<worn on head> a ghastly brass helm
<worn on eyes> a magical iron eyepatch
<worn in ear> an unearthly leather stud
<worn in ear> a pitted flesh earring
<worn on face> a mask of sewn flesh
<worn around neck> a shimmering rubber collar
<worn around neck> a diabolical ivory torque
<worn on body> a shimmering obsidian chainmail from Shairak and Smokeveil Forest
<worn about body> a magical granite cloak
<worn about waist> a diabolical brass girth
<worn on arms> some drow-made steel arm plates
<worn around wrist> a skin-wrapped clay bracer
<worn on hands> some blood-stained adamantium gauntlets
<primary weapon> an obsidian and steel dagger [poor]
<secondary weapon> a green-steel wakazashi
<worn on legs> some blood red leg plates [poor]
<worn on feet> some studded black boots of precision
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A large two-handed sword has been left here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 466h/466H 226v/226V Pos: standing >
You are carrying: (4/12)
a small wooden raft
the blood sword of the ancients [poor]
the blood sword of the ancients [superior]
a large leather backpack
< 466h/466H 226v/226V Pos: standing >
A large leather backpack contains:
a bronze sword
a sparkling large flat oyster
[2] a sparkling piranha
a bottle
[5] a green potion with black chunks
a slender fishing pole
a slender fishing pole [16%]
[4] a small bandage
a transparent potion
a small round wooden shield
a bright white feather
some thick leather gloves
a quill
< 466h/466H 226v/226V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A large two-handed sword has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A cute kitten rolls on the ground here playing with a ball of yarn.
Crawling about, this baby orc is crying loudly.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 466h/466H 225v/226V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
An orc guard of the Black Order is here watching your every action.
< 466h/466H 224v/226V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
An orcish assassin prowls the area hunting his new prey.
< 466h/466H 225v/226V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.
< 466h/466H 224v/226V Pos: standing >
The Bakery of the Shady Grove
This small shoppe, located off the Path of the Damned, is constructed
out of stone. Toward the back of the shoppe lies a small wooden counter.
Filled with the mouth-watering aromas of fresh baked goods, this bakery
of the city is almost open constantly. There is a little sign on the
counter. There is one exit out leading back into the city.
Obvious exits: -West
Meinar, the old baker, is here preparing another good.
< 466h/466H 223v/226V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.
< 466h/466H 225v/226V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish street sweeper is here cleaning the city from rubbish.
An orcish warrior is here preparing for the next invasion.
A wandering orcish soul, flying about here, is searching for a new victim.
< 466h/466H 224v/226V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
< 466h/466H 223v/226V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 466h/466H 222v/226V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
< 466h/466H 222v/226V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 466h/466H 222v/226V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A drunken orc wanders about lost out of his mind.
A cute kitten rolls on the ground here playing with a ball of yarn.
An orcish elite searches the area here for any signs of problems.
< 466h/466H 224v/226V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orc guard of the Black Order is here watching your every action.
An orcish elite searches the area here for any signs of problems.
< 466h/466H 225v/226V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 466h/466H 224v/226V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**M.^^@..***M
*MM...+..^***
.M....+M..***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 466h/466H 223v/226V Pos: standing >
*******MM
****^^^*^MM
***^*^^^^**MM
**M.^^+..***M
*MM...@..^***
.M....+M..***
...^..+....**
M^*..+.....
^**.+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 466h/466H 223v/226V Pos: standing >
***^^^*^M
**^*^^^^**M
**M.^^+..***M
*MM...+..^***
.M....@M..***
...^..+....**
.M^*..+......
^^**.+.....
****+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 466h/466H 223v/226V Pos: standing >
*^*^^^^**
*M.^^+..***
*MM...+..^***
.M....+M..***
...^..@....**
.M^*..+......
.^^**.+......
.****+*....
*^^*+*^^.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 466h/466H 223v/226V Pos: standing >
**^*^^^^*
**M.^^+..**
**MM...+..^**
*.M....+M..**
....^.@+....*
..M^*..+.....
..^^**.+.....
^.****+*...
**^^*+*^^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 466h/466H 224v/226V Pos: standing >
***^*^^^^
***M.^^+..*
***MM...+..^*
**.M....+M..*
.....^@.+....
...M^*..+....
...^^**.+....
.^.****+*..
.**^^*+*^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 466h/466H 223v/226V Pos: standing >
****^*^^^
****^M^^+..
****MM...+..^
***.M....+M..
*.....@..+...
....M^*..+...
....^^**.+...
..^.****+*.
..**^^*+*
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 466h/466H 223v/226V Pos: standing >
M****^*^^
M****^M^^+.
M****MM...+..
****.M....+.M
**....@^..+..
*....M^*..+..
.....^^**.+..
...^.****+*
...**^^*+
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 466h/466H 221v/226V Pos: standing >
MM****^*^
MM****^M^^+
MM****MM...+.
M****.M....+.
***...@.^..+.
**....M^*..+.
......^^**.+.
....^.****+
....**^^*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 466h/466H 220v/226V Pos: standing >
You quickly scan the area.
A wandering hill giant who is close by to your north.
A mature leucrotta who is not far off to your north.
Be'tre, the unseen who is close by to your south.
< 466h/466H 224v/226V Pos: standing >
MMM****^*
^MM****^M^^
MMM****MM...+
MM****.M....+
M***..@..^..+
***.....M*..+
.......^^**.+
.....^.****
.....**^^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 466h/466H 224v/226V Pos: standing >
MMMM****^
M^MM****^M^
MMMM****MM...
MMM****.M....
MM***.@...^..
****.....M*..
*.......^^**.
......^.***
......**^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 466h/466H 222v/226V Pos: standing >
****M
**@.M
*....
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 466h/466H 222v/226V Pos: standing >
M****
**@*M
***.M
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 466h/466H 222v/226V Pos: standing >
You quickly scan the area.
An immature leucrotta who is a brief walk away to your east.
< 466h/466H 224v/226V Pos: standing >
MM***
M*@**
****M
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 466h/466H 224v/226V Pos: standing >
You quickly scan the area.
A timber wolf who is rather far off to your east.
A little chipmunk who is rather far off to your east.
< 466h/466H 224v/226V Pos: standing >
M****
**@*^
***M^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 466h/466H 222v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 466h/466H 223v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 466h/466H 224v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 466h/466H 225v/226V Pos: standing >
A half-elf merchant snaps into visibility.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
OUCH! That really did HURT!
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
OUCH! That really did HURT!
< 219h/466H 226v/226V Pos: standing >
< T: Tizzu TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
Sparks... flashing lights... you cannot concentrate!
You miss someone.
You miss someone.
Someone parries your futile lunge at him.
A half-elf merchant snaps into visibility.
M****
**@*^
***M^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
A half-elf merchant is standing here, busy with his own matters.
< 219h/466H 226v/226V Pos: standing >
< T: Tizzu TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
A half-elf merchant snaps into visibility.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
A half-elf merchant twists the blade lodged in your back causing you to writhe in agony.
< 149h/466H 226v/226V Pos: standing >
< T: Tizzu TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
OUCH! a half-elf merchant suddenly appears behind you and makes a slashing motion at your throat!
< 149h/466H 226v/226V Pos: standing >
< T: Tizzu TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
A large swamp rat snaps into visibility.
< 149h/466H 226v/226V Pos: standing >
< T: Tizzu TP: sta TC: nasty wounds E: someone sta EP: excellent >
Someone parries your futile lunge at him.
Someone dodges your futile attack.
You miss someone.
A half-elf merchant snaps into visibility.
< 149h/466H 226v/226V Pos: standing >
< T: Tizzu TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
A large swamp rat snaps into visibility.
A large swamp rat completes her spell...
A large swamp rat utters the word 'pawwzf'
-=[A large swamp rat creates a hammer out of thin air that smashes into you!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 18h/466H 226v/226V Pos: standing >
You attempt to flee...
MM***
M*@**
****^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
You flee northward!
< 18h/466H 199v/226V Pos: standing >
Your wound gushes blood all over the surrounding area.
< 16h/466H 200v/226V Pos: standing >
M****
**@*^
***^.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 16h/466H 199v/226V Pos: standing >
*****
**@^*
**^.^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 16h/466H 197v/226V Pos: standing >
MMMM^^
MMMM^^*^M
MMMM*******M
MMM*****^^^*^
MM****@*^^^^*
M****^.^^+..*
****MM...+..^
**.M....+M.
....^..+.
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 16h/466H 196v/226V Pos: standing >
***^^
*^@^^
^.^^+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 16h/466H 194v/226V Pos: standing >
MMMM^^MM
MMMM^^*^MMM
MMM*******MMM
M*****^^^*^MM
****^*@^^^**M
***^.^^+..***
**MM...+..^**
.M....+M..*
..^..+...
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 16h/466H 193v/226V Pos: standing >
A Rocky Foot Path
The rocky pathway detours to this rocky footpath. This side path is much
smaller than the main pathway. Cutting through a dense forest, erie and
bone-chilling howls can be heard coming from the surrounding forest. There
are sublte rustles among the shrubbery along the sides of this pathway. It
appears almost as if someone was watching you. There are exits east and west
along this pathway.
Obvious exits: -North -West
< 16h/466H 192v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 17h/466H 192v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 17h/466H 193v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 17h/466H 193v/226V Pos: standing >
You no longer see spots.
< 17h/466H 193v/226V Pos: standing >
Your wound gushes blood all over the surrounding area.
< 16h/466H 194v/226V Pos: standing >
A Rocky Foot Path
The rocky pathway detours to this rocky footpath. This side path is much
smaller than the main pathway. Cutting through a dense forest, erie and
bone-chilling howls can be heard coming from the surrounding forest. There
are sublte rustles among the shrubbery along the sides of this pathway. It
appears almost as if someone was watching you. There are exits east and west
along this pathway.
Obvious exits: -East -South -West
The grinning bobcat hungrily peers through the area.
A stray dog runs around searching for someone to play with.
The grinning bobcat hungrily peers through the area.
< 16h/466H 193v/226V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.
Sorry, you aren't allowed to do that in combat.
< 16h/466H 194v/226V Pos: standing >
< T: Tizzu TP: sta TC: awful E: stray sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 16h/466H 194v/226V Pos: standing >
< T: Tizzu TP: sta TC: awful E: stray sta EP: excellent >
A half-elf merchant snaps into visibility.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-