<worn as a badge> a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head> the spiked crown of mental resistance [poor] [82%]
<worn on eyes> a foggy visor [poor]
<worn in ear> an earring of rainbows [poor] (invis)
<worn in ear> a brightly flaming earring
<worn on face> a mask of shadows (magic) [79%]
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck> a carnelian and ruby inlaid gorget (magic)
<worn on body> a suit of flame-wreathed platemail [superior]
<worn about body> an ethereal symbiote of the inner planes of endurance (invis) (magic) (humming) [78%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a gnomish harm prevention belt [superior] (magic) (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [84%]
<attached to belt> an arcane spellbook covered with runes [89%]
<worn on arms> some blue dragonscale shoulder guards (magic) [85%]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the inquitous gloves of submission [superior]
<worn on finger> the signet ring of Frenbar (magic) [78%]
<worn on finger> a gleaming platinum ring of agility (magic)
<primary weapon> the orb of destruction of endurance (magic)
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet> a pair of pitch-black mindstone boots (magic) (glowing) [88%]
A bag full of goodies is here. (magic) [89%]
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
A shadow dracolich enters from the north.
< 965h/705H 180v/182V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[4] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A shadow dracolich enters from the west.
< 965h/705H 179v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A shadow dracolich enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 965h/705H 178v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A shadow dracolich enters from the west.
< 965h/705H 177v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
[2] The corpse of a militia guard is lying here.
A shadow dracolich enters from the west.
< 965h/705H 177v/182V Pos: standing >
Ok.
A shadow dracolich leaves west.
< 964h/705H 181v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 964h/705H 180v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
< 964h/705H 178v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 964h/705H 176v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 964h/705H 177v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 964h/705H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 964h/705H 180v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 964h/705H 179v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 964h/705H 179v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 964h/705H 178v/182V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
< 962h/705H 178v/182V Pos: standing >
< T: Zlo TP: sta TC:excellent E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 962h/705H 179v/182V Pos: standing >
< T: Zlo TP: sta TC:excellent E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 962h/705H 179v/182V Pos: standing >
< T: Zlo TP: sta TC:excellent E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 962h/705H 179v/182V Pos: standing >
< T: Zlo TP: sta TC:excellent E: elite sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 962h/705H 179v/182V Pos: standing >
< T: Zlo TP: sta TC:excellent E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 962h/705H 179v/182V Pos: standing >
< T: Zlo TP: sta TC:excellent E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 962h/705H 179v/182V Pos: standing >
< T: Zlo TP: sta TC:excellent E: elite sta EP: excellent >
You attempt to flee...
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
You flee westward!
< 962h/705H 149v/182V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 962h/705H 147v/182V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*MM**^**M
^@++M++M
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
[2] The corpse of a Town Guardian is lying here.
< 962h/705H 147v/182V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*MM**^**M^
^C@+M++M+
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 962h/705H 147v/182V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*MM**^**M^.
^C+@M+++M+
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 962h/705H 148v/182V Pos: standing >
****.
M*@^*
C++M+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A human soldier from the nearby city of Tharnadia protects the area.
You dodge a bash from a human soldier, who loses his balance and falls.
< 961h/705H 148v/182V Pos: standing >
< T: Zlo TP: sta TC:excellent E: human kne EP: excellent >
-=[A human soldier's feeble punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.
< 960h/705H 150v/182V Pos: standing >
< T: Zlo TP: sta TC:excellent E: human kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 960h/705H 150v/182V Pos: standing >
< T: Zlo TP: sta TC:excellent E: human kne EP: excellent >
You attempt to flee...
^*.^^
**@*.
M*M^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
You flee northward!
< 960h/705H 122v/182V Pos: standing >
M^..M^...
MM^*..M^...
MM^**^.^MM...
MM^***..^M^..
M^**^*@^^.M^.
*******....M
*MM**^**M^.
^C++M++++
*M+*^*.**
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 960h/705H 120v/182V Pos: standing >
***..
*^@.^
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A dwarven-made ivory collar lies here on the ground.
A mask of Xlorkortor rests on the gloomy ground here.
A shinning longsword has been pitched here.
A dragonslayer has been tossed on the ground here. (magic)
[2] A tarnished platinum bracelet is lying here. (glowing)
An embossed leather belt has been dropped here.
A pair of mithril gauntlets lie here.
A shining suit of platemail has been tossed on the ground here.
[2] A collar soaked in blood lies here.
A glowing hot ring lies here steaming. (glowing)
A black and scary looking mask lies here.
A sword lies here humming softly.
[2] A sparkling diamond bracer lies here. (magic)
A tanned piece of centaur hide lies here.
A strange looking blanket lies here.
A pleated red and yellow kilt lies here abandoned.
A bone-white skull faced helmet lies here.
A leather apron lies here.
< 960h/705H 120v/182V Pos: standing >
MMM^..M^.
MMMM^*..M^.
MMMM^**^.^MM.
MMMM^***..^M^
M^**@*.^^.M
*******...
*MM**^**M
^C++M++
*M+*^*.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 960h/705H 121v/182V Pos: standing >
***..
*^@.^
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A dwarven-made ivory collar lies here on the ground.
A mask of Xlorkortor rests on the gloomy ground here.
A shinning longsword has been pitched here.
A dragonslayer has been tossed on the ground here. (magic)
[2] A tarnished platinum bracelet is lying here. (glowing)
An embossed leather belt has been dropped here.
A pair of mithril gauntlets lie here.
A shining suit of platemail has been tossed on the ground here.
[2] A collar soaked in blood lies here.
A glowing hot ring lies here steaming. (glowing)
A black and scary looking mask lies here.
A sword lies here humming softly.
[2] A sparkling diamond bracer lies here. (magic)
A tanned piece of centaur hide lies here.
A strange looking blanket lies here.
A pleated red and yellow kilt lies here abandoned.
A bone-white skull faced helmet lies here.
A leather apron lies here.
< 960h/705H 124v/182V Pos: standing >
Saving Zlo.
< 959h/705H 134v/182V Pos: standing >
*^*.^
**@**
MM*M^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 959h/705H 134v/182V Pos: standing >
*****
MM@M^
^C++M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 959h/705H 133v/182V Pos: standing >
M^***..^M
M^**^*.^^.M
*******..M.
*MM**^**.^
^C@+M++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 959h/705H 135v/182V Pos: standing >
MM^***..^
M^**^*.^^.
*******..M
*MM**^**.
^@++M+++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
[2] The corpse of a Town Guardian is lying here.
< 958h/705H 136v/182V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 958h/705H 136v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 958h/705H 137v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 958h/705H 136v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 958h/705H 136v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 958h/705H 137v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 958h/705H 137v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
< 958h/705H 136v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 958h/705H 136v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 958h/705H 137v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 958h/705H 139v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
[2] The corpse of a militia guard is lying here.
< 958h/705H 138v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 957h/705H 138v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A shadow dracolich enters from the east.
< 957h/705H 137v/182V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A Human who is not far off to your west.
A militia guard who is rather far off to your west.
A street sweeper who is in the distance to your west.
< 957h/705H 140v/182V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[4] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A shadow dracolich enters from the east.
< 957h/705H 142v/182V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
< 957h/705H 144v/182V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 957h/705H 150v/182V Pos: standing >
A Human leaves west.
< 956h/705H 151v/182V Pos: standing >
You abort your spell before it's done!
< 956h/705H 153v/182V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A large bag lies here.
A bag full of goodies is here. (magic) [89%]
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
A shadow dracolich enters from the east.
< 956h/705H 158v/182V Pos: standing >
You failed.
< 956h/705H 159v/182V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
A religious zealot who is a brief walk away to your east.
A human merchant who is rather far off to your west.
< 955h/705H 167v/182V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
A religious zealot who is a brief walk away to your east.
A human merchant who is rather far off to your west.
< 955h/705H 168v/182V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
A religious zealot who is a brief walk away to your east.
A human merchant who is rather far off to your west.
< 955h/705H 170v/182V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
A religious zealot who is a brief walk away to your east.
A human merchant who is rather far off to your west.
< 955h/705H 173v/182V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
A religious zealot who is a brief walk away to your east.
A human merchant who is rather far off to your west.
< 955h/705H 174v/182V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A shadow dracolich enters from the east.
< 955h/705H 176v/182V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A shadow dracolich enters from the east.
< 955h/705H 177v/182V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A shadow dracolich enters from the east.
< 955h/705H 179v/182V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
A shadow dracolich enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 955h/705H 179v/182V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A shadow dracolich enters from the east.
< 954h/705H 179v/182V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
The shady youth who is not far off to your north.
A young cleric who is a brief walk away to your north.
A shady mercenary who is a brief walk away to your north.
A human merchant who is close by to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A peasant farmer who is rather far off to your south.
< 954h/705H 181v/182V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A shadow dracolich enters from the south.
< 954h/705H 181v/182V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A shadow dracolich enters from the east.
< 954h/705H 180v/182V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A shadow dracolich enters from the north.
< 954h/705H 179v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 954h/705H 180v/182V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 953h/705H 182v/182V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 953h/705H 182v/182V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 953h/705H 182v/182V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 953h/705H 182v/182V Pos: standing >
You start chanting...
< 952h/705H 182v/182V Pos: standing >
You complete your spell...
[Damage: 57 ] -=[Your blast of cold strikes a Human dead on, who shudders from the pain.]=-
You receive your share of experience.