The death of [53 Spiritualist] Jelli *-* The Veterans of Bloodlust *-* (Drow Elf)

in The Draw Bridge

from the perspective of [53 Spiritualist] Jelli *-* The Veterans of Bloodlust *-* (Drow Elf)

<held>               a squat obsidian totem (magic)

A Shade (tiny) (HardCore) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Shade's head.

< 447h/447H 171v/188V Pos: standing >
A Large Open Tent
   This tent resembles a leantoo more then a tent, but still
it is a tent. There is a counter here, with glass over the
display box. There are shelves on all the walls with all sorts
of things on them. There is a plaza to the east. The smell of
fine foods, and the shouts of laughter can be heard from all
around.
Obvious exits: -East 
The Ffolk commoner greets you as you arrive.

< 447h/447H 170v/188V Pos: standing >
Pardon?

< 447h/447H 171v/188V Pos: standing >
Pardon?

< 447h/447H 172v/188V Pos: standing >
You failed.

< 447h/447H 174v/188V Pos: standing >
You failed.

< 447h/447H 174v/188V Pos: standing >
You failed.

< 447h/447H 175v/188V Pos: standing >
You failed.

< 447h/447H 175v/188V Pos: standing >
You failed.

< 447h/447H 176v/188V Pos: standing >
You failed.

< 447h/447H 176v/188V Pos: standing >
You failed.

< 447h/447H 177v/188V Pos: standing >
You failed.

< 447h/447H 177v/188V Pos: standing >
You failed.

< 447h/447H 178v/188V Pos: standing >
You failed.

< 447h/447H 178v/188V Pos: standing >
You failed.

< 447h/447H 179v/188V Pos: standing >
You failed.

< 447h/447H 179v/188V Pos: standing >
A Shade enters from the east.

< 447h/447H 180v/188V Pos: standing >
A Shade starts casting an offensive spell.

< 447h/447H 180v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 181v/188V Pos: standing >
You start chanting...

< 447h/447H 182v/188V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade snaps into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH!  That really did HURT!
Ice crystals form around you as intense cold causes your body to freeze.
You resist the effects of a Shade's spell!
You resist the effects of a Shade's spell!
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
A glint of maddening touches your eyes
as unseen powers corrupt you.
Um.. you don't see any such target here?

< 287h/447H 183v/188V Pos: standing >
You complete your spell...
You point at someone.
The intense flames cause someone's skin to smolder and burn!
[Damage: 92 ] -=[Your blast of molten spray slams into someone, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 287h/447H 183v/188V Pos: standing >
You failed.

< 288h/447H 185v/188V Pos: standing >
You failed.

< 289h/447H 185v/188V Pos: standing >
Someone completes his spell...
Someone utters the words 'buoblg qrunsoqpze yugh'

< 292h/447H 187v/188V Pos: standing >
You can't see a damn thing, you're blinded!

< 292h/447H 186v/188V Pos: standing >
You feel a cloak of blindness dissolve.

< 293h/447H 186v/188V Pos: standing >
A Shade enters from the west.

< 295h/447H 188v/188V Pos: standing >
A Large Green Tent
   This tent is made of rough green fabric, it looks as if it
was a guards tent, in the forest, but yet holds some elegance.
There are nice coat of arms on the sides. There are are people
in her looking around at the different shields, and armor that
are on the walls. The sounds of yelling and barking can be
heard coming from the outside.
Obvious exits: -South

< 295h/447H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/447H 187v/188V Pos: standing >
A Shade enters from the south.

< 297h/447H 187v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 298h/447H 187v/188V Pos: standing >
A Cobblestone Plaza
   This little clearing is paved with cobblestone blocks that
prove to be most beautiful. There are large tents in many directions
ections. The load sounds of the festival can be heard, along
with a bird song or two. In the center of the cobblestone, is a
statue, made from jade.
This area seems to be devoid of magic!
Obvious exits: -North -East  -South -West 
A large jeweled enlayed fountain rests here.

< 299h/447H 186v/188V Pos: standing >
The Corwell Fields
   The fields are filled with tents and ffolk. The ffolk are running
around trying to get all there tasks done before the big day of the
festival. There are banners flying freely in the air and the ffolk
are all over. The fields continue to the south and west.
Obvious exits: -North -South -West 
The Ffolk commoner greets you as you arrive.

< 300h/447H 185v/188V Pos: standing >
The Edge Of The fields
   The fields are thin here compared to the rest of the fields,
There is but few tents, and those of which are smaller then the
rest of the tents in the fields. There isn't as many people here
as there are in the center of the fields. Castle Corwell is to the
e east.
Obvious exits: -North -East  -West 
The Corwell guard greets you as you pass.

< 302h/447H 185v/188V Pos: standing >
A Corwell guard leaves west.
Center of the Corwell Fields
   The fields all come together here, The tents are the most cluttered
together here and the people seem to be in the most hurry, this is the
center of the fields. The fields continue to the east, and north.
A soothing aura fills the area.
This area seems to be devoid of magic!
Obvious exits: -North -East  -South -West 
The Corwell guard greets you as you pass.
Pawldo the merchant, is here jabbering away trying to sell goods.

< 302h/447H 184v/188V Pos: standing >
Path To The Druid Grove
   This path leads away form the main fields, and off into a small
woodland area that lies half way hidden and very secluded from the
rest of the festivals activities and enjoyment. The path is made of
smooth soft earth, with no pebbles or stones on its walkway. The
vegetation around its keeps the sound down to a minimum. The path
continues to the west towards a circle of large stones, and back into
the fields to the east.
Obvious exits: -East  -West 

< 302h/447H 183v/188V Pos: standing >
Path Leading To The Druids Grove
   The path starts to get a bit softer here, the sound is almost
completely silenced from the loud and frustrating shouts and screams
of the festival celebrators. There is a circle of large granite
stones to the south that can be seen thought the small forest.
The small forest provides excellent protection from the view of
others. The path leads back to the east.
Obvious exits: -East  -South

< 303h/447H 181v/188V Pos: standing >

< 303h/447H 181v/188V Pos: standing >
A Circle Of Large Stones
   As one steps onto this sacred area, they see an elegant moonwell
glowing with a bright golden aura. There are large granite stones
surrounding this moonwell. The stones appear to have been here for
a very very long time. There is absolutely no sound at all in here
and the faintest whisper can be heard with no effort. The stones are
about fifteen feet in the air, and totally surround the sacred druid
moonwell of the earthmother. A feeling of peace comes over one as they
look into the waters of the moonwell, making them feel safe and secure.
To the north a small trail can be seen heading back into the small
forest.
Obvious exits: -North
A moonwell of the earthmother rests here.
The master druid, Robyn prays softly here.

< 305h/447H 180v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 305h/447H 180v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 305h/447H 181v/188V Pos: standing >
You stop using a squat obsidian totem.

< 310h/447H 184v/188V Pos: standing >
You hold a marbled quartz totem.

< 311h/447H 184v/188V Pos: standing >
You start chanting...

< 311h/447H 185v/188V Pos: standing >
Casting: restoration *

< 313h/447H 186v/188V Pos: standing >
Casting: restoration 

< 315h/447H 187v/188V Pos: standing >
You complete your spell...
You raise your hands skyward, bestowing the brilliance of the Gods upon you!
You feel significantly better.

< 447h/447H 187v/188V Pos: standing >
You stop using a marbled quartz totem.

< 447h/447H 188v/188V Pos: standing >
You hold a squat obsidian totem.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
You start chanting...

< 447h/447H 188v/188V Pos: standing >
You abort your spell before it's done!

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 447h/447H 188v/188V Pos: standing >
You start chanting...
A Shade enters from the north.

< 447h/447H 188v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 447h/447H 188v/188V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
[Damage: 109 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 447h/447H 188v/188V Pos: standing >
A Shade snaps into visibility.
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade snaps into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH!  That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
Ice crystals form around you as intense cold causes your body to freeze.
A Shade snaps into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH!  That really did HURT!
A Shade snaps into visibility.
-=[Twin bolts of writhing power slam into your chest.]=-
OUCH!  That really did HURT!

< 184h/447H 188v/188V Pos: standing >
Impossible! You can't concentrate enough!

< 184h/447H 188v/188V Pos: standing >
Impossible! You can't concentrate enough!

< 185h/447H 188v/188V Pos: standing >
Impossible! You can't concentrate enough!

< 185h/447H 188v/188V Pos: standing >
Impossible! You can't concentrate enough!
A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 185h/447H 188v/188V Pos: standing >
You attempt to flee...
Path Leading To The Druids Grove
   The path starts to get a bit softer here, the sound is almost
completely silenced from the loud and frustrating shouts and screams
of the festival celebrators. There is a circle of large granite
stones to the south that can be seen thought the small forest.
The small forest provides excellent protection from the view of
others. The path leads back to the east.
Obvious exits: -East  -South
You flee northward!

< 186h/447H 160v/188V Pos: standing >
The world stops spinning.

< 187h/447H 160v/188V Pos: standing >
Path To The Druid Grove
   This path leads away form the main fields, and off into a small
woodland area that lies half way hidden and very secluded from the
rest of the festivals activities and enjoyment. The path is made of
smooth soft earth, with no pebbles or stones on its walkway. The
vegetation around its keeps the sound down to a minimum. The path
continues to the west towards a circle of large stones, and back into
the fields to the east.
Obvious exits: -East  -West 
There is a slight disturbance in the spirit realm here.

< 188h/447H 158v/188V Pos: standing >
Center of the Corwell Fields
Obvious exits: -North -East  -South -West 
You see the red shape of a medium living being here.
There is a slight disturbance in the spirit realm here.
There is a slight disturbance in the spirit realm here.

< 189h/447H 157v/188V Pos: standing >
The Corwell Fields
   The fields here are of tall grass, there are many tents pitched up here
waiting the day of the spring equinox. The ffolk are all running around
trying to get various chores done. The fields continue to the south, west
east.
Obvious exits: -East  -South -West 
The Ffolk commoner greets you as you arrive.

< 189h/447H 155v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/447H 156v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/447H 156v/188V Pos: standing >
Center of the Corwell Fields
Obvious exits: -North -East  -South -West 
You see the red shape of a medium living being here.

< 189h/447H 156v/188V Pos: standing >
The Edge Of The fields
   The fields are thin here compared to the rest of the fields,
There is but few tents, and those of which are smaller then the
rest of the tents in the fields. There isn't as many people here
as there are in the center of the fields. Castle Corwell is to the
e east.
Obvious exits: -North -East  -West 
The Ffolk commoner greets you as you arrive.
The Corwell guard greets you as you pass.

< 189h/447H 154v/188V Pos: standing >
Castle Way
   This path is very well used, People coming and going from the
Castle Corwell travel this Only path into the castle everyday. The
Castle can be seen to the east, While the fields of Corwell to the
west.
Obvious exits: -East  -West 

< 189h/447H 154v/188V Pos: standing >
The Draw Bridge
   The great draw bridge of the castle stands about thirty feet tall,
With iron pillars off to the sides of it. The draw bridge looks
completely sturdy, And looks to have no age on it What so ever.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
The Ffolk commoner greets you as you arrive.
The Corwell guard greets you as you pass.
The Corwell guard greets you as you pass.

< 190h/447H 152v/188V Pos: standing >
Pardon?

< 192h/447H 154v/188V Pos: standing >
You stop using a squat obsidian totem.

< 193h/447H 154v/188V Pos: standing >
You hold a marbled quartz totem.

< 194h/447H 154v/188V Pos: standing >
Oof!  It seems that a Corwell guard is in your way.
You can't leave that way.

< 194h/447H 155v/188V Pos: standing >
You start chanting...

< 195h/447H 156v/188V Pos: standing >
Casting: restoration *

< 197h/447H 157v/188V Pos: standing >
Casting: restoration 

< 199h/447H 158v/188V Pos: standing >
You complete your spell...
You raise your hands skyward, bestowing the brilliance of the Gods upon you!
You feel significantly better.

< 447h/447H 158v/188V Pos: standing >
A Shade enters from the west.

< 447h/447H 161v/188V Pos: standing >
Oof!  It seems that a Shade is in your way.
You can't leave that way.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 447h/447H 161v/188V Pos: standing >
You stop using a marbled quartz totem.

< 447h/447H 162v/188V Pos: standing >
You hold a squat obsidian totem.

< 447h/447H 162v/188V Pos: standing >
A Shade snaps into visibility.

< 447h/447H 162v/188V Pos: standing >
A Shade snaps into visibility.
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade snaps into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH!  That really did HURT!
You resist the effects of a Shade's spell!
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
A glint of maddening touches your eyes
as unseen powers corrupt you.
Someone seems to be just a BIT out of reach.

< 297h/447H 163v/188V Pos: standing >
The world stops spinning.
You failed.

< 300h/447H 163v/188V Pos: standing >
You failed.

< 301h/447H 163v/188V Pos: standing >
Someone completes his spell...
Someone utters the words 'garbzzsg wuggurz babragruoz'
-=[Someone's force missile slams into you.]=-
OUCH!  That really did HURT!

< 255h/447H 164v/188V Pos: standing >
Oof!  It seems that someone is in your way.
You can't leave that way.

< 255h/447H 164v/188V Pos: standing >
You feel a cloak of blindness dissolve.

< 256h/447H 164v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 256h/447H 165v/188V Pos: standing >
You attempt to flee...
Oof!  It seems that a Shade is in your way.
You can't leave that way.
You couldn't escape!

< 257h/447H 165v/188V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'garbzzsg wuggurz babragruoz'
A Shade's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Shade tries to dispel your magic!
You resist the effects of a Shade's spell!
A huge bolt of force sent by a Shade impacts on a Corwell guard's chest with a loud thud.
A huge bolt of force sent by a Shade impacts on a Corwell guard's chest with a loud thud.
A bolt of force sent by a Shade hits a Corwell guard soundly.
A huge bolt of force sent by a Shade impacts on a Corwell guard's chest with a loud thud.
A Corwell guard is dead! R.I.P.
The last gasps of a Corwell guard cause a sickening chill to run up your spine.
A Shade snaps into visibility.
-=[A Shade's force missile slams into you.]=-
OUCH!  That really did HURT!
You resist the effects of a Shade's spell!
A Shade snaps into visibility.
-=[A Shade's force missile slams into you.]=-
OUCH!  That really did HURT!
A Shade snaps into visibility.
-=[A Shade's force missile slams into you.]=-
OUCH!  That really did HURT!

< 94h/447H 167v/188V Pos: standing >
You get a small pile of coins from the corpse of a Corwell guard.
There were: 15 gold coins, 13 silver coins, 16 copper coins. 

< 95h/447H 167v/188V Pos: standing >
It appears to be the corpse of a Corwell guard.
Nothing.

< 95h/447H 167v/188V Pos: standing >
Experience till level: -84087132

< 95h/447H 168v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 96h/447H 168v/188V Pos: standing >
You stop using a squat obsidian totem.

< 98h/447H 169v/188V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'garbzzsg wuggurz babragruoz'
A Shade snaps into visibility.
-=[A Shade's force missile slams into you.]=-
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You resist the effects of a Shade's spell!
You resist the effects of a Shade's spell!
A Shade snaps into visibility.
-=[A Shade's force missile slams into you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You hold a marbled quartz totem.

< 2h/447H 169v/188V Pos: standing >
You start chanting...

< 2h/447H 170v/188V Pos: standing >
Casting: restoration *

< 4h/447H 171v/188V Pos: standing >
Casting: restoration 

< 6h/447H 172v/188V Pos: standing >
You complete your spell...
You raise your hands skyward, bestowing the brilliance of the Gods upon you!
You feel significantly better.

< 308h/447H 172v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 309h/447H 173v/188V Pos: standing >
The ffolk commoner leaves east.

< 311h/447H 174v/188V Pos: standing >
A Shade snaps into visibility.
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Shade's spell!

< 311h/447H 175v/188V Pos: standing >
Pardon?

< 312h/447H 175v/188V Pos: standing >
You don't have that spell memorized.

< 313h/447H 175v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 313h/447H 176v/188V Pos: standing >
You stop using a marbled quartz totem.

< 314h/447H 176v/188V Pos: standing >
You hold a squat obsidian totem.

< 314h/447H 176v/188V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Shade's spell!

< 315h/447H 177v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 316h/447H 178v/188V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Shade's spell!
You start chanting...

< 318h/447H 179v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 320h/447H 180v/188V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
The chaotic shield surrounding a Shade flares as it absorbs some of your spell.
A Shade snaps into visibility.
[Damage: 90 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 320h/447H 181v/188V Pos: standing >
A Shade snaps into visibility.
You start chanting...

< 322h/447H 182v/188V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
A Shade snaps into visibility.
-=[A Shade's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 183h/447H 183v/188V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
[Damage: 104 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 184h/447H 183v/188V Pos: standing >
You dodge a Shade's vicious attack.
You dodge a Shade's vicious attack.
A Shade snaps into visibility.

< 184h/447H 183v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 185h/447H 184v/188V Pos: standing >
You start chanting...

< 185h/447H 184v/188V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
A Shade snaps into visibility.
-=[A Shade's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 46h/447H 185v/188V Pos: standing >
Casting: molten spray *

< 46h/447H 185v/188V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 47h/447H 186v/188V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
[Damage: 100 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 48h/447H 187v/188V Pos: standing >
A Shade snaps into visibility.
You start chanting...

< 49h/447H 188v/188V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
A Shade's magic rips the fabric of reality causing ChAoTiC energies to pour in.
The globe around your body flares as it bears the brunt of a Shade's assault!
A Shade snaps into visibility.
-=[A huge fist sent by a Shade grabs you, and begins crushing your body.]=-