<floating about head>a bright green ioun stone[239h 55m 54s]
<worn as a badge> an emblem of the dragonslayer of endurance (magic)
<worn on head> the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[239h 55m 54s]
<worn in ear> a wispy astral-twined mindstone ring[239h 55m 54s]
<worn in ear> an enchanted earring of dexterity of constitution (illuminating)
<worn on face> Bahamut's mask of vigor (magic) (glowing)[239h 55m 54s]
<worn around neck> a slaadi necklace of Chaos of constitution (glowing) [87%]
<worn around neck> a necklace of dangling bones and relics of health (magic) (humming)
<worn on body> a blazing suit of devil platemail of regeneration (magic) (glowing)
<worn about body> the cloak of the stalker (magic)[239h 55m 54s]
<worn on back> a big big bag for a little person (illuminating) [65%]
<worn as quiver> a pantherhide quiver of regeneration (magic) (glowing) (illuminating)
<worn about waist> a thin black belt of accuracy of health (magic) [78%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of health (magic)
<worn around wrist> the glistening bracelet of a MaDMaN of strength (illuminating)
<worn on hands> the gauntlets of a Living Legend (magic) (glowing)
<worn on finger> Zorobabi's circular stone ring of damage (illuminating)
<worn on finger> the ring of the void of damage (magic)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing) (illuminating)[239h 55m 54s]
<worn on legs> greaves of cracked bluestone of health (glowing)
<worn on feet> a pair of pitch-black mindstone boots of regeneration (magic) (glowing)
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 1481h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Bend in a Trail
</map>
A Bend in a Trail
Obvious exits: -N -S
< 1481h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -N -S
The head taskmaster silently cleans his whip.
< 1481h/1102H 188v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
< 1481h/1102H 188v/191V Pos: standing >
<map>
Zone: Nax.
Room: Before a Forest
</map>
<map>
Zone: Nax.
Room: Before a Forest
</map>
Before a Forest
Obvious exits: -E -S -W#
A durable looking footman's flail lies discarded here.
[10] A small bandage rests upon the ground here.
A steel dagger has been tossed aside here.
[2] A steel dagger about a foot in length lies here.
A commoner walks toward his destination.
< 1481h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1480h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1480h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1480h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Steep Slope
</map>
A Steep Slope
Obvious exits: -N -W
< 1480h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Small Plateau
</map>
A Small Plateau
Obvious exits: -N -S
< 1480h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Light Forest
</map>
A Light Forest
Obvious exits: -N -S
< 1480h/1102H 188v/191V Pos: standing >
<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 1480h/1102H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1480h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 1479h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Withered Cobblestone Road
</map>
A Withered Cobblestone Road
Obvious exits: -E# -W
< 1479h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1479h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1479h/1102H 190v/191V Pos: standing >
The stable seems to be closed.
< 1479h/1102H 191v/191V Pos: standing >
There is no tower here.
< 1479h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 1478h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Withered Cobblestone Road
</map>
A Withered Cobblestone Road
Obvious exits: -E -S
< 1478h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1478h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1478h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1478h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: Before a River
</map>
Before a River
Obvious exits: -N -W
< 1478h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: On a Wooden Bridge
</map>
On a Wooden Bridge
Obvious exits: -E -S
< 1478h/1102H 189v/191V Pos: standing >
Your vision became hazed for a few seconds.
Alas, you cannot go that way. . . .
< 1478h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Forest Grove
</map>
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 1477h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1477h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1477h/1102H 191v/191V Pos: standing >
You enter a tower of high sorcery.
<map>
Zone: Nax.
Room: A Tower Base
</map>
A Tower Base
Obvious exits: -W -U
< 1477h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1477h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1477h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1477h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: Second Level
</map>
Second Level
Obvious exits: -N -E -D
< 1477h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: The Chamber of the Archmage
</map>
<map>
Zone: Nax.
Room: The Chamber of the Archmage
</map>
The Chamber of the Archmage
Obvious exits: -S
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.(Red Aura)
< 1476h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1476h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: Second Level
</map>
Second Level
Obvious exits: -N -E -D
< 1476h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: Shoppe of Lost Magic
</map>
<map>
Zone: Nax.
Room: Shoppe of Lost Magic
</map>
Shoppe of Lost Magic
Obvious exits: -W
Vanailiux is here to sell his magical items.
< 1476h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: Second Level
</map>
Second Level
Obvious exits: -N -E -D
< 1475h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1475h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1475h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Tower Base
</map>
A Tower Base
Obvious exits: -W -U
< 1475h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1475h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Forest Grove
</map>
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 1475h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1475h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1475h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1474h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: On a Wooden Bridge
</map>
On a Wooden Bridge
Obvious exits: -E -S
< 1474h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: Before a River
</map>
Before a River
Obvious exits: -N -W
< 1474h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1474h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1474h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Withered Cobblestone Road
</map>
A Withered Cobblestone Road
Obvious exits: -E -S
< 1474h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 1474h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 1474h/1102H 188v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Light Forest
</map>
A Light Forest
Obvious exits: -N -S
< 1473h/1102H 188v/191V Pos: standing >
Character attributes for Tanken
Level: 56 Race: Githzerai Class: Paladin / Crusader
Age: 63 yrs / 13 mths Height: 70 inches Weight: 213 lbs Size: medium
Actual (Base) Actual (Base)
Str: 118 (118) Pow: 155 (129)
Dex: 146 (146) Int: 125 (109)
Agi: 121 (121) Wis: 138 (126)
Con: 139 (139) Cha: 86 ( 96) Luk: 89 ( 89)
Equipped Items: 23 Carried weight: 53
Armor Points: -409 Reduces melee damage taken by 40.9%
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 14%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 172%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: 54 Damroll: 50
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[-21] FEA[4]
BRE[-17] SPE[-42]
Load carried: Paltry
< 1473h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1473h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Small Plateau
</map>
A Small Plateau
Obvious exits: -N -S
< 1473h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Steep Slope
</map>
A Steep Slope
Obvious exits: -N -W
< 1473h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1473h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1473h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1473h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: Before a Forest
</map>
<map>
Zone: Nax.
Room: Before a Forest
</map>
Before a Forest
Obvious exits: -E -S -W#
A durable looking footman's flail lies discarded here.
[10] A small bandage rests upon the ground here.
A steel dagger has been tossed aside here.
[2] A steel dagger about a foot in length lies here.
A commoner walks toward his destination.
< 1472h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
< 1472h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -N -S
< 1472h/1102H 188v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Bend in a Trail
</map>
<map>
Zone: Nax.
Room: A Bend in a Trail
</map>
A Bend in a Trail
Obvious exits: -N -S
The head taskmaster silently cleans his whip.
< 1472h/1102H 188v/191V Pos: standing >
<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 1472h/1102H 189v/191V Pos: standing >
You quickly scan the area.
The head taskmaster who is close by to your north.
A commoner who is rather far off to your north.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A small snake who is a brief walk away to your west.
< 1472h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1471h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1471h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
< 1471h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
< 1471h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.
< 1471h/1102H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1471h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1471h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
< 1470h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail
</map>
<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 1470h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 1470h/1102H 188v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1470h/1102H 188v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
< 1470h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1470h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1470h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 1470h/1102H 191v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
< 1470h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
An agitated commoner walks the road.
< 1469h/1102H 189v/191V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1469h/1102H 188v/191V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
An agitated commoner walks the road.
A Shadow Beast (large) stands here.(Red Aura)
< 1469h/1102H 188v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1469h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
< 1469h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1469h/1102H 189v/191V Pos: standing >
You quickly scan the area.
An agitated minotaur who is a brief walk away to your east.
A Shadow Beast who is a brief walk away to your east.
An agitated minotaur who is in the distance to your east.
< 1469h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
< 1468h/1102H 190v/191V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1468h/1102H 189v/191V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
An agitated commoner walks the road.
A Shadow Beast (large) stands here.(Red Aura)
< 1468h/1102H 188v/191V Pos: standing >
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage: 4 ] Your bash knocks a Shadow Beast to the ground!
< 1468h/1102H 189v/191V Pos: standing >
< T: Tanken TP: sta TC:excellent E: A Shadow Beast sit EP: awful >
You snap into visibility.
[Damage: 24 ] -=[Your impressive slash causes a Shadow Beast to grimace in pain.]=-
[Damage: 20 ] -=[Your impressive slash hits a Shadow Beast.]=-
A Shadow Beast is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] -=[Your feeble slash hits a Shadow Beast.]=-
A Shadow Beast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Tanken by 13333333.
The smell of fresh blood enters your body, infusing you with power!