<worn as a badge> a sigil of the Village of New Hope
<worn on head> an ancient, tribal coif [76%]
<worn on eyes> an eyepatch of Dagon [poor] (magic)
<worn in ear> a delicate nipple ring (magic) (glowing)
<worn in ear> a sparkling golden hoop earring of charisma (magic) [61%]
<worn on face> a stone mask [superior] (magic)
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn around neck> a sapphire and amethyst necklace [superior]
<worn on body> a suit of blessed platemail
<worn about body> a shroud of ethereal winds (magic)
<worn as quiver> a tarnished dematite quiver [superior]
<worn about waist> a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a crystalline lyre [77%]
<attached to belt> the lost book of 'Magic'
<attached to belt> an illithid-skin spellbook of wyld magick (magic) [31%]
<held as shield> a well-polished mithril body shield [poor]
<worn around wrist> the bracelet of emeralds [89%]
<worn around wrist> a shiny glowing bracelet [poor] (magic) (humming)
<worn on hands> a pair of crystalized gloves [poor] (glowing) (humming)
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<worn on finger> a gold ring with diamonds
<held> the gem of the aerie [superior] (magic)
<worn on feet> some hunting sandals [poor]
An undead dragon who is rather far off to your east.
An undead dragon who is rather far off to your east.
An undead dragon who is in the distance to your east.
A ghoul who is in the distance to your east.
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
The power to expand one's grasp of the arcane arts can be learned, if one hassufficiently advanced their skill
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
The undead wizard peers intently at you for a moment, sizing up your capabilities.
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -East
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)
< 573h/573H 121v/121V Pos: standing >
The undead wizard says 'Do you require further training?'
The undead wizard raises his eyebrow at you.
The undead wizard throws back his head and cackles with insane glee!
< 573h/573H 121v/121V Pos: standing >
The power to expand one's grasp of the arcane arts can be learned, if one hassufficiently advanced their skill
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -East
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)
< 573h/573H 121v/121V Pos: standing >
The undead wizard peers intently at you for a moment, sizing up your capabilities.
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Score information for Jedi
Level: 50 Race: Drow Elf Class: Conjurer / Water Magus Sex: Female
Hit points: 573(573) Moves: 121(121)
Coins carried: 24 platinum 80 gold 8 silver 2 copper
Compression ratio: 81%
Status: Standing.
Frags: -1.03 Deaths: 61
Detecting: Invisible Evil Good Magic
Protected from: Fire Cold
Enchantments: Ultravision Farsee Fly Haste Levitation Waterbreathing
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 417
Active Spells:
--------------
vitality (6 minutes)
haste (5 minutes)
bearstrength (28 minutes)
agility (11 minutes)
strength (11 minutes)
detect invisibility (49 minutes)
farsee (17 minutes)
fly (10 minutes)
detect magic (9 minutes)
< 573h/573H 121v/121V Pos: standing >
The power to expand one's grasp of the arcane arts can be learned, if one hassufficiently advanced their skill
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
The power to expand one's grasp of the arcane arts can be learned, if one hassufficiently advanced their skill
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -East
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)
< 573h/573H 121v/121V Pos: standing >
Score information for Jedi
Level: 50 Race: Drow Elf Class: Conjurer / Water Magus Sex: Female
Hit points: 573(573) Moves: 121(121)
Coins carried: 24 platinum 80 gold 8 silver 2 copper
Compression ratio: 81%
Status: Standing.
Frags: -1.03 Deaths: 61
Detecting: Invisible Evil Good Magic
Protected from: Fire Cold
Enchantments: Ultravision Farsee Fly Haste Levitation Waterbreathing
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 417
Active Spells:
--------------
vitality (6 minutes)
haste (5 minutes)
bearstrength (28 minutes)
agility (11 minutes)
strength (11 minutes)
detect invisibility (49 minutes)
farsee (17 minutes)
fly (10 minutes)
detect magic (9 minutes)
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
You start chanting...
< 573h/573H 121v/121V Pos: standing >
Casting: group stone skin **
< 573h/573H 121v/121V Pos: standing >
Casting: group stone skin *
< 573h/573H 121v/121V Pos: standing >
Casting: group stone skin
< 573h/573H 121v/121V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.
A water elemental's flesh melds with conjured rocks, turning it to stone.
A water elemental's flesh melds with conjured rocks, turning it to stone.
A water elemental's flesh melds with conjured rocks, turning it to stone.
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
The undead wizard says 'Do you require further training?'
The undead wizard raises his eyebrow at you.
The undead wizard throws back his head and cackles with insane glee!
< 573h/573H 121v/121V Pos: standing >
You quickly scan the area.
Norbeast who is close by to your east.
Selzz who is close by to your east.
A vampiric warg who is rather far off to your east.
An undead dragon who is rather far off to your east.
An undead dragon who is rather far off to your east.
An undead dragon who is in the distance to your east.
A ghoul who is in the distance to your east.
< 573h/573H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -East
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Selzz enters from the east.
< 573h/573H 121v/121V Pos: standing >
The undead wizard peers intently at you for a moment, sizing up your capabilities.
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -East
Selzz Dark Seldarine *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
*Norbeast *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -East
Selzz Dark Seldarine *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
*Norbeast *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
The undead wizard says 'Do you require further training?'
The undead wizard raises his eyebrow at you.
The undead wizard throws back his head and cackles with insane glee!
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Your group consists of ( 4/30):
( Head) 573/573 hit, 121/121 move Jedi
(Front) 386/386 hit, 174/174 move a water elemental
(Front) 401/401 hit, 183/183 move a water elemental
(Front) 402/402 hit, 176/176 move a water elemental
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
The undead wizard peers intently at you for a moment, sizing up your capabilities.
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Your group consists of ( 4/30):
( Head) 573/573 hit, 121/121 move Jedi
(Front) 386/386 hit, 174/174 move a water elemental
(Front) 401/401 hit, 183/183 move a water elemental
(Front) 402/402 hit, 176/176 move a water elemental
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
No one by that name here...
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
You attempt to give consent...
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
You leave the group.
< 573h/573H 121v/121V Pos: standing >
Selzz now follows Norbeast.
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Norbeast is in another group.
< 573h/573H 121v/121V Pos: standing >
Selzz is in another group.
< 573h/573H 121v/121V Pos: standing >
The power to expand one's grasp of the arcane arts can be learned, if one hassufficiently advanced their skill
< 573h/573H 121v/121V Pos: standing >
An odd looking shadow silently arrives and slowly forms into a swarm of insects.
< 573h/573H 121v/121V Pos: standing >
You attempt to give consent...
< 573h/573H 121v/121V Pos: standing >
A swarm of insects says 'consent me'
< 573h/573H 121v/121V Pos: standing >
The power to expand one's grasp of the arcane arts can be learned, if one hassufficiently advanced their skill
< 573h/573H 121v/121V Pos: standing >
No one by that name here...
< 573h/573H 121v/121V Pos: standing >
Selzz says 'i have group'
< 573h/573H 121v/121V Pos: standing >
No one by that name here...
< 573h/573H 121v/121V Pos: standing >
You attempt to give consent...
< 573h/573H 121v/121V Pos: standing >
You are now a member of Selzz's group.
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
Your group consists of ( 4/30):
( Head) 857/857 hit, 280/280 move Selzz
(Front) 1125/1143 hit, 420/420 move Norbeast
(Front) 655/655 hit, 140/140 move Tobe
(Front) 573/573 hit, 121/121 move Jedi
< 573h/573H 121v/121V Pos: standing >
The undead wizard says 'Do you require further training?'
The undead wizard raises his eyebrow at you.
The undead wizard throws back his head and cackles with insane glee!
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
You attempt to give consent...
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
A swarm of insects starts casting a spell.
< 573h/573H 121v/121V Pos: standing >
The undead wizard starts casting a spell.
< 573h/573H 121v/121V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'gpaeax hgruzzr'
A swarm of insects appears to become one with the shadows and silently starts to move away.
< 573h/573H 121v/121V Pos: standing >
The undead wizard completes his spell...
The undead wizard utters the word 'yufzgpuzre'
The undead wizard is surrounded by burning flames!
< 573h/573H 121v/121V Pos: standing >
Ok.
< 573h/573H 121v/121V Pos: standing >
The power to expand one's grasp of the arcane arts can be learned, if one hassufficiently advanced their skill
< 573h/573H 121v/121V Pos: standing >
Your group consists of ( 4/30):
( Head) 857/857 hit, 280/280 move Selzz
(Front) 1129/1143 hit, 420/420 move Norbeast
(Front) Tobe
(Front) 573/573 hit, 121/121 move Jedi
< 573h/573H 121v/121V Pos: standing >
Score information for Jedi
Level: 50 Race: Drow Elf Class: Conjurer / Water Magus Sex: Female
Hit points: 573(573) Moves: 121(121)
Coins carried: 24 platinum 80 gold 8 silver 2 copper
Compression ratio: 81%
Status: Standing.
Frags: -1.03 Deaths: 61
Detecting: Invisible Evil Good Magic
Protected from: Fire Cold
Enchantments: Ultravision Farsee Fly Haste Levitation Waterbreathing
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 417
Active Spells:
--------------
stone skin (2 minutes)
vitality (4 minutes)
haste (3 minutes)
bearstrength (26 minutes)
agility (9 minutes)
strength (9 minutes)
detect invisibility (47 minutes)
farsee (15 minutes)
fly (8 minutes)
detect magic (7 minutes)
< 573h/573H 121v/121V Pos: standing >
Your group consists of ( 4/30):
( Head) 857/857 hit, 280/280 move Selzz
(Front) 1130/1143 hit, 420/420 move Norbeast
(Front) Tobe
(Front) 573/573 hit, 121/121 move Jedi
< 573h/573H 121v/121V Pos: standing >
You don't have that spell memorized.
< 573h/573H 121v/121V Pos: standing >
You sit down and relax.
< 573h/573H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - dread wave
( 9th circle) 1 - relocate
1 - fly
3 - gate
( 8th circle) 3 - disintegrate
1 - globe of invulnerability
1 - improved invisibility
( 7th circle) 2 - fireball
1 - haste
1 - dimension door
1 - water to life
( 6th circle) 3 - teleport
3 - stone skin
1 - wall of iron
( 5th circle) 2 - identify
3 - wall of stone
( 4th circle) 1 - enchant weapon
3 - lightning bolt
1 - infravision
4 - wall of force
( 3rd circle) 1 - strength
7 - dispel magic
1 - agility
( 2nd circle) 1 - burning hands
1 - chill touch
6 - sleep
2 - mirror image
( 1st circle) 3 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 7th) dimension door
2 seconds: ( 5th) conjure elemental
4 seconds: ( 5th) conjure elemental
5 seconds: ( 5th) conjure elemental
7 seconds: (10th) group stone skin
You can memorize no more spells.
You continue your study.
< 573h/573H 121v/121V Pos: sitting >
You start meditating...
< 573h/573H 121v/121V Pos: sitting >
You have finished memorizing dimension door.
< 573h/573H 121v/121V Pos: sitting >
You have finished memorizing conjure elemental.
< 573h/573H 121v/121V Pos: sitting >
You have finished memorizing conjure elemental.
< 573h/573H 121v/121V Pos: sitting >
You have finished memorizing conjure elemental.
< 573h/573H 121v/121V Pos: sitting >
You have finished memorizing group stone skin.
Your studies are complete.
< 573h/573H 121v/121V Pos: sitting >
You clamber to your feet.
< 573h/573H 121v/121V Pos: standing >
The undead wizard says 'Do you require further training?'
The undead wizard raises his eyebrow at you.
The undead wizard throws back his head and cackles with insane glee!
Your group consists of ( 4/30):
( Head) 857/857 hit, 280/280 move Selzz
(Front) 1132/1143 hit, 420/420 move Norbeast
(Front) Tobe
(Front) 573/573 hit, 121/121 move Jedi
< 573h/573H 121v/121V Pos: standing >
You start chanting...
< 573h/573H 121v/121V Pos: standing >
Casting: group stone skin **
< 573h/573H 121v/121V Pos: standing >
Casting: group stone skin *
< 573h/573H 121v/121V Pos: standing >
Casting: group stone skin
< 573h/573H 121v/121V Pos: standing >
You complete your spell...
Their skin is already hard as a rock!
Norbeast's flesh melds with conjured rocks, turning it to stone.
Their skin is already hard as a rock!
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
You blink and Selzz is gone! It was just a dream; he was never here to begin with.
You blink and Norbeast is gone! It was just a dream; he was never here to begin with.
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams. You are flying, colors flow past
you like paint in a river. Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below. You close your eyes as the ground
rushes towards you...
You open your eyes and see:
M....
M^.^..^
M.D@.^^
M.^...^
....^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
Are you really here? It must be a dream, you must be sleeping.
< 573h/573H 121v/121V Pos: standing >
You wake up.
< 573h/573H 121v/121V Pos: standing >
A red shape clambers to his feet.
You are already standing.
< 573h/573H 121v/121V Pos: standing >
A red shape stops following a red shape.
A red shape now follows a red shape.
You tense up and become more alert.
< 573h/573H 121v/121V Pos: standing >
You now follow a red shape.
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
A pitch-black sphere appears over your head!
< 573h/573H 121v/121V Pos: standing >
Selzz leaves west.
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
< 573h/573H 121v/121V Pos: standing >
^M...^^
^MM....
^M^.^..^
MM.D@.^^ ^
MM.^...^
MMM.M..^ ^
M.....^^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
< 573h/573H 121v/121V Pos: standing >
Pardon?
< 573h/573H 121v/121V Pos: standing >
^M...^^
^ ^MM....
^M^.^..^
MM.@..^^
MM.^...^
MMM.M..^ ^
MM.....^^
Burnt Plains of a Fallen Realm
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
< 573h/573H 119v/121V Pos: standing >
^ ^M...^
M^ ^MM....
^M^.^..^
^ MM@D..^^
MM.^...^
MMM.M..^
MM.....^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
< 573h/573H 117v/121V Pos: standing >
Mine Entrance
The entrance to the mine is quite small, but it is clean and has plenty of
light. To the west, the mine continues. The exit to outside is through the
portal in the ceiling.
Obvious exits: -East -South -West
An old and important looking sign, sticks in the mud here.
< 573h/573H 115v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 573h/573H 116v/121V Pos: standing >
< 573h/573H 117v/121V Pos: standing >
^M^...^
^ ^M...^^
^ ^MM....
^M^@^..^
MM.D..^^
MM.^...^
MMM.M..^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
< 573h/573H 117v/121V Pos: standing >
M..^.M
^M^...^
^ ^M...^^
^ ^MM@...
^M^.^..^
MM.D..^^
MM.^...^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
< 573h/573H 116v/121V Pos: standing >
^M^...^
^ ^M...^^
^ ^MM....
^M^@^..^
MM.D..^^
MM.^...^
MMM....^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
< 573h/573H 116v/121V Pos: standing >
Mine Entrance
The entrance to the mine is quite small, but it is clean and has plenty of
light. To the west, the mine continues. The exit to outside is through the
portal in the ceiling.
Obvious exits: -East -South -West
An old and important looking sign, sticks in the mud here.
< 573h/573H 114v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 573h/573H 115v/121V Pos: standing >
< 573h/573H 116v/121V Pos: standing >
< 573h/573H 117v/121V Pos: standing >
Inside the Mine
The mine looks abandoned at the moment, but looks like it has been
active for sometime. The mine continues north and light pours through
the eastern exit.
Obvious exits: -North -East
< 573h/573H 117v/121V Pos: standing >
You quickly scan the area.
Dred the Guardian of the Mine who is close by to your north.
A red dracolich who is close by to your north.
A black dracolich who is close by to your north.
A blue dracolich who is close by to your north.
A Githzerai who is close by to your north.
Norbeast who is close by to your north.
A swarm of insects who is close by to your north.
Selzz who is close by to your north.
< 573h/573H 117v/121V Pos: standing >
< 573h/573H 118v/121V Pos: standing >
You quickly scan the area.
Dred the Guardian of the Mine who is close by to your north.
A red dracolich who is close by to your north.
A black dracolich who is close by to your north.
A blue dracolich who is close by to your north.
A Githzerai who is close by to your north.
Norbeast who is close by to your north.
A swarm of insects who is close by to your north.
Selzz who is close by to your north.
< 573h/573H 120v/121V Pos: standing >
Inside the Mine
The air is thick and dirty. The walls are coal black and are coated with
black dust. A door to the east leads to the mine shaft.
This area seems to be exceptionally narrow!
Obvious exits: -East # -South
Dred the Guardian of the Mine stands here, fighting a red dracolich.(Red Aura)
A red dracolich stands in mid-air here, fighting Dred the Guardian of the Mine. (Minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium) -*- Night Raven Watch -*- stands in mid-air here, fighting Norbeast.(Red Aura)
Norbeast *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
*A swarm of insects flies through the air.(Red Aura)
Selzz Dark Seldarine *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
< 573h/573H 119v/121V Pos: standing >
< 573h/573H 120v/121V Pos: standing >
Norbeast snaps into visibility.
Norbeast lunges at a Githzerai, crushing his windpipe!
< 573h/573H 120v/121V Pos: standing >
Selzz looks at a Githzerai.
< 573h/573H 120v/121V Pos: standing >
Norbeast dodges a Githzerai's attack.
Norbeast dodges a Githzerai's attack.
Norbeast snaps into visibility.
A swarm of insects looks at a blue dracolich.
< 573h/573H 121v/121V Pos: standing >
A Githzerai attempts to flee.
A Githzerai bumps into Norbeast.
A Githzerai tries to flee, but can't make it out of here!
< 573h/573H 121v/121V Pos: standing >
A red dracolich's claw wounds Dred the Guardian of the Mine.
A red dracolich's impressive claw wounds Dred the Guardian of the Mine.
A red dracolich's impressive claw strikes Dred the Guardian of the Mine.
You feel too uncomfortable casting at someone that far away in such tight quarters.
< 573h/573H 121v/121V Pos: standing >
A red dracolich dodges Dred the Guardian of the Mine's attack.
Dred the Guardian of the Mine's punch wounds a red dracolich.
Dred the Guardian of the Mine's punch wounds a red dracolich.
Dred the Guardian of the Mine kicks a red dracolich causing parts of a red dracolich to cave in!
< 573h/573H 121v/121V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.
< 573h/573H 121v/121V Pos: standing >
A Githzerai attempts to flee.
A Githzerai bumps into Norbeast.
A Githzerai tries to flee, but can't make it out of here!
< 573h/573H 121v/121V Pos: standing >
A Githzerai drops flat to the ground.
< 573h/573H 121v/121V Pos: standing >
A black dracolich says 'For glory!'
A black dracolich ROARS, filling your heart with sheer terror!
Selzz is simply fearless!
You feel too uncomfortable casting at someone that far away in such tight quarters.
< 573h/573H 121v/121V Pos: standing >
Norbeast snaps into visibility.
Norbeast's powerful slash seriously wounds a Githzerai.
Norbeast's powerful slash seriously wounds a Githzerai.
Norbeast's slash enshrouds a Githzerai in a mist of blood.
Norbeast's powerful slash enshrouds a Githzerai in a mist of blood.
Norbeast's powerful slash grievously wounds a Githzerai.
Norbeast's slash hits a Githzerai.
A Githzerai's exquisite dragonscale amulet was completely destroyed by the massive blow!
A Githzerai's golden ring of beauty [poor] was completely destroyed by the massive blow!
A Githzerai's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A blue dracolich stops following a Githzerai.
A red dracolich stops following a Githzerai.
A black dracolich stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Jedi by 13333333.
The smell of fresh blood enters your body, infusing you with power!