The death of [53 Spiritualist] Jelli (Drow Elf)

in The Central Bridge

from the perspective of [56 Wildmage] Guidrich (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a wisp of shimmering faerie light (illuminating) [85%]
<worn on head>       an ancient crown of elven royalty of endurance (magic) (glowing) (humming)
<worn on eyes>       a black duergar eyepatch of endurance
<worn in ear>        a diorite cross wrapped in skin [poor] (magic)
<worn in ear>        an emerald disc fashioned from bone (magic) [89%]
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming) [88%]
<worn around neck>   a shrunken halfling head on a platinum chain [82%]
<worn around neck>   a black diamond necklace with glowing spheres [poor] (magic)
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    a thin dragonskin cloak coated with brass [superior] (magic)
<worn on back>       a double-buckled Alatorin backpack [77%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [83%]
<worn about waist>   the spiked circles of bloodletting (humming)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a pitch black spellbook (magic) (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale [superior] (magic)
<held as shield>     the shield of the battle dragon (magic) [85%]
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      the hands of justice [superior] (magic) (glowing) [85%]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     an enchanted ring of balor bone [superior]
<primary weapon>     the orb of the sea (magic) (glowing)[98h 0m 37s]
<worn on legs>       the leggings of insanity (magic) [85%]
<worn on feet>       the cubes of protection of agility (humming)

You don't have that spell memorized.

< 667h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  nasty wounds >
 You start chanting...

< 667h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  nasty wounds >
 Casting: bigbys crushing hand **

< 667h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  nasty wounds >
 A swarm of insects attacks a ghast. [1 Hits]

< 667h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  nasty wounds >
 Casting: bigbys crushing hand *

< 667h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  nasty wounds >
 [Damage:  2 ] -=[A ghast attacks you.]=- [1 Hits]

< 663h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  nasty wounds >
 You complete your spell...
[Damage: 185 ] A ghast is grabbed by your giant fist, which begins crushing it.

< 663h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 A swarm of insects attacks a ghast. [1 Hits]

< 663h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 -=[You attack a ghast.]=- [0 Hits]

< 663h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 The House of the Damned
Obvious exits: -N -W
A swarm of insects stands in mid-air here, fighting a ghast. (Minion) 
A ghast stands in mid-air here, fighting YOU!

< 663h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 A swarm of insects attacks a ghast. [1 Hits]

< 663h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 You start chanting...

< 663h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.

< 663h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 Casting: bigbys crushing hand **
[Damage:  1 ] A ghast's kick hits you directly in the face.
-=[A ghast attacks you.]=- [2 Hits]

< 655h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 Casting: bigbys crushing hand *

< 655h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 You complete your spell...
Your spell flows around a ghast, leaving it unharmed!

< 655h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 You attempt to flee...
PANIC!  You couldn't escape!

< 655h/999H 74v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP: pretty hurt >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: The House of the Damned
</map>

<map>
Zone: New Cave city.
Room: The House of the Damned
</map>
The House of the Damned
Obvious exits: -S -W
A floating ghoul is standing here.
An undead child is here, crawling on the ground.
An undead child is here, crawling on the ground.
You flee northward!

< 655h/999H 50v/180V Pos: standing >
You dodge a bash from a ghoul, who loses its balance and falls.

< 655h/999H 51v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghoul kne EP: excellent >
 An undead child suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 655h/999H 51v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghoul kne EP: excellent >
 An undead child suddenly attacks YOU!

< 655h/999H 51v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghoul kne EP: excellent >
 
< 655h/999H 51v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghoul kne EP: excellent >
 -=[You attack a ghoul.]=- [0 Hits]

< 655h/999H 51v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghoul kne EP: excellent >
 -=[A ghoul attacks you.]=- [0 Hits]

< 655h/999H 51v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghoul kne EP: excellent >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: The House of the Damned
</map>

<map>
Zone: New Cave city.
Room: The House of the Damned
</map>
The House of the Damned
Obvious exits: -N -W
A fiendish looking ghast is here, staggering.
You flee southward!

< 655h/999H 28v/180V Pos: standing >
You are knocked to the ground by a ghast's mighty bash!

< 654h/999H 29v/180V Pos: sitting >
< T: Guidrich TP: sit TC: few wounds E: ghast sta EP: pretty hurt >
 You feel the swirling shadows around your body dissipate.
You snap into visibility.
[Damage:  3 ] [Damage:  9 ] -=[A ghast attacks you.]=- [2 Hits]

< 627h/999H 29v/180V Pos: sitting >
< T: Guidrich TP: sit TC: few wounds E: ghast sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  9 ] You score a CRITICAL HIT!!!!!
[Damage:  7 ] -=[You attack a ghast.]=- [2 Hits]

< 627h/999H 29v/180V Pos: sitting >
< T: Guidrich TP: sit TC: few wounds E: ghast sta EP:  awful >
 [Damage: 12 ] -=[A ghast attacks you.]=- [2 Hits]

< 575h/999H 29v/180V Pos: sitting >
< T: Guidrich TP: sit TC: few wounds E: ghast sta EP:  awful >
 -=[You attack a ghast.]=- [0 Hits]

< 575h/999H 29v/180V Pos: sitting >
< T: Guidrich TP: sit TC: few wounds E: ghast sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 575h/999H 29v/180V Pos: sitting >
< T: Guidrich TP: sit TC: few wounds E: ghast sta EP:  awful >
 You clamber to your feet.

< 575h/999H 29v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  awful >
 You start chanting...

< 575h/999H 29v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  awful >
 
< 575h/999H 29v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  awful >
 You complete your spell...
You feel a strange shadowy mist cover your body.

< 575h/999H 29v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  awful >
 You snap into visibility.
[Damage:  1 ] A ghast's kick hits you directly in the face.
-=[A ghast attacks you.]=- [1 Hits]

< 570h/999H 29v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  awful >
 -=[You attack a ghast.]=- [0 Hits]
You start chanting...

< 570h/999H 29v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  awful >
 Casting: bigbys crushing hand **

< 570h/999H 29v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  awful >
 Casting: bigbys crushing hand *

< 570h/999H 29v/180V Pos: standing >
< T: Guidrich TP: sta TC: few wounds E: ghast sta EP:  awful >
 You complete your spell...
[Damage: 168 ] A ghast is grabbed by your giant fist, which begins crushing it.
A ghast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Guidrich by 133710.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a ghast's last actions in this world.
A ghast crumbles to dust.

< 570h/999H 29v/180V Pos: standing >
You failed.

< 571h/999H 31v/180V Pos: standing >
Saving Guidrich.

< 571h/999H 32v/180V Pos: standing >
But you aren't fighting anything!

< 571h/999H 33v/180V Pos: standing >
You sit down and relax.

< 572h/999H 34v/180V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
( 7th circle)  1 - detect invisibility
               1 - haste
               1 - bigbys clenched fist
               3 - power word blind
( 6th circle)  6 - teleport
               1 - fireshield
( 5th circle)  7 - dimension door
               1 - coldshield
( 4th circle)  2 - wizard eye
               2 - ray of enfeeblement
               3 - dispel magic
               2 - minor paralysis
( 3rd circle)  7 - concealment
               3 - agility
( 2nd circle)  8 - chill touch
               3 - strength
( 1st circle)  5 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  (12th) chaotic ripple
    3 seconds:  (11th) solbeeps missile barrage
    4 seconds:  ( 8th) shadow shield
    5 seconds:  (11th) solbeeps missile barrage
    7 seconds:  (11th) solbeeps missile barrage
    8 seconds:  (11th) solbeeps missile barrage
   10 seconds:  (10th) bigbys crushing hand
   11 seconds:  (10th) bigbys crushing hand
   12 seconds:  ( 8th) shadow shield
   13 seconds:  (10th) bigbys crushing hand

You can memorize no more spells.
You continue your study.

< 572h/999H 35v/180V Pos: sitting >
You start meditating...

< 573h/999H 36v/180V Pos: sitting >
You have finished memorizing chaotic ripple.

< 574h/999H 41v/180V Pos: sitting >
You have finished memorizing solbeeps missile barrage.

< 575h/999H 46v/180V Pos: sitting >
You have finished memorizing shadow shield.

< 576h/999H 49v/180V Pos: sitting >
You have finished memorizing solbeeps missile barrage.

< 577h/999H 54v/180V Pos: sitting >
You have finished memorizing solbeeps missile barrage.

< 578h/999H 59v/180V Pos: sitting >
You have finished memorizing solbeeps missile barrage.

< 579h/999H 64v/180V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 580h/999H 68v/180V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 581h/999H 71v/180V Pos: sitting >
You have finished memorizing shadow shield.

< 582h/999H 74v/180V Pos: sitting >
You have finished memorizing bigbys crushing hand.
Your studies are complete.

< 583h/999H 78v/180V Pos: sitting >
You clamber to your feet.

< 583h/999H 79v/180V Pos: standing >
You quickly scan the area.
A ghoul who is close by to your north.
An undead child who is close by to your north.
An undead child who is close by to your north.
An undead child who is close by to your west.

< 583h/999H 81v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: The House of the Damned
</map>

<map>
Zone: New Cave city.
Room: The House of the Damned
</map>
The House of the Damned
Obvious exits: -E -W
An undead child is here, crawling on the ground.

< 584h/999H 82v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 585h/999H 83v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -E -W

< 585h/999H 83v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: The Southern Bridge
</map>
The Southern Bridge
Obvious exits: -E -W

< 586h/999H 83v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -E -W

< 587h/999H 85v/180V Pos: standing >
Ok.

< 588h/999H 87v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: The Southern Bridge
</map>
The Southern Bridge
Obvious exits: -E -W

< 588h/999H 87v/180V Pos: standing >

< 589h/999H 88v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 589h/999H 89v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: Cavern of the Dead
</map>
Cavern of the Dead
Obvious exits: -N -E -S

< 590h/999H 89v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 591h/999H 93v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 592h/999H 94v/180V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your north.
The skeletal knight who is a brief walk away to your north.
The skeleton gate guard who is not far off to your south.
A skeletal roper who is rather far off to your south.

< 592h/999H 95v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: Inside the Gates of the Cavern of Death
</map>
Inside the Gates of the Cavern of Death
Obvious exits: -N -S

< 595h/999H 100v/180V Pos: standing >
The gate is open.
You cannot see beyond gate, though your senses scream to leave this way.
You extend your sights southward.
The Gates to the Cavern of Death
Obvious exits: -N -S
A skeleton gate guard stands here guardian the gates.

< 597h/999H 105v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: Cavern of the Dead
</map>
Cavern of the Dead
Obvious exits: -N -E -S

< 598h/999H 107v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: The Cavern of the Dead
</map>
The Cavern of the Dead
Obvious exits: -N -S

< 599h/999H 107v/180V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your north.
The skeletal knight who is in the distance to your north.
The skeleton gate guard who is a brief walk away to your south.
A skeletal roper who is in the distance to your south.

< 600h/999H 109v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: The Cavern of the Dead
</map>

<map>
Zone: New Cave city.
Room: The Cavern of the Dead
</map>
The Cavern of the Dead
Obvious exits: -N -S -W#
An undead dragon is here, aimlessly wandering.

< 600h/999H 109v/180V Pos: standing >
An undead dragon lashes out with its mighty tail!
You nimbly dodge the sweep!
You quickly scan the area.
The skeletal knight who is rather far off to your north.
The skeleton gate guard who is rather far off to your south.

< 601h/999H 112v/180V Pos: standing >
The large seems to be closed.

< 602h/999H 112v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>
An Intersection in the Caverns
Obvious exits: -N -E -S -W

< 602h/999H 112v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W
A skeletal knight stands here, blade drawn for combat.

< 603h/999H 114v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W
An undead dragon is here, aimlessly wandering.
An undead dragon is here, aimlessly wandering.

< 604h/999H 114v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>
End of the Small Tunnel
Obvious exits: -E -S# -W

< 604h/999H 114v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>

<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
Valhingen's Magic Shop
Obvious exits: -E
Shattered bits of ice are scattered about the area.
A large rune-covered stone protrudes from the ground here.
(Q)The undead wizard is standing here, waiting for your order.

< 604h/999H 114v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 605h/999H 114v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 605h/999H 115v/180V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your east.
An undead dragon who is not far off to your east.
The skeletal knight who is a brief walk away to your east.
A Drow Elf who is in the distance to your east.
An undead dragon who is in the distance to your east.

< 608h/999H 120v/180V Pos: standing >

< 608h/999H 121v/180V Pos: standing >
You are carrying: (2/10)
an aboleth potion (magic)
a glowing flask (illuminating)

< 611h/999H 128v/180V Pos: standing >
Autosaving...

< 612h/999H 130v/180V Pos: standing >
As you quaff an aboleth potion, the vial disappears in a bright flash of light!
The chaotic shield surrounding you flares as it absorbs some of you's spell.
Their skin is already hard as a rock!
You snap into visibility.
A torrent of divine energy flows into your body, and your wounds begin to heal!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 946h/999H 135v/180V Pos: standing >
The undead wizard peers intently at you for a moment, sizing up your capabilities.


< 952h/999H 149v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>
End of the Small Tunnel
Obvious exits: -E -S# -W

< 953h/999H 149v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W
An undead dragon is here, aimlessly wandering.
An undead dragon is here, aimlessly wandering.

< 953h/999H 149v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W
A skeletal knight stands here, blade drawn for combat.

< 953h/999H 148v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>
An Intersection in the Caverns
Obvious exits: -N -E -S -W

< 954h/999H 148v/180V Pos: standing >

<map>
Zone: New Cave city.
Room: The Central Bridge
</map>

<map>
Zone: New Cave city.
Room: The Central Bridge
</map>
The Central Bridge
Obvious exits: -E -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
A Drow Elf (medium) stands in mid-air here, fighting an undead dragon.
An impenetrable globe of darkness floats near a Drow Elf's head.
An undead dragon stands in mid-air here, fighting a Drow Elf.

< 954h/999H 149v/180V Pos: standing >
An undead dragon lashes out with its mighty tail!
The powerful sweep sends you crashing to the ground!
You snap into visibility.
An undead dragon attacks a Drow Elf. [1 Hits]

< 950h/999H 152v/180V Pos: sitting >
A Drow Elf attacks an undead dragon. [0 Hits]

< 950h/999H 153v/180V Pos: sitting >
The skeletal knight enters from the west.

< 955h/999H 164v/180V Pos: sitting >
The skeletal knight suddenly attacks a Drow Elf!

< 955h/999H 165v/180V Pos: sitting >
A Drow Elf attacks an undead dragon. [0 Hits]

< 957h/999H 169v/180V Pos: sitting >
An undead dragon breathes frost!
An undead dragon freezes you.
A Drow Elf is partly turned to ice, as an undead dragon breathes frost.
An undead dragon attacks a Drow Elf. [2 Hits]

< 891h/999H 171v/180V Pos: sitting >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 A Drow Elf starts casting an offensive spell called 'flameburst'.

< 892h/999H 172v/180V Pos: sitting >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[You attack an undead dragon.]=- [1 Hits]

< 892h/999H 172v/180V Pos: sitting >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 Your ancestors plague an undead dragon with anguish and pain...

< 892h/999H 172v/180V Pos: sitting >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 A Drow Elf completes her spell...
A Drow Elf utters the word 'yrawzmosagh'
A Drow Elf points at an undead dragon.
A flameburst sent from a Drow Elf's outstretched arms collides silently with an undead dragon.

< 892h/999H 172v/180V Pos: sitting >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 A Drow Elf easily dodges the skeletal knight's feeble leg sweep.
The skeletal knight attacks a Drow Elf. [1 Hits]
You can't do this sitting!

< 892h/999H 172v/180V Pos: sitting >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 You clamber to your feet.
A Drow Elf starts casting an offensive spell.

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 You are already standing.

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 You start chanting...

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 Casting: chaotic ripple *
An undead dragon attacks a Drow Elf. [0 Hits]

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 Casting: chaotic ripple 

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: small wounds E: dragon sta EP: pretty hurt >
 You complete your spell...
You snap into visibility.
[Damage: 143 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Drow Elf.
You snap into visibility.
[Damage: 52 ] Twin bolts of writhing power slam into a Drow Elf's chest.
A tentacle of solified mist coils itself around a Drow Elf
tossing her to the ground.
Your spell flows around a Drow Elf, leaving her unharmed!
Ice crystals form around a Drow Elf as intense cold causes her body to freeze.
You snap into visibility.
[Damage: 44 ] BOOOOOOOOOM!
a Drow Elf explodes in flames as a GIGANTIC fireball engulfs him.

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sit TC: nasty wounds E: dragon sta EP: pretty hurt >
 A Drow Elf stops invoking abruptly!

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sit TC: nasty wounds E: dragon sta EP: pretty hurt >
 The skeletal knight attacks a Drow Elf. [1 Hits]
You start chanting...
You snap into visibility.

< 892h/999H 172v/180V Pos: standing >
<Casting: solbeeps missile barrage 

< 892h/999H 172v/180V Pos: standing >
<You complete your spell...
You snap into visibility.
[Damage: 37 ] Your missile of force hits a Drow Elf soundly.
Your spell flows around a Drow Elf, leaving her unharmed!
You snap into visibility.
[Damage: 44 ] Your missile of force hits a Drow Elf soundly.
You snap into visibility.
[Damage: 40 ] Your missile of force hits a Drow Elf soundly.

< 892h/999H 172v/180V Pos: standing >
<You snap into visibility.
-=[A Drow Elf attacks you.]=- [0 Hits]

< 892h/999H 172v/180V Pos: standing >
<Your ancestors plague an undead dragon with anguish and pain...
An undead dragon lashes out with its mighty tail!
You nimbly dodge the sweep!

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sit TC:pretty hurt E: dragon sta EP: pretty hurt >
 You snap into visibility.
-=[You attack an undead dragon.]=- [0 Hits]

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sit TC:pretty hurt E: dragon sta EP: pretty hurt >
 You start chanting...
The skeletal knight suddenly attacks a Drow Elf!

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sit TC:pretty hurt E: dragon sta EP: pretty hurt >
 A Drow Elf clambers to her feet.

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC:pretty hurt E: dragon sta EP: pretty hurt >
 A Drow Elf starts casting a spell called 'greater mending'.

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC:pretty hurt E: dragon sta EP: pretty hurt >
 Casting: solbeeps missile barrage *
An undead dragon lashes out with its mighty tail!
You nimbly dodge the sweep!
An undead dragon attacks a Drow Elf. [2 Hits]

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC:pretty hurt E: dragon sta EP: pretty hurt >
 Casting: solbeeps missile barrage 

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC:pretty hurt E: dragon sta EP: pretty hurt >
 You complete your spell...
You snap into visibility.
[Damage: 49 ] Your missile of force hits a Drow Elf soundly.
You snap into visibility.
[Damage: 50 ] Your missile of force hits a Drow Elf soundly.
Your spell flows around a Drow Elf, leaving her unharmed!
You snap into visibility.
[Damage: 45 ] Your missile of force hits a Drow Elf soundly.

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: awful E: dragon sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: awful E: dragon sta EP: pretty hurt >
 A Drow Elf completes her spell...
A Drow Elf utters the words 'ofzahzf wunsoeuio'
A Drow Elf shudders as an immense rush of life flows into her body!
The skeletal knight almost sweeps a Drow Elf off of her feet with a well placed leg sweep.
The skeletal knight attacks a Drow Elf. [1 Hits]

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC:pretty hurt E: dragon sta EP: pretty hurt >
 Casting: solbeeps missile barrage 

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC:pretty hurt E: dragon sta EP: pretty hurt >
 You complete your spell...
Your spell flows around a Drow Elf, leaving her unharmed!
You snap into visibility.
[Damage: 49 ] Your missile of force hits a Drow Elf soundly.
A Drow Elf's some twisted obsidian moccasins from Bahamut's Palace was damaged from the massive blow!
You snap into visibility.
[Damage: 51 ] Your missile of force hits a Drow Elf soundly.
Your pure arcane focus causes your spell to burst through a Drow Elf's magical resistance!
You snap into visibility.
[Damage: 24 ] Your missile of force hits a Drow Elf soundly.

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: awful E: dragon sta EP: pretty hurt >
 An undead dragon attacks a Drow Elf. [1 Hits]
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: awful E: dragon sta EP: pretty hurt >
 A Drow Elf starts casting a spell called 'greater mending'.

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: awful E: dragon sta EP: pretty hurt >
 Your ancestors plague an undead dragon with anguish and pain...
You start chanting...
You snap into visibility.

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: awful E: dragon sta EP: pretty hurt >
 You snap into visibility.
Casting: solbeeps missile barrage *

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: awful E: dragon sta EP: pretty hurt >
 Casting: solbeeps missile barrage 

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: awful E: dragon sta EP: pretty hurt >
 The skeletal knight attacks a Drow Elf. [0 Hits]

< 892h/999H 172v/180V Pos: standing >
< T: A Drow Elf TP: sta TC: awful E: dragon sta EP: pretty hurt >
 You complete your spell...
You snap into visibility.
[Damage: 33 ] Your missile of force hits a Drow Elf soundly.
A Drow Elf's well-polished mithril body shield [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Guidrich by 13333333.
The smell of fresh blood enters your body, infusing you with power!