The death of [22 Blighter] Boog (Troll)

in a Well Traveled Path

from the perspective of [22 Blighter] Boog (Troll)

<worn on head>       a drow-made copper circlet
<worn in ear>        a blood-stained bone earring
<worn on face>       a twined bamboo mask
<worn on body>       an exquisite granite ringmail
<worn about body>    a fur cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rotting cloth bag
<attached to belt>   a rugged adventurers satchel
<worn on arms>       some deep brown cloth sleeves [83%]
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a stout oaken cudgel
<worn on legs>       a set of polished bone leggings [superior]
<worn on feet>       a pair of traveling boots [superior]

A small villager leaves north.

< 404h/404H 202v/202V Pos: standing >
A traveling merchant enters from the east.

< 404h/404H 202v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: An Elegant Home
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: An Elegant Home
</map>
An Elegant Home
   This is a richly furnished and elegant home.  The table and chairs are a
gleaming dark wood, and have been skillfully crafted.  Several paintings hang
on the walls, depicting waves of grass below awesome mountain peaks.  An
exquisitly detailed tapestry hangs on the wall to the east, picturing masses of
the northern hordes storming through the army of some foe, and a crystal
chandelier hangs over the table.
Obvious exits: -South
A small villager wanders here looking for something to do.
A village warrior wanders here looking for signs of trouble.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
(Q)Raltron, The village healer stands here chanting to some unknown god.

< 404h/404H 201v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
   The odor of life is great and grand here.  The hauntingly beautiful songs of
birds are carried by the majestic wind.  The sounds of villagers moving aroud
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a village commoner is lying here.
A traveling merchant wanders here looking to buy some wares.
A village warrior wanders here looking for signs of trouble.

< 404h/404H 200v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West 
A drunken villager staggers here searching for more beer.

< 404h/404H 198v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
A traveling adventurer roams here looking for some excitement.
A village warrior wanders here looking for signs of trouble.
A traveling merchant wanders here looking to buy some wares.

< 404h/404H 198v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: The Fountain of Shairak
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: The Fountain of Shairak
</map>
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West 
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A tiny infant has been abandoned here, left to die.

< 404h/404H 198v/202V Pos: standing >
A young villager leaves north.

< 404h/404H 199v/202V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 404h/404H 199v/202V Pos: standing >
Ok.

< 404h/404H 202v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Rotted Cottage
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Rotted Cottage
</map>
a Rotted Cottage
   This home contains a wooden bed, a simple desk, a chair and a table.  On the
table are piled a number of pieces or rotted leather, several of which have
been sewn together to form the beginnings of some sort of crude suit of leather
armor.  This place seems to be almost abandoned now with no signs of any life
evident.  Perhaps at one time this place was a leatherworker's shop.  Now it is
simply a Rotted Cottage.
Obvious exits: -West 
A tiny infant has been abandoned here, left to die.

< 404h/404H 201v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: The Fountain of Shairak
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: The Fountain of Shairak
</map>
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East  -South -West 
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A tiny infant has been abandoned here, left to die.

< 404h/404H 200v/202V Pos: standing >
A muscular villager enters from the north.

< 404h/404H 200v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Lavish Home
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Lavish Home
</map>
a Lavish Home
   In this home, several pleasantly soft chairs and some small tables are
placed tastefully about the house.  Two tapestries, both depicting peaceful
woodland scenes, decorate the walls.  An elegant crystal chandelier hangs in
the center of this abode.
Obvious exits: -East 
(Q)Ilvorntas, The village magician floats here practicing his craft.

< 404h/404H 199v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: The Fountain of Shairak
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: The Fountain of Shairak
</map>
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East  -South -West 
The Fountain of Shairak rests here water glistening in the dim light.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A tiny infant has been abandoned here, left to die.

< 404h/404H 200v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North# -East # -South -West 
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 404h/404H 200v/202V Pos: standing >
A young villager leaves south.

< 404h/404H 201v/202V Pos: standing >
Ok.

< 404h/404H 202v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Shaman's Cottage
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Shaman's Cottage
</map>
Shaman's Cottage
   This large cottage is cluttered with many strange and mysterious objects.  A
large statue of Baal occupies the center of this cottage, and the statue has a
large limestone for each eye.  A rack holding many small vials of white powder
is set against one wall.  Many scrolls and parchment are spread upon a table in
a corner of the room, and a littered workbench follows one wall.  This seems to
be the home of the village Shaman.
Obvious exits: -West 
(Q)Tarlator, The Village Shaman stands here chanting to some unknown god.

< 404h/404H 201v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North# -East  -South -West 
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 404h/404H 200v/202V Pos: standing >
Ok.

< 404h/404H 201v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: The Home of Ivar Bjornson
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: The Home of Ivar Bjornson
</map>
The Home of Ivar Bjornson
   This comfortably furnished home is the height of peace and luxury.  A dozen
soft chairs are placed around the home, and a small marble table with five
chairs is in the middle.  A plush carpet covers the floor, and a large crystal
chandelier hangs from the ceiling.  An ornate tapestry hangs across one wall of
the home, depicting the day the evil dragon descended on the peace loving
villagers.  The carnage depicted by the tapestry is of a staggering proportion.
Obvious exits: -South
A village guardian stands here with a cold look in his eyes.
A village guardian stands here looking for signs of trouble.
(Q)Ivar Bjornson, The village leader stands here talking to his guards.

< 404h/404H 201v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East  -South -West 
A peasant commoner wanders here with his head held low.

< 404h/404H 200v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Inside a Blacksmith Shop
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Inside a Blacksmith Shop
</map>
Inside a Blacksmith Shop
   This room is rather dark with a smokey smell in the air.  The heat from the
furnace is almost unbearable.  A large anvil sits next to a large tub filled
with water.  Several different kinds of metal and other things are strewn about
the room.  Unfinished armor and half made shields also fills this smoke filled
room.  This room seems to be a blacksmith's shop, and from the looks of things
he seems rather busy.
Obvious exits: -East 
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A small child wanders here in search of his mother.
A small villager wanders here looking for something to do.
(Q)Dorno, The Town Blacksmith stands here working on making some boots.

< 404h/404H 201v/202V Pos: standing >
A small child leaves east.

< 404h/404H 201v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: A Well Traveled Path
</map>
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East  -South -West 
A small child wanders here in search of his mother.
A peasant commoner wanders here with his head held low.

< 404h/404H 200v/202V Pos: standing >
Fairly easy.

< 404h/404H 202v/202V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  5 of  7   (  23 seconds)
  3rd circle:  6 of  6
  4th circle:  5 of  5
  5th circle:  1 of  1

< 404h/404H 202v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: The Fountain of Shairak
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: The Fountain of Shairak
</map>
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East  -South -West 
The Fountain of Shairak rests here water glistening in the dim light.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A tiny infant has been abandoned here, left to die.

< 404h/404H 201v/202V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 404h/404H 201v/202V Pos: standing >
You drink the water from the Fountain of Shairak.

< 404h/404H 201v/202V Pos: standing >
A peasant commoner enters from the north.
The Fountain of Shairak
Obvious exits: -North -East  -South -West 
The Fountain of Shairak rests here water glistening in the dim light.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A tiny infant has been abandoned here, left to die.

< 404h/404H 201v/202V Pos: standing >
A muscular villager leaves north.

< 404h/404H 201v/202V Pos: standing >
A traveling adventurer enters from the south.

< 404h/404H 201v/202V Pos: standing >
Consider killing who?

< 404h/404H 201v/202V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
A pudgy commoner wanders here looking for something to eat.

< 404h/404H 200v/202V Pos: standing >
A young villager enters from the north.

< 404h/404H 202v/202V Pos: standing >
Do you feel lucky, punk?

< 404h/404H 202v/202V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East  -South
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.

< 404h/404H 202v/202V Pos: standing >
You start chanting...
You dodge a bash from a pudgy commoner, who loses his balance and falls.

< 404h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:excellent E: pudgy kne EP: excellent >
 You complete your spell...
[Damage: 31 ] -=[You burned a pudgy commoner.]=-

< 404h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:excellent E: pudgy kne EP:  small wounds >
 You start chanting...

< 404h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:excellent E: pudgy kne EP:  small wounds >
 You complete your spell...
[Damage: 27 ] -=[You burned a pudgy commoner.]=-

< 404h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:excellent E: pudgy kne EP:  few wounds >
 A pudgy commoner misses you.

< 404h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:excellent E: pudgy kne EP:  few wounds >
 You start chanting...

< 404h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:excellent E: pudgy kne EP:  few wounds >
 You complete your spell...
[Damage: 34 ] -=[You burned a pudgy commoner.]=-

< 404h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:excellent E: pudgy kne EP: pretty hurt >
 You start chanting...

< 404h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:excellent E: pudgy kne EP: pretty hurt >
 A peasant commoner enters from the east.
You complete your spell...
[Damage: 32 ] -=[You burned a pudgy commoner.]=-

< 404h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:excellent E: pudgy kne EP:  awful >
 A pudgy commoner rises to his feet.

< 404h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:excellent E: pudgy sta EP:  awful >
 A pudgy commoner misses you.
A pudgy commoner misses you.
-=[A pudgy commoner's kick hits you directly in the face.]=-

< 396h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: pudgy sta EP:  awful >
 You start chanting...

< 397h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: pudgy sta EP:  awful >
 You complete your spell...
[Damage: 12 ] -=[You burned a pudgy commoner.]=-
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a pudgy commoner dies in agony.

< 398h/404H 202v/202V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 401h/404H 202v/202V Pos: standing >
You should level anytime now!

< 402h/404H 202v/202V Pos: standing >
You get a small pile of coins from the corpse of a pudgy commoner.
There were: 4 gold coins, 12 silver coins, 18 copper coins. 

< 404h/404H 202v/202V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of a pudgy commoner is lying here.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 404h/404H 202v/202V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  2 of  7   (  57 seconds)
  3rd circle:  6 of  6
  4th circle:  5 of  5
  5th circle:  1 of  1

< 404h/404H 202v/202V Pos: standing >

< 404h/404H 202v/202V Pos: standing >
A small villager enters from the north.

< 404h/404H 202v/202V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 404h/404H 202v/202V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of a pudgy commoner is lying here.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 404h/404H 202v/202V Pos: standing >
A traveling merchant enters from the east.

< 404h/404H 202v/202V Pos: standing >
You ARE mad!

< 404h/404H 202v/202V Pos: standing >
   This merchant wanders here searching for some wares to buy.  She is about
five feet in height, and has a rather bony build.  Her eyes are a cold deep
azure color filled with oceans of knowledge.  An odd symbol of a dove adorns
her left arm, and a small scar is evident above her right eye.  Her hair is a
long raven black that runs past her shoulders.
A traveling merchant appears to be Human and is in excellent condition.
She's medium in size.


< 404h/404H 202v/202V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of a pudgy commoner is lying here.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 404h/404H 202v/202V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  3 of  7   (  46 seconds)
  3rd circle:  6 of  6
  4th circle:  5 of  5
  5th circle:  1 of  1

< 404h/404H 202v/202V Pos: standing >
A small villager leaves east.

< 404h/404H 202v/202V Pos: standing >
A small villager enters from the south.

< 404h/404H 202v/202V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 404h/404H 202v/202V Pos: standing >
You start chanting...
A traveling merchant suddenly attacks YOU!
-=[A traveling merchant's fine punch strikes you.]=-

< 386h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP: excellent >
 You complete your spell...
[Damage: 36 ] -=[You burned a traveling merchant.]=-

< 387h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You start chanting...

< 389h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 33 ] -=[You burned a traveling merchant.]=-

< 391h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You dodge a traveling merchant's vicious attack.
-=[A traveling merchant's punch wounds you.]=-
-=[A traveling merchant's kick crashes into your chest.]=-

< 376h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start chanting...

< 377h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 32 ] -=[You burned a traveling merchant.]=-

< 379h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start chanting...

< 380h/404H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You complete your spell...
You raise a level!
[Damage: 28 ] -=[You burned a traveling merchant.]=-

< 401h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 A traveling merchant misses you.
A traveling merchant misses you.

< 402h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 
		Score information for Boog

Level: 22   Race: Troll   Class: Blighter Sex: Male
Hit points: 403(423)  Moves: 202(202)
Coins carried:    0 platinum    23 gold    32 silver    55 copper
Compression ratio: 81%
Status:  Standing, fighting a traveling merchant.
HardCore pts:   +220.00
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   21 Spell Pulse:  1.20 
Leaderboard Points:  220 

Active Spells:
--------------
well-rested bonus (54 minutes)


< 403h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 404h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 A traveling merchant dodges your futile attack.

< 405h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You start chanting...

< 405h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Autosaving...

< 405h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 32 ] -=[You grin as your opponent is engulfed in flames!]=-

< 407h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 A small villager leaves south.

< 408h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 -=[A traveling merchant's impressive punch strikes you.]=-
-=[A traveling merchant's decent punch wounds you.]=-
-=[A traveling merchant's kick hits you in your side.]=-
You start chanting...

< 371h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 35 ] -=[You grin as your opponent is engulfed in flames!]=-

< 373h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 375h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A wandering merchant enters from the south.

< 376h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 21 ] -=[You grin as your opponent is engulfed in flames!]=-

< 377h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC: small wounds E: merchant sta EP:  awful >
 -=[A traveling merchant's decent punch wounds you.]=-
-=[A traveling merchant's punch strikes you.]=-
You start chanting...

< 347h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 25 ] -=[You grin as your opponent is engulfed in flames!]=-
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling merchant's death cry reverberates in your head as she falls to the ground.

< 349h/423H 202v/202V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 354h/423H 202v/202V Pos: standing >
It rains a bit harder.

< 355h/423H 202v/202V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 19 gold coins. 

< 358h/423H 202v/202V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
The corpse of a pudgy commoner is lying here.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 359h/423H 202v/202V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  0 of  7   (  78 seconds)
  3rd circle:  6 of  6
  4th circle:  1 of  5   (  64 seconds)
  5th circle:  1 of  3   (  35 seconds)

< 364h/423H 202v/202V Pos: standing >

< 367h/423H 202v/202V Pos: standing >
A village warrior enters from the north.

< 368h/423H 202v/202V Pos: standing >
A young villager leaves north.

< 386h/423H 202v/202V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 389h/423H 202v/202V Pos: standing >
A village commoner enters from the east.

< 423h/423H 202v/202V Pos: standing >
A small villager enters from the east.

< 423h/423H 202v/202V Pos: standing >
A village commoner leaves south.

< 423h/423H 202v/202V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 423h/423H 202v/202V Pos: standing >
A peasant commoner leaves east.
A half-elf merchant snaps into visibility.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
OUCH!  That really did HURT!
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
OUCH!  That really did HURT!

< 138h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 A young villager enters from the north.

< 139h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You notice someone attempting to sneak behind you, but quickly block their advance!

< 140h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A half-elf merchant snaps into visibility.

< 142h/423H 202v/202V Pos: standing >
< T: Boog TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant snaps into visibility.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
Your well-crafted marble charm was completely destroyed by the massive blow!