<worn as a badge> a wisp of living wind [88%]
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of rainbows [poor] (invis)
<worn in ear> a tiny endurium earring (magic)
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn about body> Daganar's cloak of stealth (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing)
<worn about waist> a utility belt of poisoning agents [superior]
<worn on belt buckle>a soul sceptre of strength (magic) (glowing)
<attached to belt> a mystical tome covered in demon-skin (magic)
<worn on arms> some blue dragonscale shoulder guards of power (magic)
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> the bracelet of emeralds
<worn around wrist> a bracelet of finger bones [poor]
<worn on hands> the gloves of the adept [superior] (magic)
<worn on finger> a ring of twisted gray mist
<worn on finger> a ring of twisted gray mist
<held> the bone wand of Ny'Neth [poor] (magic) (humming)
<worn on legs> some leggings of red flames [poor] (magic)
<worn on feet> the boots of the dreamer (magic)
A Halfling enters from the south.
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
*Dzie (Kobold)(tiny) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 775h/785H 151v/151V Pos: standing >
A Halfling leaves north.
< 778h/785H 151v/151V Pos: standing >
A Halfling enters from the north.
< 780h/785H 151v/151V Pos: standing >
A Halfling leaves south.
< 782h/785H 151v/151V Pos: standing >
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
*Dzie (Kobold)(tiny) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 784h/785H 151v/151V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
The corpse of a halfling guard is lying here.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
< 785h/785H 151v/151V Pos: standing >
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
*Dzie (Kobold)(tiny) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 785h/785H 151v/151V Pos: standing >
< 785h/785H 151v/151V Pos: standing >
< 785h/785H 151v/151V Pos: standing >
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
*Dzie (Kobold)(tiny) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 785h/785H 151v/151V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your north.
The happy woman who is close by to your north.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
Dzie who is close by to your south.
The maitre d' who is not far off to your south.
The elven woman who is not far off to your south.
The wealthy woodcarver who is not far off to your south.
The farmer's wife who is not far off to your south.
The simple farmer who is not far off to your south.
< 785h/785H 151v/151V Pos: standing >
Score information for Ripp
Level: 53 Race: Shade Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 785(785) Moves: 151(151)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Soulshielded
Frags: +5.12 Deaths: 74
In the illusion of: a deer (Poor)
Detecting: Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Aware Haste Levitation Reduced Size Sneaking Fearless
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 2570
Active Spells:
--------------
war cry (1 minute)
accelerated healing (15 minutes)
vitality (less than a minute remaining)
reduce (52 minutes)
farsee (1 minute)
detect illusion (39 minutes)
rested bonus (128 minutes)
< 785h/785H 151v/151V Pos: standing >
You quickly scan the area.
A giant bee who is close by to your north.
A fuzzy duckling who is close by to your north.
The happy woman who is close by to your north.
A fuzzy duckling who is not far off to your north.
Dzie who is close by to your south.
The maitre d' who is not far off to your south.
The elven woman who is not far off to your south.
The wealthy woodcarver who is not far off to your south.
The farmer's wife who is not far off to your south.
The simple farmer who is not far off to your south.
< 785h/785H 151v/151V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
*Dzie (Kobold)(tiny) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 785h/785H 150v/151V Pos: standing >
< 785h/785H 150v/151V Pos: standing >
You start chanting...
< 785h/785H 150v/151V Pos: standing >
The illusion surrounding you fades away!
You feel less vitalized.
Dzie's body appears to recover from the affects of the potion.
A Halfling enters from the west.
< 565h/565H 150v/151V Pos: standing >
A Halfling leaves east.
< 565h/565H 150v/151V Pos: standing >
Casting: nonexistence *
< 565h/565H 151v/151V Pos: standing >
A fuzzy duckling enters from the east.
< 565h/565H 151v/151V Pos: standing >
Casting: nonexistence
< 565h/565H 151v/151V Pos: standing >
You complete your spell...
You shimmer in and out of view as the illusion begins to cover you.
A fuzzy duckling slowly fades out of existence.
You vanish.
Dzie slowly fades out of existence.
< 565h/565H 151v/151V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by someone.
< 565h/565H 151v/151V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 565h/565H 151v/151V Pos: standing >
You quickly scan the area.
A playful kitten who is not far off to your north.
A giant bee who is not far off to your north.
The happy woman who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A box turtle who is close by to your east.
The halfling boy who is close by to your east.
A playful kitten who is a brief walk away to your east.
A Halfling who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A giant dragonfly who is close by to your west.
A young duck who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 565h/565H 151v/151V Pos: standing >
< 565h/565H 151v/151V Pos: standing >
You quickly scan the area.
A box turtle who is not far off to your north.
The happy woman who is not far off to your north.
A playful kitten who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A box turtle who is close by to your east.
The halfling boy who is close by to your east.
A playful kitten who is a brief walk away to your east.
A Halfling who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A giant dragonfly who is close by to your west.
A young duck who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
An ugly frog who is rather far off to your west.
The small woman who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 565h/565H 151v/151V Pos: standing >
< 565h/565H 151v/151V Pos: standing >
A box turtle enters from the east.
< 565h/565H 151v/151V Pos: standing >
<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
The corpse of a halfling guard is lying here.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
< 565h/565H 150v/151V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A small box turtle ambles by.
< 565h/565H 149v/151V Pos: standing >
<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
Raw turtle meat lies here waiting to be cooked.
A small, shallow pond is here.
A happy halfling woman stands here watching the animals.(Gold Aura)
A kitten jumps here playing with leaves tossed by the wind.
A fuzzy white duckling wanders here searching for food.
< 565h/565H 148v/151V Pos: standing >
< 565h/565H 148v/151V Pos: standing >
< 565h/565H 151v/151V Pos: standing >
You failed.
< 565h/565H 151v/151V Pos: standing >
The happy woman leaves east.
< 565h/565H 151v/151V Pos: standing >
A playful kitten leaves west.
< 565h/565H 151v/151V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -S -W
A tremendous honey bee hovers here collecting nectar.
A happy halfling woman stands here watching the animals.(Gold Aura)
A brown duck calmly protects her babies.
A fuzzy white duckling wanders here searching for food.
< 565h/565H 150v/151V Pos: standing >
< 565h/565H 150v/151V Pos: standing >
The rain is falling less heavily now.
< 565h/565H 150v/151V Pos: standing >
The happy woman leaves north.
< 565h/565H 150v/151V Pos: standing >
You start chanting...
< 565h/565H 150v/151V Pos: standing >
Casting: clone form *
< 565h/565H 150v/151V Pos: standing >
Casting: clone form
< 565h/565H 150v/151V Pos: standing >
You complete your spell...
You blur and take on the form of a brown duck!
< 565h/565H 150v/151V Pos: standing >
<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
Raw turtle meat lies here waiting to be cooked.
A small, shallow pond is here.
A fuzzy white duckling wanders here searching for food.
< 565h/565H 149v/151V Pos: standing >
The park continues.
You extend your sights southward.
In a Large Park
Obvious exits: -N -E -S -W
A father duck with a bright green head watches the ducklings.
A giant yellow wasp is here looking for prey.
< 565h/565H 149v/151V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A father duck with a bright green head watches the ducklings.
A giant yellow wasp is here looking for prey.
< 565h/565H 150v/151V Pos: standing >
The park continues
You extend your sights southward.
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
The corpse of a halfling guard is lying here.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
< 565h/565H 150v/151V Pos: standing >
You sit down and relax.
< 565h/565H 150v/151V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
1 - flicker
(10th circle) 1 - delirium
1 - imprisonment
1 - gate to ardgral
( 9th circle) 4 - asphyxiate
1 - dream travel
( 8th circle) 1 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 1 - hammer
( 6th circle) 2 - stunning visions
5 - reflection
( 5th circle) 3 - illusionary wall
3 - boulder
2 - shadow travel
( 4th circle) 4 - sleep
1 - farsee
3 - insects
( 3rd circle) 4 - blindness
5 - mirror image
1 - shadow monster
( 2nd circle) 9 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
9 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
1 seconds: ( 8th) vanish
2 seconds: ( 4th) sleep
4 seconds: ( 8th) vanish
5 seconds: ( 7th) hammer
6 seconds: ( 7th) hammer
7 seconds: ( 7th) hammer
9 seconds: ( 7th) hammer
10 seconds: ( 7th) hammer
12 seconds: (11th) nonexistence
13 seconds: (10th) clone form
You can memorize 1 2nd circle spell(s).
You continue your study.
< 565h/565H 150v/151V Pos: sitting >
You have finished memorizing vanish.
< 565h/565H 151v/151V Pos: sitting >
You start meditating...
< 565h/565H 151v/151V Pos: sitting >
You have finished memorizing sleep.
< 565h/565H 151v/151V Pos: sitting >
You have finished memorizing vanish.
< 565h/565H 151v/151V Pos: sitting >
You have finished memorizing hammer.
< 565h/565H 151v/151V Pos: sitting >
You have finished memorizing hammer.
< 565h/565H 151v/151V Pos: sitting >
You have finished memorizing hammer.
< 565h/565H 151v/151V Pos: sitting >
You have finished memorizing hammer.
< 565h/565H 151v/151V Pos: sitting >
You have finished memorizing hammer.
< 565h/565H 151v/151V Pos: sitting >
You have finished memorizing nonexistence.
< 565h/565H 151v/151V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.
< 565h/565H 151v/151V Pos: sitting >
You clamber to your feet.
< 565h/565H 151v/151V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 565h/565H 151v/151V Pos: standing >
< 565h/565H 151v/151V Pos: standing >
The park continues
You extend your sights southward.
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
The corpse of a halfling guard is lying here.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
< 565h/565H 151v/151V Pos: standing >
<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
The corpse of a halfling guard is lying here.
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of a halfling guard is lying here.
< 565h/565H 150v/151V Pos: standing >
< 565h/565H 150v/151V Pos: standing >
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
*Largas (Troll)(large) stands in mid-air here.(Red Aura)
< 565h/565H 150v/151V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 565h/565H 150v/151V Pos: standing >
You quickly scan the area.
A father duck who is close by to your north.
A giant wasp who is close by to your north.
The maitre d' who is not far off to your south.
The elven woman who is not far off to your south.
The wealthy woodcarver who is not far off to your south.
The farmer's wife who is not far off to your south.
The simple farmer who is not far off to your south.
The waiter who is not far off to your south.
< 565h/565H 150v/151V Pos: standing >
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
< 565h/565H 150v/151V Pos: standing >
< 565h/565H 150v/151V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
< 565h/565H 149v/151V Pos: standing >
< 565h/565H 149v/151V Pos: standing >
Petalrich Lane continues.
You extend your sights eastward.
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a fuzzy duckling is lying here.
The corpse of a box turtle is lying here.
*Dzie (Kobold)(tiny) stands in mid-air here. (Casting) (Red Aura)
*Largas (Troll)(large) sits in mid-air here.(Red Aura)
*A Grey Elf (small) We are all Pok (_/Eye of Odin\_) stands in mid-air here, fighting Dzie.(Gold Aura)
< 565h/565H 150v/151V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 565h/565H 151v/151V Pos: standing >
You quickly scan the area.
A father duck who is not far off to your north.
A giant wasp who is not far off to your north.
Dzie who is close by to your east.
Largas who is close by to your east.
A Grey Elf who is close by to your east.
A playful kitten who is a brief walk away to your east.
A wild horse who is rather far off to your east.
A Halfling who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A giant dragonfly who is close by to your west.
The halfling warrior who is not far off to your west.
A halfling woman who is a brief walk away to your west.
A young duck who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
An ugly frog who is rather far off to your west.
The small woman who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 565h/565H 151v/151V Pos: standing >
< 565h/565H 151v/151V Pos: standing >
A giant dragonfly enters from the west.
< 565h/565H 151v/151V Pos: standing >
Petalrich Lane continues.
You extend your sights eastward.
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a fuzzy duckling is lying here.
The corpse of a box turtle is lying here.
*Dzie (Kobold)(tiny) stands in mid-air here, fighting a Grey Elf.(Red Aura)
*Largas (Troll)(large) sits in mid-air here.(Red Aura)
*A Grey Elf (small) We are all Pok (_/Eye of Odin\_) sits with a stunned look in mid-air here, fighting Dzie.(Gold Aura)
< 565h/565H 151v/151V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a fuzzy duckling is lying here.
The corpse of a box turtle is lying here.
Dzie (Kobold)(tiny) stands in mid-air here, fighting a Grey Elf. (Casting) (Red Aura)
*Largas (Troll)(large) sits in mid-air here.(Red Aura)
*A Grey Elf (small) We are all Pok (_/Eye of Odin\_) sits in mid-air here, fighting Dzie.(Gold Aura)
< 565h/565H 150v/151V Pos: standing >
< 565h/565H 150v/151V Pos: standing >
Dzie completes his spell...
Dzie utters the words 'qpaag zarrzl'
Dzie snaps into visibility.
A Grey Elf snaps into visibility.
Dzie has a blank expression as his ChAOtiC bolts slam into a Grey Elf!
A Grey Elf frowns in concentration as he intercepts Dzie's spell and hurls it back at him!
A Grey Elf snaps into visibility.
Dzie snaps into visibility.
A Grey Elf has a blank expression as his ChAOtiC bolts slam into Dzie!
< 565h/565H 150v/151V Pos: standing >
You start chanting...
You snap into visibility.
< 565h/565H 150v/151V Pos: standing >
Sparkling magic surrounds Dzie as he begins his chant.
Dzie starts casting an offensive spell.
Dzie snaps into visibility.
< 565h/565H 150v/151V Pos: standing >
Dzie completes his spell...
Dzie utters the words 'qpaag zarrzl'
Dzie snaps into visibility.
A Grey Elf snaps into visibility.
Dzie has a blank expression as his ChAOtiC bolts slam into a Grey Elf!
Dzie snaps into visibility.
A Grey Elf snaps into visibility.
Dzie has a blank expression as his ChAOtiC bolts slam into a Grey Elf!
Dzie snaps into visibility.
A Grey Elf snaps into visibility.
Dzie attacks a Grey Elf. [1 Hits]
< 565h/565H 151v/151V Pos: standing >
You complete your spell...
A Grey Elf frowns in concentration as he intercepts your spell and hurls it back at you!
A Grey Elf snaps into visibility.
A Grey Elf creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
A Grey Elf clambers to his feet.
< 480h/565H 151v/151V Pos: standing >
A Grey Elf snaps into visibility.
Dzie snaps into visibility.
A Grey Elf attacks Dzie. [2 Hits]
< 480h/565H 151v/151V Pos: standing >
Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 480h/565H 151v/151V Pos: standing >
Dzie starts casting an offensive spell.
Dzie snaps into visibility.
< 480h/565H 151v/151V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
The chaotic shield surrounding Dzie flares as it absorbs some of a Grey Elf's spell.
A Grey Elf snaps into visibility.
Dzie snaps into visibility.
A Grey Elf points at Dzie, and a powerful ray of anti-magic lances forth from his fingertip!
A Grey Elf tries to dispel Dzie's magic!
And he has some success!
You start chanting...
< 481h/565H 151v/151V Pos: standing >
Largas clambers to his feet.
< 481h/565H 151v/151V Pos: standing >
Largas snaps into visibility.
In his haste to slam a Grey Elf around, Largas slips and falls!
< 481h/565H 151v/151V Pos: standing >
Dzie's flesh magically hardens, turning to stone.
< 482h/565H 151v/151V Pos: standing >
Dzie snaps into visibility.
< 482h/565H 151v/151V Pos: standing >
You complete your spell...
A Grey Elf snaps into visibility.
[Damage: 79 ] Your massive hammer causes a Grey Elf to double over in pain!
A Grey Elf starts casting an offensive spell.
< 482h/565H 151v/151V Pos: standing >
Dzie snaps into visibility.
Dzie completes his spell...
Dzie utters the words 'qpaag zarrzl'
Dzie's spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf raises hands performing an arcane gesture and some of Dzie's spell energy is dispersed.
Dzie snaps into visibility.
A Grey Elf snaps into visibility.
Dzie has a blank expression as his ChAOtiC bolts slam into a Grey Elf!
< 483h/565H 151v/151V Pos: standing >
You start chanting...
< 484h/565H 151v/151V Pos: standing >
Largas returns to normal as his rage abates.
A Grey Elf snaps into visibility.
Dzie snaps into visibility.
A Grey Elf snaps into visibility.
Dzie attacks a Grey Elf. [1 Hits]
< 484h/565H 151v/151V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
A Grey Elf snaps into visibility.
Dzie snaps into visibility.
A Grey Elf points at Dzie, and a powerful ray of anti-magic lances forth from his fingertip!
Dzie's mithril amulet of the magi was completely destroyed by the massive blow!
Dzie's delicate nipple ring [superior] was completely destroyed by the massive blow!
Dzie is dead! R.I.P.