The death of [51 Spiritmaster] Pekpek (_/Eye of Odin\_) (Human)

in A Comfortable Resting Room

from the perspective of [56 Air Magus] Liels *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    a glowing blue crystal [56%]
<worn on head>       a circlet of enchantment
<worn on eyes>       a foggy visor [poor]
<worn in ear>        a brightly flaming earring [87%]
<worn in ear>        the living essence of Dranum [superior]
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget
<worn around neck>   a silvery amulet (glowing)
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    the robes of the maelstrom of endurance
<worn on back>       a double-buckled Alatorin backpack [38%]
<worn as quiver>     a quiver smeared with blood
<worn about waist>   the threads of astral projection (glowing) [80%]
<worn on belt buckle>a soul sceptre [superior] (glowing)
<attached to belt>   a potion of bubbling goo (glowing) [83%]
<attached to belt>   the codex of the muse of dreams [poor] [85%]
<worn on arms>       some glowing sleeves made of devil skin (glowing) [85%]
<held as shield>     a summoner's shield [superior] (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior]
<worn around wrist>  the bangle of immunity [superior] (glowing)
<worn on hands>      some disease covered spiked talons [77%]
<worn on finger>     a ring of wizardry [87%]
<worn on finger>     the ring of the void [superior]
<held>               the gem of the aerie [superior] [82%]
<worn on legs>       some leggings of red flames [superior]
<worn on feet>       a pair of clawed demon-hide moccasins [68%]


< 528h/528H 155v/155V Pos: standing >
You complete your spell...
Their skin is already hard as a rock!
Their skin is already hard as a rock!
Norbeast's flesh melds with conjured rocks, turning it to stone.
Frb's flesh melds with conjured rocks, turning it to stone.
Your flesh melds with conjured rocks, turning it to stone.

< 528h/528H 155v/155V Pos: standing >

< 528h/528H 155v/155V Pos: standing >

< 528h/528H 155v/155V Pos: standing >

< 528h/528H 155v/155V Pos: standing >
You start chanting...

< 528h/528H 155v/155V Pos: standing >
Casting: group globe of invulnerability ****

< 528h/528H 155v/155V Pos: standing >
Casting: group globe of invulnerability ***

< 528h/528H 155v/155V Pos: standing >
Casting: group globe of invulnerability **

< 528h/528H 155v/155V Pos: standing >
Casting: group globe of invulnerability *

< 528h/528H 155v/155V Pos: standing >
You complete your spell...
Dzie begins to shimmer.
Brainsanta begins to shimmer.
You begin to shimmer.

< 528h/528H 155v/155V Pos: standing >

< 528h/528H 155v/155V Pos: standing >
You start chanting...

< 528h/528H 155v/155V Pos: standing >
Casting: group stornogs spheres ****

< 528h/528H 155v/155V Pos: standing >
Casting: group stornogs spheres ***

< 528h/528H 155v/155V Pos: standing >

< 528h/528H 155v/155V Pos: standing >
Casting: group stornogs spheres **

< 528h/528H 155v/155V Pos: standing >

< 528h/528H 155v/155V Pos: standing >
Casting: group stornogs spheres *

< 528h/528H 155v/155V Pos: standing >

< 528h/528H 155v/155V Pos: standing >
You complete your spell...
Spheres begin rotating around Dzie.
Spheres begin rotating around Brainsanta.
Spheres begin rotating around Norbeast.
Spheres begin rotating around Frb.

< 528h/528H 155v/155V Pos: standing >

< 528h/528H 155v/155V Pos: standing >
You start chanting...

< 528h/528H 155v/155V Pos: standing >

< 528h/528H 155v/155V Pos: standing >
Casting: air form **

< 528h/528H 155v/155V Pos: standing >
Dzie appoints you as the new group leader.

< 528h/528H 155v/155V Pos: standing >
Casting: air form *

< 528h/528H 155v/155V Pos: standing >
You complete your spell...
You feel as if your molecules start drifting.

< 528h/528H 155v/155V Pos: standing >

< 528h/528H 155v/155V Pos: standing >
You get a fiery red potion from a net of endless currents.

< 528h/528H 155v/155V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.

< 528h/528H 155v/155V Pos: standing >
 M^*^M  
 ..@P*  
 M.**^  
The Lush Forests of Moonshae Island
Obvious exits: -N -E -S -W
Dzie sneaks in from the east.
Brainsanta enters from the east.
Norbeast sneaks in from the east.
Frb enters from the east.

< 748h/748H 153v/155V Pos: standing >
 M^*^M  
 ..@**  
 M.**^  
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (good)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
  *Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (good)          
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (very good)     
  *Jotunheim                                     (very good)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (extremely good)
  *Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (evil)          
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 748h/748H 153v/155V Pos: standing >

		Score information for Liels

Level: 56   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 748(748)  Moves: 153(155)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +0.64   Deaths:   25
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 1451 

Active Spells:
--------------
vitality (14 minutes)
air form (8 minutes)
globe of invulnerability (15 minutes)
stone skin (4 minutes)
detect invisibility (55 minutes)


< 748h/748H 153v/155V Pos: standing >
 MM^MM  
 M^@^M  
 ..P**  
The Lush Forests of Moonshae Island
Obvious exits: -N -E -S -W
Some glowing dragonscale greaves from The Surface Realm of Duris lie here on the ground.
A gleaming dragonscale shield lies here on the ground.
Brainsanta enters from the south.
Frb enters from the south.

< 748h/748H 151v/155V Pos: standing >
 MM^MM  
 M^@^M  
 ..***  

<map>
Zone: The Great Realm of Duris.
Room: A Lush Forest Path, Approaching the Transparent Tower
</map>
A Lush Forest Path, Approaching the Transparent Tower
Obvious exits: -N -S
Brainsanta enters from the south.
Frb enters from the south.

< 748h/748H 149v/155V Pos: standing >

< 748h/748H 149v/155V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Lush Forest Path, Approaching the Transparent Tower
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Lush Forest Path, Approaching the Transparent Tower
</map>
A Lush Forest Path, Approaching the Transparent Tower
Obvious exits: -E -S -D#
(Q)A strange looking shadow seems to float in the room.
Brainsanta enters from the south.
Frb enters from the south.

< 748h/748H 150v/155V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Lush Forest Path, Approaching the Transparent Tower
</map>
A Lush Forest Path, Approaching the Transparent Tower
Obvious exits: -E -W
Brainsanta enters from the west.
Norbeast sneaks in from the west.
Frb enters from the west.

< 748h/748H 148v/155V Pos: standing >

< 748h/748H 149v/155V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Lush Forest Path, Approaching the Transparent Tower
</map>
A Lush Forest Path, Approaching the Transparent Tower
Obvious exits: -N -W
Dzie sneaks in from the west.
Brainsanta enters from the west.
Frb enters from the west.

< 748h/748H 148v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 748h/748H 149v/155V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Before a Translucent Drawbridge
</map>
Before a Translucent Drawbridge
Obvious exits: -N -S
Dzie sneaks in from the south.
Brainsanta enters from the south.
Frb enters from the south.

< 748h/748H 148v/155V Pos: standing >

< 748h/748H 148v/155V Pos: standing >

<map>
Zone: The Transparent Tower.
Room: On a Translucent Drawbridge
</map>
On a Translucent Drawbridge
Obvious exits: -N -S -D
Dzie sneaks in from the south.
Brainsanta enters from the south.
Frb enters from the south.

< 748h/748H 148v/155V Pos: standing >

< 748h/748H 148v/155V Pos: standing >
You start chanting...

< 748h/748H 155v/155V Pos: standing >
Casting: conjure elemental **

< 748h/748H 155v/155V Pos: standing >
Casting: conjure elemental *

< 748h/748H 155v/155V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental starts following you.
An air elemental says 'Your wish is my command, Liels!'

< 748h/748H 155v/155V Pos: standing >
An air elemental is now a member of your group.
Dzie already grouped by you.
Norbeast already grouped by you.

< 748h/748H 155v/155V Pos: standing >
Ok.
An air elemental leaves north.

< 748h/748H 155v/155V Pos: standing >

<map>
Zone: The Transparent Tower.
Room: A Maze of Strange Lights and Prisms
</map>

<map>
Zone: The Transparent Tower.
Room: A Maze of Strange Lights and Prisms
</map>
A Maze of Strange Lights and Prisms
Obvious exits: -N -E -S -W
*An air elemental is here looking like a small living tornado. (minion) 
Brainsanta enters from elsewhere.
Norbeast sneaks in from elsewhere.
Frb enters from elsewhere.

< 748h/748H 154v/155V Pos: standing >

< 748h/748H 154v/155V Pos: standing >
Ok.
An air elemental leaves south.

< 748h/748H 154v/155V Pos: standing >

< 748h/748H 154v/155V Pos: standing >

<map>
Zone: The Transparent Tower.
Room: A Maze of Strange Lights and Prisms
</map>

<map>
Zone: The Transparent Tower.
Room: A Maze of Strange Lights and Prisms
</map>
A Maze of Strange Lights and Prisms
Obvious exits: -N -E -S -W
*An air elemental is here looking like a small living tornado. (minion) 
Brainsanta enters from the north.
Frb enters from the north.

< 748h/748H 153v/155V Pos: standing >

< 748h/748H 153v/155V Pos: standing >
Ok.
An air elemental leaves south.

< 748h/748H 154v/155V Pos: standing >

<map>
Zone: The Transparent Tower.
Room: A Maze of Strange Lights and Prisms
</map>

<map>
Zone: The Transparent Tower.
Room: A Maze of Strange Lights and Prisms
</map>
A Maze of Strange Lights and Prisms
Obvious exits: -N -E -S -W
A strange blue prism lies on the ground here.
*An air elemental is here looking like a small living tornado. (minion) 
Dzie sneaks in from the north.
Brainsanta enters from the north.
Norbeast sneaks in from the north.
Frb enters from the north.

< 748h/748H 154v/155V Pos: standing >

< 748h/748H 154v/155V Pos: standing >
a strange blue prism
This strange blue prism seems to bend light in many different
directions.  It has a peculiar shape that makes you take an
even closer look at it.  You see an image which fills you
soul with warmth.  You approach the prism and get a more
intimate look at it.

< 748h/748H 154v/155V Pos: standing >
A Maze of Strange Lights and Prisms
Obvious exits: -N -E -S -W
A strange blue prism lies on the ground here.
Frb (Minotaur)(large) stands in mid-air here.
*Norbeast (Shadow Beast)(medium) stands in mid-air here.
*Brainsanta (Githyanki)(medium) stands in mid-air here.
*Dzie (Kobold)(tiny) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 

< 748h/748H 154v/155V Pos: standing >
You stare a strange blue prism.

<map>
Zone: The Transparent Tower.
Room: A Room of Tranlucent Pillars
</map>
A Room of Tranlucent Pillars
Obvious exits: -N -E -S -W -U

< 748h/748H 155v/155V Pos: standing >

< 748h/748H 155v/155V Pos: standing >
Norbeast slowly fades into existence.

< 748h/748H 155v/155V Pos: standing >

< 748h/748H 155v/155V Pos: standing >
Frb slowly fades into existence.

< 748h/748H 155v/155V Pos: standing >

< 748h/748H 155v/155V Pos: standing >
You quickly scan the area.
A red mist who is not far off to your east.

< 748h/748H 155v/155V Pos: standing >
You make a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following you.
an air elemental is no longer in your group.

< 748h/748H 155v/155V Pos: standing >
A Room of Tranlucent Pillars
Obvious exits: -N -E -S -W -U
Frb (Minotaur)(large) stands in mid-air here.
*Norbeast (Shadow Beast)(medium) stands in mid-air here.

< 748h/748H 155v/155V Pos: standing >
You quickly scan the area.
A red mist who is not far off to your east.

< 748h/748H 155v/155V Pos: standing >
You quickly scan the area.
A red mist who is not far off to your east.
Dzie slowly fades into existence.

< 748h/748H 155v/155V Pos: standing >
You quickly scan the area.
A red mist who is not far off to your east.

< 748h/748H 155v/155V Pos: standing >
You quickly scan the area.
A red mist who is not far off to your east.

< 748h/748H 155v/155V Pos: standing >
You quickly scan the area.
A red mist who is not far off to your east.

< 748h/748H 155v/155V Pos: standing >
Brainsanta slowly fades into existence.

< 748h/748H 155v/155V Pos: standing >
You quickly scan the area.
A red mist who is not far off to your east.

< 748h/748H 155v/155V Pos: standing >
You quickly scan the area.
A red mist who is not far off to your east.

< 748h/748H 155v/155V Pos: standing >
You quickly scan the area.
A red mist who is not far off to your east.

< 748h/748H 155v/155V Pos: standing >

<map>
Zone: The Transparent Tower.
Room: On a Circular Staircase
</map>
On a Circular Staircase
Obvious exits: -U -D
Dzie sneaks in from below.
Brainsanta enters from below.
Frb enters from below.

< 748h/748H 154v/155V Pos: standing >

< 748h/748H 154v/155V Pos: standing >
You quickly scan the area.
You see nothing.

< 748h/748H 154v/155V Pos: standing >

<map>
Zone: The Transparent Tower.
Room: On a Circular Staircase
</map>
On a Circular Staircase
Obvious exits: -U -D
Brainsanta enters from below.
Norbeast sneaks in from below.
Frb enters from below.

< 748h/748H 153v/155V Pos: standing >
You quickly scan the area.
You see nothing.

< 748h/748H 153v/155V Pos: standing >

<map>
Zone: The Transparent Tower.
Room: A Landing Draped with Green Mist
</map>
A Landing Draped with Green Mist
Obvious exits: -N# -E -S -W -U -D
Dzie sneaks in from below.
Brainsanta enters from below.
Norbeast sneaks in from below.
Frb enters from below.

< 748h/748H 153v/155V Pos: standing >
You quickly scan the area.
You see nothing.

< 748h/748H 153v/155V Pos: standing >

<map>
Zone: The Transparent Tower.
Room: Before a Steel Door
</map>
Before a Steel Door
Obvious exits: -N -E# -W
The corpse of a sickly illithid is lying here.
Dzie sneaks in from the north.
Brainsanta enters from the north.
Norbeast sneaks in from the north.
Frb enters from the north.

< 748h/748H 154v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 748h/748H 154v/155V Pos: standing >
You quickly scan the area.
You see nothing.

< 748h/748H 154v/155V Pos: standing >
Ok.

< 748h/748H 154v/155V Pos: standing >

< 748h/748H 154v/155V Pos: standing >

<map>
Zone: The Transparent Tower.
Room: A Comfortable Resting Room
</map>

<map>
Zone: The Transparent Tower.
Room: A Comfortable Resting Room
</map>
A Comfortable Resting Room
Obvious exits: -W
An ancient guest bed stands shrouded in mist.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Human (medium) Mjolnir (_/Eye of Odin\_) sits resting.
A Shade (small)  -*- Night Raven Watch -*- stands in mid-air here.
A Githzerai (medium) Viking (_/Eye of Odin\_) stands in mid-air here.
Brainsanta enters from the west.
Frb enters from the west.

< 748h/748H 153v/155V Pos: standing >
A Human snaps out of his trance, looking frustrated.
Frb places a green bladed dagger named 'Sepsis' [poor] in the back of a Human, resulting in some strange noises and some blood.
A Shade closes the steel.

< 748h/748H 153v/155V Pos: standing >
A Githzerai sits down in a comfortable spot.

< 748h/748H 153v/155V Pos: standing >
Norbeast snaps into visibility.
Norbeast places Khazid'hea, the blade of Cutting with a strange black stone in the back of a Shade, resulting in some strange noises and some blood.
A Githzerai opens a black leather bound spellbook [poor] and begins studying it intently.

< 748h/748H 154v/155V Pos: standing >
A Shade dodges Norbeast's attack.
A Shade dodges Norbeast's attack.
A Shade dodges Norbeast's attack.
A Shade dodges Norbeast's attack.
A Shade dodges Norbeast's attack.
Norbeast's fine slash strikes a Shade.
Dzie starts casting an offensive spell.
Dzie snaps into visibility.

< 748h/748H 154v/155V Pos: standing >
Frb parries a Human's lunge at him.
Frb parries a Human's lunge at him.

< 748h/748H 155v/155V Pos: standing >
It's already closed!
A Human clambers to his feet.

< 748h/748H 155v/155V Pos: standing >
Dzie snaps into visibility.
Dzie completes his spell...
Dzie utters the words 'qpaahuq fussrz'
Dzie's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Dzie snaps into visibility.
Dzie shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Shade.
Ice crystals form around a Shade as intense cold causes his body to freeze.
Dzie snaps into visibility.
Dzie shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Shade.
The intense flames cause a Shade's skin to smolder and burn!
Dzie snaps into visibility.
BOOOOOOOOOM!
a Shade explodes in flames as a GIGANTIC fireball engulfs him.
Clutching his head a Shade tries to escape the
maddening images circling him.
A Shade is stunned!
A tentacle of solified mist coils itself around a Shade
tossing him to the ground.
Dzie snaps into visibility.
Dzie shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Human.
Ice crystals form around a Human as intense cold causes his body to freeze.
Dzie snaps into visibility.
Dzie shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Human.
Darkness flows from the rift encasing a Human in an impenetrable shell.
A Human seems to be blinded!
A glint of maddening touches a Human's eyes
as unseen powers corrupt him.
Dzie snaps into visibility.
Twin bolts of writhing power slam into a Human's chest.
Frb tackles a Human square in the chest knocking the wind out of him!

< 748h/748H 155v/155V Pos: standing >
Brainsanta snaps into visibility.

< 748h/748H 155v/155V Pos: standing >
Brainsanta wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human suddenly looks in pain as he moves.

< 748h/748H 155v/155V Pos: standing >
You start chanting...
You snap into visibility.
Dzie starts casting an offensive spell.
Dzie snaps into visibility.

< 748h/748H 155v/155V Pos: standing >
Frb's impressive slash strikes a Human very hard.
A Human's ancient mantle of Oberon, the elven king was damaged from the massive blow!
As Frb strikes a Human, the power of Frb's ancestors fill him with RAGE!
Frb's impressive slash strikes a Human very hard.
Frb's pierce seriously wounds a Human.
Frb's powerful pierce enshrouds a Human in a mist of blood.
Frb's impressive slash enshrouds a Human in a mist of blood.
Frb's impressive slash critically injures a Human.
A Human is incapacitated and will slowly die, if not aided.
Frb's fine slash hits a Human.
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Liels by 13333333.
The smell of fresh blood enters your body, infusing you with power!