The death of [ 2 Sorcerer] Muni (Halfling)

in Outside the Woodseer Gates

from the perspective of [ 2 Sorcerer] Muni (Halfling)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
No-one by that name here...

< 22h/22H 101v/101V Pos: standing >
The senior mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
A guardian mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
The senior mage leaves west.

< 22h/22H 101v/101V Pos: standing >
The senior mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
The senior mage starts casting a spell.

< 22h/22H 101v/101V Pos: standing >
The senior mage completes his spell...
The senior mage utters the words 'minor globe of invulnerability'
A guardian mage begins to shimmer.

< 22h/22H 101v/101V Pos: standing >
The senior mage starts casting a spell.

< 22h/22H 101v/101V Pos: standing >
The senior mage completes his spell...
The senior mage utters the words 'minor globe of invulnerability'
A lieutenant begins to shimmer.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
A guardian mage leaves west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
A guardian mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
A lieutenant leaves west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
A guardian mage leaves west.

< 22h/22H 101v/101V Pos: standing >
A guardian mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
The senior mage starts casting a spell.

< 22h/22H 101v/101V Pos: standing >
The senior mage completes his spell...
The senior mage utters the word 'coldshield'
The senior mage is surrounded by an aura of deadly cold!

< 22h/22H 101v/101V Pos: standing >
The senior mage starts casting a spell called 'minor globe of invulnerability'.

< 22h/22H 101v/101V Pos: standing >
The senior mage completes his spell...
The senior mage utters the words 'minor globe of invulnerability'
The senior mage begins to shimmer.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
Autosaving...

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
A lieutenant enters from the west.

< 22h/22H 101v/101V Pos: standing >
The senior mage leaves west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
A guardian mage leaves west.

< 22h/22H 101v/101V Pos: standing >
A guardian mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
The senior mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
A guardian mage leaves west.

< 22h/22H 101v/101V Pos: standing >
The senior mage leaves west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
A guardian mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
The senior mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
The senior mage leaves west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
The senior mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/22H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/22H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 22h/22H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 22h/22H 101v/101V Pos: standing >
A guardian mage leaves west.

< 22h/22H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 22h/22H 101v/101V Pos: standing >
A lieutenant leaves west.

< 22h/22H 101v/101V Pos: standing >
Autosaving...

< 22h/22H 101v/101V Pos: standing >
A guardian mage enters from the west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/22H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 22h/22H 101v/101V Pos: standing >
A guardian mage leaves west.

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/22H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 22h/22H 101v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 101v/101V Pos: standing >
A guardian mage enters from the west.

< 22h/22H 101v/101V Pos: standing >

< 22h/22H 101v/101V Pos: standing >
In a Small Library
Obvious exits: -S# -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A guardian mage patrols the tower keeping it safe.
A senior mage is here studying on his own.
A young mage sits here studying very hard.
A halfling librarian is here to help people find what they need.

< 22h/22H 101v/101V Pos: standing >
The senior mage enters from the west.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 22h/22H 101v/101V Pos: standing >
Ok.

< 22h/22H 101v/101V Pos: standing >
Before a Red Stone Door
Obvious exits: -N -U -D
A old halfling, master illusionist stands here looking for students

< 22h/22H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 100v/101V Pos: standing >
Within the Emerald Tower
Obvious exits: -N -W -U

< 22h/22H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 99v/101V Pos: standing >
The Foyer of an Emerald Tower
Obvious exits: -N# -S
A teaching mage stands here watching her students.

< 22h/22H 99v/101V Pos: standing >
The door seems to be closed.

< 22h/22H 99v/101V Pos: standing >
The door seems to be closed.

< 22h/22H 99v/101V Pos: standing >
The teacher leaves south.

< 22h/22H 100v/101V Pos: standing >
Ok.

< 22h/22H 100v/101V Pos: standing >
In Front of the Door to an Emerald Tower
Obvious exits: -N# -S

< 22h/22H 99v/101V Pos: standing >
Ok.

< 22h/22H 101v/101V Pos: standing >
Before the Gates to an Emerald Tower
Obvious exits: -S -W

< 22h/22H 100v/101V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/22H 100v/101V Pos: standing >
Emerald Lane
Obvious exits: -E -S

< 22h/22H 99v/101V Pos: standing >
Emerald Lane
Obvious exits: -N -W
A young halfling boy is running here, screaming at the top of his lungs.

< 22h/22H 98v/101V Pos: standing >
Emerald Lane
Obvious exits: -N -E -W
A young halfling child plays here.

< 22h/22H 98v/101V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W
A furtive half-elf is here caring for the trees.

< 22h/22H 98v/101V Pos: standing >
The Center of Market Square
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
An ornate fountain stands here shooting water into the air.

< 22h/22H 97v/101V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W
A young halfling boy is running here, screaming at the top of his lungs.
A brown duck calmly protects her babies.

< 22h/22H 97v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E -S -W

< 22h/22H 97v/101V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.

< 22h/22H 96v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E# -S
A small dog lopes along waiting for its master.
A halfling guard patrols the streets keeping the peace.

< 22h/22H 95v/101V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 22h/22H 95v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 96v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -D
A wealthy halfling woman on a shopping trip walks down the road.
A fuzzy white duckling wanders here searching for food.

< 22h/22H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 97v/101V Pos: standing >
A halfling guard enters from the north.
On a Long Stairway
Obvious exits: -U -D

< 22h/22H 96v/101V Pos: standing >
Alarm bells sound, signalling an invasion!
In Front of Ctenmir's
Obvious exits: -E -U -D
A large black squirrel makes his way through the forest

< 22h/22H 95v/101V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
A young halfling child plays here.

< 22h/22H 95v/101V Pos: standing >
Before a Long Stairway
Obvious exits: -S -U
A young duck searches for food here.
A wealthy human merchant walks through town.
A fuzzy white duckling wanders here searching for food.

< 22h/22H 94v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 94v/101V Pos: standing >
You quickly scan the area.
The halfling thief who is not far off to your south.
A halfling woodcarver who is not far off to your south.
The Woodseer Quartermaster who is a brief walk away to your south.
A halfling guard who is rather far off to your south.
A halfling guard who is in the distance to your south.
A halfling child who is close by above you.
A black squirrel who is not far off above you.
A halfling woman who is rather far off above you.

< 22h/22H 95v/101V Pos: standing >
The wealthy merchant leaves south.
Fernwalk Lane
Obvious exits: -N -S -W
A wealthy human merchant walks through town.

< 22h/22H 94v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S
A shady-looking halfling stands here, keeping to the shadows.
One of the halfling woodcarvers walks through the area.

< 22h/22H 93v/101V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.

< 22h/22H 93v/101V Pos: standing >
You quickly scan the area.
The halfling thief who is close by to your north.
A halfling woodcarver who is close by to your north.
The wealthy merchant who is not far off to your north.
A young duck who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is close by to your east.
The wandering merchant who is not far off to your east.
The young adventurer who is not far off to your east.
A halfling guard who is a brief walk away to your east.
The halfling warrior who is a brief walk away to your east.
A young duck who is rather far off to your east.
A black dracolich who is in the distance to your east.
A bronze dracolich who is in the distance to your east.
A green dracolich who is in the distance to your east.
A black dracolich who is in the distance to your east.
A green dracolich who is in the distance to your east.
A Drider who is in the distance to your east.
A Shadow Beast who is in the distance to your east.
A Drow Elf who is in the distance to your east.
A halfling guard who is close by to your south.
A halfling guard who is not far off to your south.
A young duck who is close by to your west.
The fisherman who is a brief walk away to your west.

< 22h/22H 94v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Fernwalk Lane
Obvious exits: -N -S
A shady-looking halfling stands here, keeping to the shadows.
One of the halfling woodcarvers walks through the area.

< 22h/22H 95v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Fernwalk Lane
Obvious exits: -N -S -W
A wealthy human merchant walks through town.

< 22h/22H 95v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/22H 95v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 22h/22H 95v/101V Pos: standing >
Before a Long Stairway
Obvious exits: -S -U
A young duck searches for food here.
A fuzzy white duckling wanders here searching for food.

< 22h/22H 95v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
One of the halfling woodcarvers walks through the area.
A wealthy human merchant walks through town.

< 22h/22H 98v/101V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S
A shady-looking halfling stands here, keeping to the shadows.

< 22h/22H 98v/101V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A halfling guard patrols the streets keeping the peace.
The Woodseer Quartermaster stands here.

< 22h/22H 97v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You quickly scan the area.
The halfling thief who is close by to your north.
A halfling woodcarver who is not far off to your north.
The wealthy merchant who is not far off to your north.
A young duck who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is close by to your east.
The wandering merchant who is not far off to your east.
The young adventurer who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is not far off to your south.
A young duck who is close by to your west.
The fisherman who is a brief walk away to your west.

< 22h/22H 98v/101V Pos: standing >
River Circle
Obvious exits: -E -W
A young duck searches for food here.

< 22h/22H 98v/101V Pos: standing >
River Circle
Obvious exits: -E -S -W -D

< 22h/22H 97v/101V Pos: standing >
A Fisherman's Cottage
Obvious exits: -E
A tired fisherman rests here so he is ready to wake up early.

< 22h/22H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 97v/101V Pos: standing >
River Circle
Obvious exits: -E -S -W -D

< 22h/22H 96v/101V Pos: standing >
Alarm bells sound, signalling an invasion!
River Circle
Obvious exits: -E -W
A young duck searches for food here.

< 22h/22H 96v/101V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A halfling guard patrols the streets keeping the peace.
The Woodseer Quartermaster stands here.

< 22h/22H 95v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A fuzzy white duckling wanders here searching for food.

< 22h/22H 94v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A merchant wanders aimlessly.
A young halfling woman is here seeking adventure.

< 22h/22H 93v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A spellbook has been tossed aside here.
A halfling guard patrols the streets keeping the peace.

< 22h/22H 93v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Petalrich Lane
Obvious exits: -N -E -S -W
A wealthy halfling woman on a shopping trip walks down the road.

< 22h/22H 92v/101V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a dwarf mercenary tracker and punisher is lying here.

< 22h/22H 91v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/22H 92v/101V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a playful kitten is lying here.
The corpse of a halfling guard is lying here.
A young duck searches for food here.

< 22h/22H 92v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 22h/22H 91v/101V Pos: standing >
A wild horse trots in from the north.
Inside the Woodseer Gates
Obvious exits: -E -W
The corpse of the halfling adventurer is lying here.
A giant dragonfly zips around here.

< 22h/22H 91v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood covers everything in the area.
A tiny pond seems to suck the life from its surroundings.
The corpse of the halfling warrior is lying here.
The corpse of the burly guardian is lying here.
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
[2] The corpse of a halfling guard is lying here.
The corpse of the halfling warrior is lying here.
Shattered bits of ice are scattered about the area.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Githyanki (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Drider (large) Itsy bitsy *-* The Veterans of Bloodlust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Drider's head.
A Shadow Beast (large) |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* stands in mid-air here.

< 22h/22H 90v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 91v/101V Pos: standing >
A Duergar snaps into visibility.
-=[Out of nowhere, a Duergar stabs you in the back.]=-
Your shabby alligator skin jerkin was completely destroyed by the massive blow!