The death of [20 Sorcerer] Boops (Drider)

in The Reflecting Plaza

from the perspective of [20 Sorcerer] Boops (Drider)


You get a barbed scimitar [superior] from a rugged adventurers satchel.
You get a bloody piece of flesh from a rugged adventurers satchel.
You get a mushroom stalk lance from a rugged adventurers satchel.
You get a magenta cloak [superior] from a rugged adventurers satchel.
You get some light adamantine platemail from a rugged adventurers satchel.
You get a diabolical bark helmet from a rugged adventurers satchel.
You get a magical rubber hat from a rugged adventurers satchel.
You can't carry any more.

< 313h/313H 196v/225V Pos: standing >
The weaponsmith says 'a barbed scimitar [superior] is rather common, you won't get as much for it.'
The shopkeeper now has a barbed scimitar [superior].
The shopkeeper gives you 10 platinum, 5 g, 1 s, and 6 c.

< 313h/313H 198v/225V Pos: standing >
The weaponsmith says 'a barbed scimitar is rather common, you won't get as much for it.'
The shopkeeper now has a barbed scimitar.
The shopkeeper gives you 9 platinum, 9 g, 6 s, and 2 c.

< 313h/313H 198v/225V Pos: standing >
The weaponsmith says 'a barbed scimitar is rather common, you won't get as much for it.'
The shopkeeper now has a barbed scimitar.
The shopkeeper gives you 9 platinum, 4 g, and 9 c.

< 313h/313H 198v/225V Pos: standing >
The weaponsmith says 'a barbed scimitar is rather common, you won't get as much for it.'
The shopkeeper now has a barbed scimitar.
The shopkeeper gives you 8 platinum, 8 g, 5 s, and 6 c.

< 313h/313H 198v/225V Pos: standing >
The weaponsmith says 'Boops You don't have that item.'

< 313h/313H 199v/225V Pos: standing >
You are carrying: (7/11)
a magical rubber hat
a diabolical bark helmet
some light adamantine platemail
a magenta cloak [superior]
a mushroom stalk lance
a bloody piece of flesh
a rugged adventurers satchel

< 313h/313H 199v/225V Pos: standing >
The weaponsmith tells you 'a magical rubber hat is really common, you won't get much for it at all.'
The shopkeeper now has a magical rubber hat.
The shopkeeper gives you 3 s.

< 313h/313H 201v/225V Pos: standing >
The weaponsmith tells you 'a diabolical bark helmet is really common, you won't get much for it at all.'
The shopkeeper now has a diabolical bark helmet.
The shopkeeper gives you 3 s.

< 313h/313H 202v/225V Pos: standing >
The shopkeeper now has some light adamantine platemail.
The shopkeeper gives you 9 g, and 9 s.

< 313h/313H 206v/225V Pos: standing >
The shopkeeper now has a magenta cloak [superior].
The shopkeeper gives you 2 g, and 1 s.

< 313h/313H 207v/225V Pos: standing >
You are carrying: (3/11)
a mushroom stalk lance
a bloody piece of flesh
a rugged adventurers satchel

< 313h/313H 207v/225V Pos: standing >
The shopkeeper now has a mushroom stalk lance.
The shopkeeper gives you 6 g.

< 313h/313H 209v/225V Pos: standing >
The weaponsmith says 'Boops I won't buy that.'

< 313h/313H 210v/225V Pos: standing >
A rugged adventurers satchel contains:

an ashen clay signet

< 313h/313H 212v/225V Pos: standing >
You drop a bloody piece of flesh.

< 313h/313H 214v/225V Pos: standing >
You get an ashen clay signet from a rugged adventurers satchel.

< 313h/313H 216v/225V Pos: standing >
The weaponsmith tells you 'an ashen clay signet is really common, you won't get much for it at all.'
The shopkeeper now has an ashen clay signet.
The shopkeeper gives you 3 s.

< 313h/313H 217v/225V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel

< 313h/313H 218v/225V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 313h/313H 220v/225V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a four leaf clover
<worn on head>       a flaming halo [poor]
<worn on eyes>       the eyes of undead fire (glowing)
<worn in ear>        a dwarven earring
<worn in ear>        a blood-colored crystal tear [poor]
<worn on face>       a lithixl beak [poor]
<worn around neck>   an unearthly sapphire pendant [87%]
<worn around neck>   a frozen reptile scale amulet from The Halfcut Hills
<worn on body>       a masterly-crafted dragonscale chainmail
<worn about body>    a deep hooded cloak of sorrow of intelligence [55%]
<worn on back>       a large leather backpack
<worn on spider body>
<worn as quiver>     a decent limestone quiver
<worn about waist>   a black leather belt embossed with a silver cresent moon [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   a rugged adventurers satchel
<attached to belt>   
<worn on arms>       some spiked dragonscale arm plates
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  a dark tin bracelet
<worn around wrist>  a dark religious bracer
<worn on hands>      the gloves of magic fingertips [superior]
<worn on finger>     a crystalline ring [superior]
<worn on finger>     a small diamond encrusted ring
<held>               the bone wand of Ny'Neth [superior] (humming)

< 313h/313H 220v/225V Pos: standing >
A large leather backpack contains:

a quiver smeared with blood
a black silk hood [superior]
some angelic copper boots
some angelic granite vambraces
a small pile of coins
[14] a dark misty potion
a potion of greater constrictor blood
[2] a black magic potion
[13] a large medicated bandage
a potion of underworld bear extract
[2] some heirloom Blue Haze
a piece of rolling paper
some landrace Medicus
[2] a cloudy elixir

< 313h/313H 221v/225V Pos: standing >
The Reflecting Plaza
   A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East  -South -West 
Oops, trying to juggle too many loose coins, you drop a few.

< 313h/313H 220v/225V Pos: standing >
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East  -South -West 
A spore ball hovers in the air.
Oops, trying to juggle too many loose coins, you drop a few.

< 313h/313H 219v/225V Pos: standing >
You get a small pile of coins.
There were: 34 gold coins. 

< 313h/313H 219v/225V Pos: standing >
You stop using a large leather backpack.

< 313h/313H 219v/225V Pos: standing >
Ok.
You put 26 platinum, 86 gold, 92 silver, and 63 copper coins into a large leather backpack.

< 313h/313H 219v/225V Pos: standing >
The Bank of Arachdrathos
   This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West 
A small limestone totem lies here.
A small ivory totem lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A young noble walks along in ghost white garb.
A trustworthy banker stands here.

< 313h/313H 218v/225V Pos: standing >
You do not see a coins here.

< 313h/313H 218v/225V Pos: standing >
You are not using it.

< 313h/313H 218v/225V Pos: standing >
You don't have anything to put in it.

< 313h/313H 218v/225V Pos: standing >
Pardon?

< 313h/313H 222v/225V Pos: standing >
You don't have access to that locker!

< 313h/313H 223v/225V Pos: standing >
A young Sa'Zaran leaves west.

< 313h/313H 225v/225V Pos: standing >
A large leather backpack contains:

a quiver smeared with blood
a black silk hood [superior]
some angelic copper boots
some angelic granite vambraces
a small pile of coins
[14] a dark misty potion
a potion of greater constrictor blood
[2] a black magic potion
[13] a large medicated bandage
a potion of underworld bear extract
[2] some heirloom Blue Haze
a piece of rolling paper
some landrace Medicus
[2] a cloudy elixir

< 313h/313H 225v/225V Pos: standing >
A spore ball enters from the west.

< 313h/313H 225v/225V Pos: standing >

The escort says 'You have 0 items, which costs you 1 c'
  ... but you don't have the money not even in your bank account!  GET OUT!

The Bank of Arachdrathos
   This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West 
A small limestone totem lies here.
A small ivory totem lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A spore ball hovers in the air.
A trustworthy banker stands here.

< 313h/313H 225v/225V Pos: standing >
A young Sa'Zaran enters from the west.

< 313h/313H 225v/225V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 26 platinum coins, 125 gold coins, 234 silver coins, 256 copper coins. 

< 313h/313H 225v/225V Pos: standing >
Your account contains:
    26 platinum, 125 gold, 234 silver, 256 copper coins.

< 313h/313H 225v/225V Pos: standing >
A spore ball leaves west.

< 313h/313H 225v/225V Pos: standing >
A young Sa'Zaran leaves west.

< 313h/313H 225v/225V Pos: standing >
The Bank of Arachdrathos
Obvious exits: -North -West 
A small limestone totem lies here.
A small ivory totem lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.

< 313h/313H 225v/225V Pos: standing >
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East  -South -West 
A spore ball hovers in the air.

< 313h/313H 223v/225V Pos: standing >
North of the Reflecting Pool
   A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East  -South -West 

< 313h/313H 221v/225V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 313h/313H 221v/225V Pos: standing >

		Score information for Boops

Level: 20   Race: Drider   Class: Sorcerer Sex: Female
Hit points: 313(313)  Moves: 222(225)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Standing.
         Negative Shielded Fireshielded
HardCore pts:   +200.04
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Heat
Enchantments:   Ultravision Fly
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points:  200 

Active Spells:
--------------
well-rested bonus (85 minutes)


< 313h/313H 222v/225V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a four leaf clover
<worn on head>       a flaming halo [poor]
<worn on eyes>       the eyes of undead fire (glowing)
<worn in ear>        a dwarven earring
<worn in ear>        a blood-colored crystal tear [poor]
<worn on face>       a lithixl beak [poor]
<worn around neck>   an unearthly sapphire pendant [87%]
<worn around neck>   a frozen reptile scale amulet from The Halfcut Hills
<worn on body>       a masterly-crafted dragonscale chainmail
<worn about body>    a deep hooded cloak of sorrow of intelligence [55%]
<worn on back>       
<worn on spider body>
<worn as quiver>     a decent limestone quiver
<worn about waist>   a black leather belt embossed with a silver cresent moon [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   a rugged adventurers satchel
<attached to belt>   
<worn on arms>       some spiked dragonscale arm plates
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  a dark tin bracelet
<worn around wrist>  a dark religious bracer
<worn on hands>      the gloves of magic fingertips [superior]
<worn on finger>     a crystalline ring [superior]
<worn on finger>     a small diamond encrusted ring
<held>               the bone wand of Ny'Neth [superior] (humming)

< 313h/313H 222v/225V Pos: standing >
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East  -South -West 
A little tentacled fish swims in the pool.

< 313h/313H 221v/225V Pos: standing >
You start chanting...

< 313h/313H 223v/225V Pos: standing >
You complete your spell...
[Damage: 26 ] -=[You get a good hold of a baby aboleth and shock it.]=-
You dodge a baby aboleth's vicious attack.

< 313h/313H 225v/225V Pos: standing >
The perfect match!

< 313h/313H 225v/225V Pos: standing >
You start chanting...

< 313h/313H 225v/225V Pos: standing >
You complete your spell...
[Damage: 20 ] -=[The lightning bolt hits a baby aboleth with full impact.]=-
-=[OUCH!  Your whole body momentarily seems to be on fire!]=-

< 306h/313H 225v/225V Pos: standing >
< T: Boops TP: sta TC:few scratches E: fish sta EP:  awful >
 You dodge a baby aboleth's vicious attack.

< 306h/313H 225v/225V Pos: standing >
< T: Boops TP: sta TC:few scratches E: fish sta EP:  awful >
 You start chanting...

< 306h/313H 225v/225V Pos: standing >
< T: Boops TP: sta TC:few scratches E: fish sta EP:  awful >
 Casting: lightning bolt 

< 306h/313H 225v/225V Pos: standing >
< T: Boops TP: sta TC:few scratches E: fish sta EP:  awful >
 You complete your spell...
[Damage: 15 ] -=[The lightning bolt hits a baby aboleth with full impact.]=-
A baby aboleth is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a baby aboleth.
The corpse of a baby aboleth splashes into the water and begins to float.

< 306h/313H 225v/225V Pos: standing >
You get a small pile of coins from the corpse of a baby aboleth.
There were: 5 gold coins, 13 silver coins, 19 copper coins. 

< 307h/313H 225v/225V Pos: standing >
It appears to be the corpse of a baby aboleth.
Nothing.

< 307h/313H 225v/225V Pos: standing >
You are still a very long way from your next level.

< 307h/313H 225v/225V Pos: standing >
You sit down and relax.

< 309h/313H 225v/225V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - lightning bolt
               1 - farsee
( 3rd circle)  1 - shocking grasp
               2 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               1 - strength
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 2nd) burning hands
   12 seconds:  ( 2nd) burning hands
   18 seconds:  ( 2nd) burning hands
   24 seconds:  ( 2nd) burning hands
   31 seconds:  ( 3rd) shocking grasp
   39 seconds:  ( 3rd) shocking grasp
   47 seconds:  ( 4th) lightning bolt
   56 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 309h/313H 225v/225V Pos: sitting >
You start meditating...

< 310h/313H 225v/225V Pos: sitting >
A young Sa'Zaran enters from the east.

< 311h/313H 225v/225V Pos: sitting >
You have finished memorizing burning hands.

< 313h/313H 225v/225V Pos: sitting >
You have finished memorizing burning hands.

< 313h/313H 225v/225V Pos: sitting >
A young Sa'Zaran leaves north.

< 313h/313H 225v/225V Pos: sitting >
You have finished memorizing burning hands.

< 313h/313H 225v/225V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing burning hands.

< 313h/313H 225v/225V Pos: sitting >
A young Sa'Zaran enters from the north.

< 313h/313H 225v/225V Pos: sitting >
Your available eq slots are:
<floating about head>
<worn as a badge>    a four leaf clover
<worn on head>       a flaming halo [poor]
<worn on eyes>       the eyes of undead fire (glowing)
<worn in ear>        a dwarven earring
<worn in ear>        a blood-colored crystal tear [poor]
<worn on face>       a lithixl beak [poor]
<worn around neck>   an unearthly sapphire pendant [87%]
<worn around neck>   a frozen reptile scale amulet from The Halfcut Hills
<worn on body>       a masterly-crafted dragonscale chainmail
<worn about body>    a deep hooded cloak of sorrow of intelligence [55%]
<worn on back>       
<worn on spider body>
<worn as quiver>     a decent limestone quiver
<worn about waist>   a black leather belt embossed with a silver cresent moon [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   a rugged adventurers satchel
<attached to belt>   
<worn on arms>       some spiked dragonscale arm plates
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  a dark tin bracelet
<worn around wrist>  a dark religious bracer
<worn on hands>      the gloves of magic fingertips [superior]
<worn on finger>     a crystalline ring [superior]
<worn on finger>     a small diamond encrusted ring
<held>               the bone wand of Ny'Neth [superior] (humming)

< 313h/313H 225v/225V Pos: sitting >
You have finished memorizing shocking grasp.

< 313h/313H 225v/225V Pos: sitting >

		Score information for Boops

Level: 20   Race: Drider   Class: Sorcerer Sex: Female
Hit points: 313(313)  Moves: 225(225)
Coins carried:    0 platinum     5 gold    13 silver    19 copper
Compression ratio: 77%
Status:  Sitting around, resting.
         Negative Shielded Fireshielded Memorizing Meditating
HardCore pts:   +200.07
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Heat
Enchantments:   Ultravision Fly
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points:  200 

Active Spells:
--------------
well-rested bonus (84 minutes)


< 313h/313H 225v/225V Pos: sitting >
You have finished memorizing shocking grasp.

< 313h/313H 225v/225V Pos: sitting >

		Character attributes for Boops

Level: 20   Race: Drider   Class: Sorcerer 
Age: 15 yrs / 2 mths  Height: 66 inches Weight: 118 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 100 ( 95)    Pow:  72 ( 85)
Dex: 105 ( 96)    Int: 108 (108)   
Agi: 108 ( 94)    Wis:  78 ( 92)
Con: 122 (102)    Cha:  67 ( 96)   Luk: 101 (101)
Equipped Items:  21     Carried weight:   85

Armor Points: -228  Reduces melee damage taken by 22.8% 
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: better than average	Damroll: good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[above average]
               BRE[average]  SPE[above average]

Load carried: Light

< 313h/313H 225v/225V Pos: sitting >
Your available eq slots are:
<floating about head>
<worn as a badge>    a four leaf clover
<worn on head>       a flaming halo [poor]
<worn on eyes>       the eyes of undead fire (glowing)
<worn in ear>        a dwarven earring
<worn in ear>        a blood-colored crystal tear [poor]
<worn on face>       a lithixl beak [poor]
<worn around neck>   an unearthly sapphire pendant [87%]
<worn around neck>   a frozen reptile scale amulet from The Halfcut Hills
<worn on body>       a masterly-crafted dragonscale chainmail
<worn about body>    a deep hooded cloak of sorrow of intelligence [55%]
<worn on back>       
<worn on spider body>
<worn as quiver>     a decent limestone quiver
<worn about waist>   a black leather belt embossed with a silver cresent moon [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   a rugged adventurers satchel
<attached to belt>   
<worn on arms>       some spiked dragonscale arm plates
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  a dark tin bracelet
<worn around wrist>  a dark religious bracer
<worn on hands>      the gloves of magic fingertips [superior]
<worn on finger>     a crystalline ring [superior]
<worn on finger>     a small diamond encrusted ring
<held>               the bone wand of Ny'Neth [superior] (humming)

< 313h/313H 225v/225V Pos: sitting >
A young Sa'Zaran leaves east.

< 313h/313H 225v/225V Pos: sitting >
You have finished memorizing lightning bolt.

< 313h/313H 225v/225V Pos: sitting >
Nah... You feel too relaxed to do that...

< 313h/313H 225v/225V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 313h/313H 225v/225V Pos: sitting >
You clamber to your feet.

< 313h/313H 225v/225V Pos: standing >
But you are a member of no group?!

< 313h/313H 225v/225V Pos: standing >
The Reflecting Plaza
   A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East  -South -West 
A young noble walks along in ghost white garb.

< 313h/313H 223v/225V Pos: standing >
Blades and Breakers
   Heavy overworld oaken armor racks bearing the insignia of the Verzanan
armory are used to hold many weapons and pieces of armor, all for sale at
some of the finest prices to be found in the underworld. Weapons crafted in
the forges of house Zochra, but none of their finest, grace the north wall
enticing all to buy, to kill, to buy better.
Obvious exits: -West 
A bloody piece of flesh lays in here in a heap.
A small, red-hot forging furnace has been set up here. (humming)
A old drow warrior is repairing and selling weapons and armor.

< 313h/313H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 313h/313H 221v/225V Pos: standing >
The Reflecting Plaza
   A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East  -South -West 

< 313h/313H 220v/225V Pos: standing >
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East  -South -West 

< 313h/313H 219v/225V Pos: standing >
The Bank of Arachdrathos
   This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West 
A small limestone totem lies here.
A small ivory totem lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.

< 313h/313H 217v/225V Pos: standing >
You don't have access to that locker!

< 313h/313H 218v/225V Pos: standing >
Pardon?

< 313h/313H 221v/225V Pos: standing >
You make a few signs and pledge your allegiance to the gods.

< 313h/313H 222v/225V Pos: standing >

< 313h/313H 222v/225V Pos: standing >
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East  -South -West 

< 313h/313H 222v/225V Pos: standing >
North of the Reflecting Pool
   A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East  -South -West 
A spore ball hovers in the air.

< 313h/313H 220v/225V Pos: standing >

		Score information for Boops

Level: 20   Race: Drider   Class: Sorcerer Sex: Female
Hit points: 313(313)  Moves: 221(225)
Coins carried:    0 platinum     5 gold    13 silver    19 copper
Compression ratio: 77%
Status:  Standing.
         Negative Shielded Fireshielded
HardCore pts:   +200.07
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Heat
Enchantments:   Ultravision Fly
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points:  200 

Active Spells:
--------------
well-rested bonus (84 minutes)


< 313h/313H 221v/225V Pos: standing >
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East  -South -West 

< 313h/313H 221v/225V Pos: standing >
The Bank of Arachdrathos
   This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West 
A small limestone totem lies here.
A small ivory totem lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.

< 313h/313H 219v/225V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 313h/313H 219v/225V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a four leaf clover
<worn on head>       a flaming halo [poor]
<worn on eyes>       the eyes of undead fire (glowing)
<worn in ear>        a dwarven earring
<worn in ear>        a blood-colored crystal tear [poor]
<worn on face>       a lithixl beak [poor]
<worn around neck>   an unearthly sapphire pendant [87%]
<worn around neck>   a frozen reptile scale amulet from The Halfcut Hills
<worn on body>       a masterly-crafted dragonscale chainmail
<worn about body>    a deep hooded cloak of sorrow of intelligence [55%]
<worn on back>       
<worn on spider body>
<worn as quiver>     a decent limestone quiver
<worn about waist>   a black leather belt embossed with a silver cresent moon [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   a rugged adventurers satchel
<attached to belt>   
<worn on arms>       some spiked dragonscale arm plates
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  a dark tin bracelet
<worn around wrist>  a dark religious bracer
<worn on hands>      the gloves of magic fingertips [superior]
<worn on finger>     a crystalline ring [superior]
<worn on finger>     a small diamond encrusted ring
<held>               the bone wand of Ny'Neth [superior] (humming)

< 313h/313H 220v/225V Pos: standing >
You stop using a rugged adventurers satchel.

< 313h/313H 225v/225V Pos: standing >
You are carrying: (2/11)
a rugged adventurers satchel
a large leather backpack

< 313h/313H 225v/225V Pos: standing >
A large leather backpack contains:

a quiver smeared with blood
a black silk hood [superior]
some angelic copper boots
some angelic granite vambraces
[14] a dark misty potion
a potion of greater constrictor blood
[2] a black magic potion
[13] a large medicated bandage
a potion of underworld bear extract
[2] some heirloom Blue Haze
a piece of rolling paper
some landrace Medicus
[2] a cloudy elixir

< 313h/313H 225v/225V Pos: standing >
A rugged adventurers satchel contains:

Nothing.

< 313h/313H 225v/225V Pos: standing >
You stop using a crystalline ring [superior].
You stop using a small diamond encrusted ring.
You stop using an unearthly sapphire pendant.
You stop using a frozen reptile scale amulet from the Halfcut Hills.
You stop using a masterly-crafted dragonscale chainmail.
You stop using a flaming halo [poor].
You stop using the gloves of magic fingertips [superior].
You stop using some spiked dragonscale arm plates.
You stop using the shield of the earthwyrm [poor].
You can't carry that many items.

< 297h/297H 225v/225V Pos: standing >
Autosaving...

< 297h/297H 225v/225V Pos: standing >
You put 10 items into a rugged adventurers satchel.

< 297h/297H 225v/225V Pos: standing >
You stop using a deep hooded cloak of sorrow of intelligence.
You stop using a black leather belt embossed with a silver cresent moon [poor].
You stop using a dark tin bracelet.
You stop using a dark religious bracer.
You stop using the bone wand of Ny'Neth [superior].
You stop using the eyes of undead fire.
You stop using a lithixl beak [poor].
You stop using a dwarven earring.
You stop using a blood-colored crystal tear [poor].
You can't carry that many items.

< 237h/237H 225v/225V Pos: standing >
You put 10 items into a rugged adventurers satchel.

< 237h/237H 225v/225V Pos: standing >
You stop using a decent limestone quiver.
You stop using a four leaf clover.

< 234h/234H 225v/225V Pos: standing >
A lich wizard snaps into visibility.
-=[Out of nowhere, a lich wizard stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a lich wizard stabs you in the back.]=-
OUCH!  That really did HURT!
With a swift tug a lich wizard wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a lich wizard stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!

< 32h/234H 225v/225V Pos: standing >
< T: Boops TP: sta TC: awful E: a lich wizard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 32h/234H 225v/225V Pos: standing >
< T: Boops TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A spore ball hovers in the air.
You flee westward!

< 32h/234H 194v/225V Pos: standing >
The Bank of Arachdrathos
   This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West 
Fresh blood covers everything in the area.
A small limestone totem lies here.
A small ivory totem lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.

< 34h/234H 194v/225V Pos: standing >
You don't have access to that locker!

< 35h/234H 194v/225V Pos: standing >
The Reflecting Plaza
   The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
A spore ball hovers in the air.

< 36h/234H 193v/225V Pos: standing >
A lich wizard snaps into visibility.
-=[Out of nowhere, a lich wizard stabs you in the back.]=-