<worn as a badge> a fine flesh badge
<worn on head> an ashen gem circlet from The Twisting Tunnels of the Durian Underdark
<worn on eyes> goggles of the tinkerer [poor] (glowing)
<worn in ear> a dwarven earring (magic)
<worn around neck> an honor of guards medallion [superior]
<worn around neck> a goblin holy symbol [superior] (glowing) [88%]
<worn as quiver> the masters quiver [poor] (magic) (glowing)
<worn about waist> a lifting belt [superior] (magic)
<worn on belt buckle>a barbed dagger [superior] (glowing) [87%]
<attached to belt> a rugged adventurers satchel (magic)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> bracer of untapped power (glowing)
<worn around wrist> an unearthly dragonscale wristguard
<worn on hands> some glowing glassteel gloves from Du'Maathe Castle
<worn on finger> a tiny ring of pumice [superior] (magic)
<primary weapon> a glittering jeweled scepter (glowing)
<worn on feet> some superior steel shoes from The Savannah of Broken Trusts
< 668h/703H 88v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 672h/703H 90v/127V Pos: standing >
Horusite starts casting a spell.
Horusite completes his spell...
Horusite utters the words 'zasaf ghfutz'
[Damage: 40 ] -=[A flesh golem shudders violently as the ice cold winds slice through it.]=-
Alas, you cannot go that way. . . .
< 673h/703H 90v/127V Pos: standing >
< 674h/703H 91v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 675h/703H 91v/127V Pos: standing >
The Mystic Ward
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -West
< 677h/703H 91v/127V Pos: standing >
Below the Mystic's Tower
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -West -Up
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
< 678h/703H 89v/127V Pos: standing >
The Mystic Ward
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -South -West
< 679h/703H 87v/127V Pos: standing >
A flesh golem enters from the east.
< 680h/703H 89v/127V Pos: standing >
Northern Entry of the Mystic Ward
This vaulted, runed arch glows with a strange and ancient power.
Small glyphs scrolled onto the stone blocks that make up
the walls of this architecture appear to be simple gnomish runes
of prosperity and good fortune. This passage births a passage out
of the Mystic Ward, or into it depending on ones perspective.
Obvious exits: -North -South
A crazy, wild-eyed goblin walks through the ward, crackling with power.(Red Aura)
< 681h/703H 87v/127V Pos: standing >
You start chanting...
< 683h/703H 88v/127V Pos: standing >
[Damage: 47 ] -=[A flesh golem shudders violently as the ice cold winds slice through it.]=-
A flesh golem enters from the south.
< 683h/703H 88v/127V Pos: standing >
A flesh golem suddenly attacks YOU!
-=[A flesh golem's maul strikes you.]=-
The globe around a flesh golem's body flares as it bears the brunt of your assault!
< 660h/703H 89v/127V Pos: standing >
< T: Tia TP: sta TC:few scratches E: flesh sta EP: few scratches >
Impossible! You can't concentrate enough!
You abort your prayer before it's done!
< 660h/703H 89v/127V Pos: standing >
< T: Tia TP: sta TC:few scratches E: flesh sta EP: few scratches >
You miss a flesh golem.
A flesh golem dodges your futile attack.
< 660h/703H 89v/127V Pos: standing >
< T: Tia TP: sta TC:few scratches E: flesh sta EP: few scratches >
-=[A flesh golem's maul strikes you.]=-
The globe around a flesh golem's body flares as it bears the brunt of your assault!
-=[A flesh golem's fine maul strikes you.]=-
The globe around a flesh golem's body flares as it bears the brunt of your assault!
-=[A flesh golem's impressive maul strikes you hard.]=-
The globe around a flesh golem's body flares as it bears the brunt of your assault!
You dodge a flesh golem's vicious attack.
< 555h/703H 89v/127V Pos: standing >
< T: Tia TP: sta TC: small wounds E: flesh sta EP: few scratches >
You attempt to flee...
The Mystic Ward
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -South -West
You flee southward!
< 555h/703H 57v/127V Pos: standing >
Northern Entry of the Mystic Ward
This vaulted, runed arch glows with a strange and ancient power.
Small glyphs scrolled onto the stone blocks that make up
the walls of this architecture appear to be simple gnomish runes
of prosperity and good fortune. This passage births a passage out
of the Mystic Ward, or into it depending on ones perspective.
Obvious exits: -North -South
A massive golem made of twisted flesh hulks here, writhing.
A crazy, wild-eyed goblin walks through the ward, crackling with power.(Red Aura)
< 555h/703H 56v/127V Pos: standing >
+M +
+++M++M++++
MM+++++++MM
MMMM@MMMM
M^M
MM MMM
M MMMMM
A Mystical Runed Hall
Obvious exits: -North -South
A duergar dwarf walks through here, cautiously eyeing those he walks close to.(Red Aura)
< 555h/703H 54v/127V Pos: standing >
You start chanting...
< 557h/703H 55v/127V Pos: standing >
Casting: conjure ice *
< 559h/703H 57v/127V Pos: standing >
Casting: conjure ice
< 560h/703H 58v/127V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.
< 562h/703H 59v/127V Pos: standing >
An ice elemental is now a member of your group.
< 566h/703H 62v/127V Pos: standing >
Your group consists of ( 2/30):
( Head) 567/703 hit, 62/127 move Tia
(Front) 784/784 hit, 175/175 move an ice elemental
< 567h/703H 62v/127V Pos: standing >
Northern Entry of the Mystic Ward
This vaulted, runed arch glows with a strange and ancient power.
Small glyphs scrolled onto the stone blocks that make up
the walls of this architecture appear to be simple gnomish runes
of prosperity and good fortune. This passage births a passage out
of the Mystic Ward, or into it depending on ones perspective.
Obvious exits: -North -South
A crazy, wild-eyed goblin walks through the ward, crackling with power. (casting) (Red Aura)
An ice elemental enters from the north.
< 567h/703H 61v/127V Pos: standing >
You start chanting...
< 568h/703H 62v/127V Pos: standing >
A goblin wildmage completes his spell...
A goblin wildmage utters the word 'yufzgpuzre'
A goblin wildmage is surrounded by burning flames!
< 569h/703H 62v/127V Pos: standing >
Casting: vapor armor
< 570h/703H 63v/127V Pos: standing >
You complete your spell...
< 572h/703H 64v/127V Pos: standing >
The Mystic Ward
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -South -West
An ice elemental enters from the north.
< 575h/703H 64v/127V Pos: standing >
You start chanting...
< 575h/703H 64v/127V Pos: standing >
You complete your spell...
< 577h/703H 65v/127V Pos: standing >
You start chanting...
< 579h/703H 67v/127V Pos: standing >
Casting: ethereal recharge
< 581h/703H 68v/127V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!
< 698h/703H 68v/127V Pos: standing >
You sit down and relax.
< 700h/703H 70v/127V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 12 ( 0 seconds)
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 7 of 8 ( 1 seconds)
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 4 of 5 ( 1 seconds)
9th circle: 2 of 5 ( 4 seconds)
10th circle: 4 of 4
11th circle: 2 of 2
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 700h/703H 70v/127V Pos: sitting >
You start meditating...
< 701h/703H 71v/127V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!
< 703h/703H 75v/127V Pos: sitting >
You stop meditating.
Your group consists of ( 2/30):
( Head) 703/703 hit, 84/127 move Tia
(Front) 784/784 hit, 175/175 move an ice elemental
< 703h/703H 84v/127V Pos: sitting >
You start meditating...
< 703h/703H 88v/127V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!
< 703h/703H 89v/127V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!
< 703h/703H 98v/127V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
< 703h/703H 101v/127V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 703h/703H 104v/127V Pos: sitting >
A goblin wildmage enters from the east.
Ethereal essences flow into you, restoring your 5th circle powers!
< 703h/703H 107v/127V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 703h/703H 110v/127V Pos: sitting >
Obvious exits:
North- Northern Entry of the Mystic Ward
East - A Channeling Circle
South- Below the Mystic's Tower
West - The Mystic Ward
< 703h/703H 114v/127V Pos: sitting >
You clamber to your feet.
< 703h/703H 114v/127V Pos: standing >
Your group consists of ( 2/30):
( Head) 703/703 hit, 115/127 move Tia
(Front) 784/784 hit, 175/175 move an ice elemental
< 703h/703H 115v/127V Pos: standing >
Pardon?
< 703h/703H 116v/127V Pos: standing >
Below the Mystic's Tower
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -West -Up
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
An ice elemental enters from the north.
< 703h/703H 116v/127V Pos: standing >
You quickly scan the area.
A goblin wildmage who is close by to your north.
A goblin wildmage who is not far off to your north.
A duergar dwarf who is a brief walk away to your north.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
A shield dwarf summoner who is close by to your east.
A gnome merchant who is not far off to your east.
Miboli Snoblsniz who is not far off above you.
< 703h/703H 116v/127V Pos: standing >
The Mystic Ward
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -South -West #
An ice elemental enters from the east.
< 703h/703H 117v/127V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
A shield dwarf summoner who is close by to your east.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
A shield dwarf summoner who is close by to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
A shield dwarf summoner who is not far off to your east.
A gnome merchant who is a brief walk away to your east.
A flesh golem who is close by to your south.
A flesh golem who is close by to your south.
A shadowmage who is not far off to your south.
< 703h/703H 118v/127V Pos: standing >
You see nothing special...
< 703h/703H 119v/127V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Stepped Foyer
This long, almost dismal-seeming hallway stretches through the
Mystic Ward, joining the west pass to the north pass through the
pillared ward itself. Every other stone block on the walls facing
each other is a large, inscribed glyph, each giving off a faint
magical glow.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a tiny gnome summoner is lying here.
A small glowing bauble floats and bobs overhead in small rhythmic circles. (magic) (glowing)
A massive golem made of twisted flesh hulks here, writhing.
A massive golem made of twisted flesh hulks here, writhing.
< 703h/703H 121v/127V Pos: standing >
Autosaving...
< 703h/703H 123v/127V Pos: standing >
A Stepped Foyer
This long, almost dismal-seeming hallway stretches through the
Mystic Ward, joining the west pass to the north pass through the
pillared ward itself. Every other stone block on the walls facing
each other is a large, inscribed glyph, each giving off a faint
magical glow.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a tiny gnome summoner is lying here.
A small glowing bauble floats and bobs overhead in small rhythmic circles. (magic) (glowing)
A massive golem made of twisted flesh hulks here, writhing.
A massive golem made of twisted flesh hulks here, writhing.
An ice elemental enters from the north.
< 703h/703H 125v/127V Pos: standing >
Ok.
An ice elemental suddenly attacks a flesh golem!
You snap into visibility.
[Damage: 7 ] An ice elemental's crude punch grazes a flesh golem.
< 703h/703H 125v/127V Pos: standing >
A flesh golem suddenly attacks YOU!
-=[A flesh golem's impressive maul strikes you.]=-
The globe around a flesh golem's body flares as it bears the brunt of your assault!
< 648h/703H 125v/127V Pos: standing >
< T: Tia TP: sta TC:few scratches E: flesh sta EP: few scratches >
You miss a flesh golem.
[Damage: 1 ] -=[Your weak crush grazes a flesh golem.]=-
A flesh golem dodges your futile attack.
Ok.
An ice elemental seems a bit busy at the moment, try later.
< 648h/703H 125v/127V Pos: standing >
< T: Tia TP: sta TC:few scratches E: flesh sta EP: few scratches >
[Damage: 7 ] An ice elemental's crude punch grazes a flesh golem.
< 648h/703H 125v/127V Pos: standing >
< T: Tia TP: sta TC:few scratches E: flesh sta EP: few scratches >
A flesh golem's maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem kicks an ice elemental in the foot, causing an ice elemental to hop around in pain.
< 648h/703H 125v/127V Pos: standing >
< T: Tia TP: sta TC:few scratches E: flesh sta EP: few scratches >
You dodge a flesh golem's vicious attack.
You block a flesh golem's lunge at you.
You dodge a flesh golem's vicious attack.
You dodge a flesh golem's vicious attack.
A flesh golem turns to focus its attack on an ice elemental!
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: small wounds E: flesh sta EP: few scratches >
Ok.
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: small wounds E: flesh sta EP: few scratches >
[Damage: 1 ] -=[Your weak crush grazes a flesh golem.]=-
You score a CRITICAL HIT!!!!!
[Damage: 1 ] -=[Your weak crush grazes a flesh golem.]=-
You score a CRITICAL HIT!!!!!
[Damage: 1 ] -=[Your weak crush grazes a flesh golem.]=-
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: small wounds E: flesh sta EP: few scratches >
You start chanting...
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: small wounds E: flesh sta EP: few scratches >
[Damage: 9 ] An ice elemental's punch grazes a flesh golem.
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: small wounds E: flesh sta EP: few scratches >
Casting: arctic blast
A flesh golem's fine maul strikes an ice elemental.
An ice elemental dodges a flesh golem's attack.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: few wounds E: flesh sta EP: few scratches >
A flesh golem's maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem kicks an ice elemental in the foot, causing an ice elemental to hop around in pain.
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: nasty wounds E: flesh sta EP: few scratches >
You complete your spell...
You open an icy vortex in the ether and blast an ice elemental with the FuRy of Auril!
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: nasty wounds E: flesh sta EP: few scratches >
You miss a flesh golem.
[Damage: 1 ] -=[Your weak crush grazes a flesh golem.]=-
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: nasty wounds E: flesh sta EP: small wounds >
You start chanting...
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: nasty wounds E: flesh sta EP: small wounds >
Casting: arieks shattering iceball
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: nasty wounds E: flesh sta EP: small wounds >
You complete your spell...
You point at an ice elemental.
An ice elemental absorbs your spell!
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: small wounds E: flesh sta EP: small wounds >
[Damage: 8 ] An ice elemental's decent punch grazes a flesh golem.
[Damage: 15 ] An ice elemental's fine punch grazes a flesh golem.
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: small wounds E: flesh sta EP: small wounds >
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem kicks an ice elemental in the foot, causing an ice elemental to hop around in pain.
< 648h/703H 125v/127V Pos: standing >
< T: ice TP: sta TC: few wounds E: flesh sta EP: small wounds >
An ice elemental absorbs your spell!
A flesh golem's impressive maul strikes an ice elemental hard.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
You disengage from the fight!
< 648h/703H 125v/127V Pos: standing >
[Damage: 7 ] An ice elemental's crude punch grazes a flesh golem.
[Damage: 8 ] An ice elemental's punch grazes a flesh golem.
< 648h/703H 125v/127V Pos: standing >
You start chanting...
< 648h/703H 125v/127V Pos: standing >
An ice elemental absorbs your spell!
< 648h/703H 125v/127V Pos: standing >
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's maul strikes an ice elemental.
A flesh golem's maul strikes an ice elemental.
< 648h/703H 125v/127V Pos: standing >
An ice elemental dodges a flesh golem's attack.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem's fine maul strikes an ice elemental.
A flesh golem kicks an ice elemental in the side with a hefty roundhouse kick.
A flesh golem's mighty kick sends an ice elemental crashing onto the ground!
< 648h/703H 125v/127V Pos: standing >
Casting: arieks shattering iceball
< 648h/703H 125v/127V Pos: standing >
You complete your spell...
You point at an ice elemental.
An ice elemental absorbs your spell!
< 648h/703H 125v/127V Pos: standing >
You start chanting...
< 648h/703H 125v/127V Pos: standing >
An ice elemental absorbs your spell!
You complete your spell...
You point at an ice elemental.
An ice elemental absorbs your spell!
< 648h/703H 125v/127V Pos: standing >
A flesh golem's impressive maul strikes an ice elemental.
A flesh golem's impressive maul strikes an ice elemental.
A flesh golem's impressive maul strikes an ice elemental.
A flesh golem's impressive maul strikes an ice elemental.
A flesh golem kicks an ice elemental in the foot, causing an ice elemental to hop around in pain.
< 650h/703H 125v/127V Pos: standing >
A flesh golem's impressive maul strikes an ice elemental.
A flesh golem's impressive maul strikes an ice elemental.
A flesh golem's impressive maul strikes an ice elemental hard.
A flesh golem's impressive maul strikes an ice elemental very hard.
A flesh golem's impressive maul strikes an ice elemental hard.
< 650h/703H 125v/127V Pos: standing >
You start chanting...
< 650h/703H 125v/127V Pos: standing >
Casting: arctic blast
< 653h/703H 125v/127V Pos: standing >
You complete your spell...
You open an icy vortex in the ether and blast an ice elemental with the FuRy of Auril!
< 654h/703H 125v/127V Pos: standing >
[Damage: 7 ] An ice elemental's crude punch grazes a flesh golem.
An ice elemental clambers to its feet.
< 656h/703H 125v/127V Pos: standing >
You start chanting...
< 657h/703H 125v/127V Pos: standing >
A flesh golem's fine maul strikes an ice elemental hard.
A flesh golem's fine maul strikes an ice elemental hard.
A flesh golem's fine maul strikes an ice elemental hard.
A flesh golem's fine maul strikes an ice elemental very hard.
< 658h/703H 126v/127V Pos: standing >
A flesh golem's fine maul strikes an ice elemental very hard.
A flesh golem's maul seriously wounds an ice elemental.
An ice elemental dodges a flesh golem's attack.
A flesh golem's maul seriously wounds an ice elemental.
A flesh golem's maul seriously wounds an ice elemental.
A flesh golem kicks an ice elemental in the side with a hefty roundhouse kick.
< 658h/703H 126v/127V Pos: standing >
Casting: arctic blast
< 659h/703H 126v/127V Pos: standing >
You complete your spell...
You open an icy vortex in the ether and blast a flesh golem with the FuRy of Auril!
< 660h/703H 127v/127V Pos: standing >
An ice elemental absorbs your spell!
< 661h/703H 127v/127V Pos: standing >
Your group consists of ( 2/30):
( Head) 663/703 hit, 127/127 move Tia
(Front) 162/784 hit, 174/175 move an ice elemental
< 663h/703H 127v/127V Pos: standing >
The Mystic Ward
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -South -West #
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed. (casting)
< 663h/703H 125v/127V Pos: standing >
Below the Mystic's Tower
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -West -Up
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
< 664h/703H 123v/127V Pos: standing >
A duergar merchant snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a duergar merchant stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a duergar merchant's body flares as it bears the brunt of your assault!
-=[Out of nowhere, a duergar merchant stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a duergar merchant's body flares as it bears the brunt of your assault!
You snap into visibility.
With a swift tug a duergar merchant wrenches the weapon free, ramming it into you again.
A duergar merchant snaps into visibility.
-=[Out of nowhere, a duergar merchant stabs you in the back.]=-
The globe around a duergar merchant's body flares as it bears the brunt of your assault!
< 371h/703H 123v/127V Pos: standing >
< T: Tia TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 372h/703H 124v/127V Pos: standing >
< T: Tia TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
An ice elemental stops following you.
Your group has been disbanded.
< 372h/703H 124v/127V Pos: standing >
< T: Tia TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
A duergar merchant dodges your futile attack.
A duergar merchant parries your futile lunge at him.
You snap into visibility.
A duergar merchant snaps into visibility.
< 372h/703H 124v/127V Pos: standing >
< T: Tia TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
[Damage: 47 ] -=[A flesh golem shudders violently as the ice cold winds slice through it.]=-
Sorry, you aren't allowed to do that in combat.
< 372h/703H 124v/127V Pos: standing >
< T: Tia TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 2 of 5 ( 4 seconds)
10th circle: 1 of 4 ( 4 seconds)
11th circle: 2 of 2
< 372h/703H 124v/127V Pos: standing >
< T: Tia TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 372h/703H 124v/127V Pos: standing >
< T: Tia TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
A burly duergar guard starts casting an offensive spell called 'asphyxiate'.
A burly duergar guard snaps into visibility.
< 372h/703H 124v/127V Pos: standing >
< T: Tia TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
OUCH! a duergar merchant suddenly appears behind you and makes a slashing motion at your throat!
< 372h/703H 124v/127V Pos: standing >
< T: Tia TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
Below the Mystic's Tower
Obvious exits: -North -East -West -Up
*A duergar merchant is standing here, busy with his own matters.(Gold Aura)
A burly duergar guard stands watch at the BogenTok gates. (Casting) (Gold Aura)
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
< 372h/703H 124v/127V Pos: standing >
< T: Tia TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
You attempt to flee...
The Mystic Ward
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -West
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
You flee eastward!
< 372h/703H 94v/127V Pos: standing >
A burly duergar guard starts casting an offensive spell.
A Small Alcove
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -West
A gnome mystic-turned-shopkeeper sits here on a stool, selling items off his person.(Gold Aura)
< 374h/703H 93v/127V Pos: standing >
You snap into visibility.
[Damage: 46 ] -=[A flesh golem shudders violently as the ice cold winds slice through it.]=-
The Mystic Ward
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East -West
A massive golem made of twisted flesh hulks here, writhing.
*A duergar merchant is standing here, busy with his own matters.(Gold Aura)
A burly duergar guard stands watch at the BogenTok gates. (Casting) (Gold Aura)
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
< 375h/703H 92v/127V Pos: standing >
A duergar merchant snaps into visibility.
-=[Out of nowhere, a duergar merchant stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a duergar merchant's body flares as it bears the brunt of your assault!
You snap into visibility.
A duergar merchant snaps into visibility.
-=[Out of nowhere, a duergar merchant stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a duergar merchant's body flares as it bears the brunt of your assault!
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 142h/703H 92v/127V Pos: standing >
< T: Tia TP: sta TC:pretty hurt E: a duergar merchant sta EP: excellent >
Your blood splatters as it hits the ground.
A burly duergar guard completes her spell...
A burly duergar guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Sorry, you aren't allowed to do that in combat.
< 104h/703H 92v/127V Pos: standing >
< T: Tia TP: sta TC: awful E: a duergar merchant sta EP: excellent >
A flesh golem suddenly attacks YOU!
-=[A flesh golem's maul causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a flesh golem's body flares as it bears the brunt of your assault!
A burly duergar guard snaps into visibility.
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 15h/703H 92v/127V Pos: standing >
< T: Tia TP: sta TC: awful E: a duergar merchant sta EP: excellent >
A burly duergar guard snaps into visibility.
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your full suit of well-polished mithril platemail [superior] was completely destroyed by the massive blow!
Your soldier's dragonscale cloak was completely destroyed by the massive blow!
Your soft feathered ring was completely destroyed by the massive blow!
Your stone mask [poor] was completely destroyed by the massive blow!
Your dangling chain crucifix was completely destroyed by the massive blow!