The death of [51 Swordsman] Bads -*- Night Raven Watch -*- (Gnome)

in An Inclined Pathway

from the perspective of [52 Assassin] Naj *-* The Veterans of Bloodlust *-* (Duergar)

<worn as a badge>    a necromantic death shroud
<worn on head>       the diamond crown of Winduin (glowing) [88%]
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        an earring of frozen Styx water (magic) (glowing)
<worn in ear>        a flaming earring
<worn on face>       the mask of hatred [poor]
<worn around neck>   a holy symbol of the Ravenkind of endurance (magic) (glowing)
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn on body>       the chameleon suit of transformation of health
<worn about body>    a tattered elven cloak [superior] (magic) [85%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [81%]
<worn about waist>   a thick duergar-hide belt with a mithril buckle [poor]
<worn on belt buckle>a glowing blue crystal (magic)
<worn on arms>       some wolf hide sleeves [poor] [48%]
<worn around wrist>  a blood inscribed bracer [poor] (magic)
<worn around wrist>  a spiked zanthium bracer [superior] (magic)
<worn on hands>      a pair of silverish githyanki gauntlets [superior] (magic)
<worn on finger>     a thick and jagged onyx ring
<worn on finger>     an obsidian circle [poor] (magic) [87%]
<primary weapon>     a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon>   the otherworldly dagger of Lokpan [superior] (magic) (glowing)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic) [23%]
<worn on feet>       some gnomish rocket boots (magic) (humming) [85%]

 MMM^DMM.MMMMMMM  
 ^^MMMMM.^MMMMMM  
  ^.^MM^^^MMMMM   
   ^^^^^.^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Gnome tracks going north.

< 980h/980H 241v/248V Pos: standing >
   M^^^^^.....    
  MM^M^^.^^^^.*   
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^.@MMMMMM^  
 MMMMMMM.MMMMMM^  
 MMM^DMM.MMMMMMM  
  ^MMMMM.^MMMMM   
   .^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Gnome tracks going west.

< 980h/980H 241v/248V Pos: standing >
You quickly scan the area.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 980h/980H 243v/248V Pos: standing >
   MM^^^^^....    
  MMM^M^^.^^^^.   
 MMMMMMMM^M^M^..  
 MMMMMMMM^MMMM^.  
 MMMM^^^@.MMMMMM  
 ^MMMMMMM.MMMMMM  
 ^MMM^DMM.MMMMMM  
  ^^MMMMM.^MMMM   
   ^.^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 980h/980H 243v/248V Pos: standing >
   ^MM^^^^^...    
  MMMM^M^^.^^^^   
 MMMMMMMMM^M^M^.  
 MMMMMMMMM^MMMM^  
 MMMMM^^@..MMMMM  
 +^MMMMMMM.MMMMM  
 ^^MMM^DMM.MMMMM  
  .^^MMMMM.^MMM   
   ^^.^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 980h/980H 245v/248V Pos: standing >
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^..MMMM  
 ++^MMMMMMM.MMMM  
 ^^^MMM^DMM.MMMM  
  ^.^^MMMMM.^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
A Mountain Trail
Obvious exits: -E -W

< 980h/980H 244v/248V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 980h/980H 245v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 980h/980H 247v/248V Pos: standing >
You attempt to hide yourself.

< 980h/980H 247v/248V Pos: standing >
An elite guard specialist lets loose with a powerful SCREAM!!
An elite guard specialist becomes alert and ready to fight.

< 980h/980H 247v/248V Pos: standing >
Ok.

< 980h/980H 247v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
There are some tracks heading west.

< 980h/980H 246v/248V Pos: standing >
Ok.

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 980h/980H 247v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U

< 980h/980H 245v/248V Pos: standing >
Alas, you cannot go that way. . . .

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D

< 980h/980H 247v/248V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A gully dwarf who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 980h/980H 247v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
There are Duergar tracks going west.

< 980h/980H 245v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 980h/980H 245v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.

< 980h/980H 246v/248V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A gully dwarf who is close by to your south.
A gully dwarf who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A huge rat who is not far off to your west.
A dwarven commoner who is not far off to your west.
A gully dwarf who is not far off to your west.
A patrolling guard who is a brief walk away to your west.
A dwarven merchant who is in the distance to your west.

< 980h/980H 248v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
There are Duergar tracks going north.

< 980h/980H 247v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 980h/980H 246v/248V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
A dwarven postal clerk who is close by to your east.
An elite guard who is close by to your south.
A gully dwarf who is not far off to your south.
A gully dwarf who is a brief walk away to your south.
A gully dwarf who is a brief walk away to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
There are Duergar tracks going north.

< 980h/980H 247v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
A gully dwarf wanders around, collecting garbage.

< 980h/980H 245v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U

< 980h/980H 245v/248V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A gully dwarf who is close by to your north.
A gully dwarf who is not far off to your north.
An elite guard who is a brief walk away to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 980h/980H 247v/248V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A gully dwarf who is close by to your north.
A gully dwarf who is not far off to your north.
An elite guard who is a brief walk away to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 980h/980H 248v/248V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A gully dwarf who is close by to your north.
A gully dwarf who is not far off to your north.
An elite guard who is a brief walk away to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 980h/980H 248v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
A gully dwarf wanders around, collecting garbage.
There are some tracks heading north.

< 980h/980H 247v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.

< 980h/980H 246v/248V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A gully dwarf who is close by to your south.
A gully dwarf who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is not far off to your west.
A gully dwarf who is a brief walk away to your west.
A huge rat who is a brief walk away to your west.
A patrolling guard who is a brief walk away to your west.

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 980h/980H 247v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
There are Duergar tracks going west.
There are some tracks heading west.

< 980h/980H 246v/248V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A gully dwarf who is in the distance to your west.
A huge rat who is in the distance to your west.
A patrolling guard who is in the distance to your west.

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 980h/980H 247v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D
There are some tracks heading west.

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U
There are some tracks.

< 980h/980H 245v/248V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Gnome who is not far off to your south.

< 980h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S

< 980h/980H 247v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
A Gnome (small)  -*- Night Raven Watch -*- is sprawled out, resting.(Gold Aura)
There are some tracks heading south.

< 980h/980H 245v/248V Pos: standing >
You attempt to stab a Gnome in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] -=[A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
[Damage: 78 ] -=[A Gnome makes a strange sound as you place the otherworldly dagger of Lokpan [superior] in his back.]=-

< 980h/980H 245v/248V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Gnome ass EP:  nasty wounds >
 You skillfully slip behind a Gnome and slit their throat resulting in a mist of blood!

< 980h/980H 246v/248V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Gnome ass EP:  nasty wounds >
 A Gnome clambers to his feet.

< 980h/980H 246v/248V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
A Gnome leaves south.

< 980h/980H 246v/248V Pos: standing >
A Gnome enters from the south.

< 980h/980H 246v/248V Pos: standing >
You snap into visibility.
[Damage: 76 ] -=[A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
[Damage: 75 ] -=[A Gnome makes a strange sound as you place the otherworldly dagger of Lokpan [superior] in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Gnome's spine!.
[Damage: 40 ] -=[A Gnome makes a strange sound as you place the otherworldly dagger of Lokpan [superior] in his back.]=-

< 980h/980H 246v/248V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 -=[A Gnome's impressive slash wounds you.]=-
Your disguise falls apart!
You snap into visibility.
[Damage:  6 ] -=[A Gnome suffers from contact with the aura about you.]=-
As legendary cutlass 'Sanguine Song' [superior] swings through the air at you, a discordant _&-RCRACK_ shatters the air and blasts you with a wave of force!
A Gnome glares at you, and begins to emanate a deep, vicious sound!
You snap into visibility.
-=[A Gnome bombards you with a massive wave of sound. You feel as if your head will explode!]=-
-=[A Gnome's slash wounds you.]=-
You snap into visibility.
[Damage:  4 ] -=[A Gnome suffers from contact with the aura about you.]=-
-=[A Gnome's impressive slash wounds you.]=-
You snap into visibility.
[Damage:  6 ] -=[A Gnome suffers from contact with the aura about you.]=-
-=[A Gnome's impressive slash wounds you.]=-
You snap into visibility.
[Damage:  5 ] -=[A Gnome suffers from contact with the aura about you.]=-
-=[A Gnome's impressive slash wounds you.]=-
You snap into visibility.
[Damage:  5 ] -=[A Gnome suffers from contact with the aura about you.]=-
-=[A Gnome's impressive slash wounds you.]=-
You snap into visibility.
[Damage:  5 ] -=[A Gnome suffers from contact with the aura about you.]=-
You parry a Gnome's lunge at you.

< 811h/980H 246v/248V Pos: standing >
< T: Naj TP: sta TC: small wounds E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 811h/980H 246v/248V Pos: standing >
< T: Naj TP: sta TC: small wounds E: A Gnome sta EP: pretty hurt >
 A Gnome's wound gushes blood all over the surrounding area.
Sorry, you aren't allowed to do that in combat.

< 811h/980H 246v/248V Pos: standing >
< T: Naj TP: sta TC: small wounds E: A Gnome sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 811h/980H 246v/248V Pos: standing >
< T: Naj TP: sta TC: small wounds E: A Gnome sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 811h/980H 246v/248V Pos: standing >
< T: Naj TP: sta TC: small wounds E: A Gnome sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 811h/980H 246v/248V Pos: standing >
< T: Naj TP: sta TC: small wounds E: A Gnome sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.
A Gnome attempts to flee.
A Gnome leaves north.

< 811h/980H 246v/248V Pos: standing >
Backstab who?

< 811h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
Puddles of fresh blood cover the ground.

< 811h/980H 244v/248V Pos: standing >
Backstab who?

< 811h/980H 244v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U
A Gnome (small)  -*- Night Raven Watch -*- stands in mid-air here.(Gold Aura)
A Gnome leaves east.

< 812h/980H 246v/248V Pos: standing >
Backstab who?

< 812h/980H 246v/248V Pos: standing >
Alas, you cannot go that way. . . .

< 813h/980H 246v/248V Pos: standing >
Backstab who?

< 813h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Fresh blood covers everything in the area.

< 814h/980H 245v/248V Pos: standing >
Backstab who?

< 814h/980H 246v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Fresh blood covers everything in the area.
An elite dwarven guard of Kimordril is here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 815h/980H 247v/248V Pos: standing >
Backstab who?

< 815h/980H 247v/248V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E# -W
Fresh blood splatters cover the area.
A Gnome (small)  -*- Night Raven Watch -*- stands in mid-air here.(Gold Aura)
There are some tracks heading east.

< 816h/980H 246v/248V Pos: standing >
You snap into visibility.
[Damage: 73 ] -=[A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Gnome's spine!.
[Damage: 47 ] -=[A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
[Damage: 17 ] -=[A Gnome makes a strange sound as you place the otherworldly dagger of Lokpan [superior] in his back.]=-
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 13333333.
The smell of fresh blood enters your body, infusing you with power!