<worn on head> a pitted emerald circlet
<worn around neck> a frost-rimed emerald medallion
<worn on body> a thin priest gown
<worn about body> a white robe
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<held as shield> a small round wooden shield
<worn on hands> a pair of sparkled mesh gloves
<worn on finger> a superior stone signet
<primary weapon> a slender sword of vapor (glowing)
<worn on legs> some white leggings [poor]
< 215h/298H 115v/120V Pos: standing >
< 215h/298H 115v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -West
A large cave worm burrows through the earth.
< 216h/298H 115v/120V Pos: standing >
< 216h/298H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 216h/298H 115v/120V Pos: standing >
< 216h/298H 116v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
< 216h/298H 115v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
< 216h/298H 114v/120V Pos: standing >
< 216h/298H 115v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
A large cave worm burrows through the earth.
< 216h/298H 114v/120V Pos: standing >
< 216h/298H 114v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East
A beautiful crystal ringmail lies here on the ground.
Some knight's leather boots lie here on the ground.
< 216h/298H 114v/120V Pos: standing >
< 216h/298H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 216h/298H 114v/120V Pos: standing >
< 216h/298H 115v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
A large cave worm burrows through the earth.
< 216h/298H 114v/120V Pos: standing >
< 216h/298H 114v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East -South
< 216h/298H 114v/120V Pos: standing >
< 216h/298H 114v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
< 216h/298H 113v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
The corpse of a thri-kreen worker is lying here.
[4] Shattered bits of ice are scattered about the area.
< 216h/298H 112v/120V Pos: standing >
< 216h/298H 113v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
< 217h/298H 112v/120V Pos: standing >
< 217h/298H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 217h/298H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 217h/298H 113v/120V Pos: standing >
< 217h/298H 113v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
The corpse of a thri-kreen worker is lying here.
[4] Shattered bits of ice are scattered about the area.
< 217h/298H 113v/120V Pos: standing >
< 217h/298H 113v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
The corpse of a thri-kreen worker is lying here.
A large cave worm burrows through the earth.
< 217h/298H 112v/120V Pos: standing >
< 217h/298H 113v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -South -West
A thri-kreen worker burrows through the earth.
< 217h/298H 112v/120V Pos: standing >
[Damage: 7 ] -=[Your fine slash strikes a thri-kreen worker.]=-
< 217h/298H 112v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: few scratches >
[Damage: 5 ] -=[Your fine slash wounds a thri-kreen worker.]=-
< 217h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: few scratches >
You start chanting...
< 217h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: few scratches >
You dodge a thri-kreen worker's vicious attack.
You dodge a thri-kreen worker's vicious attack.
-=[A thri-kreen worker's kick hits you in your side.]=-
[Damage: 3 ] -=[A thri-kreen worker ignites into black flames as it hits you!]=-
The freezing cold causes a thri-kreen worker intense pain!
The intense cold causes a thri-kreen worker's entire body to slooooow doooowwwnn!
[Damage: 6 ] -=[A thri-kreen worker shivers from the unnatural cold as it hits you!]=-
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: small wounds >
You complete your spell...
The freezing cold causes a thri-kreen worker intense pain!
The intense cold causes a thri-kreen worker's entire body to slooooow doooowwwnn!
[Damage: 29 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen worker, which shatters on impact.]=-
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: small wounds >
You start chanting...
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: small wounds >
You complete your spell...
The freezing cold causes a thri-kreen worker intense pain!
[Damage: 19 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen worker, which shatters on impact.]=-
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: few wounds >
A thri-kreen worker dodges your futile attack.
[Damage: 5 ] -=[Your fine slash strikes a thri-kreen worker.]=-
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: few wounds >
You start chanting...
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: few wounds >
You block a thri-kreen worker's lunge at you.
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: few wounds >
The freezing cold causes a thri-kreen worker intense pain!
The intense cold causes a thri-kreen worker's entire body to slooooow doooowwwnn!
[Damage: 21 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen worker, which shatters on impact.]=-
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: few wounds >
You complete your spell...
The freezing cold causes a thri-kreen worker intense pain!
[Damage: 19 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen worker, which shatters on impact.]=-
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: nasty wounds >
You start chanting...
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: nasty wounds >
The freezing cold causes a thri-kreen worker intense pain!
The intense cold causes a thri-kreen worker's entire body to slooooow doooowwwnn!
[Damage: 21 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen worker, which shatters on impact.]=-
Casting: frost bolt
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: nasty wounds >
You complete your spell...
The freezing cold causes a thri-kreen worker intense pain!
The intense cold causes a thri-kreen worker's entire body to slooooow doooowwwnn!
[Damage: 18 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen worker, which shatters on impact.]=-
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: pretty hurt >
The freezing cold causes a thri-kreen worker intense pain!
[Damage: 20 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen worker, which shatters on impact.]=-
You miss a thri-kreen worker.
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: awful >
You start chanting...
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: awful >
The freezing cold causes a thri-kreen worker intense pain!
The intense cold causes a thri-kreen worker's entire body to slooooow doooowwwnn!
[Damage: 28 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen worker, which shatters on impact.]=-
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: awful >
A thri-kreen worker misses you.
You dodge a thri-kreen worker's vicious attack.
< 212h/298H 113v/120V Pos: standing >
< T: Wayden TP: sta TC: few wounds E: thri sta EP: awful >
You complete your spell...
The freezing cold causes a thri-kreen worker intense pain!
[Damage: 10 ] -=[You send a bolt of chilling frost streaking towards a thri-kreen worker, which shatters on impact.]=-
A thri-kreen worker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a thri-kreen worker's last actions in this world.
< 212h/298H 113v/120V Pos: standing >
You are still a very long way from your next level.
< 212h/298H 113v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -South -West
Fresh blood covers everything in the area.
The corpse of a thri-kreen worker is lying here.
[5] Shattered bits of ice are scattered about the area.
< 212h/298H 113v/120V Pos: standing >
It appears to be the corpse of a thri-kreen worker.
a few coins
< 212h/298H 113v/120V Pos: standing >
You stop using a rugged adventurers satchel.
< 207h/293H 113v/120V Pos: standing >
You get a few coins from the corpse of a thri-kreen worker.
There were: 19 gold coins.
< 207h/293H 113v/120V Pos: standing >
Ok.
You put 0 platinum, 19 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 207h/293H 113v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 207h/293H 113v/120V Pos: standing >
You sit down and relax.
< 212h/298H 113v/120V Pos: sitting >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 9 of 9
3rd circle: 3 of 8 ( 22 seconds)
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 4 of 4
7th circle: 1 of 1
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 212h/298H 114v/120V Pos: sitting >
You start meditating...
< 212h/298H 115v/120V Pos: sitting >
A large cave worm enters from the west.
< 212h/298H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 214h/298H 120v/120V Pos: sitting >
Your energy barrier fades.
< 216h/298H 120v/120V Pos: sitting >
A large cave worm leaves south.
< 216h/298H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 217h/298H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 220h/298H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 223h/298H 120v/120V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 225h/298H 120v/120V Pos: sitting >
You clamber to your feet.
< 225h/298H 120v/120V Pos: standing >
Score information for Wayden
Level: 31 Race: Shade Class: Ethermancer / Star Magus Sex: Male
Hit points: 225(298) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Coldshielded
HardCore pts: +310.33
Frags: +0.00 Deaths: 0
Enchantments: Ultravision Fly Armor
Combat Pulse: 17 Spell Pulse: 0.70
Leaderboard Points: 310
Active Spells:
--------------
cold snap (8 minutes)
coldshield (2 minutes)
vapor armor (8 minutes)
vapor strike (5 minutes)
rested bonus (59 minutes)
< 225h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -South -West
Fresh blood covers everything in the area.
The corpse of a thri-kreen worker is lying here.
[5] Shattered bits of ice are scattered about the area.
< 225h/298H 120v/120V Pos: standing >
< 225h/298H 120v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
< 225h/298H 119v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East -South
The corpse of a thri-kreen worker is lying here.
[4] Shattered bits of ice are scattered about the area.
< 226h/298H 118v/120V Pos: standing >
< 226h/298H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 226h/298H 118v/120V Pos: standing >
< 226h/298H 118v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
< 226h/298H 117v/120V Pos: standing >
< 226h/298H 118v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
< 226h/298H 117v/120V Pos: standing >
< 226h/298H 117v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
< 226h/298H 117v/120V Pos: standing >
< 226h/298H 117v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
< 226h/298H 116v/120V Pos: standing >
< 226h/298H 117v/120V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
<map>
Zone: Taliccicopiid.
Room: Twisting Tunnels of the Wild Underdark
</map>
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West #
[2] The corpse of a thri-kreen warrior is lying here.
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 226h/298H 116v/120V Pos: standing >
< 226h/298H 116v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
[2] The corpse of a thri-kreen warrior is lying here.
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 232h/298H 120v/120V Pos: standing >
The winds of time have reclaimed the corpse of a thri-kreen warrior.
The corpse of a thri-kreen warrior crumbles to dust and blows away.
< 237h/298H 120v/120V Pos: standing >
The winds of time have reclaimed the corpse of a thri-kreen warrior.
The corpse of a thri-kreen warrior crumbles to dust and blows away.
< 239h/298H 120v/120V Pos: standing >
Autosaving...
< 243h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 249h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 255h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 261h/298H 120v/120V Pos: standing >
The killing ice around your body melts.
< 263h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 269h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 275h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 281h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 287h/298H 120v/120V Pos: standing >
The taste of blood slowly fades from your body.
< 293h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 298h/298H 120v/120V Pos: standing >
Autosaving...
< 298h/298H 120v/120V Pos: standing >
The vapors subside leaving you weak.
< 298h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 298h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 298h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 298h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 298h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 298h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 298h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 298h/298H 120v/120V Pos: standing >
You feel the protection of the winds dissapate.
< 298h/298H 120v/120V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -East -West #
A thri-kreen warrior guards the passage.
A thri-kreen warrior guards the passage.
< 298h/298H 120v/120V Pos: standing >
Autosaving...
< 298h/298H 120v/120V Pos: standing >
Autosaving...
< 298h/298H 120v/120V Pos: standing >
Autosaving...
< 298h/298H 120v/120V Pos: standing >
A Minotaur enters from the east.
< 298h/298H 120v/120V Pos: standing >
A Minotaur starts casting an offensive spell.
< 298h/298H 120v/120V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Minotaur. OUCH!]=-
OUCH! That really did HURT!
< 201h/298H 120v/120V Pos: standing >
<A Minotaur starts casting an offensive spell.
< 201h/298H 120v/120V Pos: standing >
<A thri-kreen warrior is waving a platinum coin around wanting to make a bet on the outcome.
< 201h/298H 120v/120V Pos: standing >
<A Minotaur dodges your futile attack.
< 201h/298H 120v/120V Pos: standing >
<A Minotaur completes his spell...
A Minotaur utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Minotaur. OUCH!]=-
OUCH! That really did HURT!
< 111h/298H 120v/120V Pos: standing >
<A Minotaur dodges your futile attack.
You miss a Minotaur.
A Minotaur starts casting an offensive spell.
< 111h/298H 120v/120V Pos: standing >
< T: Wayden TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
A thri-kreen warrior watches the area, making sure the battle does not get out of hand.
< 111h/298H 120v/120V Pos: standing >
< T: Wayden TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
A thri-kreen warrior stands to the side, evaluating the fray.
< 111h/298H 120v/120V Pos: standing >
< T: Wayden TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
-=[A Minotaur's mighty magic fist slams into you!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 4h/298H 120v/120V Pos: standing >
< T: Wayden TP: sta TC: awful E: A Minotaur sta EP: excellent >
A Minotaur dodges your futile attack.
< 4h/298H 120v/120V Pos: standing >
< T: Wayden TP: sta TC: awful E: A Minotaur sta EP: excellent >
A Minotaur starts casting an offensive spell.
< 4h/298H 120v/120V Pos: standing >
< T: Wayden TP: sta TC: awful E: A Minotaur sta EP: excellent >
You feel your skill in 1h slashing improving.
You miss a Minotaur.
< 4h/298H 120v/120V Pos: standing >
< T: Wayden TP: sta TC: awful E: A Minotaur sta EP: excellent >
A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
-=[A Minotaur's mighty magic fist slams into you!]=-
Your pair of shoes [poor] was completely destroyed by the massive blow!