<worn as a badge> a clump of glowing fuzz
<worn on head> the eladrin-bone crown of the obyriths of constitution (humming) [89%]
<worn on eyes> the eyes of the High Forest (glowing) [84%]
<worn in ear> a lightning earring [superior]
<worn in ear> an earring of bone of constitution
<worn on face> mask of the flayed mind of damage
<worn around neck> a necklace of dangling bones and relics of damage (humming) [83%]
<worn around neck> a slaadi necklace of Chaos of damage (glowing)
<worn on body> a suit of wickedly-barbed devil hide of endurance (humming) [89%]
<worn about body> the terrifying shroud of undead power of constitution
<worn on back> a well crafted backpack [87%]
<worn as quiver> the frost giant's axe [superior] [86%]
<worn about waist> a vortex of air forming a sash of damage
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing) [66%]
<attached to belt> a metal flask marked "teleport" (glowing)
<attached to belt> a metal flask marked "molecular control" (glowing) [76%]
<worn on arms> some blue dragonscale shoulder guards of health
<worn around wrist> the ancestral bracelet of Sevenoaks of damage [83%]
<worn around wrist> the power infused bracelet of dark-mithril of damage
<worn on hands> a pair of pale, misty gloves[238h 48m 39s]
<worn on finger> a ring of regeneration of damage (glowing)
<worn on finger> the ring of the mind flayer (glowing)
<primary weapon> Tiamat's poison tail stinger[238h 48m 44s]
<secondary weapon> the dagger of Wind[238h 48m 43s]
<worn on legs> the leggings of a MaDMaN of endurance
<worn on feet> Krindor's Boots of the Night[238h 48m 39s]
< 1167h/1167H 161v/177V Pos: standing >
.*****
***MM **
**** *******
**********M****
******.@.**M+++
***M..M..**+***
***..^M.***+M**
*M.MMM.***+**
.MMM..*****
< 1167h/1167H 163v/177V Pos: standing >
.*****
***MM **
**** *******
**********M****
******.@.**M+++
***M..M..**+***
***..^M.***+M**
*.MMMM.***+**
.MMM..*****
< 1167h/1167H 174v/177V Pos: standing >
.*****
***MM **
**** *******
**********M****
******.@.**++++
***M..M..**M***
***..^M.***+M**
*.MMMM.***+**
.MMM..*****
< 1167h/1167H 177v/177V Pos: standing >
.*****
***MM **
**** *******
*********M*****
******.@.**++++
***M..M..**M***
***..^M.***+M**
*.MMMM.***+**
.MMM..*****
< 1167h/1167H 177v/177V Pos: standing >
.*****
***MM **
**** *******
*********M*****
******.@.**++++
****M.M..**M***
***..^M.***+M**
*.MMMM.***+**
.MMM..*****
< 1167h/1167H 177v/177V Pos: standing >
.*****
***M M **
**** *******
*********M*****
******.@.**++++
****M.M..**M***
***..^M.***+M**
*.MMMM.***+**
.MMM..*****
< 1167h/1167H 177v/177V Pos: standing >
.*****
***M M **
**** *******
**********M****
******.@.**++++
****M.M..**M***
***..^M.***+M**
*.MMMM.***+**
.MMM..*****
< 1167h/1167H 177v/177V Pos: standing >
.*****
***M M **
**** *******
**********M****
****M*.@.**++++
****..M..**M***
***..^M.***+M**
*.MMMM.***+**
.MMM..*****
< 1167h/1167H 177v/177V Pos: standing >
Ok.
< 1167h/1167H 177v/177V Pos: standing >
Score information for Isfat
Level: 56 Race: Dwarf Class: Rogue / Assassin Sex: Male
Hit points: 1167(1167) Moves: 177(177)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded
Frags: +19.75 Deaths: 12
Disguised as: a half-elf guard (fair)
Detecting: Illusions Invisible Evil Good Life Heat
Protected from: All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision UD Vision Farsee Fly Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.93
Leaderboard Points: 2943
Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (1 minute)
dexterity (10 minutes)
strength (10 minutes)
elephantstrength (7 minutes)
vitality (10 minutes)
bless (20 minutes)
< 1167h/1167H 177v/177V Pos: standing >
Score information for Isfat
Level: 56 Race: Dwarf Class: Rogue / Assassin Sex: Male
Hit points: 1167(1167) Moves: 177(177)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Negative Shielded
Frags: +19.75 Deaths: 12
Disguised as: a half-elf guard (fair)
Detecting: Illusions Invisible Evil Good Life Heat
Protected from: All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision UD Vision Farsee Fly Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.93
Leaderboard Points: 2943
Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (1 minute)
dexterity (10 minutes)
strength (10 minutes)
elephantstrength (7 minutes)
vitality (10 minutes)
bless (20 minutes)
< 1167h/1167H 177v/177V Pos: standing >
< 1167h/1167H 177v/177V Pos: standing >
.***M*
***M **
**** *******
**********M****
****M*.@.**++++
****..M..**M***
***..^M.***+M**
*.MMMM.***+**
.MMM..*****
< 1167h/1167H 177v/177V Pos: standing >
**M *
*** ******
**********M****
****M*.^.**++++
****..M@.**M***
***..^M.***+M**
**.MMMM.***+**
*.MMM..*****
^MM^^******
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 1167h/1167H 175v/177V Pos: standing >
** *****
*********M***
****M*.^.**++++
****..M..**M***
***..^M@***+M**
**.MMMM.***+**
**.MMM..*****
.^MM^^******
^M^^.****+*
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 1167h/1167H 173v/177V Pos: standing >
********M**
***M*.^.**+++
****..M..**M***
***..^M.***+M**
**.MMMM@***+**
**.MMM..*****
..^MM^^******
.^M^^.****+*
MMM^*****+*
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 1167h/1167H 171v/177V Pos: standing >
**M*.^.**++
***..M..**M**
***..^M.***+M**
**.MMMM.***+**
**.MMM.@*****
..^MM^^******
..^M^^.****+*
^MMM^*****+**
MM^+++++++*
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 1167h/1167H 172v/177V Pos: standing >
**..M..**M*
**..^M.***+M*
**.MMMM.***+**
**.MMM..*****
..^MM^^@*****
..^M^^.****+*
M^MMMm*****+**
^MM^+++++++**
MMM^^.*.***
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 1167h/1167H 171v/177V Pos: standing >
*..^M.***+M
*.MMMM.***+**
**.MMM..*****
..^MM^^******
..^M^^.@***+*
M^MMMm*****+**
.^MM^+++++++***
^MMM^^.*.****
MMM^^.*..**
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 1167h/1167H 171v/177V Pos: standing >
.MMMM.***+*
*.MMM..*****
..^MM^^******
..^M^^.****+*
M^MMMm*@***+**
.^MM^+++++++***
^^MMM^^.*.*****
^MMM^^.*..***
^MMM^^^M*M*
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 1167h/1167H 170v/177V Pos: standing >
.MMMM.***+*
*.MMM..*****
..^MM^^******
..^M^^.****+*
M^MMMm*@***+**
.^MM^+++++++***
^^MMM^^.*.*****
^MMM^^.*..M**
^MMM^^^M***
.MMM..*****
.^MM^^******
..^M^^.****+*
M^MMMm*****+**
.^MM^++@++++***
^^MMM^^.*.*****
^^MMM^^.*..M***
^^MMM^^^M***.
^^MMMM^^^*.
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
< 1167h/1167H 170v/177V Pos: standing >
You quickly scan the area.
A vampire bat who is a brief walk away to your west.
A vampire bat who is a brief walk away to your west.
A vampire bat who is a brief walk away to your west.
A vampire bat who is a brief walk away to your west.
An overgrown Goblin who is a brief walk away to your west.
< 1167h/1167H 171v/177V Pos: standing >
You quickly scan the area.
A vampire bat who is a brief walk away to your west.
A vampire bat who is a brief walk away to your west.
A vampire bat who is a brief walk away to your west.
A vampire bat who is a brief walk away to your west.
An overgrown Goblin who is a brief walk away to your west.
< 1167h/1167H 173v/177V Pos: standing >
*.MMM..****
..^MM^^******
*..^M^^.****+*
*M^MMMm*****+**
..^MM^+@+++++**
.^^MMM^^.*.****
.^^MMM^^.*..M**
.^^MMM^^^M***
.^^MMMM^^^*
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
< 1167h/1167H 175v/177V Pos: standing >
**.MMM..***
*..^MM^^*****
**..^M^^.****+*
M*M^MMMm*****+*
*..^MM^@++++++*
*.^^MMM^^.*.***
*.^^MMM^^.*..M*
..^^MMM^^^M**
..^^MMMM^^^
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
< 1167h/1167H 175v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: At the Entrance to a Dark Cave
</map>
<map>
Zone: The Town of Moregeeth.
Room: At the Entrance to a Dark Cave
</map>
At the Entrance to a Dark Cave
Obvious exits: -E -S
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)
An overgrown Goblin scuffles at the dirt.
< 1167h/1167H 176v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: On an Old River Bed
</map>
<map>
Zone: The Town of Moregeeth.
Room: On an Old River Bed
</map>
On an Old River Bed
Obvious exits: -N -S
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)
< 1167h/1167H 175v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: The End of the Passageway
</map>
<map>
Zone: The Town of Moregeeth.
Room: The End of the Passageway
</map>
The End of the Passageway
Obvious exits: -N -S
A goblin scout stands here watching for invaders.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)
< 1167h/1167H 176v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: A Dark Cave
</map>
<map>
Zone: The Town of Moregeeth.
Room: A Dark Cave
</map>
A Dark Cave
Obvious exits: -N -S
A goblin scout stands here watching for invaders.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
< 1167h/1167H 175v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: An Old Stream Bed
</map>
An Old Stream Bed
Obvious exits: -N -D
< 1167h/1167H 174v/177V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 1167h/1167H 177v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: A Stone Path by a Lake
</map>
A Stone Path by a Lake
Obvious exits: -S -W -U -SE
< 1167h/1167H 176v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 176v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 176v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
On a Small Lake
Obvious exits: -N -E -S -W -D
A gold fish swims here lazily.
< 1167h/1167H 174v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
On a Small Lake
Obvious exits: -N -E -S -W -D
A freshwater shark circles ominously.
< 1167h/1167H 172v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
On a Small Lake
Obvious exits: -N -E -S -W -D
A pale looking fish swims about looking for insects.
< 1167h/1167H 171v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
On a Small Lake
Obvious exits: -N -E -S -W -D
A gold fish swims here lazily.
< 1167h/1167H 171v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
On a Small Lake
Obvious exits: -N -E -S -W -D
< 1167h/1167H 170v/177V Pos: standing >
A pale white fish enters from the west.
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
On a Small Lake
Obvious exits: -N -E -S -W -D
A gold fish swims here lazily.
< 1167h/1167H 170v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: On a Small Lake
</map>
On a Small Lake
Obvious exits: -N -E -S -NW
< 1167h/1167H 169v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: Along an Underground Stream
</map>
Along an Underground Stream
Obvious exits: -N -S
< 1167h/1167H 169v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: The Top of a Waterfall
</map>
The Top of a Waterfall
Obvious exits: -N -D
< 1167h/1167H 168v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 170v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 171v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 173v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: Within a Column of Water
</map>
<map>
Zone: The Town of Moregeeth.
Room: Within a Column of Water
</map>
Within a Column of Water
Obvious exits: -U -D
A grub crawls about looking for carrion.
A baby goblin sits here bawling its eyes out.
< 1167h/1167H 172v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: At the Bottom of a Waterfall
</map>
At the Bottom of a Waterfall
Obvious exits: -S -U
< 1167h/1167H 172v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 173v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: Along Side an Underground River
</map>
<map>
Zone: The Town of Moregeeth.
Room: Along Side an Underground River
</map>
Along Side an Underground River
Obvious exits: -N -S
A grub crawls about looking for carrion.
A scarab beetle is here searching for food.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.(Red Aura)
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.(Red Aura)
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.(Red Aura)
< 1167h/1167H 173v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 174v/177V Pos: standing >
You slide into the shadows quickly...
< 1167h/1167H 176v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: At the End of the Lower Road
</map>
<map>
Zone: The Town of Moregeeth.
Room: At the End of the Lower Road
</map>
At the End of the Lower Road
Obvious exits: -N -E# -S -W -U
A baby goblin sits here bawling its eyes out.
< 1167h/1167H 175v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: At the End of the High Road
</map>
<map>
Zone: The Town of Moregeeth.
Room: At the End of the High Road
</map>
At the End of the High Road
Obvious exits: -N# -E -S -W -D
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.(Red Aura)
A baby goblin sits here bawling its eyes out.
A scarab beetle is here searching for food.
A wealthy noble walks about town while shopping.(Red Aura)
< 1167h/1167H 173v/177V Pos: standing >
You slide into the shadows quickly...
< 1167h/1167H 173v/177V Pos: standing >
Pardon?
< 1167h/1167H 177v/177V Pos: standing >
Pardon?
< 1167h/1167H 177v/177V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Bank of Moregeeth
Obvious exits: -W
A large wooden counter is here, with a sign posted on it.
A Drow Elf (medium) sits resting.(Gold Aura)
A wealthy noble walks about town while shopping.(Red Aura)
Glab, the towns banker stands here ready to take your money.(Red Aura)
< 1167h/1167H 177v/177V Pos: standing >
A grub enters from the west.
You slide into the shadows quickly...
< 1167h/1167H 177v/177V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 1167h/1167H 177v/177V Pos: standing >
An elite goblin guard leaves west.
A huge warg leaves west.
< 1167h/1167H 177v/177V Pos: standing >
<map>
Zone: The Town of Moregeeth.
Room: Bank of Moregeeth
</map>
<map>
Zone: The Town of Moregeeth.
Room: Bank of Moregeeth
</map>
Bank of Moregeeth
Obvious exits: -W
A large wooden counter is here, with a sign posted on it.
A Drow Elf (medium) stands in mid-air here.(Gold Aura)
A wealthy noble walks about town while shopping.(Red Aura)
Glab, the towns banker stands here ready to take your money.(Red Aura)
< 1167h/1167H 175v/177V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
You snap into visibility.
[Damage: 18 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in her back.]=-
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Isfat by 13333333.
The smell of fresh blood enters your body, infusing you with power!