<worn as a badge> a glowing blue crystal (magic)
<worn on horns> some mithril ringlets of agility (magic)
<worn on eyes> the eyes of the High Forest (glowing) [73%]
<worn in ear> a golden scale dangling from a platinum chain of damage (magic) [81%]
<worn in ear> a large golden ring [superior]
<worn on face> a wad of spawn goo [poor] (magic) (humming) [83%]
<worn in nose> a bloodstained spiked nose ring
<worn around neck> an emerald pendant of the ice drake [superior] (magic) (illuminating) [63%]
<worn around neck> a slaadi necklace of Chaos (glowing) [70%]
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a colorful cloak [superior] (glowing) [46%]
<worn on tail> an obsidian circle [superior] (magic)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [51%]
<worn about waist> a firey-eyed skull-buckled black leather belt of endurance (magic) (glowing) [53%]
<worn on belt buckle>an ankylosaur tail club [superior] with a strange sharp rubin (magic) (glowing) [40%]
<worn on arms> some blue dragonscale shoulder guards (magic) [58%]
<worn around wrist> a bracelet of purple mist [superior]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [75%]
<worn on hands> some black leather gloves with mithril blades [64%]
<worn on finger> an obsidian circle [superior] (magic)
<worn on finger> an obsidian circle of dexterity (magic) [76%]
<primary weapon> a heavy basalt longsword [superior] with a strange black stone (magic) [48%]
<secondary weapon> a green bladed dagger named 'Sepsis' [poor] (magic) (humming) [80%]
<worn on legs> the leggings of a MaDMaN of greater dexterity (magic) [77%]
<worn on feet> a set of bloodied horseshoes with a strange sharp rubin (magic)
Obvious exits: -N -S
The Caravel Generic Name floats here.
The Sloop whatever floats here.
The Sloop slooop floats here.
The Sloop Bugstyle floats here.
The Sloop Smallzboat floats here.
The Caravel Czas na pokaz floats here.
The Caravel Skibladner floats here.
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...But don't find anything suspicious.
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
The Dock
Obvious exits: -N -S
The Caravel Generic Name floats here.
The Sloop whatever floats here.
The Sloop slooop floats here.
The Sloop Bugstyle floats here.
The Sloop Smallzboat floats here.
The Caravel Czas na pokaz floats here.
The Caravel Skibladner floats here.
< 1267h/1267H 444v/445V Pos: standing >
You disembark this ship.
<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Caravel Generic Name floats here.
The Sloop whatever floats here.
The Sloop slooop floats here.
The Sloop Bugstyle floats here.
The Sloop Smallzboat floats here.
The Caravel Czas na pokaz floats here.
The Caravel Skibladner floats here.
< 1267h/1267H 444v/445V Pos: standing >
You sell 4 crates of Ancient Books and Scrolls for 3582 platinum, 7 g, and 2 s, making a 366% profit.
You receive 3582 platinum, 7 g, and 2 s.
Thanks for your business!
< 1267h/1267H 444v/445V Pos: standing >
You sell 21 crates of Cured Meats for 2468 platinum, 7 g, 1 s, and 8 c, making a 366% profit.
You receive 2468 platinum, 7 g, 1 s, and 8 c.
Thanks for your business!
< 1267h/1267H 444v/445V Pos: standing >
You stop using an obsidian circle [superior].
You stop using an obsidian circle of dexterity.
You stop using a slaadi necklace of Chaos.
You stop using an emerald pendant of the ice drake [superior].
You stop using a warsuit of jade wyrmscale.
You stop using the leggings of a MaDMaN of greater dexterity.
You stop using a set of bloodied horseshoes with a strange sharp rubin.
You can't carry that many items.
< 1267h/1267H 311v/312V Pos: standing >
Thank you for for your business, it will take 7 hours to complete this repair.
< 1267h/1267H 311v/312V Pos: standing >
You shrug into a warsuit of jade wyrmscale.
You slide your legs into the leggings of a MaDMaN of greater dexterity.
You place a set of bloodied horseshoes with a strange sharp rubin on your feet.
You place an obsidian circle of dexterity on your left ring finger.
You place an obsidian circle [superior] on your right ring finger.
You duck your head and place an emerald pendant of the ice drake [superior] around your neck.
It glows brightly.
You duck your head and place a slaadi necklace of Chaos around your neck.
You attach the bag of impossibilities to your belt.
Your hands are full.
< 1267h/1267H 312v/312V Pos: standing >
Into what?
< 1267h/1267H 445v/445V Pos: standing >
You attempt to hide yourself.
< 1267h/1267H 445v/445V Pos: standing >
You don't see that here.
< 1267h/1267H 445v/445V Pos: standing >
The Dock
Obvious exits: -N -S
The Caravel Generic Name floats here.
The Sloop whatever floats here.
The Sloop slooop floats here.
The Sloop Bugstyle floats here.
The Sloop Smallzboat floats here.
The Caravel Czas na pokaz floats here.
The Caravel Skibladner floats here.
< 1267h/1267H 445v/445V Pos: standing >
Saving Frb.
< 1267h/1267H 445v/445V Pos: standing >
You see nothing special...
< 1267h/1267H 445v/445V Pos: standing >
You see nothing special...
< 1267h/1267H 445v/445V Pos: standing >
The Dock
Obvious exits: -N -S
The Caravel Generic Name floats here.
The Sloop whatever floats here.
The Sloop slooop floats here.
The Sloop Bugstyle floats here.
The Sloop Smallzboat floats here.
The Caravel Czas na pokaz floats here.
The Caravel Skibladner floats here.
< 1267h/1267H 445v/445V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 1267h/1267H 445v/445V Pos: standing >
Into what?
< 1267h/1267H 445v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Oops, trying to juggle too many loose coins, you drop a few.
< 1267h/1267H 444v/445V Pos: standing >
Macom gets a few coins.
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
Oops, trying to juggle too many loose coins, you drop a few.
< 1267h/1267H 443v/445V Pos: standing >
Alas, you cannot go that way. . . .
< 1267h/1267H 444v/445V Pos: standing >
You stop using the bag of impossibilities.
< 1267h/1267H 445v/445V Pos: standing >
Ok.
You put 5833 platinum, 4 gold, 3 silver, and 8 copper coins into the bag of impossibilities.
< 1267h/1267H 445v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
There are Minotaur tracks going west.
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
You do not see a lal here.
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A small pile of coins lies here.
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
You get a small pile of coins.
There were: 33 platinum coins.
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 1267h/1267H 443v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Caravel Generic Name floats here.
The Sloop whatever floats here.
The Sloop slooop floats here.
The Sloop Bugstyle floats here.
The Sloop Smallzboat floats here.
The Caravel Czas na pokaz floats here.
The Caravel Skibladner floats here.
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
The Caravel Generic Name isn't takeable.
The Sloop whatever isn't takeable.
The Sloop slooop isn't takeable.
The Sloop Bugstyle isn't takeable.
The Sloop Smallzboat isn't takeable.
The Caravel Czas na pokaz isn't takeable.
The Caravel Skibladner isn't takeable.
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 1267h/1267H 443v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
< 1267h/1267H 443v/445V Pos: standing >
Alas, you cannot go that way. . . .
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 445v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
The gate seems to be closed.
< 1267h/1267H 444v/445V Pos: standing >
Order who to do what?
< 1267h/1267H 444v/445V Pos: standing >
Pardon?
< 1267h/1267H 445v/445V Pos: standing >
That's absurd.
< 1267h/1267H 445v/445V Pos: standing >
Ok.
< 1267h/1267H 445v/445V Pos: standing >
< 1267h/1267H 445v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
< 1267h/1267H 444v/445V Pos: standing >
Ok.
< 1267h/1267H 444v/445V Pos: standing >
Saving Frb.
< 1267h/1267H 444v/445V Pos: standing >
Saving Frb.
< 1267h/1267H 445v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 1267h/1267H 443v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 1267h/1267H 442v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 1267h/1267H 442v/445V Pos: standing >
Saving Frb.
< 1267h/1267H 443v/445V Pos: standing >
You quickly scan the area.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
Aria who is close by to your north.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A war-hardened warrior who is a brief walk away to your south.
A commoner who is not far off to your west.
A Grey Elf who is in the distance to your west.
A Grey Elf who is in the distance to your west.
Tangwystl who is in the distance to your west.
< 1267h/1267H 445v/445V Pos: standing >
Pardon?
< 1267h/1267H 445v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
There are some tracks heading north.
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 1267h/1267H 443v/445V Pos: standing >
< 1267h/1267H 443v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
You attempt to hide yourself.
< 1267h/1267H 445v/445V Pos: standing >
< 1267h/1267H 445v/445V Pos: standing >
You appear to be Minotaur and is in excellent condition.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
< 1267h/1267H 445v/445V Pos: standing >
< 1267h/1267H 445v/445V Pos: standing >
Saving Frb.
< 1267h/1267H 445v/445V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
A half-orc mercenary who is not far off to your west.
< 1267h/1267H 445v/445V Pos: standing >
You attempt to hide yourself.
< 1267h/1267H 445v/445V Pos: standing >
< 1267h/1267H 445v/445V Pos: standing >
You appear to be Minotaur and is in excellent condition.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
< 1267h/1267H 445v/445V Pos: standing >
Saving Frb.
< 1267h/1267H 445v/445V Pos: standing >
You quickly scan the area.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
A half-orc mercenary who is not far off to your west.
< 1267h/1267H 445v/445V Pos: standing >
Saving Frb.
< 1267h/1267H 445v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
< 1267h/1267H 444v/445V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
< 1267h/1267H 444v/445V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 1267h/1267H 443v/445V Pos: standing >
You quickly scan the area.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
Aria who is close by to your east.
< 1267h/1267H 443v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
An elite bodyguard who is not far off to your east.
An elite bodyguard who is not far off to your east.
An elite bodyguard who is not far off to your east.
An elite bodyguard who is not far off to your east.
Aria who is not far off to your east.
A retired soldier who is close by to your south.
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 1267h/1267H 443v/445V Pos: standing >
< 1267h/1267H 443v/445V Pos: standing >
You quickly scan the area.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
A commoner who is close by to your south.
An orcish adventurer who is rather far off to your south.
< 1267h/1267H 445v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
< 1267h/1267H 444v/445V Pos: standing >
< 1267h/1267H 444v/445V Pos: standing >
You quickly scan the area.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
An elite bodyguard who is rather far off to your east.
Aria who is rather far off to your east.
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 1267h/1267H 443v/445V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Grey Elf who is close by to your west.
A Grey Elf who is close by to your west.
Tangwystl who is close by to your west.
< 1267h/1267H 443v/445V Pos: standing >
Pardon?
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
There are some tracks heading south.
< 1267h/1267H 444v/445V Pos: standing >
You attempt to hide yourself.
< 1267h/1267H 444v/445V Pos: standing >
You don't see that here.
< 1267h/1267H 444v/445V Pos: standing >
Saving Frb.
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 1267h/1267H 443v/445V Pos: standing >
Backstab who?
< 1267h/1267H 444v/445V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>
<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>
Tangwystl's Leather Goods
Obvious exits: -E
[2] A spellbook has been tossed aside here.
A Grey Elf (medium) (HardCore) stands here, fighting Tangwystl. (Non-Fraggable)
A Grey Elf (medium) Viking (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)
Tangwystl stands here, fighting a Grey Elf.
< 1267h/1267H 444v/445V Pos: standing >
You snap into visibility.
[Damage: 2 ] -=[Your pierce grazes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
< 1267h/1267H 444v/445V Pos: standing >
< T: tangwystl TP: sta TC:few scratches E: A Grey Elf sta EP: small wounds >
A Grey Elf dodges your futile attack.
You snap into visibility.
[Damage: 5 ] -=[Your decent pierce wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 5 ] -=[Your decent slash wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 3 ] -=[Your crude slash wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 19 ] -=[Your slash strikes a Grey Elf hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
< 1267h/1267H 444v/445V Pos: standing >
< T: tangwystl TP: sta TC:few scratches E: A Grey Elf sta EP: small wounds >
You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of him!
< 1267h/1267H 444v/445V Pos: standing >
< T: tangwystl TP: sta TC:few scratches E: A Grey Elf sit EP: small wounds >
Tangwystl's fine punch strikes a Grey Elf very hard.
Tangwystl shivers as he hits a Grey Elf.
Tangwystl's fine punch strikes a Grey Elf very hard.
Tangwystl shivers as he hits a Grey Elf.
Tangwystl almost sweeps a Grey Elf off of his feet with a well placed leg sweep.
Tangwystl shivers as he hits a Grey Elf.
Tangwystl dodges a Grey Elf's attack.
A Grey Elf misses Tangwystl.
< 1267h/1267H 444v/445V Pos: standing >
< T: tangwystl TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] -=[Your powerful slash strikes a Grey Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 17 ] -=[Your impressive slash strikes a Grey Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
As you strike a Grey Elf, the power of your ancestors fill you with RAGE!
You snap into visibility.
[Damage: 25 ] -=[Your powerful pierce seriously wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You snap into visibility.
[Damage: 18 ] -=[Your impressive pierce seriously wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
As your green bladed dagger strikes a Grey Elf the visage of a toxic green wyrm rushes from your hands and releases a putid poison!
Your bubbling spray of goo strikes a Grey Elf full on!
You snap into visibility.
[Damage: 40 ] [Damage: 25 ] -=[Your powerful slash grievously wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You score a CRITICAL HIT!!!!!
Your heavy basalt longsword [superior] with a strange black stone was damaged from the massive blow!
You snap into visibility.
[Damage: 12 ] -=[Your impressive slash hits a Grey Elf.]=-
A Grey Elf is dead! R.I.P.
You receive your share of experience.