<worn on head> a bark and leaf cap [78%]
<worn in ear> a burnt platinum stud
<worn around neck> a human-made marble necklace
<worn around neck> a necklace of dangling drider fangs
<worn on body> a humming ivory ringmail
<worn on horse body> a leather saddle
<worn about body> a black leather cloak with a spun silver lining [superior]
<worn about waist> a belt of woven hides
<worn on arms> a pair of bark sleeves
<held as shield> an obsidian and steel round shield
<worn around wrist> an exquisite sapphire bracelet
<worn on hands> a pair of brown leather gloves
<held> a green gem (illuminating) [88%]
You block an elite palace guard's lunge at you.
-=[An elite palace guard's mighty slash wounds you.]=-
-=[An elite palace guard's mighty slash wounds you.]=-
-=[An elite palace guard's kick hits you in your side.]=-
< 601h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 82 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 603h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: pretty hurt >
Daederon starts casting an offensive spell.
< 606h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: pretty hurt >
You start chanting...
< 608h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: pretty hurt >
Casting: earthen maul *
Daederon completes his spell...
Daederon utters the words 'zabrahpunso wkadar'
Daederon causes the earth to rise up in the shape of a fist!
< 612h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
Casting: earthen maul
< 616h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
You complete your spell...
[Damage: 92 ] -=[You cause the earth to reach up and maul your opponent!]=-
An elite palace guard is stunned!
Daederon starts casting a spell.
< 618h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
-=[An elite palace guard's powerful slash wounds you.]=-
-=[An elite palace guard's slash strikes you.]=-
-=[An elite palace guard's slash wounds you.]=-
You miss an elite palace guard.
< 541h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
Daederon completes his spell...
Daederon utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.
< 544h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
You start chanting...
< 574h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
Daederon starts casting an offensive spell.
< 597h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
Casting: earthen maul *
< 598h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
Casting: earthen maul
< 606h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
Daederon completes his spell...
Daederon utters the words 'zabrahpunso wkadar'
Daederon causes the earth to rise up in the shape of a fist!
An elite palace guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite palace guard cause a sickening chill to run up your spine.
You abort your prayer before it's done!
< 608h/708H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 611h/708H 269v/269V Pos: standing >
You get a small pile of coins from the corpse of an elite palace guard.
There were: 4 platinum coins, 33 gold coins.
< 613h/708H 269v/269V Pos: standing >
the corpse of an elite palace guard does not contain the random.
< 614h/708H 269v/269V Pos: standing >
Ok.
You put 4 platinum, 33 gold, 0 silver, and 0 copper coins into some soft deer-skin saddle bags.
< 615h/708H 269v/269V Pos: standing >
You start chanting...
< 620h/708H 269v/269V Pos: standing >
Casting: natures touch
< 625h/708H 269v/269V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 627h/708H 269v/269V Pos: standing >
Score information for Zit
Level: 38 Race: Centaur Class: Druid / Storm Druid Sex: Male
Hit points: 688(708) Moves: 269(269)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: -1.00 Deaths: 2
Enchantments: Armor
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 281
Active Spells:
--------------
regeneration (less than a minute remaining)
barkskin (14 minutes)
mielikki vitality (4 minutes)
well-rested bonus (20 minutes)
< 688h/708H 269v/269V Pos: standing >
The sun vanishes behind the southern horizon.
You feel nature's energy flow into your 6th circle of knowledge.
< 690h/708H 269v/269V Pos: standing >
Daederon stops using a rugged adventurers satchel.
< 708h/708H 269v/269V Pos: standing >
Daederon gets a pair of obsidian and steel gauntlets [poor] from his rugged adventurers satchel.
< 708h/708H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 708h/708H 269v/269V Pos: standing >
Daederon gets a pair of obsidian and steel gauntlets [poor] from his rugged adventurers satchel.
Character attributes for Zit
Level: 38 Race: Centaur Class: Druid / Storm Druid
Age: 23 yrs / 2 mths Height: 68 inches Weight: 442 lbs Size: large
Actual (Base) Actual (Base)
Str: 130 ( 93) Pow: 59 ( 91)
Dex: 78 ( 87) Int: 70 ( 88)
Agi: 90 (100) Wis: 83 ( 92)
Con: 144 ( 93) Cha: 78 ( 87) Luk: 81 ( 90)
Equipped Items: 13 Carried weight: 88
Armor Points: -181 Reduces melee damage taken by 18.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 16%
Hitroll: 4 Damroll: 19
Alignment: -9 (-1000 to 1000)
Saving Throws: PAR[22] FEA[52]
BRE[45] SPE[45]
Load carried: Very Light
< 708h/708H 269v/269V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 708h/708H 269v/269V Pos: standing >
< 708h/708H 269v/269V Pos: standing >
Daederon drops a pair of obsidian and steel gauntlets [poor].
< 708h/708H 269v/269V Pos: standing >
Daederon drops a pair of obsidian and steel gauntlets [poor].
< 708h/708H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 708h/708H 269v/269V Pos: standing >
Daederon attaches a rugged adventurers satchel to his belt.
It glows brightly.
< 708h/708H 269v/269V Pos: standing >
You stop regenerating.
< 708h/708H 269v/269V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 708h/708H 269v/269V Pos: standing >
Daederon stops using a rugged adventurers satchel.
< 708h/708H 269v/269V Pos: standing >
Daederon gets an obsidian and steel helm [poor] from his rugged adventurers satchel.
< 708h/708H 269v/269V Pos: standing >
Daederon gets an obsidian and steel helm [poor] from his rugged adventurers satchel.
< 708h/708H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 708h/708H 269v/269V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your north.
< 708h/708H 269v/269V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your north.
An elite palace guard who is a brief walk away to your east.
< 708h/708H 269v/269V Pos: standing >
Daederon drops an obsidian and steel helm [poor].
< 708h/708H 269v/269V Pos: standing >
Daederon drops an obsidian and steel helm [poor].
< 708h/708H 269v/269V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
< 708h/708H 269v/269V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your north.
< 708h/708H 269v/269V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your north.
< 708h/708H 269v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South -West
Daederon enters from the west.
< 708h/708H 268v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South -West
Daederon enters from the west.
< 708h/708H 267v/269V Pos: standing >
Daederon attaches a rugged adventurers satchel to his belt.
It glows brightly.
< 708h/708H 267v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South -West
Daederon enters from the west.
< 708h/708H 266v/269V Pos: standing >
You quickly scan the area.
An elite palace guard who is close by to your north.
A palace servant who is not far off to your north.
< 708h/708H 267v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -South -West
Daederon enters from the west.
< 708h/708H 267v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South -West
Daederon enters from the east.
< 708h/708H 267v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South -West
An elite guard stands here, eyeing visitors.
Daederon enters from the south.
< 708h/708H 266v/269V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your north.
A palace servant who is close by to your east.
< 708h/708H 266v/269V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your north.
A palace servant who is close by to your east.
< 708h/708H 267v/269V Pos: standing >
You start chanting...
An elite palace guard suddenly attacks YOU!
-=[An elite palace guard's mighty slash wounds you.]=-
< 687h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC:few scratches E: guard sta EP: excellent >
Casting: earthen maul *
< 687h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC:few scratches E: guard sta EP: excellent >
Casting: earthen maul
< 687h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC:few scratches E: guard sta EP: excellent >
You complete your spell...
[Damage: 97 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 687h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC:few scratches E: guard sta EP: small wounds >
Daederon starts casting an offensive spell.
< 687h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC:few scratches E: guard sta EP: small wounds >
You start chanting...
< 687h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC:few scratches E: guard sta EP: small wounds >
Daederon completes his spell...
Daederon utters the words 'zabrahpunso wkadar'
Daederon causes the earth to rise up in the shape of a fist!
< 687h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC:few scratches E: guard sta EP: small wounds >
-=[An elite palace guard's slash wounds you.]=-
Your green gem was damaged from the massive blow!
-=[An elite palace guard's mighty slash wounds you.]=-
-=[An elite palace guard's slash wounds you.]=-
-=[An elite palace guard's kick hits you in your side.]=-
< 617h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: small wounds >
Casting: earthen maul *
< 617h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: small wounds >
Daederon starts casting an offensive spell.
< 617h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: small wounds >
Casting: earthen maul
< 617h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: small wounds >
You complete your spell...
[Damage: 76 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 617h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: few wounds >
Daederon completes his spell...
Daederon utters the words 'zabrahpunso wkadar'
Daederon causes the earth to rise up in the shape of a fist!
< 617h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: few wounds >
You start chanting...
< 617h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: few wounds >
Daederon starts casting an offensive spell.
< 617h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: few wounds >
Casting: earthen maul *
< 617h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: few wounds >
-=[An elite palace guard's powerful slash wounds you.]=-
-=[An elite palace guard's mighty slash strikes you.]=-
-=[An elite palace guard's slash wounds you.]=-
-=[An elite palace guard's kick hits you in your side.]=-
< 556h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: few wounds >
Casting: earthen maul
< 556h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: few wounds >
Daederon completes his spell...
Daederon utters the words 'zabrahpunso wkadar'
Daederon causes the earth to rise up in the shape of a fist!
You complete your spell...
[Damage: 83 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 556h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: nasty wounds >
Daederon starts casting a spell.
You start chanting...
< 556h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: nasty wounds >
Daederon completes his spell...
Daederon utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.
Casting: earthen maul *
< 556h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: nasty wounds >
Casting: earthen maul
-=[An elite palace guard's slash wounds you.]=-
-=[An elite palace guard's mighty slash strikes you.]=-
-=[An elite palace guard's mighty slash strikes you.]=-
< 544h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 69 ] -=[You cause the earth to reach up and maul your opponent!]=-
Daederon starts casting an offensive spell.
< 550h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: pretty hurt >
You start chanting...
< 554h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: pretty hurt >
Daederon completes his spell...
Daederon utters the words 'zabrahpunso wkadar'
Daederon causes the earth to rise up in the shape of a fist!
< 554h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
Casting: earthen maul *
< 554h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
Daederon starts casting an offensive spell.
< 554h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
Casting: earthen maul
< 554h/708H 269v/269V Pos: standing >
< T: Zit TP: sta TC: small wounds E: guard sta EP: awful >
You complete your spell...
[Damage: 38 ] -=[You cause the earth to reach up and maul your opponent!]=-
An elite palace guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite palace guard cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.
Daederon stops chanting abruptly!
< 554h/708H 269v/269V Pos: standing >
You failed.
< 554h/708H 269v/269V Pos: standing >
You get a small pile of coins from the corpse of an elite palace guard.
There were: 2 platinum coins, 48 gold coins.
< 554h/708H 269v/269V Pos: standing >
You get a pitted iron pendant from the corpse of an elite palace guard.
< 554h/708H 269v/269V Pos: standing >
Ok.
You put 2 platinum, 48 gold, 0 silver, and 0 copper coins into some soft deer-skin saddle bags.
< 554h/708H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 554h/708H 269v/269V Pos: standing >
A palace servant enters from the east.
< 554h/708H 269v/269V Pos: standing >
This item is from the zone: Heaven.
'a pitted iron pendant'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 4
This item will also affect your SV_SPELL positively.
A pitted iron pendant has an item value of 76.
A pitted iron pendant is made of iron and appears to be of slightly above average quality.
A pitted iron pendant has an item value of 76.
< 555h/708H 269v/269V Pos: standing >
Daederon starts casting a spell.
You can't wear any more around your neck.
< 555h/708H 269v/269V Pos: standing >
Daederon completes his spell...
Daederon utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.
< 555h/708H 269v/269V Pos: standing >
The night has begun.
< 556h/708H 269v/269V Pos: standing >
You are using:
<worn on head> a bark and leaf cap [78%]
<worn in ear> a burnt platinum stud
<worn around neck> a human-made marble necklace
<worn around neck> a necklace of dangling drider fangs
<worn on body> a humming ivory ringmail
<worn on horse body> a leather saddle
<worn about body> a black leather cloak with a spun silver lining [superior]
<worn about waist> a belt of woven hides
<worn on arms> a pair of bark sleeves
<held as shield> an obsidian and steel round shield
<worn around wrist> an exquisite sapphire bracelet
<worn on hands> a pair of brown leather gloves
<held> a green gem (illuminating) [88%]
< 598h/708H 269v/269V Pos: standing >
A necklace of dangling drider fangs won't budge! Perhaps it's cursed?!?
< 609h/708H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 610h/708H 269v/269V Pos: standing >
A palace servant leaves south.
< 611h/708H 269v/269V Pos: standing >
Daederon starts casting a spell.
< 611h/708H 269v/269V Pos: standing >
Daederon completes his spell...
Daederon utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.
< 612h/708H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 664h/708H 269v/269V Pos: standing >
Within Rodev Keep
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an elite palace guard is lying here.
Daederon (Grey Elf)(medium) stands, floating here.
< 664h/708H 269v/269V Pos: standing >
Hint: Type 'score' to get some information about your character.
< 665h/708H 269v/269V Pos: standing >
You quickly scan the area.
A palace servant who is not far off to your north.
< 665h/708H 269v/269V Pos: standing >
You quickly scan the area.
A palace servant who is not far off to your north.
< 665h/708H 269v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South
Daederon enters from the south.
< 665h/708H 268v/269V Pos: standing >
A palace servant enters from the north.
< 665h/708H 268v/269V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your east.
< 666h/708H 268v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -East -South -West
Daederon enters from the south.
< 666h/708H 267v/269V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your south.
A palace servant who is rather far off to your west.
< 666h/708H 267v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 667h/708H 269v/269V Pos: standing >
A Kobold snaps into visibility.
< 669h/708H 269v/269V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
A Kobold's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Kobold drains Daederon - what a waste of energy!
A Kobold snaps into visibility.
A Kobold has a blank expression as his ChAOtiC bolts slam into Daederon!
A Kobold snaps into visibility.
A Kobold has a blank expression as his ChAOtiC bolts slam into Daederon!
< 669h/708H 269v/269V Pos: standing >
A Kobold snaps into visibility.
< 669h/708H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 670h/708H 269v/269V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
A Kobold snaps into visibility.
A Kobold has a blank expression as his ChAOtiC bolts slam into Daederon!
A Kobold snaps into visibility.
A Kobold has a blank expression as his ChAOtiC bolts slam into Daederon!
< 670h/708H 269v/269V Pos: standing >
Daederon attempts to flee.
Daederon leaves east.
< 670h/708H 269v/269V Pos: standing >
You attempt to flee...
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -South -West
Daederon (Grey Elf)(medium) stands, floating here.
You flee eastward!
< 670h/708H 244v/269V Pos: standing >
Daederon leaves north.
< 670h/708H 244v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -South -West
A palace servant runs on some errand.
< 670h/708H 244v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -South -West
< 670h/708H 244v/269V Pos: standing >
Alas, you cannot go that way. . . .
< 670h/708H 244v/269V Pos: standing >
Alas, you cannot go that way. . . .
< 670h/708H 245v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -East -West
< 671h/708H 244v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -East -South -West
The corpse of an elite palace guard is lying here.
< 671h/708H 244v/269V Pos: standing >
You quickly scan the area.
Daederon who is close by to your west.
A Kobold who is close by to your west.
< 671h/708H 245v/269V Pos: standing >
Daederon stops following you.
Your group has been disbanded.
< 671h/708H 245v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North# -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of an elite palace guard is lying here.
< 671h/708H 245v/269V Pos: standing >
A Kobold snaps into visibility.
< 671h/708H 247v/269V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
A Kobold snaps into visibility.
-=[Powerful magical bolts slam into you from a Kobold's open palms!]=-
OUCH! That really did HURT!
A Kobold snaps into visibility.
-=[Powerful magical bolts slam into you from a Kobold's open palms!]=-
OUCH! That really did HURT!
< 419h/708H 248v/269V Pos: standing >
You failed.
< 419h/708H 249v/269V Pos: standing >
A Kobold snaps into visibility.
< 419h/708H 249v/269V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Kobold snaps into visibility.
-=[You stagger as a magic missile from a Kobold hits you.]=-
A Kobold snaps into visibility.
-=[You stagger as a magic missile from a Kobold hits you.]=-
A Kobold snaps into visibility.
-=[You stagger as a magic missile from a Kobold hits you.]=-
A Kobold snaps into visibility.
-=[You stagger as a magic missile from a Kobold hits you.]=-
A Kobold snaps into visibility.
-=[You stagger as a magic missile from a Kobold hits you.]=-
A Kobold snaps into visibility.
-=[You stagger as a magic missile from a Kobold hits you.]=-
A Kobold snaps into visibility.
-=[You stagger as a magic missile from a Kobold hits you.]=-
A Kobold snaps into visibility.
-=[You stagger as a magic missile from a Kobold hits you.]=-
A Kobold snaps into visibility.
-=[You stagger as a magic missile from a Kobold hits you.]=-
A Kobold snaps into visibility.
-=[You stagger as a magic missile from a Kobold hits you.]=-
A Kobold snaps into visibility.
-=[A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-
A Kobold snaps into visibility.
-=[A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-
Your obsidian and steel round shield was damaged from the massive blow!
A Kobold snaps into visibility.
-=[A Kobold's force missile slams into you.]=-
A Kobold snaps into visibility.
-=[A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-
You attempt to flee...
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East -South -West
You flee southward!
< 106h/708H 223v/269V Pos: standing >
Within Rodev Keep
The keep is a large open air construction with several buildings scattered
within its protective walls. Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King. The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North# -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of an elite palace guard is lying here.
< 107h/708H 224v/269V Pos: standing >
The portcullis seems to be closed.
< 107h/708H 224v/269V Pos: standing >
A Kobold snaps into visibility.
< 107h/708H 225v/269V Pos: standing >
Ok.
< 107h/708H 226v/269V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold snaps into visibility.
-=[A Kobold's force missile slams into you.]=-
You wish that your wounds would stop BLEEDING so much!
A Kobold snaps into visibility.
-=[A Kobold's force missile slams into you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold snaps into visibility.
-=[A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-