<worn as a badge> a elven rune of restoration of power (glowing) [71%]
<worn on head> a crown of burning flames of damage [69%]
<worn on eyes> the eye of the ogre of health (glowing) (humming) [59%]
<worn in ear> an earring of congealed blood of dexterity [70%]
<worn in ear> a mithril stud carved like a fist [superior] [43%]
<worn on face> the death-mask of Nakral of strength
<worn around neck> a black wool cowl stained with blood [poor] [65%]
<worn around neck> an amulet of creation [poor] (humming)
<worn on body> a blazing suit of devil platemail [poor] (glowing) [56%]
<worn about body> a curtain of elemental fire of regeneration (humming) [83%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing) [76%]
<worn about waist> the woven entrails of an unfortunate soul of regeneration [62%]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing) [41%]
<worn on arms> some blue dragonscale shoulder guards of health [85%]
<worn around wrist> the bracer of Uz's alliance of damage [69%]
<worn around wrist> a bracelet of dracolich hide of health (humming) [76%]
<worn on hands> the gauntlets of the lifestealer (glowing) [69%]
<worn on finger> a ring of fire protection of regeneration [69%]
<worn on finger> a ring of regeneration of precision (glowing)
<primary weapon> the rod of Dispator (glowing) (humming)[53h 50m 5s]
<secondary weapon> an ancient adamantium warhammer of dwarven kings of precision [59%]
<worn on legs> a pair of chainmail leggings [superior] (illuminating)
<worn on feet> a pair of dusty boots [superior] (glowing) [83%]
An Inclined Pathway
Obvious exits: -E -W
< 1631h/1631H 113v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dzie sneaks in from the east.
< 1631h/1631H 114v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Dzie sneaks in from the east.
< 1631h/1631H 114v/139V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A gully dwarf who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
< 1631h/1631H 115v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 1631h/1631H 116v/139V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A dwarven commoner who is close by to your south.
An elite guard who is close by to your south.
A large dog who is not far off to your south.
A gully dwarf who is close by to your west.
A large dog who is not far off to your west.
< 1631h/1631H 118v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Dzie sneaks in from the south.
< 1631h/1631H 122v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven merchant travels through here.
(Q)A brutish bartender serves drinks to his patrons here.
< 1631h/1631H 122v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is a brief walk away to your south.
A large dog who is rather far off to your south.
An elite guard who is close by above you.
< 1631h/1631H 123v/139V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
A large pony is here.
< 1631h/1631H 128v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 1631h/1631H 129v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 1631h/1631H 130v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
An elite dwarven guard of Kimordril is here.
< 1631h/1631H 130v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U
A large dog wanders around here, looking for food.
< 1631h/1631H 130v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 1631h/1631H 131v/139V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.
< 1631h/1631H 133v/139V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.
< 1631h/1631H 136v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
An elite dwarven guard of Kimordril is here.
Alarm bells sound, signalling an invasion!
< 1631h/1631H 138v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 1631h/1631H 137v/139V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your north.
A dwarven merchant who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A large dog who is close by to your south.
An elite guard who is close by to your south.
A large dog who is not far off to your south.
A gully dwarf who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is not far off to your west.
< 1631h/1631H 137v/139V Pos: standing >
Dzie cries on your shoulder.
< 1631h/1631H 138v/139V Pos: standing >
You quickly scan the area.
A dwarven merchant who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A large dog who is close by to your south.
An elite guard who is close by to your south.
A large dog who is not far off to your south.
A gully dwarf who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is not far off to your west.
< 1631h/1631H 139v/139V Pos: standing >
The sun vanishes behind the southern horizon.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your north.
A dwarven merchant who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A large dog who is close by to your south.
A large dog who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is not far off to your west.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your north.
A dwarven merchant who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is close by to your south.
The gully dwarf town crier who is close by to your west.
< 1631h/1631H 139v/139V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
*Dzie pocket of energy *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your north.
A dwarven merchant who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A large dog who is close by to your south.
An elite guard who is close by to your south.
A large dog who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is not far off to your west.
< 1631h/1631H 139v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 1631h/1631H 138v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A gully dwarf wanders around, collecting garbage.
A dwarven merchant travels through here.
(Q)A brutish bartender serves drinks to his patrons here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1631h/1631H 137v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A large dog who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 137v/139V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
A large pony is here.
< 1631h/1631H 139v/139V Pos: standing >
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A large dog who is rather far off to your south.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
An elite guard who is a brief walk away to your south.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
Score information for Largas
Level: 55 Race: Troll Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1631(1631) Moves: 139(139)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Fireshielded
Frags: +1.26 Deaths: 17
Detecting: Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless Lightfooted
Combat Pulse: 17 Spell Pulse: 1.20
Leaderboard Points: 855
Active Spells:
--------------
fire ward (33 minutes)
regeneration (4 minutes)
war cry (4 minutes)
roar of heroes (3 minutes)
stone skin (less than a minute remaining)
berserk (5 minutes)
lionrage (12 minutes)
hawkvision (11 minutes)
elephantstrength (32 minutes)
well-rested bonus (105 minutes)
fly (43 minutes)
vitality (9 minutes)
< 1631h/1631H 139v/139V Pos: standing >
A dwarven merchant leaves south.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is a brief walk away to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is rather far off to your south.
An elite guard who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
A large dog who is rather far off to your south.
< 1631h/1631H 139v/139V Pos: standing >
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
A large dog who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
< 1631h/1631H 139v/139V Pos: standing >
< 1631h/1631H 139v/139V Pos: standing >
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You feel your skin soften and return to normal.
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
Dzie's flesh magically hardens, turning to stone.
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your south.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A Centaur who is not far off to your south.
A large dog who is not far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven merchant who is close by to your south.
A Centaur who is not far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your south.
A large dog who is not far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A large pony who is close by above you.
< 1631h/1631H 139v/139V Pos: standing >
Bodyslam who?
< 1631h/1631H 139v/139V Pos: standing >
Bodyslam who?
< 1631h/1631H 139v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.
Dzie sneaks in from the north.
< 1631h/1631H 138v/139V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A Centaur (large) B Team -*- Night Raven Watch -*- stands here. (Non-Fraggable)
A large dog wanders around here, looking for food.
< 1631h/1631H 137v/139V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!
[Damage: 11 ]
< 1631h/1631H 107v/139V Pos: standing >
< T: Largas TP: sta TC:excellent E: A Centaur ass EP: few scratches >
You dodge a Centaur's vicious attack.
A Centaur misses you.
< 1631h/1631H 108v/139V Pos: standing >
< T: Largas TP: sta TC:excellent E: A Centaur ass EP: few scratches >
Dzie starts casting an offensive spell.
Dzie snaps into visibility.
< 1631h/1631H 108v/139V Pos: standing >
< T: Largas TP: sta TC:excellent E: A Centaur ass EP: few scratches >
You feel your skin harden to stone.
You snap into visibility.
[Damage: 24 ] -=[Your impressive bludgeon wounds a Centaur.]=-
[Damage: 21 ] -=[Your impressive crush wounds a Centaur.]=-
You score a CRITICAL HIT!!!!!
[Damage: 67 ] -=[Your mighty bludgeon strikes a Centaur.]=-
[Damage: 36 ] -=[Your powerful bludgeon strikes a Centaur.]=-
< 1631h/1631H 108v/139V Pos: standing >
< T: Largas TP: sta TC:excellent E: A Centaur ass EP: small wounds >
Dzie completes his spell...
Dzie utters the words 'qpaahuq fussrz'
Dzie shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Centaur.
Dzie snaps into visibility.
BOOOOOOOOOM!
a Centaur explodes in flames as a GIGANTIC fireball engulfs him.
Clutching his head a Centaur tries to escape the
maddening images circling him.
A Centaur is stunned!
< 1631h/1631H 108v/139V Pos: standing >
<Dzie starts casting an offensive spell.
Dzie snaps into visibility.
< 1631h/1631H 108v/139V Pos: standing >
<Dzie completes his spell...
Dzie utters the words 'garbzzsg wuggurz babragruoz'
Dzie snaps into visibility.
A bolt of force sent by Dzie hits a Centaur soundly.
Dzie snaps into visibility.
A bolt of force sent by Dzie hits a Centaur soundly.
Dzie snaps into visibility.
A huge bolt of force sent by Dzie impacts on a Centaur's chest with a loud thud.
Dzie snaps into visibility.
A huge bolt of force sent by Dzie impacts on a Centaur's chest with a loud thud.
< 1631h/1631H 108v/139V Pos: standing >
< T: Dzie TP: sta TC:excellent E: A Centaur ass EP: nasty wounds >
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 59 ] -=[Your mighty bludgeon seriously wounds a Centaur.]=-
[Damage: 24 ] -=[Your impressive crush strikes a Centaur hard.]=-
[Damage: 28 ] -=[Your impressive bludgeon strikes a Centaur hard.]=-
[Damage: 30 ] -=[Your impressive bludgeon strikes a Centaur very hard.]=-
< 1631h/1631H 108v/139V Pos: standing >
< T: Dzie TP: sta TC:excellent E: A Centaur ass EP: pretty hurt >
Dzie starts casting an offensive spell.
Dzie snaps into visibility.
< 1631h/1631H 108v/139V Pos: standing >
< T: Dzie TP: sta TC:excellent E: A Centaur ass EP: pretty hurt >
A Centaur misses Dzie.
Dzie snaps into visibility.
A Centaur misses Dzie.
< 1631h/1631H 108v/139V Pos: standing >
< T: Dzie TP: sta TC:excellent E: A Centaur ass EP: pretty hurt >
Dzie snaps into visibility.
< 1631h/1631H 108v/139V Pos: standing >
< T: Dzie TP: sta TC:excellent E: A Centaur ass EP: pretty hurt >
Dzie completes his spell...
Dzie utters the words 'garbzzsg wuggurz babragruoz'
Dzie snaps into visibility.
A bolt of force sent by Dzie hits a Centaur soundly.
Dzie snaps into visibility.
A huge bolt of force sent by Dzie impacts on a Centaur's chest with a loud thud.
Dzie snaps into visibility.
A bolt of force sent by Dzie hits a Centaur soundly.
Dzie snaps into visibility.
A bolt of force sent by Dzie hits a Centaur soundly.
A Centaur is dead! R.I.P.
You receive your share of experience.