<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of constitution (magic)
<worn on head> the eladrin-bone crown of the obyriths of constitution (magic) (humming)
<worn on eyes> the eyes of the High Forest (glowing) [84%]
<worn in ear> an ancient elven symbol of wisdom [superior] (magic) (illuminating)
<worn in ear> an earring of bone of constitution
<worn on face> mask of the flayed mind of damage (magic)
<worn around neck> a slaadi necklace of Chaos of damage (glowing)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming) [88%]
<worn on body> a suit of wickedly-barbed devil hide of endurance (magic) (humming)
<worn about body> the terrifying shroud of undead power of constitution (magic)
<worn on back> a well crafted backpack (magic)
<worn as quiver> the frost giant's axe [superior] (magic) [86%]
<worn about waist> a vortex of air forming a sash of damage
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [82%]
<attached to belt> a metal flask marked "teleport" (glowing)
<attached to belt> a metal flask marked "molecular control" (glowing) [82%]
<worn on arms> some blue dragonscale shoulder guards of health (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of damage (magic) [88%]
<worn around wrist> the power infused bracelet of dark-mithril of damage
<worn on hands> a pair of pale, misty gloves[195h 22m 11s]
<worn on finger> a ring of regeneration of damage (magic) (glowing)
<worn on finger> the ring of the mind flayer (magic) (glowing)
<primary weapon> Tiamat's poison tail stinger (magic)[195h 23m 34s]
<secondary weapon> the dagger of Wind (magic)[195h 23m 20s]
<worn on legs> the leggings of a MaDMaN of endurance (magic)
<worn on feet> a pair of dusty boots (glowing)
An commoner who is close by to your north.
An commoner who is close by to your north.
A shady chemist who is close by to your north.
An agitated minotaur who is not far off to your north.
An commoner who is a brief walk away to your north.
A young ape who is a brief walk away to your north.
An agitated minotaur who is in the distance to your north.
A fluffy bunny who is a brief walk away to your east.
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
An commoner walks the road, intent on his destination.
A shady chemist peers at you.(Red Aura)
< 1168h/1168H 200v/201V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A drunk minotaur who is not far off to your north.
An commoner who is not far off to your north.
A young ape who is not far off to your north.
An agitated minotaur who is rather far off to your north.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
< 1168h/1168H 199v/201V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your north.
An commoner who is close by to your north.
A young ape who is close by to your north.
An agitated minotaur who is a brief walk away to your north.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.
An commoner who is close by to your south.
An commoner who is close by to your south.
A shady chemist who is close by to your south.
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Town Center
</map>
<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A drunk minotaur staggers about.
An commoner walks the road, intent on his destination.
A young ape swings through the jungle and leaps across the rocks.
< 1168h/1168H 200v/201V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An agitated minotaur who is close by to your south.
An commoner who is not far off to your south.
An commoner who is not far off to your south.
A shady chemist who is not far off to your south.
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
< 1168h/1168H 199v/201V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
A drunk minotaur who is close by to your south.
An commoner who is close by to your south.
A young ape who is close by to your south.
An agitated minotaur who is not far off to your south.
An commoner who is a brief walk away to your south.
An commoner who is a brief walk away to your south.
A shady chemist who is a brief walk away to your south.
Gonx who is close by to your west.
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W
An agitated commoner walks the road.
< 1168h/1168H 200v/201V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A Drow Elf who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
A drunk minotaur who is not far off to your south.
An commoner who is not far off to your south.
A young ape who is not far off to your south.
An agitated minotaur who is a brief walk away to your south.
An commoner who is rather far off to your south.
An commoner who is rather far off to your south.
A shady chemist who is rather far off to your south.
Brukish who is close by to your west.
< 1168h/1168H 200v/201V Pos: standing >
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 1168h/1168H 199v/201V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your south.
A drunk minotaur who is a brief walk away to your south.
An commoner who is a brief walk away to your south.
A young ape who is a brief walk away to your south.
An agitated minotaur who is rather far off to your south.
An commoner who is in the distance to your south.
An commoner who is in the distance to your south.
A shady chemist who is in the distance to your south.
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W
An agitated commoner walks the road.
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
< 1168h/1168H 199v/201V Pos: standing >
Backstab who?
< 1168h/1168H 199v/201V Pos: standing >
Ok.
< 1168h/1168H 201v/201V Pos: standing >
<map>
Zone: Nax.
Room: The Commonroom of the Brawling Foot Inn
</map>
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 1168h/1168H 200v/201V Pos: standing >
Backstab who?
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W# -U
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: The Commonroom of the Brawling Foot Inn
</map>
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 1168h/1168H 198v/201V Pos: standing >
<map>
Zone: Nax.
Room: The Brawling Foot Tavern
</map>
<map>
Zone: Nax.
Room: The Brawling Foot Tavern
</map>
The Brawling Foot Tavern
Obvious exits: -W
*A Drow Elf (medium) *-* The Veterans of Bloodlust *-* stands in mid-air here.(Gold Aura)
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 1168h/1168H 199v/201V Pos: standing >
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 121 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in her back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage: 117 ] -=[A Drow Elf makes a strange sound as you place the dagger of Wind in her back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 34 platinum, and 8 g and I'll take care of your task!'
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 1 platinum, and 4 s.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.
A Drow Elf snaps into visibility.
You snap into visibility.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
A Drow Elf attempts to flee.
A Drow Elf leaves west.
< 1168h/1168H 201v/201V Pos: standing >
Backstab who?
< 1168h/1168H 201v/201V Pos: standing >
Backstab who?
< 1168h/1168H 201v/201V Pos: standing >
<map>
Zone: Nax.
Room: The Commonroom of the Brawling Foot Inn
</map>
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
A few coins lie scattered here.
< 1168h/1168H 200v/201V Pos: standing >
You feel the hatred in your heart subside.
Backstab who?
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W# -U
A few coins lie scattered here.
< 1168h/1168H 199v/201V Pos: standing >
Backstab who?
< 1168h/1168H 201v/201V Pos: standing >
Score information for Isfat
Level: 56 Race: Dwarf Class: Rogue / Assassin Sex: Male
Hit points: 1168(1168) Moves: 201(201)
Coins carried: 0 platinum 0 gold 1 silver 5 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded
Frags: +7.75 Deaths: 6
Disguised as: a half-elf guard (Poor)
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision UD Vision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Combat Pulse: 16 Spell Pulse: 0.93
Leaderboard Points: 1550
Active Spells:
--------------
stone skin (4 minutes)
elephantstrength (60 minutes)
vitality (13 minutes)
roar of heroes (3 minutes)
dexterity (38 minutes)
strength (38 minutes)
bless (1 minute)
detect invisibility (54 minutes)
< 1168h/1168H 201v/201V Pos: standing >
The door seems to be closed.
< 1168h/1168H 201v/201V Pos: standing >
Backstab who?
< 1168h/1168H 201v/201V Pos: standing >
The door seems to be closed.
< 1168h/1168H 201v/201V Pos: standing >
Backstab who?
< 1168h/1168H 201v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>
<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
< 1168h/1168H 200v/201V Pos: standing >
Backstab who?
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W# -U
A few coins lie scattered here.
< 1168h/1168H 199v/201V Pos: standing >
Backstab who?
< 1168h/1168H 199v/201V Pos: standing >
Ok.
< 1168h/1168H 201v/201V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W
An agitated commoner walks the road.
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
There are some tracks heading south.
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Town Center
</map>
<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A drunk minotaur staggers about.
There are Drow Elf tracks going south.
< 1168h/1168H 198v/201V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
There are Drow Elf tracks going south.
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
An commoner walks the road, intent on his destination.
A shady chemist peers at you.(Red Aura)
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
There are some tracks heading south.
< 1168h/1168H 199v/201V Pos: standing >
Backstab who?
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
< 1168h/1168H 200v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 200v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
There are Drow Elf tracks going east.
There are some tracks heading east.
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
There are some tracks heading east.
< 1168h/1168H 198v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
There are some tracks heading east.
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
*A Drow Elf (medium) *-* The Veterans of Bloodlust *-* stands in mid-air here.(Gold Aura)
< 1168h/1168H 198v/201V Pos: standing >
Alas, you cannot go that way. . . .
A Drow Elf leaves south.
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
*A Drow Elf (medium) *-* The Veterans of Bloodlust *-* stands in mid-air here.(Gold Aura)
A Drow Elf leaves south.
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
*A Drow Elf (medium) *-* The Veterans of Bloodlust *-* stands in mid-air here.(Gold Aura)
A Drow Elf leaves east.
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
*A Drow Elf (medium) *-* The Veterans of Bloodlust *-* stands in mid-air here.(Gold Aura)
A Drow Elf leaves east.
< 1168h/1168H 198v/201V Pos: standing >
Backstab who?
< 1168h/1168H 200v/201V Pos: standing >
Backstab who?
< 1168h/1168H 201v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 1168h/1168H 200v/201V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
< 1168h/1168H 199v/201V Pos: standing >
<map>
Zone: Nax.
Room: In the Muck
</map>
<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
*A Drow Elf (medium) *-* The Veterans of Bloodlust *-* stands in mid-air here.(Gold Aura)
A small snake swims in the swamp.
A small snake swims in the swamp.
< 1168h/1168H 198v/201V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Alas, you cannot go that way. . . .
< 1168h/1168H 200v/201V Pos: standing >
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 128 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in her back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.
You snap into visibility.
[Damage: 115 ] -=[A Drow Elf makes a strange sound as you place the dagger of Wind in her back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
You snap into visibility.
[Damage: 67 ] -=[A Drow Elf makes a strange sound as you place the dagger of Wind in her back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
A small snake leaves south.
Sorry, you aren't allowed to do that in combat.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.
A Drow Elf suddenly appears a bit confused!
You watch in glee as a Drow Elf looks dazzled.
A Drow Elf misses you.
A Drow Elf snaps into visibility.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1168h/1168H 201v/201V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
A Drow Elf attempts to flee.
A Drow Elf leaves west.
< 1168h/1168H 201v/201V Pos: standing >
Backstab who?
A Drow Elf enters from the west.
< 1168h/1168H 201v/201V Pos: standing >
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 119 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in her back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf snaps into visibility.
You snap into visibility.
[Damage: 92 ] -=[A Drow Elf makes a strange sound as you place the dagger of Wind in her back.]=-
A Drow Elf's dwarven-made diamond girth from Tiamat was completely destroyed by the massive blow!
A Drow Elf's masterly-crafted electrum quiver from BogenTok was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Isfat by 13333333.
The smell of fresh blood enters your body, infusing you with power!