The death of [56 Healer] Oppy (_/Eye of Odin\_) (Grey Elf)

in A Cozy Sleeping Chamber

from the perspective of [56 Healer] Oppy (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    an emblem of Shanatar royalty [superior]
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming)
<worn in ear>        a sapphire earring
<worn in ear>        a brightly flaming earring
<worn on face>       the beak of the Queen of Chaos [poor] [82%]
<worn around neck>   an amulet of wisdom [poor] [87%]
<worn around neck>   the wooden amulet of the ancient tree spirit [84%]
<worn about body>    a cloak of swirling mist [superior] (invis)
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a waistband of rock and stone [poor] [74%]
<worn on arms>       some platinum linked sleeves of life[231h 6m 2s]
<held as shield>     a well-polished mithril body shield [poor] (illuminating) [68%]
<worn around wrist>  a silver charm bracelet of dexterity (glowing) [75%]
<worn around wrist>  a purple stone bracelet
<worn on hands>      the hands of justice [superior] (glowing) [75%]
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     the ring of the void of dexterity
<held>               Utgard-Loki's crystal ball[231h 6m 2s]
<worn on legs>       some leggings of red flames [poor]
<worn on feet>       the boots of the dreamer

   Forest of Mir                                 (slightly good) 
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (good)          
  *Jotunheim                                     (good)          
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
  *Plane of Earth                                (very good)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 699h/699H 130v/130V Pos: standing >

< 699h/699H 130v/130V Pos: standing >

		Score information for Oppy

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 699(699)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +4.12   Deaths:   12
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1641 

Active Spells:
--------------
roar of heroes (1 minute)


< 699h/699H 130v/130V Pos: standing >

		Score information for Oppy

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 699(699)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +4.12   Deaths:   12
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1641 

Active Spells:
--------------
roar of heroes (1 minute)


< 699h/699H 130v/130V Pos: standing >
Hint: Trying to remember what someone said?  You can use the 'recall' command.  Use 'recall ?' for a list of options with descriptions.

< 699h/699H 130v/130V Pos: standing >

		Score information for Oppy

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 699(699)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +4.12   Deaths:   12
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1641 

Active Spells:
--------------
roar of heroes (less than a minute remaining)


< 699h/699H 130v/130V Pos: standing >

		Score information for Oppy

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 699(699)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +4.12   Deaths:   12
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1641 

Active Spells:
--------------
roar of heroes (less than a minute remaining)


< 699h/699H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 699h/699H 130v/130V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (good)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (extremely good)
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
  *New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (good)          
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (good)          
  *Jotunheim                                     (good)          
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
  *Plane of Earth                                (very good)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 699h/699H 130v/130V Pos: standing >

		Score information for Oppy

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 699(699)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +4.12   Deaths:   12
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1641 

Active Spells:
--------------
roar of heroes (less than a minute remaining)


< 699h/699H 130v/130V Pos: standing >
Autosaving...

< 699h/699H 130v/130V Pos: standing >

		Score information for Oppy

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 699(699)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 92%
Status:  Standing.
Frags:   +4.12   Deaths:   12
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1641 

Active Spells:
--------------
roar of heroes (less than a minute remaining)


< 699h/699H 130v/130V Pos: standing >
Your heroic urges slowly fade away.

< 671h/671H 130v/130V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 671h/671H 130v/130V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 671h/671H 130v/130V Pos: standing >

		Score information for Oppy

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 699(699)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +4.12   Deaths:   12
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1641 

Active Spells:
--------------
roar of heroes (5 minutes)


< 699h/699H 130v/130V Pos: standing >

		Score information for Oppy

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 699(699)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +4.12   Deaths:   12
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1641 

Active Spells:
--------------
roar of heroes (5 minutes)


< 699h/699H 130v/130V Pos: standing >

		Score information for Oppy

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 699(699)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +4.12   Deaths:   12
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1641 

Active Spells:
--------------
roar of heroes (5 minutes)


< 699h/699H 130v/130V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (good)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (extremely good)
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
  *New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (good)          
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (good)          
  *Jotunheim                                     (good)          
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
  *Plane of Earth                                (very good)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 699h/699H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 699h/699H 130v/130V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 699h/699H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 699h/699H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 699h/699H 130v/130V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 699h/699H 130v/130V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 699h/699H 130v/130V Pos: standing >
Autosaving...

< 699h/699H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 699h/699H 130v/130V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the 'specialize' command for a list of what's available, and help files for descriptions.

< 699h/699H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 699h/699H 130v/130V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 699h/699H 130v/130V Pos: standing >
Your heroic urges slowly fade away.

< 671h/671H 130v/130V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 671h/671H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 671h/671H 130v/130V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 671h/671H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 671h/671H 130v/130V Pos: standing >
Autosaving...

< 671h/671H 130v/130V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 671h/671H 130v/130V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 671h/671H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 671h/671H 130v/130V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 671h/671H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 671h/671H 130v/130V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 671h/671H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 671h/671H 130v/130V Pos: standing >
Autosaving...

< 671h/671H 130v/130V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 671h/671H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 671h/671H 130v/130V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 671h/671H 130v/130V Pos: standing >

		Score information for Oppy

Level: 56   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 671(671)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +4.12   Deaths:   12
Detecting:      Invisible Life Heat
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1641 


< 671h/671H 130v/130V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.

< 671h/671H 130v/130V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

< 671h/671H 130v/130V Pos: standing >