<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of constitution (magic)
<worn on head> the eladrin-bone crown of the obyriths of constitution (magic) (humming)
<worn on eyes> the eyes of the High Forest (glowing) [84%]
<worn in ear> an earring of bone of constitution
<worn in ear> an ancient elven symbol of wisdom [superior] (magic) (illuminating)
<worn on face> mask of the flayed mind of damage (magic)
<worn around neck> a slaadi necklace of Chaos of damage (glowing)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming) [88%]
<worn on body> a suit of wickedly-barbed devil hide of endurance (magic) (humming)
<worn about body> the terrifying shroud of undead power of constitution (magic)
<worn on back> a well crafted backpack (magic)
<worn as quiver> the frost giant's axe [superior] (magic) [86%]
<worn about waist> a vortex of air forming a sash of damage
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<attached to belt> a metal flask marked "teleport" (glowing)
<attached to belt> a metal flask marked "molecular control" (glowing) [82%]
<worn on arms> some blue dragonscale shoulder guards of health (magic)
<worn around wrist> the power infused bracelet of dark-mithril of damage
<worn around wrist> the ancestral bracelet of Sevenoaks of damage (magic) [88%]
<worn on hands> a pair of pale, misty gloves[239h 4m 36s]
<worn on finger> the ring of the mind flayer (magic) (glowing)
<worn on finger> a ring of regeneration of damage (magic) (glowing)
<primary weapon> Tiamat's poison tail stinger (magic)[239h 4m 41s]
<secondary weapon> the dagger of Wind (magic)[239h 4m 40s]
<worn on legs> the leggings of a MaDMaN of endurance (magic)
<worn on feet> a pair of dusty boots (glowing)
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D
< 1168h/1168H 262v/266V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
<map>
Zone: The Underworld Shafts.
Room: A Large Tunnel of Hardened Fungus
</map>
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D
< 1168h/1168H 262v/266V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
<map>
Zone: The Underworld Shafts.
Room: A Large Tunnel of Hardened Fungus
</map>
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D
< 1168h/1168H 262v/266V Pos: standing >
<map>
Zone: The Underworld Shafts.
Room: A Large Tunnel of Hardened Fungus
</map>
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D
< 1168h/1168H 262v/266V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
<map>
Zone: The Underworld Shafts.
Room: A Large Tunnel of Hardened Fungus
</map>
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D
< 1168h/1168H 263v/266V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
< 1168h/1168H 266v/266V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
<map>
Zone: The Underworld Shafts.
Room: A Large Tunnel of Hardened Fungus
</map>
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D
< 1168h/1168H 264v/266V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
<map>
Zone: The Underworld Shafts.
Room: A Large Tunnel of Hardened Fungus
</map>
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D
< 1168h/1168H 262v/266V Pos: standing >
<map>
Zone: The Underworld Shafts.
Room: A Large Tunnel of Hardened Fungus
</map>
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D
< 1168h/1168H 260v/266V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
<map>
Zone: The Underworld Shafts.
Room: A Large Tunnel of Hardened Fungus
</map>
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D
< 1168h/1168H 260v/266V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 1168h/1168H 262v/266V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 1168h/1168H 264v/266V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
<map>
Zone: Ghore.
Room: End Of The Tunnel
</map>
<map>
Zone: Ghore.
Room: End Of The Tunnel
</map>
End Of The Tunnel
Obvious exits: -E -D
A troglodyte mercenary turns to face you.(Red Aura)
< 1168h/1168H 264v/266V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 264v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Sharp Turn in a Wide Tunnel
</map>
A Sharp Turn in a Wide Tunnel
Obvious exits: -S -W
< 1168h/1168H 263v/266V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 263v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Wide Tunnel
</map>
A Wide Tunnel
Obvious exits: -N -S
< 1168h/1168H 264v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Tunnel Under Construction
</map>
A Tunnel Under Construction
Obvious exits: -N -S
< 1168h/1168H 265v/266V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 265v/266V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 265v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -N -S
< 1168h/1168H 264v/266V Pos: standing >
Your disguise falls apart!
Alas, you cannot go that way. . . .
< 1168h/1168H 264v/266V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 266v/266V Pos: standing >
You quickly scan the area.
A troglodyte warrior who is close by to your south.
A large swamp rat who is not far off to your south.
< 1168h/1168H 266v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Bend in the Round Tunnel
</map>
<map>
Zone: Ghore.
Room: A Bend in the Round Tunnel
</map>
A Bend in the Round Tunnel
Obvious exits: -N -E -S
A troglodyte warrior snarls at you.(Red Aura)
< 1168h/1168H 265v/266V Pos: standing >
Score information for Isfat
Level: 56 Race: Dwarf Class: Rogue / Assassin Sex: Male
Hit points: 1168(1168) Moves: 265(266)
Coins carried: 3 platinum 93 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded
Frags: +3.25 Deaths: 6
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision UD Vision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.93
Leaderboard Points: 1029
Active Spells:
--------------
pantherspeed (50 minutes)
dexterity (48 minutes)
strength (48 minutes)
stone skin (1 minute)
roar of heroes (1 minute)
lionrage (20 minutes)
lifelust (19 minutes)
elephantstrength (1 minute)
vitality (4 minutes)
bless (9 minutes)
armor (4 minutes)
< 1168h/1168H 265v/266V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -E -W
< 1168h/1168H 264v/266V Pos: standing >
You quickly scan the area.
A troglodyte warrior who is rather far off to your east.
A troglodyte warrior who is close by to your west.
< 1168h/1168H 264v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -E -W
< 1168h/1168H 265v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -E -S -W
< 1168h/1168H 264v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -E -W
< 1168h/1168H 263v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -E -W
A troglodyte warrior snarls at you.(Red Aura)
< 1168h/1168H 264v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Curve in a Round Tunnel
</map>
A Curve in a Round Tunnel
Obvious exits: -S -W
Horns begin to bellow and drums thunder to the call to arms!
< 1168h/1168H 265v/266V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 265v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -N -S
A few coins lie scattered here.
a bone spear has been left here.
A small lizard scurries away from you.(Red Aura)
< 1168h/1168H 264v/266V Pos: standing >
You get a disguise kit from a net of endless currents.
< 1168h/1168H 266v/266V Pos: standing >
You disguise yourself into an orog.
< 1168h/1168H 266v/266V Pos: standing >
< 1168h/1168H 266v/266V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 1168h/1168H 266v/266V Pos: standing >
< 1168h/1168H 266v/266V Pos: standing >
< 1168h/1168H 266v/266V Pos: standing >
A small lizard leaves north.
< 1168h/1168H 266v/266V Pos: standing >
Ok.
< 1168h/1168H 266v/266V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 266v/266V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 266v/266V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 266v/266V Pos: standing >
< 1168h/1168H 266v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Curve in a Round Tunnel
</map>
<map>
Zone: Ghore.
Room: A Curve in a Round Tunnel
</map>
A Curve in a Round Tunnel
Obvious exits: -S -W
A small lizard scurries away from you.(Red Aura)
< 1168h/1168H 265v/266V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 265v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -E -W
A troglodyte warrior snarls at you.(Red Aura)
< 1168h/1168H 264v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -E -W
< 1168h/1168H 263v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -E -S -W
< 1168h/1168H 264v/266V Pos: standing >
You quickly scan the area.
A troglodyte warrior who is not far off to your east.
A small lizard who is a brief walk away to your east.
A small lizard who is close by to your south.
A large snail who is not far off to your south.
A large swamp rat who is not far off to your south.
A Troll who is rather far off to your south.
A large swamp rat who is not far off to your west.
A troglodyte warrior who is a brief walk away to your west.
< 1168h/1168H 266v/266V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 1168h/1168H 266v/266V Pos: standing >
< 1168h/1168H 266v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Slanting Tunnel
</map>
<map>
Zone: Ghore.
Room: A Slanting Tunnel
</map>
A Slanting Tunnel
Obvious exits: -N -S
A small lizard scurries away from you.(Red Aura)
< 1168h/1168H 265v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Wide Room in the Tunnel
</map>
<map>
Zone: Ghore.
Room: A Wide Room in the Tunnel
</map>
A Wide Room in the Tunnel
Obvious exits: -N -S -W
A large snail slowly inchs along.(Red Aura)
A large swamp rat bares his teeth at you.(Red Aura)
< 1168h/1168H 264v/266V Pos: standing >
A large swamp rat leaves west.
< 1168h/1168H 266v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Slanting Tunnel
</map>
<map>
Zone: Ghore.
Room: A Slanting Tunnel
</map>
A Slanting Tunnel
Obvious exits: -N -S
A small lizard scurries away from you.(Red Aura)
< 1168h/1168H 265v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Round Tunnel
</map>
A Round Tunnel
Obvious exits: -E -S -W
< 1168h/1168H 264v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Slanting Tunnel
</map>
<map>
Zone: Ghore.
Room: A Slanting Tunnel
</map>
A Slanting Tunnel
Obvious exits: -N -S
A small lizard scurries away from you.(Red Aura)
< 1168h/1168H 263v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Wide Room in the Tunnel
</map>
<map>
Zone: Ghore.
Room: A Wide Room in the Tunnel
</map>
A Wide Room in the Tunnel
Obvious exits: -N -S -W
A large snail slowly inchs along.(Red Aura)
< 1168h/1168H 264v/266V Pos: standing >
<map>
Zone: Ghore.
Room: A Damp and Musty Basement
</map>
A Damp and Musty Basement
Obvious exits: -N -S
[2] a wooden spear has been discarded here.
A trolls head on a stick warns of danger.
< 1168h/1168H 265v/266V Pos: standing >
<map>
Zone: Troll Slave Compound.
Room: Outside the Torture Compound
</map>
<map>
Zone: Troll Slave Compound.
Room: Outside the Torture Compound
</map>
Outside the Torture Compound
Obvious exits: -N -S#
A rather large leather backpack lies here.
[2] A huge club embedded with stone spikes lies here.
A small round shield has been dropped here.
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
< 1168h/1168H 264v/266V Pos: standing >
The gate seems to be closed.
< 1168h/1168H 266v/266V Pos: standing >
Backstab who?
< 1168h/1168H 266v/266V Pos: standing >
Backstab who?
< 1168h/1168H 266v/266V Pos: standing >
You snap into visibility.
[Damage: 122 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 116 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Troll's spine!.
[Damage: 64 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
< 1168h/1168H 266v/266V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP: nasty wounds >
You parry a Troll's lunge at you.
A Troll suddenly appears a bit confused!
You watch in glee as a Troll looks dazzled.
A Troll misses you.
< 1168h/1168H 266v/266V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP: nasty wounds >
You attempt to flee...
<map>
Zone: Ghore.
Room: A Damp and Musty Basement
</map>
A Damp and Musty Basement
Obvious exits: -N -S
[2] a wooden spear has been discarded here.
A trolls head on a stick warns of danger.
You flee northward!
< 1168h/1168H 259v/266V Pos: standing >
Backstab who?
< 1168h/1168H 259v/266V Pos: standing >
<map>
Zone: Troll Slave Compound.
Room: Outside the Torture Compound
</map>
<map>
Zone: Troll Slave Compound.
Room: Outside the Torture Compound
</map>
Outside the Torture Compound
Obvious exits: -N -S#
A rather large leather backpack lies here.
[2] A huge club embedded with stone spikes lies here.
A small round shield has been dropped here.
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
< 1168h/1168H 258v/266V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 31 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 29 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
< 1168h/1168H 258v/266V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
You attempt to flee...
<map>
Zone: Ghore.
Room: A Damp and Musty Basement
</map>
A Damp and Musty Basement
Obvious exits: -N -S
[2] a wooden spear has been discarded here.
A trolls head on a stick warns of danger.
You flee northward!
< 1168h/1168H 248v/266V Pos: standing >
Backstab who?
< 1168h/1168H 248v/266V Pos: standing >
<map>
Zone: Troll Slave Compound.
Room: Outside the Torture Compound
</map>
<map>
Zone: Troll Slave Compound.
Room: Outside the Torture Compound
</map>
Outside the Torture Compound
Obvious exits: -N -S#
A rather large leather backpack lies here.
[2] A huge club embedded with stone spikes lies here.
A small round shield has been dropped here.
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
< 1168h/1168H 247v/266V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 31 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Troll fills with BloodLust
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 28 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Troll's spine!.
[Damage: 12 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
< 1168h/1168H 247v/266V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP: awful >
You attempt to flee...
<map>
Zone: Ghore.
Room: A Damp and Musty Basement
</map>
A Damp and Musty Basement
Obvious exits: -N -S
[2] a wooden spear has been discarded here.
A trolls head on a stick warns of danger.
You flee northward!
< 1168h/1168H 236v/266V Pos: standing >
Backstab who?
< 1168h/1168H 236v/266V Pos: standing >
<map>
Zone: Troll Slave Compound.
Room: Outside the Torture Compound
</map>
<map>
Zone: Troll Slave Compound.
Room: Outside the Torture Compound
</map>
Outside the Torture Compound
Obvious exits: -N -S#
A rather large leather backpack lies here.
[2] A huge club embedded with stone spikes lies here.
A small round shield has been dropped here.
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
< 1168h/1168H 235v/266V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 30 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Troll's spine!.
[Damage: 13 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 29 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Troll's spine!.
[Damage: 15 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
< 1168h/1168H 235v/266V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
You snap into visibility.
-=[A Troll's fine punch grazes you.]=-
Your disguise falls apart!
You snap into visibility.
[Damage: 2 ] -=[A Troll ignites into black flames as he hits you!]=-
A Troll misses you.
< 1164h/1168H 237v/266V Pos: standing >
< T: Isfat TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
You attempt to flee...
<map>
Zone: Ghore.
Room: A Damp and Musty Basement
</map>
A Damp and Musty Basement
Obvious exits: -N -S
[2] a wooden spear has been discarded here.
A trolls head on a stick warns of danger.
You flee northward!
< 1164h/1168H 220v/266V Pos: standing >
Backstab who?
< 1164h/1168H 220v/266V Pos: standing >
<map>
Zone: Troll Slave Compound.
Room: Outside the Torture Compound
</map>
<map>
Zone: Troll Slave Compound.
Room: Outside the Torture Compound
</map>
Outside the Torture Compound
Obvious exits: -N -S#
A rather large leather backpack lies here.
[2] A huge club embedded with stone spikes lies here.
A small round shield has been dropped here.
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
< 1164h/1168H 219v/266V Pos: standing >
You snap into visibility.
[Damage: 111 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Troll is dead! R.I.P.
You receive your share of experience.