H 116v/121V Pos: standing >
A Huge Behemoth Cage
This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors. This
cage is filled with bloody bones and rotten, twisted flesh. An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Dzie enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 495h/495H 116v/121V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your west.
An undead behemoth who is a brief walk away to your west.
A behemoth rider watcher who is a brief walk away to your west.
< 495h/495H 116v/121V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East -South -West
A small amount of wool has been left here.
A bone golem stands protectively in the corner.(Red Aura)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Dzie enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 495h/495H 116v/121V Pos: standing >
You quickly scan the area.
An undead herder who is not far off to your north.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 495h/495H 116v/121V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East # -South -West
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Dzie enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 495h/495H 115v/121V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your north.
A lich warlock who is not far off to your north.
A bone golem who is close by to your south.
An undead herder who is close by to your west.
The lich of a behemoth who is close by to your west.
The lich of a behemoth who is close by to your west.
A Githzerai who is close by to your west.
A green dracolich who is close by to your west.
A ferocious undead behemoth who is close by to your west.
A fearsome undead behemoth who is close by to your west.
< 495h/495H 116v/121V Pos: standing >
< 495h/495H 116v/121V Pos: standing >
< 495h/495H 117v/121V Pos: standing >
A Huge Behemoth Cage
This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors. This
cage is filled with bloody bones and rotten, twisted flesh. An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
This area seems to be exceptionally narrow!
Obvious exits: -East
A small piece of brass has been left here.
An undead herder evaluates the caged behemoths.(Red Aura)
The lich of a behemoth stands here. (minion) (casting) (Red Aura)
The lich of a behemoth stands here. (minion) (casting) (Red Aura)
A Githzerai (medium) Mjolnir (_/Eye of Odin\_) stands, floating here.(Red Aura)
A green dracolich stands in mid-air here, fighting a fearsome undead behemoth. (Minion) (Red Aura)
A ferocious undead behemoth stands here, fighting a green dracolich.(Red Aura)
A fearsome undead behemoth stands here, fighting a green dracolich.(Red Aura)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Dzie enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 495h/495H 116v/121V Pos: standing >
Ok.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
[Damage: 1 ] A Githzerai is knocked to the ground by an earth elemental's mighty bash!
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
< 495h/495H 117v/121V Pos: standing >
The lich of a behemoth completes its spell...
The lich of a behemoth utters the words 'buoblg qrunsoqpze yugh'
The lich of a behemoth's fist beats the life out of a ferocious undead behemoth, blood pours from his body!
The lich of a behemoth completes its spell...
The lich of a behemoth utters the words 'buoblg qrunsoqpze yugh'
The lich of a behemoth's fist beats the life out of a ferocious undead behemoth, blood pours from his body!
[Damage: 1 ] An earth elemental's feeble crush grazes a Githzerai.
< 495h/495H 117v/121V Pos: standing >
A Githzerai misses an earth elemental.
< 495h/495H 117v/121V Pos: standing >
Dzie starts casting an offensive spell.
Dzie snaps into visibility.
< 495h/495H 118v/121V Pos: standing >
Dzie completes his spell...
Dzie utters the words 'qpaag zarrzl'
Dzie has a blank expression as his ChAOtiC bolts slam into a Githzerai!
Dzie snaps into visibility.
Dzie has a blank expression as his ChAOtiC bolts slam into a Githzerai!
< 495h/495H 119v/121V Pos: standing >
A green dracolich's powerful slash wounds a fearsome undead behemoth.
A green dracolich's impressive slash wounds a fearsome undead behemoth.
A green dracolich's powerful slash wounds a fearsome undead behemoth.
< 495h/495H 120v/121V Pos: standing >
The lich of a behemoth suddenly attacks an earth elemental!
The lich of a behemoth's punch grazes an earth elemental.
Dzie starts casting an offensive spell.
Dzie snaps into visibility.
< 495h/495H 120v/121V Pos: standing >
[Damage: 1 ] An earth elemental's feeble crush grazes a Githzerai.
[Damage: 1 ] An earth elemental's feeble crush grazes a Githzerai.
A green dracolich blocks a fearsome undead behemoth's lunge at it.
A green dracolich parries a fearsome undead behemoth's lunge at it.
A green dracolich parries a fearsome undead behemoth's lunge at it.
A fearsome undead behemoth kicks a green dracolich causing parts of a green dracolich to cave in!
A ferocious undead behemoth's punch grazes a green dracolich.
A ferocious undead behemoth's punch grazes a green dracolich.
A ferocious undead behemoth's punch grazes a green dracolich.
A ferocious undead behemoth kicks a green dracolich causing parts of a green dracolich to cave in!
< 495h/495H 120v/121V Pos: standing >
You start chanting...
< 495h/495H 121v/121V Pos: standing >
Dzie completes his spell...
Dzie utters the words 'qpaag zarrzl'
Dzie snaps into visibility.
Dzie has a blank expression as his ChAOtiC bolts slam into a Githzerai!
Dzie snaps into visibility.
Dzie has a blank expression as his ChAOtiC bolts slam into a Githzerai!
< 495h/495H 121v/121V Pos: standing >
Casting: wall of stone **
The lich of a behemoth suddenly attacks an earth elemental!
The lich of a behemoth's weak punch grazes an earth elemental.
Dzie starts casting an offensive spell.
Dzie snaps into visibility.
< 495h/495H 121v/121V Pos: standing >
A Githzerai misses an earth elemental.
< 495h/495H 121v/121V Pos: standing >
Casting: wall of stone *
< 495h/495H 121v/121V Pos: standing >
Dzie completes his spell...
Dzie utters the words 'qpaag zarrzl'
Dzie snaps into visibility.
Dzie has a blank expression as his ChAOtiC bolts slam into a Githzerai!
Dzie snaps into visibility.
Dzie has a blank expression as his ChAOtiC bolts slam into a Githzerai!
A Githzerai's rune-covered svalich wood quarterstaff [superior] was corroded by acid.
The lich of a behemoth's weak punch grazes an earth elemental.
The lich of a behemoth's weak punch grazes an earth elemental.
< 495h/495H 121v/121V Pos: standing >
Casting: wall of stone
A green dracolich's slash wounds a fearsome undead behemoth.
A green dracolich's powerful slash wounds a fearsome undead behemoth.
A green dracolich's powerful slash wounds a fearsome undead behemoth.
< 495h/495H 121v/121V Pos: standing >
Dzie starts casting an offensive spell.
Dzie snaps into visibility.
< 495h/495H 121v/121V Pos: standing >
You complete your spell...
< 495h/495H 121v/121V Pos: standing >
A fearsome undead behemoth's feeble punch grazes a green dracolich.
A green dracolich blocks a fearsome undead behemoth's lunge at it.
A fearsome undead behemoth's punch grazes a green dracolich.
A ferocious undead behemoth's punch grazes a green dracolich.
A ferocious undead behemoth's crude punch grazes a green dracolich.
A green dracolich blocks a ferocious undead behemoth's lunge at it.
A Githzerai clambers to his feet.
< 495h/495H 121v/121V Pos: standing >
An earth elemental clambers to its feet.
< 495h/495H 121v/121V Pos: standing >
An earth elemental rises to its feet.
A Githzerai dodges an earth elemental's attack.
[Damage: 1 ] An earth elemental's crush grazes a Githzerai.
A Githzerai attempts to flee.
Oof! a Githzerai bumps into a greyish stone wall...
A Githzerai tries to flee, but can't make it out of here!
< 495h/495H 121v/121V Pos: standing >
Dzie completes his spell...
Dzie utters the words 'qpaag zarrzl'
Dzie snaps into visibility.
Dzie has a blank expression as his ChAOtiC bolts slam into a Githzerai!
A Githzerai's helmet of agony shattered into a million pieces as the sound wave hit it!
A Githzerai's yellow ring of chrysoberyl [poor] shattered into a million pieces as the sound wave hit it!
A Githzerai's boots of ether shattered into a million pieces as the sound wave hit it!
A Githzerai's mask of the iron bloodhounds shattered into a million pieces as the sound wave hit it!
A green dracolich stops following a Githzerai.
The lich of a behemoth stops following a Githzerai.
The lich of a behemoth stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!