<worn on head> a string of lily pads
<worn on eyes> a gleaming brass visor
<worn in ear> a sinister cured leather earring
<worn around neck> a string of lily pads
<worn around neck> an alligatorskin collar [superior]
<worn on hands> some shimmering clay claws
<primary weapon> a blackened short sword [poor]
<secondary weapon> a sharp panther fang [superior]
<worn on legs> some unearthly crystal greaves
Obvious exits: -N -S -W
A cricket sits calmly until discovered.
The dusty chicken dashes back and forth.
The young chick pecks the ground surface.
< 224h/224H 107v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -E -S -W
< 224h/224H 107v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Rocky Shore
</map>
A Rocky Shore
Obvious exits: -N -S -W
< 224h/224H 107v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -E -S -W
< 224h/224H 107v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -S -W
A cricket sits calmly until discovered.
The dusty chicken dashes back and forth.
The young chick pecks the ground surface.
< 224h/224H 105v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Pristine Forest
</map>
A Pristine Forest
Obvious exits: -N -S -W
< 224h/224H 103v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -E -S -W
< 224h/224H 103v/117V Pos: standing >
Pardon?
< 224h/224H 105v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -E -S -W
A cricket sits calmly until discovered.
A swift dragonfly zips around then pauses mid-air.
A slow snail shell creeps over the ground.
< 224h/224H 104v/117V Pos: standing >
A swift dragonfly leaves west.
< 224h/224H 108v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -S -W
Some sticks have been scattered here.
A cricket sits calmly until discovered.
< 224h/224H 105v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -S -W -SE
A cricket sits calmly until discovered.
A vicious mole pokes it head out of the ground.
A swift dragonfly zips around then pauses mid-air.
A slow snail shell creeps over the ground.
< 224h/224H 105v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -E -S -W
A majestic baldeagle soars overhead.
< 224h/224H 103v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -E -S -W
A cricket sits calmly until discovered.
A slow snail shell creeps over the ground.
< 224h/224H 102v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -E -S -W
A swift dragonfly zips around then pauses mid-air.
< 224h/224H 104v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -E -S -W
A sign of -cauTion- has been posted here.
The dusty chicken dashes back and forth.
A vicious mole pokes it head out of the ground.
A slow snail shell creeps over the ground.
< 224h/224H 103v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -E -S -W
A majestic baldeagle soars overhead.
< 224h/224H 101v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -E -W
A slow snail shell creeps over the ground.
< 224h/224H 100v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -E -W
A cricket sits calmly until discovered.
< 224h/224H 99v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Marsh Filled Pond
</map>
<map>
Zone: Fishermans Wharf.
Room: A Marsh Filled Pond
</map>
A Marsh Filled Pond
Obvious exits: -N -E -W
This hungry leech looks forward to feeding.
< 224h/224H 96v/117V Pos: standing >
You are using:
<worn on head> a string of lily pads
<worn on eyes> a gleaming brass visor
<worn in ear> a sinister cured leather earring
<worn around neck> a string of lily pads
<worn around neck> an alligatorskin collar [superior]
<worn on body> a spiked hemp chainmail from Rift Valley Jungle
<worn on hands> some shimmering clay claws
<primary weapon> a blackened short sword [poor]
<secondary weapon> a sharp panther fang [superior]
<worn on legs> some unearthly crystal greaves
< 224h/224H 98v/117V Pos: standing >
You wear a string of lily pads on your right ear.
< 224h/224H 105v/117V Pos: standing >
A Marsh Filled Pond
Obvious exits: -N -E -W
This hungry leech looks forward to feeding.
< 224h/224H 108v/117V Pos: standing >
Character attributes for Xaldon
Level: 22 Race: Halfling Class: Mercenary
Age: 38 yrs / 0 mths Height: 38 inches Weight: 62 lbs Size: small
Actual (Base) Actual (Base)
Str: 91 ( 96) Pow: 68 ( 85)
Dex: 122 ( 94) Int: 89 ( 89)
Agi: 119 ( 95) Wis: 107 ( 93)
Con: 80 ( 84) Cha: 98 ( 89) Luk: 116 ( 97)
Equipped Items: 11 Carried weight: 113
Armor Points: -38 Reduces melee damage taken by 3.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: better than average Damroll: good
Alignment: extremely good
Saving Throws: PAR[average] FEA[slightly below average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Moderate
< 224h/224H 112v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -E -W
The dusty chicken dashes back and forth.
A cricket sits calmly until discovered.
< 224h/224H 112v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -E -W
A majestic baldeagle soars overhead.
A slow snail shell creeps over the ground.
< 224h/224H 110v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -W
Some sticks have been scattered here.
A majestic baldeagle soars overhead.
< 224h/224H 109v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
<map>
Zone: Fishermans Wharf.
Room: A Grassy Knoll
</map>
A Grassy Knoll
Obvious exits: -N -S -W -SE
A cricket sits calmly until discovered.
A vicious mole pokes it head out of the ground.
A slow snail shell creeps over the ground.
< 224h/224H 109v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: Some Intersecting Paths
</map>
Some Intersecting Paths
Obvious exits: -S -NW -NE
< 224h/224H 107v/117V Pos: standing >
<map>
Zone: Fishermans Wharf.
Room: Upon a Beaten Path
</map>
Upon a Beaten Path
Obvious exits: -N -S
< 224h/224H 108v/117V Pos: standing >
Upon a Beaten Path
Obvious exits: -N -S
< 224h/224H 114v/117V Pos: standing >
.
.
M ** ..
**** ...
^**** ...
* *@**** ...
** **+**** ..
********+***** ..
*******+***** .
******+++++++
*******+***
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 113v/117V Pos: standing >
.
.
M ** ..
**** ...
^**** ...
* *@**** ...
** **+**** ..
********+***** ..
*******+***** .
******+++++++
*******+***
< 224h/224H 116v/117V Pos: standing >
M ** .
**** ..
^**** ...
* *+**** ...
** **@**** ..
********+***** ..
********+***** ..
*******++++++++
********+***
....***+*..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 115v/117V Pos: standing >
M **
**** .
^**** ..
* *+**** ...
** **+**** ..
********@***** ..
********+***** ..
********+++++++++
*********+***
*....***+*...
......*M*.M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 115v/117V Pos: standing >
M **
**** .
^**** ..
* *+**** ...
** **+**** ..
********@***** ..
********+***** ..
********+++++++++
*********+***
*....***M*...
......*+*.M
< 224h/224H 117v/117V Pos: standing >
Score information for Xaldon
Level: 22 Race: Halfling Class: Mercenary Sex: Male
Hit points: 224(224) Moves: 117(117)
Coins carried: 0 platinum 33 gold 43 silver 55 copper
Compression ratio: 85%
Status: Standing.
HardCore pts: +220.10
Frags: +0.00 Deaths: 0
Combat Pulse: 14 Spell Pulse: 0.75
Leaderboard Points: 220
< 224h/224H 117v/117V Pos: standing >
M **
**** .
^**** ..
* *+**** ...
** **+**** ..
********@***** ..
********+***** ..
********+++++++++
*********M***
*....***+*...
......*+*.M
< 224h/224H 117v/117V Pos: standing >
****
^**** .
*+**** ..
** **+**** ..
********+***** ..
********@***** ..
********+++++++++
**********M*** .
**....***+*...
*......*+*.M.
.....M.+...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 116v/117V Pos: standing >
^****
*+**** .
* **+**** .
********+***** ..
********+***** ..
********@++++++++
**********M*** .
***....***+*...
**......*+*.M..
......M.+....
.MM....+..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 115v/117V Pos: standing >
^****
*+**** .
* **+**** .
********+***** ..
********+***** ..
********@+M++++++
**********+*** .
***....***+*...
**......*+*.M..
......M.+....
.MM....+..^
< 224h/224H 115v/117V Pos: standing >
^****
*+**** .
* **+**** .
********+***** ..
********+***** ..
********@+M++++++
**********+*** .
***....***+*...
**......*+*.M..
.......M+....
.MM....+..^
****
^**** .
*+**** ..
** **+**** ..
********+***** ..
********@***** ..
********++M++++++
**********+*** .
**....***+*...
*......*+*.M.
......M+...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 114v/117V Pos: standing >
M **
**** .
^**** ..
* *+**** ...
** **+**** ..
********@***** ..
********+***** ..
********++M++++++
*********+***
*....***+*...
......*+*.M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 114v/117V Pos: standing >
M ** .
**** ..
^**** ...
* *+**** ...
** **@**** ..
********+***** ..
********+***** ..
*******++M+++++
********+***
....***+*..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 113v/117V Pos: standing >
.
.
M ** ..
**** ...
^**** ...
* *@**** ...
** **+**** ..
********+***** ..
*******+***** .
******++M++++
*******+***
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/224H 113v/117V Pos: standing >
.
.
M ** ..
**** ...
^**** ...
* *@**** ...
** **+**** ..
********+***** ..
*******+***** .
******+M+++++
*******+***
***
^****
*+@***
**+****
*+***
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 224h/224H 113v/117V Pos: standing >
You start setting up camp...
< 224h/224H 115v/117V Pos: standing >
***
^****
*+@***
**+****
*+***
< 224h/224H 117v/117V Pos: standing >
***
^****
*+@***
**+****
*M***
< 224h/224H 117v/117V Pos: standing >
***
^****
*+@***
**M****
*+***
< 224h/224H 117v/117V Pos: standing >
***
^****
*M@***
**+****
*+***
< 224h/224H 117v/117V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 224h/224H 117v/117V Pos: standing >
***
^****
*+@***
**M****
*+***
< 224h/224H 117v/117V Pos: standing >
***
^****
*+@***
**+****
*M***
< 224h/224H 117v/117V Pos: standing >
***
^****
*+@***
**+****
*+***
< 224h/224H 117v/117V Pos: standing >
***
^****
*+@***
**+****
*+***
< 224h/224H 117v/117V Pos: standing >
Someone's kick parts your hair but does little else.
A Shadow Beast snaps into visibility.
< 224h/224H 117v/117V Pos: standing >
< T: Xaldon TP: sta TC:excellent E: A Shadow Beast sta EP: small wounds >
Autosaving...
< 224h/224H 117v/117V Pos: standing >
< T: Xaldon TP: sta TC:excellent E: A Shadow Beast sta EP: small wounds >
A Shadow Beast's impressive slash hits you on the torso making him grimace in pain.
A Shadow Beast's Khazid'hea, the blade of Cutting with a strange black stone murmurs some strange incantations...
A Shadow Beast snaps into visibility.
A Shadow Beast's concussion blast rips into you, shattering your soul!
OUCH! That really did HURT!
A Shadow Beast's fine slash strikes you very hard.
A Shadow Beast's fine slash strikes you very hard.
A Shadow Beast's impressive slash seriously wounds you.
You parry a Shadow Beast's lunge at you.
A Shadow Beast's fine slash seriously wounds you.
A Shadow Beast's slash seriously wounds you.
< 36h/224H 117v/117V Pos: standing >
< T: Xaldon TP: sta TC:pretty hurt E: A Shadow Beast sta EP: small wounds >
M***
^****
*+@***
**+****
*+***
< 36h/224H 117v/117V Pos: standing >
< T: Xaldon TP: sta TC:pretty hurt E: someone sta EP: small wounds >
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A Shadow Beast snaps into visibility.
< 36h/224H 117v/117V Pos: standing >
< T: Xaldon TP: sta TC:pretty hurt E: A Shadow Beast sta EP: small wounds >
So much for that camping effort.
< 36h/224H 117v/117V Pos: standing >
< T: Xaldon TP: sta TC:pretty hurt E: someone sta EP: small wounds >
A Shadow Beast snaps into visibility.
A Shadow Beast's slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Shadow Beast's slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Shadow Beast's slash hits you.
Your spiked hemp chainmail from Rift Valley Jungle was completely destroyed by the massive blow!
Your string of lily pads was completely destroyed by the massive blow!