<primary weapon> a steel dagger
<held> a quill
A ferry ticket automat is made of iron and appears to be of below average quality.
A ferry ticket automat has an item value of 1.
< 150h/150H 100v/100V Pos: standing >
The Center Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
An elven woman shops around town here.
< 150h/150H 100v/100V Pos: standing >
You don't have enough money to buy a ticket!
< 150h/150H 100v/100V Pos: standing >
A young sailor enters from the west.
< 150h/150H 100v/100V Pos: standing >
Sorry, but you cannot do that here!
< 150h/150H 100v/100V Pos: standing >
An elven woman leaves east.
< 150h/150H 100v/100V Pos: standing >
The Center Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
< 150h/150H 100v/100V Pos: standing >
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The Sloop Shyippyyie floats here.
The Sloop (ansi color allowed) floats here.
The Sloop test101 floats here.
The Sloop Breezeway floats here.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 150h/150H 99v/100V Pos: standing >
Valid syntax is 'list <hull/weapon/equipment/cargo>'
< 150h/150H 100v/100V Pos: standing >
Ships Available
/=================================================================================\
| Load Cargo Passenger Max Total Weapons Epic |
| Name Cap. Cap. Cap. Speed Armor (F/S/R/P) Cost Cost |
\---------------------------------------------------------------------------------/
1 ) Sloop 5 1 1 100 9 0/0/0/0 100 platinum
2 ) Yacht 12 3 2 100 26 1/1/1/1 300 platinum
3 ) Clipper 55 10 5 88 119 1/2/1/2 1500 platinum
4 ) Ketch 75 20 8 78 165 1/2/1/2 2500 platinum
5 ) Caravel 100 35 10 68 218 1/3/1/3 4000 platinum
6 ) Carrack 130 50 15 58 284 1/3/1/3 8000 platinum
7 ) Galleon 165 70 20 50 363 2/3/1/3 12000 platinum
8 ) Corvette 82 0 6 74 213 1/3/1/3 9000 platinum
9 ) Destroyer 110 0 8 64 285 2/3/1/3 15000 platinum
10) Frigate 142 0 10 55 370 2/3/2/3 22000 platinum
11) Cruiser 200 0 15 48 519 2/4/2/4 36000 platinum
You qualify for a Free Sloop!
To claim this reward, use the command 'buy hull 1 <name>' where <name> is the name of your ship (ansi color allowed).
Read HELP WARSHIP before buying one!
To buy a ship, type 'buy hull <number> <name of ship>'.
< 150h/150H 100v/100V Pos: standing >
End of The Docks
Obvious exits: -North -East -West
The Sloop Shyippyyie floats here.
The Sloop (ansi color allowed) floats here.
The Sloop test101 floats here.
The Sloop Breezeway floats here.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 150h/150H 100v/100V Pos: standing >
Find a dock to swim from!
< 150h/150H 100v/100V Pos: standing >
Hey, it's raining...
< 150h/150H 100v/100V Pos: standing >
You have no ship.. land lubber.
< 150h/150H 100v/100V Pos: standing >
Valid syntax is 'list <hull/weapon/equipment/cargo>'
< 150h/150H 100v/100V Pos: standing >
Ships Available
/=================================================================================\
| Load Cargo Passenger Max Total Weapons Epic |
| Name Cap. Cap. Cap. Speed Armor (F/S/R/P) Cost Cost |
\---------------------------------------------------------------------------------/
1 ) Sloop 5 1 1 100 9 0/0/0/0 100 platinum
2 ) Yacht 12 3 2 100 26 1/1/1/1 300 platinum
3 ) Clipper 55 10 5 88 119 1/2/1/2 1500 platinum
4 ) Ketch 75 20 8 78 165 1/2/1/2 2500 platinum
5 ) Caravel 100 35 10 68 218 1/3/1/3 4000 platinum
6 ) Carrack 130 50 15 58 284 1/3/1/3 8000 platinum
7 ) Galleon 165 70 20 50 363 2/3/1/3 12000 platinum
8 ) Corvette 82 0 6 74 213 1/3/1/3 9000 platinum
9 ) Destroyer 110 0 8 64 285 2/3/1/3 15000 platinum
10) Frigate 142 0 10 55 370 2/3/2/3 22000 platinum
11) Cruiser 200 0 15 48 519 2/4/2/4 36000 platinum
You qualify for a Free Sloop!
To claim this reward, use the command 'buy hull 1 <name>' where <name> is the name of your ship (ansi color allowed).
Read HELP WARSHIP before buying one!
To buy a ship, type 'buy hull <number> <name of ship>'.
< 150h/150H 100v/100V Pos: standing >
A young sailor enters from the east.
< 150h/150H 100v/100V Pos: standing >
An elven woman enters from the east.
< 150h/150H 100v/100V Pos: standing >
You do not see a 1 here.
< 150h/150H 100v/100V Pos: standing >
The Sloop Shyippyyie isn't takeable.
< 150h/150H 100v/100V Pos: standing >
The Sloop Shyippyyie isn't takeable.
< 150h/150H 100v/100V Pos: standing >
Score information for Zurn
Level: 30 Race: Gnome Class: Sorcerer Sex: Male
Hit points: 150(150) Moves: 100(100)
Coins carried: 0 platinum 2 gold 6 silver 6 copper
Compression ratio: 82%
Status: Standing.
Coldshielded
Frags: -0.50 Deaths: 14
Detecting: Heat
Protected from: Low Circle spells
Enchantments: Ultravision Farsee Levitation
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 247
Active Spells:
--------------
coldshield (2 minutes)
minor globe of invulnerability (2 minutes)
well-rested bonus (142 minutes)
strength (4 minutes)
agility (4 minutes)
levitate (4 minutes)
< 150h/150H 100v/100V Pos: standing >
Valid syntax is 'list <hull/weapon/equipment/cargo>'
< 150h/150H 100v/100V Pos: standing >
An elven woman attempts to flee.
An elven woman leaves east.
< 150h/150H 100v/100V Pos: standing >
Ships Available
/=================================================================================\
| Load Cargo Passenger Max Total Weapons Epic |
| Name Cap. Cap. Cap. Speed Armor (F/S/R/P) Cost Cost |
\---------------------------------------------------------------------------------/
1 ) Sloop 5 1 1 100 9 0/0/0/0 100 platinum
2 ) Yacht 12 3 2 100 26 1/1/1/1 300 platinum
3 ) Clipper 55 10 5 88 119 1/2/1/2 1500 platinum
4 ) Ketch 75 20 8 78 165 1/2/1/2 2500 platinum
5 ) Caravel 100 35 10 68 218 1/3/1/3 4000 platinum
6 ) Carrack 130 50 15 58 284 1/3/1/3 8000 platinum
7 ) Galleon 165 70 20 50 363 2/3/1/3 12000 platinum
8 ) Corvette 82 0 6 74 213 1/3/1/3 9000 platinum
9 ) Destroyer 110 0 8 64 285 2/3/1/3 15000 platinum
10) Frigate 142 0 10 55 370 2/3/2/3 22000 platinum
11) Cruiser 200 0 15 48 519 2/4/2/4 36000 platinum
You qualify for a Free Sloop!
To claim this reward, use the command 'buy hull 1 <name>' where <name> is the name of your ship (ansi color allowed).
Read HELP WARSHIP before buying one!
To buy a ship, type 'buy hull <number> <name of ship>'.
< 150h/150H 100v/100V Pos: standing >
Autosaving...
< 150h/150H 100v/100V Pos: standing >
Sorry, but there are no help topics that match your search.
< 150h/150H 100v/100V Pos: standing >
Sorry, but there are no help topics that match your search.
< 150h/150H 100v/100V Pos: standing >
Invalid name: Syntax: 'buy hull <number> <name>'.
< 150h/150H 100v/100V Pos: standing >
Another player already has a ship with such name, choose another name for your ship!
< 150h/150H 100v/100V Pos: standing >
You show your small Sailor's Tattoo for a discount.
Your ship, 'sloopy', will be sloopy once painted.
Thanks for your business, this hull will take 0 hours to build.
< 150h/150H 100v/100V Pos: standing >
An elven woman enters from the east.
< 150h/150H 100v/100V Pos: standing >
End of The Docks
Obvious exits: -North -East -West
The Sloop sloopy floats here.
The Sloop Shyippyyie floats here.
The Sloop (ansi color allowed) floats here.
The Sloop test101 floats here.
The Sloop Breezeway floats here.
An elven woman shops around town here.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 150h/150H 100v/100V Pos: standing >
There is no sloopy here.
< 150h/150H 100v/100V Pos: standing >
An elven woman leaves east.
< 150h/150H 100v/100V Pos: standing >
Sorry, but there are no help topics that match your search.
< 150h/150H 100v/100V Pos: standing >
You do not see a sloopy here.
< 150h/150H 100v/100V Pos: standing >
I see no one by that name here!
< 150h/150H 100v/100V Pos: standing >
Find a dock to swim from!
< 150h/150H 100v/100V Pos: standing >
End of The Docks
Obvious exits: -North -East -West
The Sloop sloopy floats here.
The Sloop Shyippyyie floats here.
The Sloop (ansi color allowed) floats here.
The Sloop test101 floats here.
The Sloop Breezeway floats here.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 150h/150H 100v/100V Pos: standing >
Valid syntax is 'list <hull/weapon/equipment/cargo>'
< 150h/150H 100v/100V Pos: standing >
Sorry, but there are no help topics that match your search.
< 150h/150H 100v/100V Pos: standing >
Shaboath - Last Edited: 2007-04-19 19:17:15 by Unknown
======================================================
==Characteristics==
• Levels: 50+
==Creator==
• Timken
==Description==
Aboleth Savants rule this underwater castle on an island between the warring continents. The zone starts with roaming giants in a place by its self. This land is by far the richest in all of Duris. Be warned the treasures locked in its towers are not easy to get even for the seasoned players. Groups must work hard together and be prepared to fight a wide variety of foes. Potions to raise your level to 51 reside here. Rumors have it that each tower has a powerful item, so powerful that it is truly a treasure and will swing the balance of power within the realms for those who control them. If you can reach the well room it is a nice place to swap out tired adventures for fresh fighters. The quests and key words for the door for this zone must be known before starting.
==See also==
zones, potions, level, artifacts, epic
< 150h/150H 100v/100V Pos: standing >
< 150h/150H 100v/100V Pos: standing >
Sorry, but there are no help topics that match your search.
< 150h/150H 100v/100V Pos: standing >
Sorry, but there are no help topics that match your search.
< 150h/150H 100v/100V Pos: standing >
End of The Docks
Obvious exits: -North -East -West
The Sloop sloopy floats here.
The Sloop Shyippyyie floats here.
The Sloop (ansi color allowed) floats here.
The Sloop test101 floats here.
The Sloop Breezeway floats here.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 150h/150H 100v/100V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 150h/150H 100v/100V Pos: standing >
Use applies only to objects in your equipment list (usually held).
< 150h/150H 100v/100V Pos: standing >
Pardon?
< 150h/150H 100v/100V Pos: standing >
Pardon?
< 150h/150H 100v/100V Pos: standing >
End of The Docks
Obvious exits: -North -East -West
The Sloop sloopy floats here.
The Sloop Shyippyyie floats here.
The Sloop (ansi color allowed) floats here.
The Sloop test101 floats here.
The Sloop Breezeway floats here.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 150h/150H 100v/100V Pos: standing >
Sorry, but there are no help topics that match your search.
< 150h/150H 100v/100V Pos: standing >
Sorry, but there are no help topics that match your search.
< 150h/150H 100v/100V Pos: standing >
Sorry, but there are no help topics that match your search.
< 150h/150H 100v/100V Pos: standing >
End of The Docks
Obvious exits: -North -East -West
The Sloop sloopy floats here.
The Sloop Shyippyyie floats here.
The Sloop (ansi color allowed) floats here.
The Sloop test101 floats here.
The Sloop Breezeway floats here.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 150h/150H 100v/100V Pos: standing >
Find a dock to swim from!
< 150h/150H 100v/100V Pos: standing >
Find a dock to swim from!
< 150h/150H 100v/100V Pos: standing >
A young sailor leaves east.
< 150h/150H 100v/100V Pos: standing >
You do not see that here.
< 150h/150H 100v/100V Pos: standing >
An elven woman enters from the east.
< 150h/150H 100v/100V Pos: standing >
You do not see that here.
< 150h/150H 100v/100V Pos: standing >
You do not see that here.
< 150h/150H 100v/100V Pos: standing >
End of The Docks
Obvious exits: -North -East -West
The Sloop sloopy floats here.
The Sloop Shyippyyie floats here.
The Sloop (ansi color allowed) floats here.
The Sloop test101 floats here.
The Sloop Breezeway floats here.
An elven woman shops around town here.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 150h/150H 100v/100V Pos: standing >
An elven woman starts casting a spell.
< 150h/150H 100v/100V Pos: standing >
You do not see a sloopy here.
< 150h/150H 100v/100V Pos: standing >
An elven woman completes her spell...
An elven woman utters the words 'sfahzqhuai yfaw zzur'
< 150h/150H 100v/100V Pos: standing >
You do not see a hull here.
< 150h/150H 100v/100V Pos: standing >
End of The Docks
Obvious exits: -North -East -West
The Sloop sloopy floats here.
The Sloop Shyippyyie floats here.
The Sloop (ansi color allowed) floats here.
The Sloop test101 floats here.
The Sloop Breezeway floats here.
An elven woman shops around town here.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 150h/150H 100v/100V Pos: standing >
You do not see a booat here.
< 150h/150H 100v/100V Pos: standing >
Pardon?
< 150h/150H 100v/100V Pos: standing >
You ask an old seaman 'sloop'
< 150h/150H 100v/100V Pos: standing >
An elven woman attempts to flee.
An elven woman leaves east.
< 150h/150H 100v/100V Pos: standing >
End of The Docks
Obvious exits: -North -East -West
The Sloop sloopy floats here.
The Sloop Shyippyyie floats here.
The Sloop (ansi color allowed) floats here.
The Sloop test101 floats here.
The Sloop Breezeway floats here.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 150h/150H 100v/100V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 150h/150H 100v/100V Pos: standing >
An old seaman leaves east.
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
A burly seaman walks by here, enjoying some time off.
An elven woman shops around town here.
A young sailor moves about doing his duties.
< 150h/150H 99v/100V Pos: standing >
An elven woman leaves east.
You quickly scan the area.
An elven woman who is close by to your east.
A young sailor who is not far off to your east.
An old seaman who is a brief walk away to your east.
A young sailor who is in the distance to your east.
An old seaman who is in the distance to your east.
A boat merchant who is close by to your west.
< 150h/150H 99v/100V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
An elven woman shops around town here.
< 150h/150H 98v/100V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
< 150h/150H 98v/100V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A burly seaman walks by here, enjoying some time off.
< 150h/150H 98v/100V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
< 150h/150H 98v/100V Pos: standing >
The perfect match!
< 150h/150H 100v/100V Pos: standing >
You start chanting...
< 150h/150H 100v/100V Pos: standing >
You complete your spell...
[Damage: 108 ] -=[You throw a fireball at a young sailor and have the satisfaction of seeing him enveloped in flames.]=-
You dodge a young sailor's vicious attack.
< 150h/150H 100v/100V Pos: standing >
You start chanting...
< 150h/150H 100v/100V Pos: standing >
Casting: fireball
< 150h/150H 100v/100V Pos: standing >
You complete your spell...
[Damage: 89 ] -=[You throw a fireball at a young sailor and have the satisfaction of seeing him enveloped in flames.]=-
A young sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a young sailor cause a sickening chill to run up your spine.
< 150h/150H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of a young sailor.
There were: 16 gold coins, 14 silver coins, 23 copper coins.
< 150h/150H 100v/100V Pos: standing >
The Center Docks
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a young sailor is lying here.
< 150h/150H 100v/100V Pos: standing >
The killing ice around your body melts.
Your minor globe shimmers and fades into thin air.
< 150h/150H 100v/100V Pos: standing >
You sit down.
< 150h/150H 100v/100V Pos: sitting >
You wiggle to find the most comfortable position.
< 150h/150H 100v/100V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - fireball
( 5th circle) 3 - cone of cold
1 - slowness
( 4th circle) 6 - lightning bolt
1 - levitate
( 3rd circle) 7 - shocking grasp
1 - agility
( 2nd circle) 1 - strength
( 1st circle) 5 - minor creation
1 - detect magic
And you are currently memorizing the following spells:
9 seconds: ( 5th) minor globe of invulnerability
18 seconds: ( 5th) coldshield
28 seconds: ( 6th) fireball
38 seconds: ( 6th) fireball
You can memorize 3 1st and 7 2nd circle spell(s).
You continue your study.
< 150h/150H 100v/100V Pos: sitting >
You start meditating...
< 150h/150H 100v/100V Pos: sitting >
You have finished memorizing minor globe of invulnerability.
< 150h/150H 100v/100V Pos: sitting >
An old seaman enters from the east.
< 150h/150H 100v/100V Pos: sitting >
An elven woman enters from the west.
< 150h/150H 100v/100V Pos: sitting >
You have finished memorizing coldshield.
< 150h/150H 100v/100V Pos: sitting >
You stop meditating.
Now where did that chicken go?
< 150h/150H 100v/100V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 150h/150H 100v/100V Pos: standing >
An elven woman starts casting a spell.
< 150h/150H 100v/100V Pos: standing >
The Center Docks
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a young sailor is lying here.
An elven woman shops around town here. (casting)
A burly seaman walks by here, enjoying some time off.
< 150h/150H 100v/100V Pos: standing >
An elven woman completes her spell...
An elven woman utters the words 'sfahzqhuai yfaw zzur'
< 150h/150H 100v/100V Pos: standing >
An elven woman attempts to flee.
An elven woman leaves east.
< 150h/150H 100v/100V Pos: standing >
You start chanting...
< 150h/150H 100v/100V Pos: standing >
You complete your spell...
You begin to shimmer.
< 150h/150H 100v/100V Pos: standing >
You start chanting...
< 150h/150H 100v/100V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!
< 150h/150H 100v/100V Pos: standing >
The Center Docks
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a young sailor is lying here.
A burly seaman walks by here, enjoying some time off.
< 150h/150H 100v/100V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
An elven woman shops around town here.
< 150h/150H 99v/100V Pos: standing >
Now where did that chicken go?
< 150h/150H 99v/100V Pos: standing >
The Western Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue north, south, and east.
Obvious exits: -North -East -South -West
A burly seaman walks by here, enjoying some time off.
< 150h/150H 98v/100V Pos: standing >
You quickly scan the area.
A boat inspector who is close by to your north.
An old seaman who is not far off to your north.
An old seaman who is a brief walk away to your north.
A young sailor who is a brief walk away to your north.
A young sailor who is a brief walk away to your north.
A young sailor who is a brief walk away to your north.
An old seaman who is in the distance to your north.
A young sailor who is not far off to your east.
A young sailor who is not far off to your east.
A young sailor who is a brief walk away to your east.
A boat inspector who is rather far off to your east.
A boat inspector who is not far off to your south.
An old seaman who is rather far off to your south.
A boat inspector who is in the distance to your south.
An elven woman who is close by to your west.
An old seaman who is not far off to your west.
An old seaman who is rather far off to your west.
A young sailor who is rather far off to your west.
A boat merchant who is in the distance to your west.
< 150h/150H 100v/100V Pos: standing >
The Western Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue north and south.
Obvious exits: -North -South
Hurrying along, a boat inspector makes sure things are in order.
< 150h/150H 99v/100V Pos: standing >
The Western Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue north and south.
Obvious exits: -North -South
A burly seaman walks by here, enjoying some time off.
< 150h/150H 98v/100V Pos: standing >
The Western Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue north and south.
Obvious exits: -North -South
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
< 150h/150H 98v/100V Pos: standing >
An old seaman leaves north.
< 150h/150H 99v/100V Pos: standing >
The Western Docks
Obvious exits: -North -South
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
< 150h/150H 100v/100V Pos: standing >
You start chanting...
< 150h/150H 100v/100V Pos: standing >
A lich warlock snaps into visibility.
A lich warlock disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 150h/150H 100v/100V Pos: standing >
< T: Zurn TP: sta TC:excellent E: a lich warlock sta EP: excellent >
Casting: fireball *
A lich warlock snaps into visibility.
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
OUCH! That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
A lich warlock snaps into visibility.
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
OUCH! That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
A lich warlock snaps into visibility.
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
OUCH! That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
A lich warlock snaps into visibility.
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
OUCH! That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
A lich warlock snaps into visibility.
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-
OUCH! That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
A lich warlock snaps into visibility.
< 33h/150H 100v/100V Pos: standing >
< T: Zurn TP: sta TC:pretty hurt E: a lich warlock sta EP: excellent >
You complete your spell...
[Damage: 61 ] -=[You throw a fireball at a young sailor and have the satisfaction of seeing him enveloped in flames.]=-
A young sailor misses you.
A young sailor misses you.
< 33h/150H 100v/100V Pos: standing >
< T: Zurn TP: sta TC:pretty hurt E: someone sta EP: excellent >
You start chanting...
< 33h/150H 100v/100V Pos: standing >
< T: Zurn TP: sta TC:pretty hurt E: someone sta EP: excellent >
Casting: fireball
A lich warlock snaps into visibility.
-=[You scream in pain as a lich warlock's pierce tears into your flesh.]=-