<worn as a badge> a necromantic death shroud
<worn on head> the turban of power [poor]
<worn on eyes> an eyepatch set with a bloodstone [superior] (glowing)
<worn in ear> a flaming earring
<worn on face> a translucent crystal hemisphere [superior] (glowing)
<worn around neck> a diamond necklace [poor]
<worn around neck> an honor of guards medallion [poor]
<worn on body> a spiked dragonscale breastplate
<worn as quiver> a sigil of vile corruption (humming)
<worn on belt buckle>a demon skin book
<attached to belt> a mystic book of spells (glowing)
<attached to belt> an angelic granite belt buckle from Jindon the Deathwood Forest
<worn on arms> a pair of troll-hide sleeves
<held as shield> a ghastly reptile scale tower shield from Pits of Cerberus
<worn around wrist> a silver hoop
<worn around wrist> a shiny glowing bracelet [poor] (humming)
<worn on finger> a sun ring [superior] (glowing)
<worn on finger> a glowing crystal ring
<held> the wand of the forgotten dead [poor] (glowing) (humming)
<worn on legs> some bloody marble pants from Negative Material Plane
<worn on feet> some tarnished silver boots
Obvious exits: -North -South
The corpse of gird is lying here.
The corpse of a bullette is lying here.
The corpse of a harpy is lying here.
The lich of a sun lightholder stands here. (minion) (Red Aura)
The lich of a sun lightholder stands here. (minion) (Red Aura)
The lich of Hulkuis stands here. (minion) (Red Aura)
< 452h/452H 139v/139V Pos: standing >
You quickly scan the area.
You see nothing.
< 452h/452H 139v/139V Pos: standing >
Your group consists of ( 4/30):
( Head) 452/452 hit, 139/139 move Based
(Front) 701/701 hit, 180/180 move the lich of a sun lightholder
(Front) 763/688 hit, 175/175 move the lich of a sun lightholder
(Front) 738/698 hit, 186/186 move the lich of Hulkuis
< 452h/452H 139v/139V Pos: standing >
It appears to be the corpse of Gird.
Nothing.
< 452h/452H 139v/139V Pos: standing >
A Trail Through the Halfcut Hills
The trail here continues into the Halfcut Hills. A stream can be
barely be seen to the distant north. Farther south the Halfcut Hills
continue. The dull landscape of the hills rolls along unbroken on this
trail.
Obvious exits: -North -South
A kobold sneaks along here warily.(Gold Aura)
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 136v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Trail Through the Halfcut Hills
The trail continues its long trek north and south from here.
Directly east of you is a large, smooth hill, bearing the same "chopped
off" appearance that is common to this region.
Obvious exits: -North -South
< 452h/452H 136v/139V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 452h/452H 136v/139V Pos: standing >
A Trail Through the Halfcut Hills
The trail continues its long trek north and south from here.
Directly east of you is a large, smooth hill, bearing the same "chopped
off" appearance that is common to this region.
Obvious exits: -North -South
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 133v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Trail Through the Halfcut Hills
The trail dips here into a low spot, directly west of the large
hill. One large stone seems to have been dislodged, and lies just to
the east of the trail. It seems out of place on the otherwise smooth
surface of the hill to your east.
Obvious exits: -North -South
The corpse of a goblin is lying here.
< 452h/452H 133v/139V Pos: standing >
A Trail Through the Halfcut Hills
The trail dips here into a low spot, directly west of the large
hill. One large stone seems to have been dislodged, and lies just to
the east of the trail. It seems out of place on the otherwise smooth
surface of the hill to your east.
Obvious exits: -North -South
The corpse of a goblin is lying here.
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 131v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Trail Through the Halfcut Hills
The trail here becomes more broken to the south. The Halfcut Hills
spread out as far as you can see north, east, and south from here,
while slowly dwindling towards the western edge.
Obvious exits: -North -South
< 452h/452H 132v/139V Pos: standing >
< 452h/452H 133v/139V Pos: standing >
A Trail Through the Halfcut Hills
The trail here becomes more broken to the south. The Halfcut Hills
spread out as far as you can see north, east, and south from here,
while slowly dwindling towards the western edge.
Obvious exits: -North -South
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 130v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Trail Through the Halfcut Hills
Rough debris and rocks clutter the trail here, making passage
slightly more difficult. The ground appears to give way to easier
travel to the north, while the jagged rocks and upturned earth continue
to the south.
Obvious exits: -North -South
The corpse of a hill giant is lying here.
< 452h/452H 131v/139V Pos: standing >
A Trail Through the Halfcut Hills
Rough debris and rocks clutter the trail here, making passage
slightly more difficult. The ground appears to give way to easier
travel to the north, while the jagged rocks and upturned earth continue
to the south.
Obvious exits: -North -South
The corpse of a hill giant is lying here.
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 129v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Trail Through the Halfcut Hills
The trail here is almost completely blocked by debris. Large piles
of earth, jagged rocks, and slabs of stone all lie strewn about as if
by some huge force. Just over the debris to the south the outline of a
tall tree can be seen.
Obvious exits: -North -South
< 452h/452H 129v/139V Pos: standing >
A Trail Through the Halfcut Hills
The trail here is almost completely blocked by debris. Large piles
of earth, jagged rocks, and slabs of stone all lie strewn about as if
by some huge force. Just over the debris to the south the outline of a
tall tree can be seen.
Obvious exits: -North -South
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 128v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Split in the Trail
The rubble gives way here to a flat, cleared area. Breaks in the
rough terrain allow travel to the north, east, and south from here.
Somehow, a twisted, writhing tree has managed to grow up in the center
of the clearing.
Obvious exits: -North -East -South
A dark, twisted tree stands alone here.
< 452h/452H 128v/139V Pos: standing >
A Split in the Trail
The rubble gives way here to a flat, cleared area. Breaks in the
rough terrain allow travel to the north, east, and south from here.
Somehow, a twisted, writhing tree has managed to grow up in the center
of the clearing.
Obvious exits: -North -East -South
A dark, twisted tree stands alone here.
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 127v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Trail Through the Halfcut Hills
The rock-strewn trail continues to the north and south from here.
The largest portion of the Halfcut Hills lies to your east, while
one singularly large plateau rises up south of here.
Obvious exits: -North -South
< 452h/452H 127v/139V Pos: standing >
A Trail Through the Halfcut Hills
The trail here winds its way east and west. To the east lies the
heart of the hills, while they thin out slightly to the west.
Westwards you can also make out the outline of some sort of large tree.
Obvious exits: -East -West
The corpse of a leucrotta is lying here.
The corpse of a carnivorous ape is lying here.
The corpse of a giant spider is lying here.
The corpse of a goblin is lying here.
The lich of Hulkuis enters from the west.
The lich of a sun lightholder enters from the west.
The lich of a sun lightholder enters from the west.
< 452h/452H 125v/139V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Trail Through the Halfcut Hills
The trail here winds its way along the south edge of a large, smooth
hill. In the distance to the north, set into the side of the hill, you
can see some sort of cave opening. The harsh terrain, however,
prevents you from traveling any direction but west, and south from
here.
Obvious exits: -South -West
< 452h/452H 126v/139V Pos: standing >
A Trail Through the Halfcut Hills
The trail here winds its way along the south edge of a large, smooth
hill. In the distance to the north, set into the side of the hill, you
can see some sort of cave opening. The harsh terrain, however,
prevents you from traveling any direction but west, and south from
here.
Obvious exits: -South -West
The lich of Hulkuis enters from the west.
The lich of a sun lightholder enters from the west.
The lich of a sun lightholder enters from the west.
< 452h/452H 125v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Trail Through the Halfcut Hills
The trail continues to wind through the Halfcut Hills. The flat-
topped plateaus that make up the hills stretch off in all directions.
Dusty, cracked stones and earth lie strewn about the trail, which goes
from north to south.
Obvious exits: -North -South
A huge creature shuffles around here, nose to the ground.
< 452h/452H 126v/139V Pos: standing >
A Trail Through the Halfcut Hills
The trail continues to wind through the Halfcut Hills. The flat-
topped plateaus that make up the hills stretch off in all directions.
Dusty, cracked stones and earth lie strewn about the trail, which goes
from north to south.
Obvious exits: -North -South
A huge creature shuffles around here, nose to the ground.
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 125v/139V Pos: standing >
A bullette suddenly attacks the lich of Hulkuis!
A bullette misses the lich of Hulkuis.
< 452h/452H 125v/139V Pos: standing >
[Damage: 6 ] The lich of Hulkuis's fine punch strikes a bullette.
[Damage: 6 ] The lich of Hulkuis's fine punch strikes a bullette.
< 452h/452H 129v/139V Pos: standing >
Ok.
The lich of a sun lightholder starts casting an offensive spell.
The lich of a sun lightholder starts casting an offensive spell called 'fireball'.
The lich of Hulkuis starts casting an offensive spell called 'fireball'.
< 452h/452H 130v/139V Pos: standing >
The lich of Hulkuis dodges a bullette's attack.
The lich of Hulkuis dodges a bullette's attack.
< 452h/452H 130v/139V Pos: standing >
The lich of a sun lightholder completes its spell...
The lich of a sun lightholder utters the word 'yufzbarr'
[Damage: 118 ] The lich of a sun lightholder smirks as its fireball explodes into the face of a bullette.
The lich of a sun lightholder completes its spell...
The lich of a sun lightholder utters the word 'yufzbarr'
[Damage: 23 ] The lich of a sun lightholder smirks as its fireball explodes into the face of a bullette.
A bullette is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Based by 240.
You feel a carnal satisfaction as a bullette's gurgling and choking signals his demise.
The lich of Hulkuis stops invoking abruptly!
< 452h/452H 131v/139V Pos: standing >
the corpse of a bullette does not contain the coins.
< 452h/452H 134v/139V Pos: standing >
It appears to be the corpse of a bullette.
Nothing.
< 452h/452H 135v/139V Pos: standing >
Experience till level: 15985865
< 452h/452H 135v/139V Pos: standing >
Pardon?
< 452h/452H 135v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Trail Through the Halfcut Hills
The trail here turns sharply, allowing progress east and north. To
the east, the hills fall away into some large, dark, discolored open
area. To the north the trail winds itself through the hills.
Obvious exits: -North -East
The corpse of a goblin is lying here.
< 452h/452H 135v/139V Pos: standing >
A Trail Through the Halfcut Hills
The trail here turns sharply, allowing progress east and north. To
the east, the hills fall away into some large, dark, discolored open
area. To the north the trail winds itself through the hills.
Obvious exits: -North -East
The corpse of a goblin is lying here.
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 134v/139V Pos: standing >
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -East -South -West
The lich of Hulkuis enters from the west.
The lich of a sun lightholder enters from the west.
The lich of a sun lightholder enters from the west.
< 452h/452H 132v/139V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -East -South -West
< 452h/452H 133v/139V Pos: standing >
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -East -South -West
The lich of Hulkuis enters from the west.
The lich of a sun lightholder enters from the west.
The lich of a sun lightholder enters from the west.
< 452h/452H 133v/139V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -East -South -West
< 452h/452H 133v/139V Pos: standing >
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -East -South -West
The lich of Hulkuis enters from the west.
The lich of a sun lightholder enters from the west.
The lich of a sun lightholder enters from the west.
< 452h/452H 133v/139V Pos: standing >
Autosaving...
< 452h/452H 133v/139V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
A trail to the north appears to head towards a series of closely
connected hills.
An evil aura fills the area.
Obvious exits: -North -South -West
< 452h/452H 133v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -East -South -West
The corpse of a leucrotta is lying here.
< 452h/452H 134v/139V Pos: standing >
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
A trail to the north appears to head towards a series of closely
connected hills.
An evil aura fills the area.
Obvious exits: -North -South -West
The lich of Hulkuis enters from the west.
The lich of a sun lightholder enters from the west.
The lich of a sun lightholder enters from the west.
< 452h/452H 135v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -South -West
< 452h/452H 139v/139V Pos: standing >
You see nothing special...
< 452h/452H 139v/139V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -East -South -West
< 452h/452H 139v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -South -West
< 452h/452H 139v/139V Pos: standing >
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -South -West
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 137v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -South -West
< 452h/452H 137v/139V Pos: standing >
< 452h/452H 137v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -South -West
< 452h/452H 137v/139V Pos: standing >
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -South -West
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 135v/139V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
A trail leads off into the hills to the east.
An evil aura fills the area.
Obvious exits: -North -East -South -West
< 452h/452H 135v/139V Pos: standing >
You spit over your left shoulder.
< 452h/452H 136v/139V Pos: standing >
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
A trail leads off into the hills to the east.
An evil aura fills the area.
Obvious exits: -North -East -South -West
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 135v/139V Pos: standing >
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
An evil aura fills the area.
Obvious exits: -North -West
*(Q)Remi Threepockets stands here.
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 452h/452H 137v/139V Pos: standing >
A Blackened Section of Earth
The ground here appears to have been burned by some unimaginable
heat. Stones and sand have been fused together to form a hard, uneven
surface. A wave of heat rises off of the rocky ground constantly,
distorting the view of the hills in the distance.
South of here a small trail leads into the hills.
An evil aura fills the area.
Obvious exits: -North -East -South -West
The lich of Hulkuis enters from the east.
The lich of a sun lightholder enters from the east.
The lich of a sun lightholder enters from the east.
< 452h/452H 135v/139V Pos: standing >
A Trail Through the Hills
The trail here lies just south of the blackened and charred expanse.
The trail to the south appears more normal. Littered with broken rocks
and debris, it heads farther southward into the Halfcut Hills.
Obvious exits: -North -South
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 132v/139V Pos: standing >
A Split in the Trail
The trail through the hills splits here. Northward it meanders
through the hills, while two distinct trails head east and south. The
trail to the south seems unremarkable, while the trail to the east
heads directly towards a wide, flat-topped hill.
Obvious exits: -North -East -South
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 130v/139V Pos: standing >
A Trail Through the Hills
The trail runs north and south through the hills here. Winding
around small hills and littered with the normal rocks, and brown
sandstone and earth, this trail seems unremarkable.
Obvious exits: -North -South
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 128v/139V Pos: standing >
End of the Trail
The trail comes to an end here, the steep Halfcut hills lying in all
directions. A small path wanders its way to the north. In the center
of the area is a low, marble slab. A wrought-iron fence surrounds it.
Obvious exits: -North
A Marble slab.
The lich of Hulkuis enters from the north.
The lich of a sun lightholder enters from the north.
The lich of a sun lightholder enters from the north.
< 452h/452H 125v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 452h/452H 127v/139V Pos: standing >
The sun vanishes behind the southern horizon.
< 452h/452H 135v/139V Pos: standing >
End of the Trail
Obvious exits: -North
A Marble slab.
The lich of a sun lightholder stands here. (minion) (Red Aura)
The lich of a sun lightholder stands here. (minion) (Red Aura)
The lich of Hulkuis stands here. (minion) (Red Aura)
< 452h/452H 139v/139V Pos: standing >
Yes, but WHAT do you want to gsay?
< 452h/452H 139v/139V Pos: standing >
The night has begun.
< 452h/452H 139v/139V Pos: standing >
The taste of blood slowly fades from your body.
Your globe shimmers and fades into thin air.
< 452h/452H 139v/139V Pos: standing >
End of the Trail
Obvious exits: -North
A Marble slab.
The lich of a sun lightholder stands here. (minion) (Red Aura)
The lich of a sun lightholder stands here. (minion) (Red Aura)
The lich of Hulkuis stands here. (minion) (Red Aura)
< 452h/452H 139v/139V Pos: standing >
Your group consists of ( 4/30):
( Head) 452/452 hit, 139/139 move Based
(Front) 611/603 hit, 180/180 move the lich of a sun lightholder
(Front) 641/590 hit, 175/175 move the lich of a sun lightholder
(Front) 629/600 hit, 186/186 move the lich of Hulkuis
< 452h/452H 139v/139V Pos: standing >
You find a secret entrance!
< 452h/452H 139v/139V Pos: standing >
You feel your skin soften and return to normal.
< 452h/452H 139v/139V Pos: standing >
Ok.
< 452h/452H 139v/139V Pos: standing >
Tunnel in Winship's Crypt
This is a vary dark tunnel under Winship's headstone leading
to his crypt room. The floor is littered with bones and debris. Strange
clattering noises come from the south.
This area seems to be devoid of magic!
Obvious exits: -South -Up
The lich of Hulkuis enters from above.
The lich of a sun lightholder enters from above.
The lich of a sun lightholder enters from above.
< 452h/452H 138v/139V Pos: standing >
End of the Trail
The trail comes to an end here, the steep Halfcut hills lying in all
directions. A small path wanders its way to the north. In the center
of the area is a low, marble slab. A wrought-iron fence surrounds it.
Obvious exits: -North -Down
A Marble slab.
The lich of Hulkuis enters from below.
The lich of a sun lightholder enters from below.
The lich of a sun lightholder enters from below.
< 452h/452H 135v/139V Pos: standing >
You start chanting...
< 452h/452H 136v/139V Pos: standing >
Casting: protect undead
< 452h/452H 137v/139V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.
< 452h/452H 138v/139V Pos: standing >
Autosaving...
< 452h/452H 139v/139V Pos: standing >
Your group consists of ( 4/30):
( Head) 452/452 hit, 139/139 move Based
(Front) 610/603 hit, 180/180 move the lich of a sun lightholder
(Front) 641/590 hit, 175/175 move the lich of a sun lightholder
(Front) 628/600 hit, 186/186 move the lich of Hulkuis
< 452h/452H 139v/139V Pos: standing >
Pardon?
< 452h/452H 139v/139V Pos: standing >
Pardon?
< 452h/452H 139v/139V Pos: standing >
Your enhanced strength drains away.
< 354h/354H 139v/139V Pos: standing >
The rain stops.
< 354h/354H 139v/139V Pos: standing >
You feel less strong.
You no longer feel safe from the living.
Magical auras fade from your sight.
< 354h/354H 139v/139V Pos: standing >
Pardon?
< 354h/354H 139v/139V Pos: standing >
End of the Trail
Obvious exits: -North -Down
A Marble slab.
The lich of a sun lightholder stands here. (minion) (Red Aura)
The lich of a sun lightholder stands here. (minion) (Red Aura)
The lich of Hulkuis stands here. (minion) (Red Aura)
< 354h/354H 139v/139V Pos: standing >
You start chanting...
< 354h/354H 139v/139V Pos: standing >
You complete your spell...
You feel stronger.
< 354h/354H 139v/139V Pos: standing >
Score information for Based
Level: 49 Race: Drow Elf Class: Necromancer / Necrolyte Sex: Female
Hit points: 354(354) Moves: 139(139)
Coins carried: 1 platinum 78 gold 7 silver 11 copper
Compression ratio: 79%
Status: Standing.
Frags: -0.25 Deaths: 25
Detecting: Invisible Evil Good Magic
Protected from: Acid Animals All but High Circle Spells
Enchantments: Ultravision Farsee GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 462
Active Spells:
--------------
strength (49 minutes)
stone skin (7 minutes)
globe of invulnerability (6 minutes)
detect invisibility (6 minutes)
well-rested bonus (69 minutes)
< 354h/354H 139v/139V Pos: standing >
Autosaving...
< 354h/354H 139v/139V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
You resist the effects of a Grey Elf's spell!
< 354h/354H 139v/139V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 354h/354H 139v/139V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
A Grey Elf snaps into visibility.
-=[A Grey Elf laughs maniacally as their devastating ray of pure energy collides with your body!]=-
OUCH! That really did HURT!
< 183h/354H 139v/139V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 183h/354H 139v/139V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
A Grey Elf snaps into visibility.
-=[A Grey Elf laughs maniacally as their devastating ray of pure energy collides with your body!]=-
Your some knight's iron talons from the Surface Realm of Duris was completely destroyed by the massive blow!
Your twined steel bodycloak from the Shaughin Hunting Grounds was completely destroyed by the massive blow!
Your silver tooth earring [poor] was completely destroyed by the massive blow!
Your lifting belt [superior] was completely destroyed by the massive blow!