The death of [51 Dark Dreamer] Guidr -*- Night Raven Watch -*- (Shade)

in The Great Choke of the Cavern Shizmaah

from the perspective of [51 Dark Dreamer] Guidr -*- Night Raven Watch -*- (Shade)

<worn on body>       a heavy robe splattered with blood [superior] (magic)
<worn on back>       a large leather backpack
<worn around wrist>  a dark iron bracelet [poor] (magic)
<held>               a shrunken wooden staff [superior] (magic)

Lava Springs Forgotten Inn
Obvious exits: -N -S -U
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.

< 282h/282H 118v/121V Pos: standing >
Your Terminal mode is now: MSP .

< 282h/282H 118v/121V Pos: standing >

< 282h/282H 118v/121V Pos: standing >
You now feel like a true hero, no auto-fleeing here! :-)

< 282h/282H 118v/121V Pos: standing >
You start chanting...

< 282h/282H 119v/121V Pos: standing >
Casting: shadow travel 

< 282h/282H 120v/121V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: The Obsidian Citadel.
Room: The Top of the Northeast Tower
</map>
The Top of the Northeast Tower
Obvious exits: -D
A drow zombie shambles about.
A tall figure in black armor is here, ready to fight.

< 282h/282H 121v/121V Pos: standing >
You start chanting...

< 282h/282H 121v/121V Pos: standing >
Casting: shadow travel 

< 282h/282H 121v/121V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
*A LARGE fire elemental is here blazing with heat!(Illusion)(Illusion)
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.

< 282h/282H 121v/121V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Approaching the Choke
</map>

<map>
Zone: The Behemoth Herders.
Room: Approaching the Choke
</map>
Approaching the Choke
Obvious exits: -N -E -S -W
A moaning and thoughtless zombie stumbles through the cave.

< 282h/282H 120v/121V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W

< 282h/282H 118v/121V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Large Pool of Acrid Decay
</map>

<map>
Zone: The Behemoth Herders.
Room: A Large Pool of Acrid Decay
</map>
A Large Pool of Acrid Decay
Obvious exits: -N -E -S -W
(Q)The spectral shade of a nereid floats by the water.

< 282h/282H 116v/121V Pos: standing >
You start chanting...

< 282h/282H 118v/121V Pos: standing >
Casting: shadow travel 

< 282h/282H 120v/121V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: The Caverns of the Worms.
Room: In a Duergar-Made Alcove
</map>
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.

< 282h/282H 120v/121V Pos: standing >
You sit down and relax.

< 282h/282H 121v/121V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  2 - clone form
               2 - gate to ardgral
( 9th circle)  3 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - mask
               2 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  2 - illusionary wall
               3 - shadow travel
( 4th circle)  1 - farsee
               8 - insects
( 3rd circle) 10 - shadow monster
( 2nd circle)  6 - burning hands
               3 - continual light
               1 - dispel magic
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) shadow travel
    7 seconds:  ( 5th) shadow travel
   11 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 282h/282H 121v/121V Pos: sitting >

< 282h/282H 121v/121V Pos: sitting >
You start meditating...

< 282h/282H 121v/121V Pos: sitting >
You have finished memorizing shadow travel.

< 282h/282H 121v/121V Pos: sitting >
You have finished memorizing shadow travel.

< 282h/282H 121v/121V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 282h/282H 121v/121V Pos: sitting >
You clamber to your feet.

< 282h/282H 121v/121V Pos: standing >
You start chanting...

< 282h/282H 121v/121V Pos: standing >
Casting: shadow travel 

< 282h/282H 121v/121V Pos: standing >
You complete your spell...
You failed.

< 282h/282H 121v/121V Pos: standing >
You start chanting...

< 282h/282H 121v/121V Pos: standing >
Casting: shadow travel 

< 282h/282H 121v/121V Pos: standing >
You complete your spell...
You failed.

< 282h/282H 121v/121V Pos: standing >
You start chanting...

< 282h/282H 121v/121V Pos: standing >
Casting: shadow travel 

< 282h/282H 121v/121V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
*A Kobold (small) (HardCore) *yawn* *-* The Veterans of Bloodlust *-* stands in mid-air here.
*A human merchant is stretched out, sound asleep.(Illusion)
*A Githyanki (medium) DemonLord *-* The Veterans of Bloodlust *-* is stretched out, sound asleep.
*A Troll (large)  *-* The Veterans of Bloodlust *-* stands, apparently asleep.
*A LARGE fire elemental is here blazing with heat!(Illusion)(Illusion)
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.
A Githyanki awakens.
A Troll awakens.
A human merchant awakens.

< 282h/282H 121v/121V Pos: standing >
A Githyanki clambers to his feet.
A human merchant clambers to his feet.

< 282h/282H 121v/121V Pos: standing >
A Troll looks at you.

< 282h/282H 121v/121V Pos: standing >
You start chanting...
A LARGE fire elemental stops following a Githyanki.
A LARGE fire elemental now follows a Githyanki.

< 282h/282H 121v/121V Pos: standing >
A human merchant snaps into visibility.
A human merchant tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 282h/282H 121v/121V Pos: sitting >
You can't do this sitting!
You abort your spell before it's done!

< 282h/282H 121v/121V Pos: sitting >
A Githyanki snaps into visibility.
You dodge a bash from a Githyanki, who loses his balance and falls.

< 282h/282H 121v/121V Pos: sitting >
A Troll snaps into visibility.
A Troll trips over you, in a futile attempt to slam you down even further.

< 282h/282H 121v/121V Pos: sitting >
A human merchant snaps into visibility.
You snap into visibility.
-=[A human merchant's fine slash strikes you.]=-
-=[A human merchant's impressive pierce strikes you.]=-
-=[A human merchant's fine slash strikes you.]=-
-=[A human merchant's impressive pierce strikes you.]=-
-=[A human merchant's fine pierce strikes you.]=-
-=[A human merchant's slash strikes you.]=-
-=[A human merchant's impressive slash strikes you.]=-
-=[A human merchant's fine slash strikes you.]=-

< 196h/282H 121v/121V Pos: sitting >
< T: Guidr TP: sit TC: few wounds E: a human merchant sta EP: excellent >
 A human merchant's skillfully shifts his stance and legendary cutlass 'Sanguine Song' [poor] glistens with insane speed to thwart your attack!
A human merchant snaps into visibility.
-=[A human merchant's fine slash strikes you.]=-
You feel the swirling shadows around your body dissipate.
-=[A human merchant's impressive slash strikes you.]=-

< 175h/282H 121v/121V Pos: sitting >
< T: Guidr TP: sit TC: few wounds E: a human merchant sta EP: excellent >
 A LARGE fire elemental starts casting an offensive spell.
A LARGE fire elemental snaps into visibility.

< 175h/282H 121v/121V Pos: sitting >
< T: Guidr TP: sit TC: few wounds E: a human merchant sta EP: excellent >
 A LARGE fire elemental snaps into visibility.
A LARGE fire elemental completes his spell...
A LARGE fire elemental utters the word 'pawwzf'
-=[A LARGE fire elemental creates a hammer out of thin air that smashes into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 63h/282H 121v/121V Pos: sitting >
< T: Guidr TP: sit TC:pretty hurt E: a human merchant sta EP: excellent >
 A LARGE fire elemental starts casting an offensive spell.
A LARGE fire elemental snaps into visibility.

< 63h/282H 121v/121V Pos: sitting >
< T: Guidr TP: sit TC:pretty hurt E: a human merchant sta EP: excellent >
 A Troll returns to normal as his rage abates.
A human merchant snaps into visibility.
-=[A human merchant's powerful slash enshrouds you in a mist of blood.]=-
-=[A human merchant's powerful slash grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A human merchant's pierce hits you.]=-