The death of [36 Minstrel] Sgen *-* The Veterans of Bloodlust *-* (Drow Elf)

in A Thick Forest of Mirkwood

from the perspective of [56 Assassin] Isfat (_/Eye of Odin\_) (Dwarf)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the eladrin-bone crown of the obyriths of constitution (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [84%]
<worn in ear>        a lightning earring [superior]
<worn in ear>        an earring of bone of constitution
<worn on face>       mask of the flayed mind of damage
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn around neck>   a necklace of dangling bones and relics of damage (humming) [88%]
<worn on body>       a suit of wickedly-barbed devil hide of endurance (humming)
<worn about body>    the terrifying shroud of undead power of constitution
<worn on back>       a well crafted backpack
<worn as quiver>     the frost giant's axe [superior] [86%]
<worn about waist>   a vortex of air forming a sash of damage
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing) [82%]
<attached to belt>   a metal flask marked "molecular control" (glowing) [82%]
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health
<worn around wrist>  the ancestral bracelet of Sevenoaks of damage [88%]
<worn around wrist>  the power infused bracelet of dark-mithril of damage
<worn on hands>      a pair of pale, misty gloves[99h 5m 40s]
<worn on finger>     a ring of regeneration of damage (glowing)
<worn on finger>     the ring of the mind flayer (glowing)
<primary weapon>     Tiamat's poison tail stinger[99h 7m 22s]
<secondary weapon>   the dagger of Wind[99h 6m 58s]
<worn on legs>       the leggings of a MaDMaN of endurance
<worn on feet>       a pair of dusty boots (glowing)

 ^MMMMMMM.M***M...  
 ^MMMMMMM.M***..^.  
 ^MMMMMMM@^***M^..  
 ^MMMMMMM+****.^.^  
 ^MMMMMM^+***.^..^  
  MMMMM^^+***...^   
   MMMM^*+***.^^    
    M^^**+***^.     
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 1126h/1126H 226v/242V Pos: standing >
    MMM^^++..++     
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  MMMMMMM+^***...   
 ^MMMMMMM.M***M...  
 ^MMMMMMM.M***..^.  
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    M^^**+***^.     
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 ^MMMMMMM+^***....  
 ^MMMMMMM.M***M...  
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 ^MMMMMMM.^***M^..  
 ^MMMMMMM+****.^.^  
  MMMMMM^+***.^..   
   MMMM^^+***...    
    MMM^*+***.^     
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 1126h/1126H 226v/242V Pos: standing >
    MMM^..****.     
   MMMM^^++..++.    
  MMMMMM^+****...   
 ^MMMMMMM+^***....  
 ^MMMMMMM.M***M...  
 ^MMMMMMM@M***..^.  
 ^MMMMMMM.^***M^..  
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  MMMMMM^+***.^..   
   MMMM^^+***...    
    MMM^*+***.^     
    MM^...****.     
   ^MMM^..****.+    
  MMMMM^^++..++..   
 MMMMMMM^+****....  
 ^MMMMMMM+^***....  
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 ^MMMMMMM.^***M^..  
  MMMMMMM+****.^.   
   MMMMM^+***.^.    
    MMM^^+***..     
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 1126h/1126H 225v/242V Pos: standing >
    MM^...****.     
   ^MMM^..****.+    
  MMMMM^^++..++..   
 MMMMMMM^+****....  
 ^MMMMMMM+^***....  
 ^MMMMMMM@M***M...  
 ^MMMMMMM.M***..^.  
 ^MMMMMMM.^***M^..  
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   MMMMM^+***.^.    
    MMM^^+***..     
    M.....****.     
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  M^MMM^..****.+.   
 MMMMMM^^++..++...  
 MMMMMMM^+****....  
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 ^MMMMMMM.M***..^.  
  MMMMMMM.^***M^.   
   MMMMMM+****.^    
    MMMM^+***.^     
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 1126h/1126H 225v/242V Pos: standing >
    M.....****.     
   MMM^...****.+    
  M^MMM^..****.+.   
 MMMMMM^^++..++...  
 MMMMMMM^+****....  
 ^MMMMMMM@^***....  
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    MMMM^+***.^     
    .^..P*****.     
   MM.....****..    
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 MM^MMM^..****.+.*  
 MMMMMM^^++..++...  
 MMMMMMM^@****....  
 ^MMMMMMM+^***....  
 ^MMMMMMM.M***M...  
  MMMMMMM.M***..^   
   MMMMMM.^***M^    
    MMMMM+****.     
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 1126h/1126H 225v/242V Pos: standing >
    .^..P*****.     
   MM.....****..    
  MMMM^...****.+.   
 MM^MMM^..****.+.*  
 MMMMMM^^++..++...  
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   MMMMMM.^***M^    
    MMMMM+****.     
    ^....*****.     
   ^.^..P*****..    
  MMM.....****..*   
 MMMMM^...****.+.*  
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 MMMMMM^^@+..++...  
 MMMMMMM^+****....  
 ^MMMMMMM+^***....  
  MMMMMMM.M***M..   
   MMMMMM.M***..    
    MMMMM.^***M     
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 1126h/1126H 226v/242V Pos: standing >
    ....*****..     
   .^...P*****.+    
  M^.^...*****..*   
 MMMM.....****..**  
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 MMMMMM^^++..++...  
 MMMMMMM^+****....  
  MMMMMMM+^***...   
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    MMMMM.M***.     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 1126h/1126H 226v/242V Pos: standing >
    ....*****..     
   .^...P*****.+    
  M^.^...*****..*   
 MMMM.....****..**  
 MMMMM^...****.+.*  
 MM^MMM^.@****.+.*  
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   MMMMMM+^***..    
    MMMMM.M***M     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 1126h/1126H 226v/242V Pos: standing >
    ..*******..     
   .....*****..+    
  ^.^....*****.+.   
 MM^.^...*****..**  
 MMMM.....****..**  
 MMMMM^..@****.+.*  
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   ..*****..    
  ....*****.+   
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 MM^...@***.+.  
 MMM^..*M**.+.  
 MMM^^++..++..  
  MMM^+****..   
   MMM+^M**.    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 225v/242V Pos: standing >
   ..*****..    
  ....*****.+   
 .^....****..*  
 M.....****..*  
 MM^...@***.+.  
 MMM^..*M**.+.  
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 M^...*@**.+.*  
 MM^..*M**.+.*  
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  MM^+****...   
   MM+^M**..    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 225v/242V Pos: standing >
   *P****..+    
  ..*****..+.   
 ....*****.+.*  
 ^....****..**  
 .....*@**..*M  
 M^...****.+.*  
 MM^..*M**.+.*  
  M^^++..++..   
   M^+****..    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 225v/242V Pos: standing >
   *P****..+    
  ..*****..+.   
 ....*****.+.*  
 ^....****..**  
 .....*@**..*M  
 M^...****.+.*  
 MM^..****.+.*  
  M^^++M.++..   
   M^+****..    
   ******...    
  **P****..+.   
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 ^....*@**..**  
 .....****..*M  
 M^...****.+.*  
  M^..****.+.   
   ^^++M.++.    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 224v/242V Pos: standing >
   ******..+    
  *******....   
 .**P****..+..  
 ...*****..+.*  
 ....**@**.+.*  
 ^....****..**  
 .....****..*M  
  ^...****.+.   
   ^..****.+    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 224v/242V Pos: standing >
   ******..+    
  *******..+.   
 ********.....  
 .**P****..+..  
 ...***@*..+.*  
 ....*****.+.*  
 ^....****..**  
  ....****..*   
   ...****.+    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 223v/242V Pos: standing >
   ****M....    
  *******..+.   
 ********..+..  
 ********.....  
 .**P**@*..+..  
 ...*****..+.*  
 ....*****.+.*  
  ....****..*   
   ...****..    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 223v/242V Pos: standing >
   *****M...    
  ********..+   
 *********..+.  
 .********....  
 ..**P*@**..+.  
 ....*****..+.  
 ^....*****.+.  
  ^....****..   
   ....****.    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 222v/242V Pos: standing >
   ******M..    
  *********..   
 .*********..+  
 M.********...  
 ...**P@***..+  
 .....*****..+  
 .^....*****.+  
  .^....****.   
   .....****    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 222v/242V Pos: standing >
   *******..    
  *******M...   
 **********..+  
 .*********..+  
 M.****@***...  
 ...**P****..+  
 .....*****..+  
  ^....*****.   
   ^....****    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 221v/242V Pos: standing >
   ********.    
  ********M..   
 .**********..  
 ..*********..  
 .M.***@****..  
 ^...**P****..  
 ......*****..  
  .^....*****   
   .^....***    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 221v/242V Pos: standing >
   *********    
  *********M.   
 ..**********.  
 ...*********.  
 ..M.**@*****.  
 .^...**P****.  
 .......*****.  
  ^.^....****   
   ^.^....**    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 220v/242V Pos: standing >
Backstab who?

< 1126h/1126H 222v/242V Pos: standing >
   ********M    
  .**********   
 ...*********.  
 ..M.********.  
 .^...*@P****.  
 .......*****.  
 ^^.^....*****  
  M^.^....***   
   MM.....**    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1126h/1126H 221v/242V Pos: standing >
Backstab who?

< 1126h/1126H 223v/242V Pos: standing >
   *******M.    
  **********.   
 ..*********..  
 .M.********..  
 ^...**@****..  
 ......*****..  
 ^.^....*****.  
  ^.^....****   
   M.....***    
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* is stretched out, sound asleep. (Non-Fraggable)(Red Aura)

< 1126h/1126H 222v/242V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
You snap into visibility.
[Damage: 123 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Drow Elf has a RUDE awakening!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 153 ] -=[A Drow Elf makes a strange sound as you place the dagger of Wind in his back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You twist the blade and watch as a a Drow Elf writhes in agony.

< 1126h/1126H 224v/242V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf ass EP: pretty hurt >
 You skillfully slip behind a Drow Elf and slit their throat resulting in a mist of blood!

< 1126h/1126H 226v/242V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf ass EP: pretty hurt >
 You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.
You dodge a Drow Elf's vicious attack.
You snap into visibility.

< 1126h/1126H 226v/242V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Drow Elf ass EP: pretty hurt >
 You snap into visibility.
[Damage: 26 ] -=[Your powerful pierce seriously wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 28 ] -=[Your pierce enshrouds a Drow Elf in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 30 ] -=[Your pierce grievously wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
...Suddenly, you are engulfed in a swwirling tornado of wind... And swept from battle!
You snap into visibility.

< 1126h/1126H 226v/242V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (neutral)       
   The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (slightly good) 
  *The Temple of the Sun                         (very good)     
  *The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (extremely good)
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (extremely good)
   The Forest City of Aravne                     (evil)          
  *Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (good)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (extremely good)
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (good)          
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1126h/1126H 230v/242V Pos: standing >

		Score information for Isfat

Level: 56   Race: Dwarf   Class: Rogue / Assassin Sex: Male
Hit points: 1126(1126)  Moves: 232(242)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded
Frags:   +10.25   Deaths:   8
Disguised as: a rakshasa warrior (Poor)
Detecting:      Illusions Invisible Evil Good Life Heat
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision UD Vision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.90 
Leaderboard Points: 1831 

Active Spells:
--------------
lionrage (23 minutes)
lifelust (22 minutes)
stone skin (1 minute)
bless (14 minutes)
armor (9 minutes)
pantherspeed (25 minutes)
vitality (4 minutes)
elephantstrength (13 minutes)
strength (10 minutes)
dexterity (10 minutes)


< 1126h/1126H 232v/242V Pos: standing >
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 18 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Drow Elf's charm made of dwarf bone was completely destroyed by the massive blow!
A Drow Elf's frost-rimed crystal badge was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.