<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the cap of storytelling [poor]
<worn on eyes> goggles of the tinkerer [poor] (glowing)
<worn in ear> a dangling diamond earring [superior] (glowing)
<worn in ear> a gnomish ear amplifier
<worn on face> a glowing rune covered mask (glowing)
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a brutal brass pendant
<worn about body> a black silken cloak [superior] [86%]
<worn about waist> a soft leather belt
<worn on hands> a pair of strange gauntlets
<worn on finger> a sapphire ring
<worn on finger> a carved jade ring [superior] (glowing)
<held> a plain wooden lyre
<held> a swirling wand of light
**.........
*M........M
*.......^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 153v/170V Pos: standing >
.......^^
.M.......^^
*.M...^..M.
*....@..^MM
*.........M
M........M^
.......^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 152v/170V Pos: standing >
......^^.
M.......^^M
.M...^..M.M
.....@.^MMM
.........MM
........M^M
......^^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 151v/170V Pos: standing >
.........
.......^^.^
M.......^^M
.M...@..M.M
.......^MMM
.........MM
.......M^
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -N -E -S -W
< 608h/608H 149v/170V Pos: standing >
.........
...........
.......^^.^
M....@..^^M
.M...^..M.M
.......^MMM
........M
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 148v/170V Pos: standing >
.........
...........
...........
.....@.^^.^
M.......^^M
.M...^..M.M
......^MM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 147v/170V Pos: standing >
......
..........
...........
.....@.....
.......^^.^
M.......^^M
M...^..M.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 145v/170V Pos: standing >
MM ....
.......
..........
.....@.....
...........
.......^^.^
.......^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 144v/170V Pos: standing >
MMMM ...
MMM .....
.......
....@.....
...........
...........
......^^.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 143v/170V Pos: standing >
MMMMM ..
MMMMM ....
MMM .....
.@.....
..........
...........
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 141v/170V Pos: standing >
MM MMM .
MMMMMM ...
MMMMM ....
MMM @.....
.......
..........
.........
Downstream on the River Moria Waterfall
Obvious exits: -N -E -S -W
< 608h/608H 140v/170V Pos: standing >
M MMM ..
MMMMM ....
MMMM .....
MM @....M
.......^
...........
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 139v/170V Pos: standing >
MMM ...
MMMM .....
MMM ......
M .@...M.
.......^.
...........
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 138v/170V Pos: standing >
MMM ....
MMM ......
MM .......
..@..M..
.......^.^
...........
........^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 136v/170V Pos: standing >
MM .....
MM ......^
M ........
...@.M...
.......^.^.
..........M
.......^M
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 135v/170V Pos: standing >
MMM ..^^
MMM ......
MM ......^
M ..@.....
.....M...
.......^.^.
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 134v/170V Pos: standing >
MMMM ....
MMMM ..^^.
MMM ......
MM .@....^
M ........
.....M...
......^.^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 132v/170V Pos: standing >
MMMM ...
MMMMM .....
MMMM ..^^.
MMM @.....
MM ......^
M ........
.....M..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 131v/170V Pos: standing >
MMM ....
MMMM ......
MMM ..^^.^
MM .@....*
M ......^^
........^
.....M...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 130v/170V Pos: standing >
MM .....
MMM ......^
MM ..^^.^^
M ..@...**
......^^M
........^M
....M...M
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 608h/608H 128v/170V Pos: standing >
You sing a song to lift the spirits high.
You start chanting...
< 608h/608H 132v/170V Pos: standing >
Casting: dimension door
< 608h/608H 136v/170V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.
< 608h/608H 136v/170V Pos: standing >
You sing a song to lift the spirits high.
Klemo the toy maker flies through the air, free as a bird!
< 608h/608H 149v/170V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
Fiona the ceramic mask seller who is close by to your east.
Lomya the crafter who is not far off to your east.
Vetrix the jeweler who is close by to your south.
A human artisan who is not far off to your south.
< 608h/608H 161v/170V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
An art student, hanging out with friends here.
< 608h/608H 161v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 608h/608H 161v/170V Pos: standing >
Before A Glassblowers Home
Obvious exits: -E -W#
< 608h/608H 162v/170V Pos: standing >
You sing a song to lift the spirits high.
< 608h/608H 164v/170V Pos: standing >
The door seems to be closed.
< 608h/608H 165v/170V Pos: standing >
Ok.
< 608h/608H 166v/170V Pos: standing >
Inside A Glassblowers Home
Obvious exits: -N -E
[3] The corpse of a resting glassblower is lying here.
A wandering visitor looks at all the booths.
Brwra, the head glassblower teaches students his craft.
< 608h/608H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 608h/608H 166v/170V Pos: standing >
A Sleeping Area
Obvious exits: -S -U#
The corpse of a resting glassblower is lying here.
< 608h/608H 169v/170V Pos: standing >
Inside A Glassblowers Home
Obvious exits: -N -E
[3] The corpse of a resting glassblower is lying here.
A wandering visitor looks at all the booths.
Brwra, the head glassblower teaches students his craft.
< 608h/608H 168v/170V Pos: standing >
Before A Glassblowers Home
Obvious exits: -E -W
< 608h/608H 168v/170V Pos: standing >
Ok.
< 608h/608H 170v/170V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
An art student, hanging out with friends here.
< 608h/608H 168v/170V Pos: standing >
You sing a song to lift the spirits high.
An art student flies through the air, free as a bird!
< 608h/608H 168v/170V Pos: standing >
You stop your song.
< 608h/608H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 608h/608H 168v/170V Pos: standing >
A chipmunk enters from the northeast.
Before The Art Center
Obvious exits: -N# -SW -SE
A lonely bard, playing a sad melody.
< 608h/608H 167v/170V Pos: standing >
The door seems to be closed.
< 608h/608H 168v/170V Pos: standing >
Ok.
< 608h/608H 168v/170V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is not far off to your north.
An art student who is not far off to your north.
A wandering visitor who is a brief walk away to your north.
A chipmunk who is close by to your southwest.
An art student who is close by to your southwest.
A chipmunk who is close by to your southeast.
< 608h/608H 169v/170V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
An art student tries to find the class.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find his way around.
< 608h/608H 169v/170V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
A wandering visitor who is not far off to your north.
A wandering visitor who is close by to your east.
An art student who is close by to your east.
A lonely bard who is close by to your south.
The cook who is close by to your west.
< 608h/608H 169v/170V Pos: standing >
Pardon?
< 608h/608H 169v/170V Pos: standing >
Display Room
Obvious exits: -N -S
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
< 608h/608H 168v/170V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
A lonely bard who is not far off to your south.
< 608h/608H 168v/170V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U
A wandering visitor looks at all the booths.
< 608h/608H 168v/170V Pos: standing >
You quickly scan the area.
An art instructor who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
Alorka who is close by above you.
< 608h/608H 168v/170V Pos: standing >
Alorka's Workshop
Obvious exits: -D
[43] A vial of strong acid lies here.
[10] A potion of slooowness lies here.
[10] A potion of dispel magic lies here.
[8] A potion of greater living stone lies here.
[35] A very thick, dangerous looking bottle rests here.
A portal to the observatory floats here.
(Q)Alorka, the head crafter of Harrow stands here.
< 608h/608H 169v/170V Pos: standing >
Alorka is the head crafter at the Harrow Artist Commune. He crafts,
paints and tinkers with a great number of things. What makes him a favorite
with the locals is his approach to making items for people who want only the
best. As long as you bring him the items, he'll be happy to make you objects
of beauty.
Alorka appears to be Gnome and is in excellent condition.
He's small in size.
<worn on eyes> goggles of the tinkerer [poor] (glowing)
<worn in ear> a gnomish ear amplifier
< 608h/608H 169v/170V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U
A wandering visitor looks at all the booths.
< 608h/608H 168v/170V Pos: standing >
Display Room
Obvious exits: -N -S
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
< 608h/608H 167v/170V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
An art student tries to find the class.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find his way around.
< 608h/608H 166v/170V Pos: standing >
Before The Art Center
Obvious exits: -N -SW -SE
A lonely bard, playing a sad melody.
< 608h/608H 167v/170V Pos: standing >
Ok.
< 608h/608H 168v/170V Pos: standing >
A Stone Path
Obvious exits: -E -S -NW
A cute little chipmunk plays on the pathway.
A wandering visitor looks at all the booths.
< 608h/608H 168v/170V Pos: standing >
Before An Artist House
Obvious exits: -E -W
< 608h/608H 167v/170V Pos: standing >
A Stone Path
Obvious exits: -E -S -NW
A cute little chipmunk plays on the pathway.
A wandering visitor looks at all the booths.
< 608h/608H 167v/170V Pos: standing >
The Fountain Square
Obvious exits: -N -S -W
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
Lomya the master leather crafter sells her wares.
< 608h/608H 167v/170V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Womo the seamstress dazzles you with her greenish-blue eyes.
< 608h/608H 166v/170V Pos: standing >
A Stone Path
Obvious exits: -E -W
A wandering visitor looks at all the booths.
A beautiful singing bird is here.
< 608h/608H 165v/170V Pos: standing >
heading isn't here.
< 608h/608H 167v/170V Pos: standing >
You quickly scan the area.
A singing bird who is close by to your east.
Womo the seamstress who is close by to your west.
< 608h/608H 167v/170V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A wandering visitor looks at all the booths.
A beautiful singing bird is here.
< 608h/608H 166v/170V Pos: standing >
Before An Artist Home
Obvious exits: -N -S#
A small child learning to sew sits here.
A small child learning to sew sits here.
< 608h/608H 165v/170V Pos: standing >
The door seems to be closed.
< 608h/608H 167v/170V Pos: standing >
Ok.
< 608h/608H 167v/170V Pos: standing >
Inside the Sewing Home
Obvious exits: -N -E -S#
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.
< 608h/608H 166v/170V Pos: standing >
A Sleeping Area
Obvious exits: -W
[2] The corpse of an aspiring tailor is lying here.
[2] The corpse of a sleeping seamstress is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A Human (medium) stands here.
< 608h/608H 166v/170V Pos: standing >
Inside the Sewing Home
Obvious exits: -N -E -S#
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.
< 608h/608H 165v/170V Pos: standing >
Before An Artist Home
Obvious exits: -N -S
A small child learning to sew sits here.
A small child learning to sew sits here.
< 608h/608H 164v/170V Pos: standing >
Inside the Sewing Home
Obvious exits: -N -E -S#
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.
< 608h/608H 164v/170V Pos: standing >
A Sleeping Area
Obvious exits: -W
[2] The corpse of an aspiring tailor is lying here.
[2] The corpse of a sleeping seamstress is lying here.
A brightly colored fish bowl is here on a nightstand. (glowing)
A Human (medium) stands here.
< 608h/608H 167v/170V Pos: standing >
You start chanting...
< 608h/608H 167v/170V Pos: standing >
Casting: wall of stone ***
< 608h/608H 169v/170V Pos: standing >
Casting: wall of stone *
< 608h/608H 170v/170V Pos: standing >
You complete your spell...
< 608h/608H 170v/170V Pos: standing >
You start chanting...
You snap into visibility.
< 608h/608H 170v/170V Pos: standing >
You complete your spell...
[Damage: 110 ] You throw a fireball at a Human and have the satisfaction of seeing him enveloped in flames.
< 608h/608H 170v/170V Pos: standing >
You stop using the horn of the dragonslayer.
< 608h/608H 170v/170V Pos: standing >
You hold a plain wooden lyre.
< 608h/608H 170v/170V Pos: standing >
You start playing your plain wooden lyre and singing aloud.
Uh oh.. How did the song go, anyway?
Your cheeks are burning.
< 608h/608H 170v/170V Pos: standing >
You start chanting...
< 608h/608H 170v/170V Pos: standing >
-=[A Human attacks you.]=- [1 Hits]
< 605h/608H 170v/170V Pos: standing >
< T: Daed TP: sta TC:few scratches E: A Human sta EP: few wounds >
Casting: fireball **
< 605h/608H 170v/170V Pos: standing >
< T: Daed TP: sta TC:few scratches E: A Human sta EP: few wounds >
You complete your spell...
[Damage: 102 ] You throw a fireball at a Human and have the satisfaction of seeing him enveloped in flames.
< 605h/608H 170v/170V Pos: standing >
< T: Daed TP: sta TC:few scratches E: A Human sta EP: awful >
You start chanting...
< 605h/608H 170v/170V Pos: standing >
< T: Daed TP: sta TC:few scratches E: A Human sta EP: awful >
-=[A Human attacks you.]=- [1 Hits]
< 601h/608H 170v/170V Pos: standing >
< T: Daed TP: sta TC:few scratches E: A Human sta EP: awful >
Casting: fireball **
< 601h/608H 170v/170V Pos: standing >
< T: Daed TP: sta TC:few scratches E: A Human sta EP: awful >
You complete your spell...
[Damage: 29 ] You throw a fireball at a Human and have the satisfaction of seeing him enveloped in flames.
A Human's fanged cured leather helmet melted from the intense heat!
A Human's exquisite bone pendant melted from the intense heat!
A Human's some thin leather sandals melted from the intense heat!
A Human is dead! R.I.P.
You receive your share of experience.