The death of [ 5 Sorcerer] Muni (Halfling)

in The Quivering Leaf Inn

from the perspective of [ 5 Sorcerer] Muni (Halfling)

<held>               a large wooden torch

A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
Syune stands here working on a new piece of jewelry.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
Syune leaves down.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The small woman enters from below.

< 32h/32H 102v/102V Pos: standing >
The small woman leaves down.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
Autosaving...
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
  *Pits of Cerberus                              (slightly evil) 
  *Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (very good)     
  *The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (extremely good)
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (good)          
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 32h/32H 102v/102V Pos: standing >

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
Autosaving...

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >

< 32h/32H 102v/102V Pos: standing >
Autosaving...

< 32h/32H 102v/102V Pos: standing >
A traveling mage enters from below.

< 32h/32H 102v/102V Pos: standing >
Someone says 'yoyr vordh fief'

< 32h/32H 102v/102V Pos: standing >
A Githyanki snaps into visibility.
A dark shroud encases a Githyanki as he charges into battle.
A traveling mage is knocked to the ground by a Githyanki's mighty bash!

< 32h/32H 102v/102V Pos: standing >
A Githyanki snaps into visibility.
A Githyanki's impressive slash grievously wounds a traveling mage.
A traveling mage is stunned!
A traveling mage suddenly appears a bit confused!
A traveling mage misses a Githyanki.

< 32h/32H 102v/102V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by a Githyanki.

< 32h/32H 102v/102V Pos: standing >
A Githyanki parries a traveling mage's lunge at him.

< 32h/32H 102v/102V Pos: standing >
A Githyanki's fine slash hits a traveling mage.
A traveling mage is dead! R.I.P.
The last gasps of a traveling mage cause a sickening chill to run up your spine.

< 32h/32H 102v/102V Pos: standing >
Saving Muni.

< 32h/32H 102v/102V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a traveling mage is lying here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A beautiful receptionist stands here ready to rent out rooms.

< 32h/32H 102v/102V Pos: standing >
Someone suddenly attacks YOU!
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
-=[A Githyanki's impressive slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!

< 14h/32H 102v/102V Pos: standing >
< T: Muni TP: sta TC: nasty wounds E: A Githyanki sta EP: excellent >
 You raise a level!

< 18h/36H 102v/102V Pos: standing >
< T: Muni TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
A Githyanki snaps into visibility.
A Githyanki snaps into visibility.
-=[A Githyanki's impressive slash hits you.]=-