<worn as a badge> an oval of tattered flesh (humming)
<worn on head> a glowing flesh cap from Plane of Fire [88%]
<worn on eyes> the black eyepiece of Menzellon [poor]
<worn in ear> a tiny amethyst earring
<worn on face> an etched mithral faceguard [superior] (glowing)
<worn around neck> a dangling spider necklace (humming)
<worn on body> the unholy robes of Graskal of intelligence [71%]
<worn about waist> a patched silver belt
<worn on belt buckle>the lost book of 'Magic'
<attached to belt> a rugged adventurers satchel
<worn on arms> some armplates of dust [superior]
<held as shield> a dark adamantium shield
<worn around wrist> a cracked granite bracelet
<worn around wrist> a tarnished brass bracelet from Zalkapfaan, City of the Headless Horde [84%]
<worn on hands> some fingerless hunting gloves [poor]
<worn on finger> a crystalline ring [poor]
<held> an oval seastone [poor] (humming)
MM.oooM
.ooo.MM
o.oMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 235h/499H 237v/282V Pos: standing >
You sit down and relax.
< 236h/499H 238v/282V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - agility
( 2nd circle) 1 - strength
And you are currently memorizing the following spells:
9 seconds: ( 4th) farsee
13 seconds: ( 1st) magic missile
21 seconds: ( 3rd) shocking grasp
31 seconds: ( 4th) lightning bolt
39 seconds: ( 3rd) shocking grasp
47 seconds: ( 3rd) shocking grasp
55 seconds: ( 3rd) shocking grasp
61 seconds: ( 2nd) burning hands
68 seconds: ( 2nd) burning hands
74 seconds: ( 2nd) burning hands
81 seconds: ( 2nd) burning hands
87 seconds: ( 2nd) burning hands
94 seconds: ( 2nd) burning hands
98 seconds: ( 1st) magic missile
103 seconds: ( 1st) magic missile
107 seconds: ( 1st) magic missile
112 seconds: ( 1st) magic missile
116 seconds: ( 1st) magic missile
121 seconds: ( 1st) magic missile
125 seconds: ( 1st) magic missile
You can memorize 1 3rd and 1 4th circle spell(s).
You continue your study.
< 237h/499H 238v/282V Pos: sitting >
You start meditating...
< 237h/499H 239v/282V Pos: sitting >
You are memorizing shocking grasp, which will take about 8 seconds.
< 244h/499H 252v/282V Pos: sitting >
You are memorizing lightning bolt, which will take about 9 seconds.
< 246h/499H 258v/282V Pos: sitting >
You have finished memorizing farsee.
< 251h/499H 267v/282V Pos: sitting >
You stop meditating.
MM.
M..
MM...
^.oo@M
MM.oooM
.ooo.MM
o.oMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 252h/499H 268v/282V Pos: sitting >
Score information for Boops
Level: 18 Race: Drider Class: Sorcerer Sex: Female
Hit points: 255(499) Moves: 274(282)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Sitting around, resting.
Coldshielded Memorizing
HardCore pts: +180.05
Frags: +0.00 Deaths: 0
Detecting: Invisible Evil Good Magic
Protected from: Cold Acid Undead
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Aware Haste Levitation
Herbs: Medicus
Combat Pulse: 21 Spell Pulse: 0.96
Leaderboard Points: 180
Active Spells:
--------------
farsee (33 minutes)
vitality (6 minutes)
well-rested bonus (108 minutes)
detect invisibility (51 minutes)
< 255h/499H 274v/282V Pos: sitting >
A tough cloth backpack contains:
a small pile of coins
some sparkling flesh pants from Zalkapfaan, City of the Headless Horde
some twisted electrum shoes
a quill
[2] a fiery red potion
a potion of greater constrictor blood
[2] some landrace Medicus
[2] a piece of rolling paper
[4] some charred zveryl meat
[3] the opaque white potion of regeneration
[3] a yellow potion
[2] a liquid potion
[2] a sparkling large bass
[11] a large medicated bandage
[21] a dark misty potion
[3] a small vial full of green sludge
< 257h/499H 279v/282V Pos: sitting >
You have finished memorizing magic missile.
< 258h/499H 280v/282V Pos: sitting >
You have finished memorizing shocking grasp.
< 270h/499H 282v/282V Pos: sitting >
a tough cloth backpack does not contain the cloudy.
< 276h/499H 282v/282V Pos: sitting >
a tough cloth backpack does not contain the liqudi.
< 279h/499H 282v/282V Pos: sitting >
You have finished memorizing lightning bolt.
You get a liquid potion from a tough cloth backpack.
< 284h/499H 282v/282V Pos: sitting >
As you quaff a liquid potion, the vial disappears in a bright flash of light!
Bands of magic armor wrap around you!
You're already affected by an armor-type spell.
Your skin gains the texture of bark.
< 286h/499H 282v/282V Pos: sitting >
You are already resting.
< 293h/499H 282v/282V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - lightning bolt
1 - farsee
( 3rd circle) 1 - shocking grasp
1 - agility
( 2nd circle) 1 - strength
( 1st circle) 1 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 3rd) shocking grasp
9 seconds: ( 3rd) shocking grasp
17 seconds: ( 3rd) shocking grasp
24 seconds: ( 2nd) burning hands
30 seconds: ( 2nd) burning hands
37 seconds: ( 2nd) burning hands
43 seconds: ( 2nd) burning hands
50 seconds: ( 2nd) burning hands
56 seconds: ( 2nd) burning hands
61 seconds: ( 1st) magic missile
65 seconds: ( 1st) magic missile
70 seconds: ( 1st) magic missile
74 seconds: ( 1st) magic missile
79 seconds: ( 1st) magic missile
83 seconds: ( 1st) magic missile
88 seconds: ( 1st) magic missile
96 seconds: ( 3rd) shocking grasp
105 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 293h/499H 282v/282V Pos: sitting >
You start meditating...
< 294h/499H 282v/282V Pos: sitting >
You have finished memorizing shocking grasp.
< 297h/499H 282v/282V Pos: sitting >
Character attributes for Boops
Level: 18 Race: Drider Class: Sorcerer
Age: 15 yrs / 0 mths Height: 66 inches Weight: 127 lbs Size: large
STR: excellent AGI: excellent DEX: excellent
POW: very good INT: quite excellent WIS: excellent
CON: quite excellent CHA: excellent LUCK: quite excellent
Armor Points: -240 Reduces melee damage taken by 24.0%
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 2%
Hitroll: average Damroll: good
Alignment: extremely evil
Saving Throws: PAR[below average] FEA[below average]
BRE[slightly below average] SPE[arcane]
Load carried: Light
< 300h/499H 282v/282V Pos: sitting >
You stop meditating.
You are carrying: (1/11)
a tough cloth backpack
< 304h/499H 282v/282V Pos: sitting >
You start meditating...
< 304h/499H 282v/282V Pos: sitting >
You have finished memorizing shocking grasp.
< 309h/499H 282v/282V Pos: sitting >
Score information for Boops
Level: 18 Race: Drider Class: Sorcerer Sex: Female
Hit points: 312(499) Moves: 282(282)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Sitting around, resting.
Coldshielded Memorizing Meditating
HardCore pts: +180.05
Frags: +0.00 Deaths: 0
Detecting: Invisible Evil Good Magic
Protected from: Cold Acid Undead
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Levitation
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 180
Active Spells:
--------------
barkskin (25 minutes)
armor (20 minutes)
farsee (32 minutes)
vitality (5 minutes)
well-rested bonus (107 minutes)
detect invisibility (50 minutes)
< 312h/499H 282v/282V Pos: sitting >
You have finished memorizing shocking grasp.
< 321h/499H 282v/282V Pos: sitting >
You stop meditating.
You are carrying: (1/11)
a tough cloth backpack
< 330h/499H 282v/282V Pos: sitting >
You start meditating...
< 330h/499H 282v/282V Pos: sitting >
You have finished memorizing burning hands.
< 331h/499H 282v/282V Pos: sitting >
< 339h/499H 282v/282V Pos: sitting >
You have finished memorizing burning hands.
< 341h/499H 282v/282V Pos: sitting >
You are already meditating.
< 342h/499H 282v/282V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - lightning bolt
1 - farsee
( 3rd circle) 4 - shocking grasp
1 - agility
( 2nd circle) 2 - burning hands
1 - strength
( 1st circle) 1 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 2nd) burning hands
11 seconds: ( 2nd) burning hands
18 seconds: ( 2nd) burning hands
24 seconds: ( 2nd) burning hands
29 seconds: ( 1st) magic missile
33 seconds: ( 1st) magic missile
38 seconds: ( 1st) magic missile
42 seconds: ( 1st) magic missile
47 seconds: ( 1st) magic missile
51 seconds: ( 1st) magic missile
56 seconds: ( 1st) magic missile
64 seconds: ( 3rd) shocking grasp
73 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 343h/499H 282v/282V Pos: sitting >
You are already meditating.
< 346h/499H 282v/282V Pos: sitting >
You stop meditating.
You are carrying: (1/11)
a tough cloth backpack
< 348h/499H 282v/282V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...
< 348h/499H 282v/282V Pos: sitting >
You have finished memorizing burning hands.
< 351h/499H 282v/282V Pos: sitting >
You have finished memorizing burning hands.
< 361h/499H 282v/282V Pos: sitting >
You have finished memorizing burning hands.
< 372h/499H 282v/282V Pos: sitting >
You have finished memorizing burning hands.
< 382h/499H 282v/282V Pos: sitting >
You have finished memorizing magic missile.
< 385h/499H 282v/282V Pos: sitting >
You have finished memorizing magic missile.
< 389h/499H 282v/282V Pos: sitting >
You have finished memorizing magic missile.
< 395h/499H 282v/282V Pos: sitting >
You have finished memorizing magic missile.
< 399h/499H 282v/282V Pos: sitting >
You have finished memorizing magic missile.
< 402h/499H 282v/282V Pos: sitting >
You have finished memorizing magic missile.
< 409h/499H 282v/282V Pos: sitting >
You have finished memorizing magic missile.
< 416h/499H 282v/282V Pos: sitting >
You have finished memorizing shocking grasp.
< 429h/499H 282v/282V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.
< 443h/499H 282v/282V Pos: sitting >
You clamber to your feet.
< 443h/499H 282v/282V Pos: standing >
But you are a member of no group?!
< 444h/499H 282v/282V Pos: standing >
MM.
M..
MM...
^.oo@M
MM.oMoM
.ooo.MM
o.oMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 460h/499H 282v/282V Pos: standing >
MM.
M..
MM...
^.o@.M
MMM.ooMM
M.ooo.MM
.o.oMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 464h/499H 280v/282V Pos: standing >
MM.
M..
MM...
^.@oMM
MMM.oooM
M.ooo.MM
M.o.oMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 464h/499H 278v/282V Pos: standing >
You quickly scan the area.
A rakshasa warrior who is not far off to your east.
A burly duergar guard who is not far off to your west.
A burly duergar guard who is not far off to your west.
A burly duergar guard who is not far off to your west.
A burly duergar guard who is not far off to your west.
A small child who is in the distance to your west.
< 465h/499H 278v/282V Pos: standing >
Score information for Boops
Level: 18 Race: Drider Class: Sorcerer Sex: Female
Hit points: 465(499) Moves: 278(282)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Coldshielded
HardCore pts: +180.05
Frags: +0.00 Deaths: 0
Detecting: Invisible Evil Good Magic
Protected from: Cold Acid Undead
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Levitation
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 180
Active Spells:
--------------
barkskin (24 minutes)
armor (19 minutes)
farsee (31 minutes)
vitality (4 minutes)
well-rested bonus (106 minutes)
detect invisibility (49 minutes)
< 465h/499H 278v/282V Pos: standing >
MM.
M..
MM...
^@oM.M
MMM.oooM
M.ooo.MM
MM.o.oMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 466h/499H 277v/282V Pos: standing >
You quickly scan the area.
A rakshasa warrior who is not far off to your east.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A small child who is rather far off to your west.
A insane duergar who is almost out of sight to your west.
A gnoll commoner who is almost out of sight to your west.
A gnoll commoner who is almost out of sight to your west.
A burly ogre traveller who is almost out of sight to your west.
< 467h/499H 277v/282V Pos: standing >
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
< 468h/499H 276v/282V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A small child who is a brief walk away to your north.
A steeder who is a brief walk away to your north.
A steeder who is rather far off to your north.
A small child who is rather far off to your north.
A rakshasa warrior who is close by to your east.
A gnoll commoner who is close by to your south.
A gnoll commoner who is close by to your south.
A gnoll commoner who is not far off to your south.
A drow guard who is a brief walk away to your south.
A small child who is rather far off to your south.
A gnoll commoner who is rather far off to your south.
A steeder who is rather far off to your south.
A drow guard who is in the distance to your south.
A small child who is a brief walk away to your west.
A gnoll commoner who is in the distance to your west.
A gnoll commoner who is in the distance to your west.
A burly ogre traveller who is in the distance to your west.
< 469h/499H 277v/282V Pos: standing >
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East -West
< 470h/499H 275v/282V Pos: standing >
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North -East -West
< 471h/499H 274v/282V Pos: standing >
You quickly scan the area.
An orc mercenary who is not far off to your north.
A bugbear mercenary who is not far off to your north.
An orc mercenary who is not far off to your north.
An ogre mercenary who is not far off to your north.
A goblin mercenary who is a brief walk away to your north.
A rakshasa warrior who is not far off to your east.
A burly duergar guard who is not far off to your east.
A burly duergar guard who is not far off to your east.
A burly duergar guard who is not far off to your east.
A small child who is close by to your west.
A insane duergar who is a brief walk away to your west.
A gnoll commoner who is a brief walk away to your west.
A gnoll commoner who is a brief walk away to your west.
A burly ogre traveller who is a brief walk away to your west.
A insane duergar who is in the distance to your west.
A small child who is in the distance to your west.
A small child who is in the distance to your west.
< 473h/499H 275v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East -South -West
A small child skips about the area, watching people go by.(Red Aura)
< 475h/499H 277v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East -South -West
A small child skips about the area, watching people go by.(Red Aura)
< 477h/499H 278v/282V Pos: standing >
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East -South -West
A small child skips about the area, watching people go by.(Red Aura)
< 478h/499H 277v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North# -East -South -West
Some spiked leather shoes lie here on the ground.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
< 479h/499H 278v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North# -East -South -West
Some spiked leather shoes lie here on the ground.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
< 480h/499H 279v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North# -East -South -West
Some spiked leather shoes lie here on the ground.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
< 482h/499H 280v/282V Pos: standing >
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North# -East -South -West
Some spiked leather shoes lie here on the ground.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
< 482h/499H 278v/282V Pos: standing >
Pardon?
< 483h/499H 279v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly. A nobles house lies
just to the south of here.
Obvious exits: -East -South -West
A insane duergar looks around nervously.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)
A burly ogre travellers waits for the next available room.(Red Aura)
< 485h/499H 280v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly. A nobles house lies
just to the south of here.
Obvious exits: -East -South -West
A insane duergar looks around nervously.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)
A burly ogre travellers waits for the next available room.(Red Aura)
< 486h/499H 281v/282V Pos: standing >
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East -South -West
A small child skips about the area, watching people go by.(Red Aura)
< 486h/499H 279v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North# -East -South -West
Some spiked leather shoes lie here on the ground.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
A insane duergar looks around nervously.(Red Aura)
< 488h/499H 280v/282V Pos: standing >
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North# -East -South -West
Some spiked leather shoes lie here on the ground.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
*A rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
A insane duergar looks around nervously.(Red Aura)
< 489h/499H 281v/282V Pos: standing >
A insane duergar enters from the west.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -North -East -West
< 490h/499H 280v/282V Pos: standing >
A insane duergar enters from the west.
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East -South -West
*A rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
A small child skips about the area, watching people go by.(Red Aura)
< 491h/499H 280v/282V Pos: standing >
A insane duergar makes a futile attempt to bash you, but you are simply immovable.
< 492h/499H 280v/282V Pos: standing >
A rakshasa warrior snaps into visibility.
-=[Out of nowhere, a rakshasa warrior stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a rakshasa warrior's body flares as it bears the brunt of your assault!
-=[Out of nowhere, a rakshasa warrior stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a rakshasa warrior's body flares as it bears the brunt of your assault!
< 268h/499H 280v/282V Pos: standing >
< T: Boops TP: sta TC: few wounds E: a rakshasa warrior sta EP: excellent >
Looks like an exit.
You extend your sights westward.
Titanor Street
This street seems to have been named after one of the founding
fathers of BogenTok, and that is Titanor, a fabled hero in ogre
mythology. Titanor, who no one ever sees, lives in probably one of
the noble houses in the northern residential district, and probably
helps conduct army training in the southern military district. The
road itself is very simple, nothing but large cobblestones, about
five or six feet wide placed together tightly.
Obvious exits: -East -South -West
A small child skips about the area, watching people go by.(Red Aura)
< 268h/499H 280v/282V Pos: standing >
< T: Boops TP: sta TC: few wounds E: a rakshasa warrior sta EP: excellent >
You start chanting...
< 268h/499H 280v/282V Pos: standing >
< T: Boops TP: sta TC: few wounds E: a rakshasa warrior sta EP: excellent >
OUCH! a rakshasa warrior suddenly appears behind you and makes a slashing motion at your throat!
You abort your spell before it's done!
< 268h/499H 280v/282V Pos: standing >
< T: Boops TP: sta TC: few wounds E: a rakshasa warrior sta EP: excellent >
You start chanting...
< 268h/499H 280v/282V Pos: standing >
< T: Boops TP: sta TC: few wounds E: a rakshasa warrior sta EP: excellent >
A rakshasa warrior snaps into visibility.
-=[A rakshasa warrior's powerful pierce strikes you hard.]=-
The globe around a rakshasa warrior's body flares as it bears the brunt of your assault!
A rakshasa warrior snaps into visibility.
-=[A rakshasa warrior's impressive pierce strikes you.]=-
The globe around a rakshasa warrior's body flares as it bears the brunt of your assault!
A rakshasa warrior snaps into visibility.
-=[A rakshasa warrior's pierce strikes you.]=-
The globe around a rakshasa warrior's body flares as it bears the brunt of your assault!
A rakshasa warrior snaps into visibility.
-=[A rakshasa warrior's impressive pierce strikes you.]=-
The globe around a rakshasa warrior's body flares as it bears the brunt of your assault!
A rakshasa warrior snaps into visibility.
< 201h/499H 280v/282V Pos: standing >
< T: Boops TP: sta TC: nasty wounds E: a rakshasa warrior sta EP: excellent >
A insane duergar clambers to his feet.
A insane duergar makes a futile attempt to bash you, but you are simply immovable.
A insane duergar suddenly attacks YOU!
A insane duergar misses you.
A rakshasa warrior attempts to flee.
A rakshasa warrior leaves east.
< 201h/499H 280v/282V Pos: standing >
Casting: shocking grasp
A rakshasa warrior snaps into visibility.
-=[Out of nowhere, a rakshasa warrior stabs you in the back.]=-
YIKES! Another hit like that, and you've had it!!
The globe around a rakshasa warrior's body flares as it bears the brunt of your assault!
With a swift tug a rakshasa warrior wrenches the weapon free, ramming it into you again.
A rakshasa warrior snaps into visibility.
-=[Out of nowhere, a rakshasa warrior stabs you in the back.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a rakshasa warrior's body flares as it bears the brunt of your assault!
A rakshasa warrior snaps into visibility.
-=[Out of nowhere, a rakshasa warrior stabs you in the back.]=-
Your wings of magna opus [poor] was completely destroyed by the massive blow!
Your beautiful emerald torque from the Surface Realm of Duris was completely destroyed by the massive blow!
Your ring of the Neogi Lords [poor] was completely destroyed by the massive blow!
Your butterfly earring was completely destroyed by the massive blow!