<worn on head> a pair of devil horns [superior]
<worn on face> a Tukluk spirit mask
<worn around neck> an unholy medallion of the serpent
<worn about body> a deep hooded cloak of sorrow [79%]
<worn on arms> a pair of royal blacksmith sleeves (magic)
<held as shield> an unearthly obsidian tower shield
<worn on finger> a ring encrusted in rubies
<worn on legs> some sinister crystal leggings
<worn on feet> some boots of the black winged dragon (magic) (glowing)
< 209h/257H 135v/135V Pos: standing >
Into what?
< 210h/257H 135v/135V Pos: standing >
You start chanting...
< 210h/257H 135v/135V Pos: standing >
Casting: shadow travel
< 211h/257H 135v/135V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
A Small Cozy Cottage
Obvious exits: -E#
Esroh the hermit is standing here, bidding you welcome to his home.
< 211h/257H 135v/135V Pos: standing >
Ok.
You put 9 platinum, 228 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 213h/257H 135v/135V Pos: standing >
You start chanting...
< 214h/257H 135v/135V Pos: standing >
Casting: shadow travel
< 215h/257H 135v/135V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
The Bar of Foxes
Obvious exits: -S -W
An old drunken orc stands here drinking his troubles away.
An old drunken orc stands here drinking his troubles away.
(Q)Hylga, the barkeep, stands here ready to serve you.
< 215h/257H 135v/135V Pos: standing >
You sit down and relax.
< 216h/257H 135v/135V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
( 7th circle) 5 - hammer
( 6th circle) 2 - stunning visions
4 - reflection
( 5th circle) 4 - boulder
( 4th circle) 1 - levitate
2 - insects
( 3rd circle) 1 - blindness
1 - mirror image
2 - shadow monster
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
6 seconds: ( 5th) shadow travel
12 seconds: ( 5th) shadow travel
18 seconds: ( 5th) shadow travel
You can memorize 3 1st, 3 2nd, 5 3rd and 5 4th circle spell(s).
You continue your study.
< 217h/257H 135v/135V Pos: sitting >
You start meditating...
< 217h/257H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.
< 220h/257H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.
< 223h/257H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 227h/257H 135v/135V Pos: sitting >
You clamber to your feet.
< 228h/257H 135v/135V Pos: standing >
Hint: What to change what your prompt shows you? Try the 'display' command. You can 'display all' to set things back to default too.
< 238h/257H 135v/135V Pos: standing >
Autosaving...
< 257h/257H 135v/135V Pos: standing >
Saving Silth.
< 257h/257H 135v/135V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 257h/257H 135v/135V Pos: standing >
A street cleaner enters from the west.
< 257h/257H 135v/135V Pos: standing >
A street cleaner leaves south.
< 257h/257H 135v/135V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 257h/257H 135v/135V Pos: standing >
A street cleaner enters from the south.
< 257h/257H 135v/135V Pos: standing >
A street cleaner leaves west.
< 257h/257H 135v/135V Pos: standing >
You feel the swirling shadows around your body dissipate.
< 257h/257H 135v/135V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 257h/257H 135v/135V Pos: standing >
< 257h/257H 135v/135V Pos: standing >
You start chanting...
< 257h/257H 135v/135V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 257h/257H 135v/135V Pos: standing >
The Bar of Foxes
Obvious exits: -S -W
An old drunken orc stands here drinking his troubles away.
An old drunken orc stands here drinking his troubles away.
(Q)Hylga, the barkeep, stands here ready to serve you.
< 257h/257H 135v/135V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 474 platinum coins, 314 gold coins, 1 silver coin, 4 copper coins.
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 g, and 4 s.'
You hand over the money.
Hylga, the barkeep says 'Remember, you can always type 'quest' to see your current quest.'
< 257h/257H 135v/135V Pos: standing >
Ok.
You put 474 platinum, 305 gold, 7 silver, and 4 copper coins into a rugged adventurers satchel.
< 257h/257H 135v/135V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 474 platinum coins, 305 gold coins, 7 silver coins, 4 copper coins.
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 g, 3 s, and 6 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 g, and 4 s.'
You hand over the money.
Hylga, the barkeep says 'Remember, you can always type 'quest' to see your current quest.'
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 g, 3 s, and 6 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 g, and 4 s.'
You hand over the money.
Hylga, the barkeep says 'Remember, you can always type 'quest' to see your current quest.'
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 g, 3 s, and 6 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 g, and 4 s.'
You hand over the money.
Hylga, the barkeep says 'Remember, you can always type 'quest' to see your current quest.'
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 g, 3 s, and 6 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 g, and 4 s.'
You hand over the money.
Hylga, the barkeep says 'Remember, you can always type 'quest' to see your current quest.'
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 g, 3 s, and 6 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 257h/257H 135v/135V Pos: standing >
Hylga, the barkeep says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 g, and 4 s.'
You hand over the money.
Hylga, the barkeep says 'Remember, you can always type 'quest' to see your current quest.'
< 257h/257H 135v/135V Pos: standing >
A street cleaner enters from the west.
< 257h/257H 135v/135V Pos: standing >
Ok.
You put 408 platinum, 6 gold, 9 silver, and 4 copper coins into a rugged adventurers satchel.
< 257h/257H 135v/135V Pos: standing >
Experience till level: 7495691
< 257h/257H 135v/135V Pos: standing >
The taste of blood slowly fades from your body.
< 257h/257H 135v/135V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.
Score information for Silth
Level: 42 Race: Shade Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 257(257) Moves: 135(135)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Negative Shielded Coldshielded
Frags: +0.00 Deaths: 1
Detecting: Illusions Invisible Magic
Protected from: Good
Enchantments: Ultravision Fly Levitation
Songs: Song of Flight
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 424
Active Spells:
--------------
shadow shield (3 minutes)
detect illusion (30 minutes)
accelerated healing (6 minutes)
well-rested bonus (74 minutes)
< 257h/257H 135v/135V Pos: standing >
The Bar of Foxes
Obvious exits: -S -W
A street cleaner is here tending to his job.
An old drunken orc stands here drinking his troubles away.
An old drunken orc stands here drinking his troubles away.
(Q)Hylga, the barkeep, stands here ready to serve you.
< 257h/257H 135v/135V Pos: standing >
You appear to be Shade and is in excellent condition.
She's small in size.
Her body appears to be covered with swirling shadows!
She is surrounded by a putrid aura!
She is encased in killing ice!
< 257h/257H 135v/135V Pos: standing >
The Bar of Foxes
Obvious exits: -S -W
A street cleaner is here tending to his job.
An old drunken orc stands here drinking his troubles away.
An old drunken orc stands here drinking his troubles away.
(Q)Hylga, the barkeep, stands here ready to serve you.
< 257h/257H 135v/135V Pos: standing >
High Street of Meopham
Obvious exits: -E -S
< 257h/257H 134v/135V Pos: standing >
High Street of Meopham
Obvious exits: -N -S -W
A town fool hops about here drawing attention.
A small dog runs around playing with the children
< 257h/257H 133v/135V Pos: standing >
Town Center of Meopham
Obvious exits: -N -E -S -W
A white marble fountain bubbles refreshing water here. (glowing)
A furry white rabbit eyes you suspiciously.
< 257h/257H 132v/135V Pos: standing >
High Street of Meopham
Obvious exits: -N -S
A town fool hops about here drawing attention.
A street cleaner is here tending to his job.
< 257h/257H 131v/135V Pos: standing >
High Street of Meopham
Obvious exits: -N -S
< 257h/257H 130v/135V Pos: standing >
High Street of Meopham
Obvious exits: -N -S
< 257h/257H 130v/135V Pos: standing >
Before the Town of Meopham
Obvious exits: -N -S
A brown bear wanders in search of food
An city guard stands here looking for trouble.
An city guard stands here looking for trouble.
< 257h/257H 129v/135V Pos: standing >
An Old Stone Pathway
Obvious exits: -N -S
A town fool hops about here drawing attention.
< 257h/257H 129v/135V Pos: standing >
An Old Stone Pathway
Obvious exits: -N -S
A squirrel wanders the forest in search of food.
< 257h/257H 127v/135V Pos: standing >
A squirrel leaves north.
An Old Stone Pathway
Obvious exits: -N -S
< 257h/257H 125v/135V Pos: standing >
...*****
. ..******
. .^*****
. .@***..
.. ...**.*
..M ...**.*
. ...**.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 257h/257H 124v/135V Pos: standing >
..*****
. .^*****
. ..***..
.. .@.**.*
..M ...**.*
.. ...**.*
. ....*.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 257h/257H 122v/135V Pos: standing >
.^****
. ..***..
.. ...**.*
..M .@.**.*
.. ...**.*
.. ....*.*
.. .*.*.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 257h/257H 121v/135V Pos: standing >
..***.
.. ...**.*
..M ...**.*
.. .@.**.*
.. ....*.*
^.. .*.*.*
.. ...*.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 257h/257H 119v/135V Pos: standing >
. ...**.
..M ...**.*
.. ...**.*
.. .@..*.*
^.. .*.*.*
*.. ...*.*
*. .**.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 257h/257H 118v/135V Pos: standing >
.M ...**.
.. ...**.*
.. ....*.*
^.. @*.*.*
*.. ...*.*
**. .**.*
*.. .**.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 257h/257H 116v/135V Pos: standing >
. ...**.
.. ....*.*
^.. .*.*.*
*.. @..*.*
**. .**.*
**.. .**.*
**. ..*.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 257h/257H 114v/135V Pos: standing >
. ....*.
^.. .*.*.*
*.. ...*.*
**. @.**.*
**.. .**.*
***. ..*.*
**. .*.
On the River Moria
Obvious exits: -N -E -S -W
< 257h/257H 113v/135V Pos: standing >
.. .*.*.
*.. ...*.*
**. .**.*
**.. @.**.*
***. ..*.*
***. .*.*
.... *.
On the River Moria
Obvious exits: -N -E -S -W
< 257h/257H 111v/135V Pos: standing >
.. ...*.
**. .**.*
**.. .**.*
***. @..*.*
***. .*.*
..... *.*
^.... *.
On the River Moria
Obvious exits: -N -E -S -W
< 257h/257H 110v/135V Pos: standing >
*. .**.
**.. .**.*
***. ..*.*
***. @ .*.*
..... *.*
^^.... *.^
^.... *M
On the River Moria
Obvious exits: -N -E -S -W
< 257h/257H 108v/135V Pos: standing >
*.. .**.
***. ..*.*
***. .*.*
.....@ *.*
^^.... *.^
^^.... *M^
M^^^. *.
On the River Moria
Obvious exits: -N -E -S -W
< 257h/257H 106v/135V Pos: standing >
**. ..*.
***. .*.*
..... *.*
^^...@ *.^
^^.... *M^
MM^^^. *.M
MM^^^ .^
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 257h/257H 105v/135V Pos: standing >
**. .*.
..M.. *.*
^^.... *.^
^^...@ *M^
MM^^^. *.M
MMM^^^ .^M
MMM^M M
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 257h/257H 103v/135V Pos: standing >
.M.. *.
^^.... *.^
^^.... *M^
MM^^^@ *.M
MMM^^^ .^M
MMMM^M MM
MMMMMM M
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 257h/257H 102v/135V Pos: standing >
^.... *.
^^.... *M^
MM^^^. *.M
MMM^^@ .^M
MMMM^M MM
MMMMMMM MM
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 257h/257H 100v/135V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 257h/257H 101v/135V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 257h/257H 101v/135V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 257h/257H 101v/135V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 257h/257H 102v/135V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 257h/257H 102v/135V Pos: standing >
You have memorized the following spells:
( 9th circle) 2 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - vanish
( 7th circle) 5 - hammer
( 6th circle) 2 - stunning visions
4 - reflection
( 5th circle) 4 - boulder
3 - shadow travel
( 4th circle) 1 - levitate
2 - insects
( 3rd circle) 1 - blindness
1 - mirror image
2 - shadow monster
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
7 seconds: ( 8th) shadow shield
You can memorize 3 1st, 3 2nd, 5 3rd and 5 4th circle spell(s).
< 257h/257H 103v/135V Pos: standing >
Experience till level: 7495691
< 257h/257H 103v/135V Pos: standing >
^.... *.
^^.... *M^
MM^^^. *.M
MMM^^@ .^M
MMMM^M MM
MMMMMMM MM
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 257h/257H 104v/135V Pos: standing >
You quickly scan the area.
You see nothing.
< 257h/257H 104v/135V Pos: standing >
^.... *.
^^.... *M^
MM^^^. *.M
MMM^^@ .^M
MMMM^M MM
MMMMMMM MM
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 257h/257H 105v/135V Pos: standing >
You sit down and relax.
< 257h/257H 106v/135V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - vanish
( 7th circle) 5 - hammer
( 6th circle) 2 - stunning visions
4 - reflection
( 5th circle) 4 - boulder
3 - shadow travel
( 4th circle) 1 - levitate
2 - insects
( 3rd circle) 1 - blindness
1 - mirror image
2 - shadow monster
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
7 seconds: ( 8th) shadow shield
You can memorize 3 1st, 3 2nd, 5 3rd and 5 4th circle spell(s).
You continue your study.
< 257h/257H 107v/135V Pos: sitting >
^.... *.
^^.... *M^
MM^^^. *.M
MMM^^@ .^M
MMMM^M MM
MMMMMMM MM
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 257h/257H 108v/135V Pos: sitting >
A half-elf merchant attempts to stab you in the back, but your shadow shield quickly absorbs the impact before fading away!
A half-elf merchant snaps into visibility.
You abandon your studies.
Out of nowhere, a half-elf merchant stabs you in the back.
< 256h/257H 115v/135V Pos: sitting >
< T: Silth TP: sit TC:few scratches E: a half-elf merchant sta EP: excellent >
A half-elf merchant's impressive pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
A half-elf merchant's pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
< 188h/257H 116v/135V Pos: sitting >
< T: Silth TP: sit TC: few wounds E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 188h/257H 116v/135V Pos: sitting >
< T: Silth TP: sit TC: few wounds E: a half-elf merchant sta EP: excellent >
^.... *.
^^.... *M^
MM^^^. *.M
MMM^^@ .^M
MMMM^M MM
MMMMMMM MM
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
*A half-elf merchant is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf merchant's head.
< 188h/257H 116v/135V Pos: sitting >
< T: Silth TP: sit TC: few wounds E: a half-elf merchant sta EP: excellent >
You clamber to your feet.
< 188h/257H 116v/135V Pos: standing >
< T: Silth TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 188h/257H 116v/135V Pos: standing >
< T: Silth TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
A half-elf merchant snaps into visibility.
A half-elf merchant dances an amazing maneuver in battle, tripping you.
< 188h/257H 116v/135V Pos: on your ass >
< T: Silth TP: ass TC: few wounds E: a half-elf merchant sta EP: excellent >
A half-elf merchant parries your futile lunge at him.
A half-elf merchant snaps into visibility.
< 188h/257H 116v/135V Pos: on your ass >
< T: Silth TP: ass TC: few wounds E: a half-elf merchant sta EP: excellent >
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant slips beneath your guard, dealing you a vicious attack!
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce strikes you hard.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce strikes you hard.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
A half-elf merchant's fine pierce strikes you.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
A half-elf merchant's powerful pierce seriously wounds you.
OUCH! That really did HURT!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce strikes you very hard.
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
< 86h/257H 116v/135V Pos: on your ass >
< T: Silth TP: ass TC: nasty wounds E: a half-elf merchant sta EP: excellent >
A half-elf merchant snaps into visibility.
Before you can react a half-elf merchant suddenly lashes at you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
< 31h/257H 116v/135V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
You miss someone.
< 31h/257H 116v/135V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
Someone's powerful pierce critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.