The death of [50 Minstrel] Arcos (_/Eye of Odin\_) (Githzerai)

in The Ogre's Foot Inn

from the perspective of [56 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic) [80%]
<worn on head>       the spiked crown of mental resistance [poor] [82%]
<worn on eyes>       a foggy visor [poor] [79%]
<worn in ear>        a brightly flaming earring [89%]
<worn in ear>        an earring of rainbows [poor] (invis)
<worn on face>       a mask of shadows (magic) [74%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    an ethereal symbiote of the inner planes of endurance (invis) (magic) (humming) [76%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a gnomish harm prevention belt [superior] (magic) (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [48%]
<attached to belt>   an arcane spellbook covered with runes [89%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [78%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [81%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the inquitous gloves of submission [superior] [89%]
<worn on finger>     a gleaming platinum ring of agility (magic)
<worn on finger>     the signet ring of Frenbar (magic) [76%]
<primary weapon>     the orb of destruction of endurance (magic)
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing) [84%]
<worn on feet>       a pair of pitch-black mindstone boots (magic) (glowing) [82%]

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
Frb enters from above.
Tomas sneaks in from above.
A silver dracolich enters from above.

< 1282h/813H 180v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
The corpse of a militia guard is lying here.
Frb enters from the east.
Tomas sneaks in from the east.
A silver dracolich enters from the east.

< 1281h/813H 178v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A handful of coins lie here.
Alarm bells sound, signalling an invasion!
Frb enters from the east.
A silver dracolich enters from the east.

< 1281h/813H 176v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1281h/813H 177v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1281h/813H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1281h/813H 181v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
The corpse of a militia guard is lying here.
Frb enters from the north.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the north.

< 1281h/813H 180v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A soft leather jacket has been discarded here.
A handful of coins lie here.
A suit of spiked leather armor lies here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
Frb enters from the east.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the east.

< 1280h/813H 178v/182V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A large rat who is close by to your west.
A homeless peasant who is close by to your west.
A stray cat who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 1280h/813H 178v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A large rat is scurrying about here.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Frb enters from the east.
A silver dracolich enters from the east.

< 1280h/813H 177v/182V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your west.
A street sweeper who is not far off to your west.
A street sweeper who is in the distance to your west.

< 1280h/813H 178v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A soft leather jacket has been discarded here.
A handful of coins lie here.
A suit of spiked leather armor lies here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
Frb enters from the west.
Tomas sneaks in from the west.
A silver dracolich enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1280h/813H 179v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
The corpse of a militia guard is lying here.
Frb enters from the west.
Tomas sneaks in from the west.
A silver dracolich enters from the west.

< 1279h/813H 179v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1279h/813H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 1279h/813H 182v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1279h/813H 182v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1279h/813H 182v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1279h/813H 182v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A handful of coins lie here.
Frb enters from the south.
Tomas sneaks in from the south.
A silver dracolich enters from the south.

< 1279h/813H 180v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
The corpse of a militia guard is lying here.
Frb enters from the west.
A silver dracolich enters from the west.
Alarm bells sound, signalling an invasion!

< 1278h/813H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1278h/813H 178v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
Frb enters from the west.
A silver dracolich enters from the west.

< 1278h/813H 177v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1278h/813H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1278h/813H 180v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
Alarm bells sound, signalling an invasion!
Frb enters from below.
Tomas sneaks in from below.
A silver dracolich enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1278h/813H 179v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Frb enters from the west.
Tomas sneaks in from the west.
A silver dracolich enters from the west.

< 1277h/813H 179v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Frb enters from the west.
Tomas sneaks in from the west.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the west.

< 1277h/813H 178v/182V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A small pile of coins lies here.
The corpse of an elite guard is lying here.
Frb enters from the west.
Tomas sneaks in from the west.
A silver dracolich enters from the west.

< 1277h/813H 178v/182V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++C+  
    *M+*^*C*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
a strange yellow and blue cross lies here.
A small pile of coins lies here.
Frb enters from the west.
Tomas sneaks in from the west.
A silver dracolich enters from the west.

< 1277h/813H 178v/182V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your west.

< 1277h/813H 180v/182V Pos: standing >
 
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^D+++C+  
    *M+*^*C*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Frb enters from the south.
Tomas sneaks in from the south.
A silver dracolich enters from the south.

< 1276h/813H 181v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.

< 1276h/813H 181v/182V Pos: standing >
 
 **^*.  
 **@**  
 *MD**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Frb enters from the south.
A silver dracolich enters from the south.

< 1275h/813H 180v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1275h/813H 180v/182V Pos: standing >
 
 *^*.^  
 *D@**  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Frb enters from the west.
Tomas sneaks in from the west.
A silver dracolich enters from the west.

< 1275h/813H 180v/182V Pos: standing >
 
 **D**  
 M+@*^  
 ^++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Frb enters from the north.
A silver dracolich enters from the north.

< 1275h/813H 178v/182V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^+@++C++  
   *M+*^*C**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Frb enters from the north.
Tomas sneaks in from the north.
A silver dracolich enters from the north.

< 1275h/813H 176v/182V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@D++C+  
    *M+*^*C*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
a strange yellow and blue cross lies here.
A small pile of coins lies here.
Frb enters from the east.
Tomas sneaks in from the east.
A silver dracolich enters from the east.

< 1274h/813H 176v/182V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A small pile of coins lies here.
The corpse of an elite guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Frb enters from the east.
A silver dracolich enters from the east.

< 1274h/813H 176v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Frb enters from the east.
A silver dracolich enters from the east.

< 1274h/813H 177v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Frb enters from the east.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the east.
Alarm bells sound, signalling an invasion!

< 1274h/813H 176v/182V Pos: standing >

< 1273h/813H 182v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
Frb enters from the east.
Tomas sneaks in from the east.
A silver dracolich enters from the east.

< 1272h/813H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1272h/813H 180v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
Frb enters from above.
Tomas sneaks in from above.
A silver dracolich enters from above.

< 1272h/813H 178v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
5 coins are scattered about here.
Frb enters from the east.
A silver dracolich enters from the east.

< 1272h/813H 176v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1271h/813H 177v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A handful of coins lie here.
Frb enters from the east.
Tomas sneaks in from the east.
A silver dracolich enters from the east.
Frb settles to his knees.

< 1271h/813H 176v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1271h/813H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1271h/813H 181v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1271h/813H 182v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
The corpse of a militia guard is lying here.
Tomas sneaks in from the north.
A silver dracolich enters from the north.

< 1271h/813H 180v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A soft leather jacket has been discarded here.
A handful of coins lie here.
A suit of spiked leather armor lies here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
Tomas sneaks in from the east.
A silver dracolich enters from the east.
Alarm bells sound, signalling an invasion!

< 1270h/813H 178v/182V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A large rat who is close by to your west.
A homeless peasant who is close by to your west.
A stray cat who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 1270h/813H 178v/182V Pos: standing >

< 1270h/813H 182v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A large rat is scurrying about here.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Tomas sneaks in from the east.
A silver dracolich enters from the east.

< 1269h/813H 180v/182V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A small pile of coins lies here.
[5] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of a controller is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A silver dracolich enters from the east.

< 1268h/813H 178v/182V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A silver dracolich enters from the east.

< 1268h/813H 176v/182V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Tomas sneaks in from the east.
A silver dracolich enters from the east.

< 1268h/813H 176v/182V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
A silver dracolich enters from the east.

< 1268h/813H 176v/182V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Tomas sneaks in from the east.
A silver dracolich enters from the east.

< 1268h/813H 177v/182V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Tomas sneaks in from the east.
A silver dracolich enters from the east.
A militia guard suddenly attacks a silver dracolich!
A militia guard misses a silver dracolich.

< 1268h/813H 177v/182V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Alarm bells sound, signalling an invasion!

< 1268h/813H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/813H 179v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/813H 181v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/813H 182v/182V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A silver dracolich stands in mid-air here, fighting a militia guard. (Minion) (Red Aura)
A militia guard stands here, fighting a silver dracolich.(Gold Aura)
Alarm bells sound, signalling an invasion!
Tomas sneaks in from the west.

< 1267h/813H 181v/182V Pos: standing >
You start chanting...
You snap into visibility.

< 1266h/813H 181v/182V Pos: standing >
You complete your spell...
[Damage: 41 ] -=[You drain a militia guard of some of his energy.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 0.
A militia guard's death cry reverberates in your head as he falls to the ground.
You are not willing to summon pets from death blows.

< 1325h/813H 181v/182V Pos: standing >
You failed.

< 1324h/813H 181v/182V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A silver dracolich enters from the east.

< 1324h/813H 180v/182V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
The corpse of a militia guard is lying here.
Tomas sneaks in from the south.
A silver dracolich enters from the south.

< 1324h/813H 179v/182V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tomas sneaks in from the east.
A silver dracolich enters from the east.

< 1323h/813H 179v/182V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Tomas sneaks in from the north.
A silver dracolich enters from the north.
Alarm bells sound, signalling an invasion!

< 1323h/813H 179v/182V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
A large sign hangs from the front of the counter here.
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
A Githzerai (medium) Mjolnir (_/Eye of Odin\_) is lying unconscious here.(Gold Aura)
A silver dracolich enters from below.

< 1323h/813H 181v/182V Pos: standing >
Tomas starts casting a spell.
Tomas snaps into visibility.

< 1322h/813H 181v/182V Pos: standing >
Norbeast snaps into visibility.
Norbeast gets past a Githzerai's defenses and strikes with a mighty blow.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 10999999.