<worn as a badge> a gleaming emerald badge from Shairak and Smokeveil Forest
<worn on head> a skin-wrapped adamantium skull
<worn on eyes> a pair of gold-rimmed eyeglasses [poor]
<worn on face> a static bone veil
<worn around neck> a rusty steel necklace [superior]
<worn around neck> a well-used ruby medallion
<worn on body> some padded leather armor
<worn about body> a dented flesh mantle
<worn as quiver> a ghastly hemp quiver
<worn about waist> a black leather belt embossed with a silver cresent moon [superior]
<worn on belt buckle>a superior obsidian belt buckle from Shairak and Smokeveil Forest
<worn on hands> a pair of snakeskin gloves
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> a green-steel wakazashi [superior]
<worn on legs> a pair of dragonscale leg plates
<worn on feet> a pair of raw leather boots
You get a pile of coins from your large leather backpack.
There were: 140 platinum coins, 3098 gold coins, 168 silver coins, 122 copper coins.
< 493h/493H 113v/113V Pos: standing >
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
< 493h/493H 113v/113V Pos: standing >
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
< 493h/493H 113v/113V Pos: standing >
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
< 493h/493H 113v/113V Pos: standing >
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
< 493h/493H 113v/113V Pos: standing >
You put 4 yellow(s) into a large leather backpack.
< 493h/493H 113v/113V Pos: standing >
An orcish pirate enters from the south.
< 493h/493H 113v/113V Pos: standing >
Buy - Last Edited: 2014-09-11 01:08:14 by lohrr
===============================================
These commands are used for making purchases or selling items in the various shops
found around Duris. The prices in these shops will be affected slightly by how
personable you are and how charismatic you are.
You can now buy <item> <container> <quantity> to buy up to 9 of an item at a time.
Note: This doesn't work at the epic shop, as it's a special shop.
==See also==
* Shops
* Value
* List
* Charisma
< 493h/493H 113v/113V Pos: standing >
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
< 493h/493H 113v/113V Pos: standing >
A large leather backpack contains:
[4] a yellow potion
a sparkling rainbow trout
[2] a sparkling large bass
a sparkling large hairy crab
[5] a sparkling large shrimp
a small leather backpack
[5] a sparkling medium sized cod
[5] a sparkling large flat oyster
[5] a sparkling piranha
[4] a sparkling large mussel
a slender fishing pole [45%]
a slender fishing pole
a large leather backpack
a disguise kit
a belt of ragged flesh [superior]
[27] a set of lockpicks
[15] a green potion with black chunks
a mining pick
a soldier's diamond short sword from Shairak and Smokeveil Forest
a cracked bronze pronged fork
a well-crafted obsidian pronged fork
A large leather backpack contains:
[4] a yellow potion
a sparkling rainbow trout
[2] a sparkling large bass
a sparkling large hairy crab
[5] a sparkling large shrimp
a small leather backpack
[5] a sparkling medium sized cod
[5] a sparkling large flat oyster
[5] a sparkling piranha
[4] a sparkling large mussel
a slender fishing pole [45%]
a slender fishing pole
a large leather backpack
a disguise kit
a belt of ragged flesh [superior]
[27] a set of lockpicks
[15] a green potion with black chunks
a mining pick
a soldier's diamond short sword from Shairak and Smokeveil Forest
a cracked bronze pronged fork
a well-crafted obsidian pronged fork
< 493h/493H 113v/113V Pos: standing >
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
You give an ancient troll 9 g, 5 s, and 3 c.
an ancient troll tells you 'Here you go, Sirak. That will be 9 g, 5 s, and 3 c, use it wisely.'
You now have a green potion with black chunks.
Ok.
< 493h/493H 113v/113V Pos: standing >
< 493h/493H 113v/113V Pos: standing >
Score information for Sirak
Level: 36 Race: Duergar Class: Rogue / Thief Sex: Male
Hit points: 493(493) Moves: 113(113)
Coins carried: 140 platinum 2830 gold 9 silver 2 copper
Compression ratio: 81%
Status: Standing.
Soulshielded
Frags: +0.00 Deaths: 11
Detecting: Holiness
Enchantments: Ultravision Listen Sneaking
Combat Pulse: 18 Spell Pulse: 0.95
Leaderboard Points: 360
Active Spells:
--------------
well-rested bonus (109 minutes)
Score information for Sirak
Level: 36 Race: Duergar Class: Rogue / Thief Sex: Male
Hit points: 493(493) Moves: 113(113)
Coins carried: 140 platinum 2830 gold 9 silver 2 copper
Coins in bank: 231 platinum 2553 gold 0 silver 0 copper
Playing time: 2 days / 7 hours/ 3 minutes
Received data: 0.0982 MB this session.
Send data: 0.0025 MB this session.
Compression ratio: 81%
81%
Status: Standing.
Soulshielded
Epic points(total): 12(12)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 11
Detecting: Holiness
Enchantments: Ultravision Listen Sneaking
Bartender Quests Remaining: 8.
Combat Pulse: 18 Spell Pulse: 0.95
Leaderboard Points: 360
Active Spells:
--------------
well-rested bonus (109 minutes)
< 493h/493H 113v/113V Pos: standing >
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
an ancient troll tells you 'Here you go, Sirak. That will be 2 platinum, 8 g, 3 s, and 9 c, use it wisely.'
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
an ancient troll tells you 'Here you go, Sirak. That will be 2 platinum, 8 g, 3 s, and 9 c, use it wisely.'
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
an ancient troll tells you 'Here you go, Sirak. That will be 2 platinum, 8 g, 3 s, and 9 c, use it wisely.'
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
an ancient troll tells you 'Here you go, Sirak. That will be 2 platinum, 8 g, 3 s, and 9 c, use it wisely.'
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
an ancient troll tells you 'Here you go, Sirak. That will be 2 platinum, 8 g, 3 s, and 9 c, use it wisely.'
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
an ancient troll tells you 'Here you go, Sirak. That will be 2 platinum, 8 g, 3 s, and 9 c, use it wisely.'
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
an ancient troll tells you 'Here you go, Sirak. That will be 2 platinum, 8 g, 3 s, and 9 c, use it wisely.'
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
an ancient troll tells you 'Here you go, Sirak. That will be 2 platinum, 8 g, 3 s, and 9 c, use it wisely.'
You now have a yellow potion.
Ok.
You give an ancient troll 2 platinum, 8 g, 3 s, and 9 c.
an ancient troll tells you 'Here you go, Sirak. That will be 2 platinum, 8 g, 3 s, and 9 c, use it wisely.'
You now have a yellow potion.
Ok.
< 493h/493H 113v/113V Pos: standing >
< 493h/493H 113v/113V Pos: standing >
A Strange Shop
Obvious exits: -South
A tall orcish pirate wanders the town.
An ancient trolless putters about in her shop.
< 493h/493H 113v/113V Pos: standing >
You do not see or have the corpse.
< 493h/493H 113v/113V Pos: standing >
Ok.
You put 140 platinum, 2575 gold, 4 silver, and 1 copper coins into a large leather backpack.
< 493h/493H 113v/113V Pos: standing >
A Strange Shop
Obvious exits: -South
A tall orcish pirate wanders the town.
An ancient trolless putters about in her shop.
< 493h/493H 113v/113V Pos: standing >
A Nameless Path
A squat stone building to the north has a simple sign over the doorway
that says 'Potions'. The collapsed remains of a stone building stand
tohe south and the winding path continues to the east and west. Sounds of
dripping water echo through the cavern along with an occasional shout or
scream.
Obvious exits: -North -East -South -West
< 493h/493H 112v/113V Pos: standing >
A Nameless Path
The path is fairly wide here as it passes between the bases of two
large stalagmites. The tops of the stalagmites themselves were broken off
long ago to reduce the number of hiding places for the cavern creatures
that used to make this place their home. The path continues to the east
and west where it passes by a few buildings on its meandering way through
the cavern that encloses Quietus Quay.
Obvious exits: -East -West
< 493h/493H 111v/113V Pos: standing >
A Nameless Path
The twisting, turning paths in Quietus Quay bear no markers or names,
it would seem that anyone traveling here must have some sort of idea of
where they are going. It is not as if the port village is large enough to
get lost in, but it does seem to have its darker and more ominous paths.
A stately wood frame building has been constructed to the south and the
path continues to the north and east.
Obvious exits: -North -East -South#
(Q)A thin drow warrior carefully eyes her surroundings.
< 493h/493H 110v/113V Pos: standing >
Ok.
< 493h/493H 113v/113V Pos: standing >
An Elegant Home
This wooden home has been constructed of imported woods from all around
the world. Both the construction and the materials are of the highest
quality. A number of small decorations throughout the small home hint
that its owner must be a wealthy merchant sailor that makes their living
transferring goods from place to place over the oceans of Duris. A
solid wood door leads back out of the home to the north.
Obvious exits: -North
A painting of a ship on a raging sea hangs on the wall.
A large leather chair rests in the southeastern corner.
< 493h/493H 112v/113V Pos: standing >
A Nameless Path
The twisting, turning paths in Quietus Quay bear no markers or names,
it would seem that anyone traveling here must have some sort of idea of
where they are going. It is not as if the port village is large enough to
get lost in, but it does seem to have its darker and more ominous paths.
A stately wood frame building has been constructed to the south and the
path continues to the north and east.
Obvious exits: -North -East -South
< 493h/493H 111v/113V Pos: standing >
Ok.
< 493h/493H 113v/113V Pos: standing >
A Nameless Path
The stony path is covered with a thin layer of gravel and dirt as it
winds its way southward deeper into the cavern. Sounds of dripping water
mingle with the echos of voices bouncing off the distant walls of the
cavern. The path continues to the north where it forks in several
directions and to the south where it turns east.
Obvious exits: -North -South
(Q)A thin drow warrior carefully eyes her surroundings.
< 493h/493H 112v/113V Pos: standing >
A Split in the Path
The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it. Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets. Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention. A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East -South -West #
< 493h/493H 111v/113V Pos: standing >
A Nameless Path
The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth. The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside. The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South
< 493h/493H 112v/113V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
< 493h/493H 111v/113V Pos: standing >
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East -South -West
< 493h/493H 112v/113V Pos: standing >
You quickly scan the area.
A tired dockhand who is close by to your north.
A tired dockhand who is close by to your north.
A dark human who is close by to your south.
A sturdy guard who is close by to your south.
A sturdy guard who is close by to your south.
A duergar banker who is close by to your south.
< 493h/493H 112v/113V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
< 493h/493H 111v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 493h/493H 111v/113V Pos: standing >
You quickly scan the area.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.
< 493h/493H 113v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 493h/493H 112v/113V Pos: standing >
You quickly scan the area.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A drow receptionist who is close by to your east.
< 493h/493H 112v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 493h/493H 111v/113V Pos: standing >
You quickly scan the area.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.
< 493h/493H 112v/113V Pos: standing >
Blierthro's Supplies
Colorful green granite shelves hold a number of fine goods here, all of
which are for sale at outrageous prices. This shop seems to buy and sell
almost anything, acting more like a fence than anything else. Then, in
Quietus Quay there are no illegal goods.
Obvious exits: -East
A one-armed orc named Blierthro tends the store.
< 493h/493H 112v/113V Pos: standing >
You can buy:
1) Some iron rations for 2 s, and 5 c.
2) A large leather bag for 1 platinum, 6 g, 2 s, and 4 c.
3) A small leather bag for 9 g, 7 s, and 4 c.
4) A large leather backpack for 3 platinum, 8 g, 9 s, and 9 c.
5) A set of lockpicks for 6 c.
6) A disguise kit for 32 platinum, 4 g, 9 s, and 9 c.
< 493h/493H 112v/113V Pos: standing >
A large leather backpack contains:
a pile of coins
[13] a yellow potion
a sparkling rainbow trout
[2] a sparkling large bass
a sparkling large hairy crab
[5] a sparkling large shrimp
a small leather backpack
[5] a sparkling medium sized cod
[5] a sparkling large flat oyster
[5] a sparkling piranha
[4] a sparkling large mussel
a slender fishing pole [45%]
a slender fishing pole
a large leather backpack
a disguise kit
a belt of ragged flesh [superior]
[27] a set of lockpicks
[24] a green potion with black chunks
a mining pick
a soldier's diamond short sword from Shairak and Smokeveil Forest
a cracked bronze pronged fork
a well-crafted obsidian pronged fork
A large leather backpack contains:
a pile of coins
[13] a yellow potion
a sparkling rainbow trout
[2] a sparkling large bass
a sparkling large hairy crab
[5] a sparkling large shrimp
a small leather backpack
[5] a sparkling medium sized cod
[5] a sparkling large flat oyster
[5] a sparkling piranha
[4] a sparkling large mussel
a slender fishing pole [45%]
a slender fishing pole
a large leather backpack
a disguise kit
a belt of ragged flesh [superior]
[27] a set of lockpicks
[24] a green potion with black chunks
a mining pick
a soldier's diamond short sword from Shairak and Smokeveil Forest
a cracked bronze pronged fork
a well-crafted obsidian pronged fork
< 493h/493H 113v/113V Pos: standing >
Slay whom?
< 493h/493H 113v/113V Pos: standing >
Blierthro's Supplies
Obvious exits: -East
A one-armed orc named Blierthro tends the store.
< 493h/493H 113v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 493h/493H 112v/113V Pos: standing >
A Dark Tavern
The mood here is as subdued as the lighting, which is virtually
non-existant. The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar. The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.
< 493h/493H 111v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 493h/493H 112v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 493h/493H 111v/113V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 493h/493H 110v/113V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 493h/493H 111v/113V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 493h/493H 112v/113V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
A thin drow warrior patrols the docks.
< 493h/493H 111v/113V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 493h/493H 112v/113V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 493h/493H 111v/113V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 493h/493H 111v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 493h/493H 111v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 493h/493H 111v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 493h/493H 112v/113V Pos: standing >
The Sharkbait Inn
The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn. Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass. The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West
A young drow woman is renting out rooms.(holy)
< 493h/493H 111v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 493h/493H 112v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 493h/493H 111v/113V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
< 493h/493H 112v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 493h/493H 111v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
< 493h/493H 111v/113V Pos: standing >
The Wide Entrance to a Large Cavern
A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find. It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
< 493h/493H 111v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
< 493h/493H 112v/113V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 493h/493H 111v/113V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
< 493h/493H 112v/113V Pos: standing >
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East -South -West
A human sailor walks cautiously through the streets.
< 493h/493H 111v/113V Pos: standing >
You quickly scan the area.
A tired dockhand who is close by to your north.
A tired dockhand who is close by to your north.
A sturdy guard who is close by to your south.
A sturdy guard who is close by to your south.
A duergar banker who is close by to your south.
< 493h/493H 113v/113V Pos: standing >
An orog warrior snaps into visibility.
-=[Out of nowhere, an orog warrior stabs you in the back.]=-
OUCH! That really did HURT!
The globe around an orog warrior's body flares as it bears the brunt of your assault!
An orog warrior twists the blade lodged in your back causing you to writhe in agony.
-=[Out of nowhere, an orog warrior stabs you in the back.]=-
OUCH! That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
With a swift tug someone wrenches the weapon free, ramming it into you again.
An orog warrior snaps into visibility.
-=[Out of nowhere, an orog warrior stabs you in the back.]=-
OUCH! That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
< 145h/493H 113v/113V Pos: standing >
< T: Sirak TP: sta TC:pretty hurt E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 145h/493H 113v/113V Pos: standing >
< T: Sirak TP: sta TC:pretty hurt E: someone sta EP: excellent >
An orog warrior snaps into visibility.
-=[An orog warrior's impressive pierce strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
-=[An orog warrior's pierce strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
-=[An orog warrior's impressive pierce strikes you hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
-=[An orog warrior's impressive pierce strikes you hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
-=[An orog warrior's fine pierce strikes you hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
< 88h/493H 113v/113V Pos: standing >
< T: Sirak TP: sta TC:pretty hurt E: an orog warrior sta EP: excellent >
Someone dodges your futile attack.
Sparks... flashing lights... you cannot concentrate!
You miss someone.
Someone dodges your futile attack.
An orog warrior snaps into visibility.
< 88h/493H 113v/113V Pos: standing >
< T: Sirak TP: sta TC:pretty hurt E: an orog warrior sta EP: excellent >
Someone tips his hat.
< 88h/493H 113v/113V Pos: standing >
< T: Sirak TP: sta TC:pretty hurt E: someone sta EP: excellent >
An orog warrior snaps into visibility.
-=[An orog warrior's impressive pierce strikes you very hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
-=[An orog warrior's impressive pierce strikes you very hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
-=[An orog warrior's pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
-=[An orog warrior's fine pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
-=[An orog warrior's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
Pardon?
< 24h/493H 113v/113V Pos: standing >
< T: Sirak TP: sta TC: awful E: an orog warrior sta EP: excellent >
Someone parries your futile lunge at him.
An orog warrior snaps into visibility.
-=[An orog warrior's pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
An orog warrior snaps into visibility.
-=[An orog warrior's impressive pierce grievously wounds you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -3h/493H 113v/113V Pos: on your ass >
-=[