The Brawling Foot Inn
A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East -West # -Up
An agitated commoner walks the road.
< 732h/732H 122v/122V Pos: standing >
Pardon?
< 732h/732H 122v/122V Pos: standing >
Pardon?
< 732h/732H 122v/122V Pos: standing >
The Brawling Foot Inn
Obvious exits: -East -West # -Up
An agitated commoner walks the road.
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
The Brawling Foot Inn
Obvious exits: -East -West # -Up
An agitated commoner walks the road.
< 732h/732H 122v/122V Pos: standing >
The door seems to be closed.
< 732h/732H 122v/122V Pos: standing >
The door seems to be closed.
< 732h/732H 122v/122V Pos: standing >
You are carrying: (0/10)
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 732h/732H 122v/122V Pos: standing >
The door seems to be closed.
< 732h/732H 122v/122V Pos: standing >
You are carrying: (0/10)
< 732h/732H 122v/122V Pos: standing >
The Commonroom of the Brawling Foot Inn
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 732h/732H 121v/122V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -East -West
< 732h/732H 121v/122V Pos: standing >
An agitated minotaur enters from the west.
< 732h/732H 121v/122V Pos: standing >
< 732h/732H 121v/122V Pos: standing >
The Brawling Foot Tavern
Walls swell with the stench of alcohol. Broken bottles lay in various
places along the floor, some have dried up blood upon their jagged ends. This
is the only building in town that has been made in earnest, with a brick
foundation. The roof was built u sing wood, as well as the ceiling, however,
the walls were made with brick and mortar. It appears that the immediate area
is a lobby, however, it would seem that the many cow's wrestling around have
had much run during odd hours of the night and during the day.
Obvious exits: -West
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 732h/732H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 732h/732H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 732h/732H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 732h/732H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 732h/732H 120v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -West
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
The taste of blood slowly fades from your body.
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -West
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 732h/732H 122v/122V Pos: standing >
You no longer feel like a hero!
Your spiritual senses return to the land of the living, bringing your fears and vulnerabilities back with them.
You no longer feel like a hero!
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
An agitated minotaur enters from the west.
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
An agitated minotaur leaves west.
< 732h/732H 122v/122V Pos: standing >
Autosaving...
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
The sun rises over the northern horizon.
< 732h/732H 122v/122V Pos: standing >
< 732h/732H 122v/122V Pos: standing >
You feel less vitalized.
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
The day has begun.
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
Pardon?
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
Autosaving...
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
You feel less like a lion and more like your normal self.
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
The sun hangs low on the southern sky.
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
Autosaving...
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
The sun starts to set in the south.
< 512h/512H 122v/122V Pos: standing >
An agitated minotaur enters from the west.
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
Sorry, but you cannot do that here!
< 512h/512H 122v/122V Pos: standing >
Sorry, but you cannot do that here!
< 512h/512H 122v/122V Pos: standing >
Pardon?
< 512h/512H 122v/122V Pos: standing >
Pardon?
< 512h/512H 122v/122V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -West
An agitated commoner walks the road.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 512h/512H 122v/122V Pos: standing >
The Commonroom of the Brawling Foot Inn
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 512h/512H 121v/122V Pos: standing >
The Brawling Foot Inn
A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East -West # -Up
< 512h/512H 120v/122V Pos: standing >
You are not Switched into a mob or character.
< 512h/512H 122v/122V Pos: standing >
You are not Switched into a mob or character.
< 512h/512H 122v/122V Pos: standing >
The sun vanishes behind the southern horizon.
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
< 512h/512H 122v/122V Pos: standing >
A lich wizard closes the door.
< 512h/512H 122v/122V Pos: standing >
A lich wizard's attempt to backstab you fails as the dragon mind within takes control!
A lich wizard snaps into visibility.
< 512h/512H 122v/122V Pos: standing >
Autosaving...
A lich wizard snaps into visibility.
-=[A lich wizard's impressive pierce wounds you.]=-
-=[A lich wizard's impressive pierce wounds you.]=-
-=[A lich wizard's impressive pierce strikes you.]=-
-=[A lich wizard's fine pierce wounds you.]=-
< 460h/512H 122v/122V Pos: standing >
< T: Alli TP: sta TC: small wounds E: a lich wizard sta EP: excellent >
A lich wizard snaps into visibility.
[Damage: 39 ] -=[You hit a pressure point on a lich wizard with additional force.]=-
A lich wizard snaps into visibility.
-=[You ignite into black flames as you hit a lich wizard!]=-
You miss a lich wizard.
You miss a lich wizard.
Sparks... flashing lights... you cannot concentrate!
You miss a lich wizard.
A lich wizard dodges your futile attack.
< 455h/512H 122v/122V Pos: standing >
< T: Alli TP: sta TC: small wounds E: a lich wizard sta EP: few scratches >
OUCH! a lich wizard suddenly appears behind you and makes a slashing motion at your throat!
< 455h/512H 122v/122V Pos: standing >
< T: Alli TP: sta TC: small wounds E: a lich wizard sta EP: few scratches >
A lich wizard attempts to flee.
A lich wizard leaves up.
< 455h/512H 122v/122V Pos: standing >
A lich wizard snaps into visibility.
-=[Out of nowhere, a lich wizard stabs you in the back.]=-
OUCH! That really did HURT!
With a swift tug a lich wizard wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a lich wizard stabs you in the back.]=-
-=[Out of nowhere, a lich wizard stabs you in the back.]=-
OUCH! That really did HURT!
< 158h/512H 122v/122V Pos: standing >
< T: Alli TP: sta TC: nasty wounds E: a lich wizard sta EP: few scratches >
You miss a lich wizard.
A lich wizard snaps into visibility.
[Damage: 32 ] -=[You hit a pressure point on a lich wizard with additional force.]=-
A Dwarf's disguise falls apart!
A Dwarf snaps into visibility.
-=[You ignite into black flames as you hit a Dwarf!]=-
[Damage: 32 ] -=[You hit a pressure point on a Dwarf with additional force.]=-
A Dwarf snaps into visibility.
-=[You ignite into black flames as you hit a Dwarf!]=-
A Dwarf dodges your futile attack.
< 150h/512H 122v/122V Pos: standing >
< T: Alli TP: sta TC:pretty hurt E: A Dwarf sta EP: few scratches >
Your blood splatters as it hits the ground.
< 143h/512H 122v/122V Pos: standing >
< T: Alli TP: sta TC:pretty hurt E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf leaves east.
< 143h/512H 122v/122V Pos: standing >
A Dwarf enters from the east.
< 143h/512H 122v/122V Pos: standing >
A Dwarf's attempt to backstab you fails as the dragon mind within takes control!
A Dwarf snaps into visibility.
< 143h/512H 122v/122V Pos: standing >
You say 'l'
< 144h/512H 122v/122V Pos: standing >
A Dwarf snaps into visibility.
-=[A Dwarf's pierce strikes you.]=-
A Dwarf's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Dwarf's Tiamat's poison tail stinger strikes out in a blur of speed at you.
You feel even more ill.
-=[A Dwarf's fine pierce strikes you.]=-
-=[A Dwarf's impressive pierce strikes you very hard.]=-
-=[A Dwarf's impressive pierce strikes you hard.]=-
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 97h/512H 122v/122V Pos: standing >
< T: Alli TP: sta TC:pretty hurt E: A Dwarf sta EP: few scratches >
Your wound gushes blood all over the surrounding area.
< 93h/512H 122v/122V Pos: standing >
< T: Alli TP: sta TC:pretty hurt E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf leaves up.
< 93h/512H 122v/122V Pos: standing >
A Dwarf enters from above.
< 93h/512H 122v/122V Pos: standing >
A Dwarf's attempt to backstab you fails as the dragon mind within takes control!
A Dwarf snaps into visibility.
< 93h/512H 122v/122V Pos: standing >
You say 'lol'
< 93h/512H 122v/122V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves east.
< 93h/512H 122v/122V Pos: standing >
You no longer see spots.
A Dwarf's attempt to backstab you fails as the dragon mind within takes control!
A Dwarf snaps into visibility.
< 94h/512H 122v/122V Pos: standing >
Your wound gushes blood all over the surrounding area.
< 89h/512H 122v/122V Pos: standing >
A Dwarf snaps into visibility.
-=[A Dwarf's pierce strikes you very hard.]=-
-=[A Dwarf's impressive pierce strikes you very hard.]=-
-=[A Dwarf's pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
You easily lean out of range of a Dwarf's vicious attack.
-=[A Dwarf's pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Dwarf attempts to flee.
A Dwarf leaves up.
< 39h/512H 122v/122V Pos: standing >
A Dwarf's attempt to backstab you fails as the dragon mind within takes control!
A Dwarf snaps into visibility.
< 40h/512H 122v/122V Pos: standing >
-=[You suddenly feel sick as a Dwarf's poison reaches your vital organs.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
< -8h/512H 122v/122V Pos: standing >
A Dwarf snaps into visibility.
-=[A Dwarf's pierce hits you.]=-