<worn as a badge> a necromantic death shroud
<worn on head> a bamboo battlehelm
<worn in ear> a butterfly earring (magic) (glowing) (illuminating)
<worn in ear> a dwarven earring (magic) [89%]
<worn on face> a stone mask [superior] (magic) [84%]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a suit of blessed platemail
<worn about body> a deep hooded cloak of sorrow
<worn as quiver> a sigil of vile corruption (magic) (humming)
<worn about waist> a lifting belt [superior] (magic)
<worn on belt buckle>a petrified bone shard [superior] (magic) (humming)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> some heavy mithril bracers [superior] (magic)
<worn around wrist> a mithril bracer (magic)
<worn on hands> some fine chainmail gloves (magic)
<worn on finger> a soft feathered ring (magic)
<held> a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating)
<worn on feet> a velvet-lined pair of lizard-skin slippers
The Cliffside Plaza
The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West
< 706h/706H 68v/132V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 706h/706H 66v/132V Pos: standing >
Illustrium Arcana
Dancing lights frolic along the basalt walls of this ancient shop. Shelves
behind a basalt countertop are filled with potions wands and other
interesting magical devices too numerous to fully examine in a brief glance.
The lightshow sends the entire room whirling in the mind in a fantastic
kaliedoscope enticing one to linger and examine the wares of this fabulous
store.
Obvious exits: -West
An ancient drow presides over the shop.(Red Aura)
< 706h/706H 65v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 65v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 65v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 66v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 66v/132V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 706h/706H 64v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 65v/132V Pos: standing >
Illustrium Arcana
Dancing lights frolic along the basalt walls of this ancient shop. Shelves
behind a basalt countertop are filled with potions wands and other
interesting magical devices too numerous to fully examine in a brief glance.
The lightshow sends the entire room whirling in the mind in a fantastic
kaliedoscope enticing one to linger and examine the wares of this fabulous
store.
Obvious exits: -West
An ancient drow presides over the shop.(Red Aura)
< 706h/706H 63v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 63v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 63v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 64v/132V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 706h/706H 62v/132V Pos: standing >
The Cliffside Plaza
The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West
< 706h/706H 61v/132V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 706h/706H 60v/132V Pos: standing >
North of the Reflecting Pool
A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West
< 706h/706H 58v/132V Pos: standing >
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.(Red Aura)
< 706h/706H 56v/132V Pos: standing >
The Reflecting Plaza
A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East -South -West
A spore ball hovers in the air.
< 706h/706H 54v/132V Pos: standing >
Blades and Breakers
Heavy overworld oaken armor racks bearing the insignia of the Verzanan
armory are used to hold many weapons and pieces of armor, all for sale at
some of the finest prices to be found in the underworld. Weapons crafted in
the forges of house Zochra, but none of their finest, grace the north wall
enticing all to buy, to kill, to buy better.
Obvious exits: -West
A small, red-hot forging furnace has been set up here. (humming)
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A old drow warrior is repairing and selling weapons and armor.(Red Aura)
< 706h/706H 53v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 53v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 53v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 53v/132V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> a necromantic death shroud
<worn on head> a bamboo battlehelm
<worn on eyes> some eyes of charming [superior]
<worn in ear> a butterfly earring (magic) (glowing) (illuminating)
<worn in ear> a dwarven earring (magic) [89%]
<worn on face> a stone mask [superior] (magic) [84%]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a dwarven holy symbol [superior] (glowing)
<worn on body> a suit of blessed platemail
<worn about body> a deep hooded cloak of sorrow
<worn on back>
<worn as quiver> a sigil of vile corruption (magic) (humming)
<worn about waist> a lifting belt [superior] (magic)
<worn on belt buckle>a petrified bone shard [superior] (magic) (humming)
<attached to belt>
<attached to belt>
<worn on arms>
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> some heavy mithril bracers [superior] (magic)
<worn around wrist> a mithril bracer (magic)
<worn on hands> some fine chainmail gloves (magic)
<worn on finger> a soft feathered ring (magic)
<worn on finger> a sun ring [superior] (magic) (glowing)
<held> a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating)
<worn on legs>
<worn on feet> a velvet-lined pair of lizard-skin slippers
< 706h/706H 54v/132V Pos: standing >
The Reflecting Plaza
A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East -South -West
A spore ball hovers in the air.
< 706h/706H 52v/132V Pos: standing >
The Reflecting Plaza
The plaza here is bordered on the north by a large basalt building, and to
the east by a shop bearing the sigil of House Slin. The polished basalt floor
borders the reflecting pool both to the west and south from here as it softly
shimmers under the pulsating durithalite veins of the vaulted cavern ceiling.
Obvious exits: -East -South -West
< 706h/706H 50v/132V Pos: standing >
The Bank of Arachdrathos
This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A young noble walks along in bronze garb.(Red Aura)
A young noble walks along in violet garb.(Red Aura)
A trustworthy banker stands here.(Red Aura)
< 706h/706H 49v/132V Pos: standing >
You are carrying: (3/11)
a pair of wafer thin gloves (magic)
a dingy white robe
a big big bag for a little person (illuminating)
< 706h/706H 49v/132V Pos: standing >
A big big bag for a little person contains:
a small pile of coins
a dangling spider necklace [poor] (humming)
a small ruby
a skin-wrapped emerald sword (magic)
a magical essence of Intelligence (magic)
a staff of golem creation [poor] (magic) (humming)
[8] a fiery red potion
a fragment of ivory
[5] some faerie dust
[8] a scroll of Numbla
[10] a dark misty potion
[5] a green potion with black chunks
[3] a piece of rolling paper
[3] some landrace Medicus
a dusty glass ampoule
< 706h/706H 50v/132V Pos: standing >
The escort says 'You have 222 items, which costs you 6 g, 6 s, and 7 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Kelli
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
[6] a satchel used to hold various items lies here. (magic)
A large gray sack lies here in a heap.
A big big bag for a little person lies here. (illuminating)
A durable alchemist sack lies here.
A net made for fishing sits on the ground here.
A wind dragon egg sits on the ground here. (magic)
a tough cloth backpack lies crumpled on the ground.
An enormous, misshapen bag of stitched hide lies here in a crumble.
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 706h/706H 54v/132V Pos: standing >
You get a dangling spider necklace [poor] from a big big bag for a little person.
< 706h/706H 58v/132V Pos: standing >
< 706h/706H 59v/132V Pos: standing >
A big big bag for a little person contains:
a small pile of coins
a small ruby
a skin-wrapped emerald sword (magic)
a magical essence of Intelligence (magic)
a staff of golem creation [poor] (magic) (humming)
[8] a fiery red potion
a fragment of ivory
[5] some faerie dust
[8] a scroll of Numbla
[10] a dark misty potion
[5] a green potion with black chunks
[3] a piece of rolling paper
[3] some landrace Medicus
a dusty glass ampoule
< 706h/706H 59v/132V Pos: standing >
You get a skin-wrapped emerald sword from a big big bag for a little person.
< 706h/706H 66v/132V Pos: standing >
< 706h/706H 67v/132V Pos: standing >
Autosaving...
< 706h/706H 75v/132V Pos: standing >
< 706h/706H 75v/132V Pos: standing >
a big big bag for a little person does not contain the stone.
< 706h/706H 77v/132V Pos: standing >
< 706h/706H 77v/132V Pos: standing >
A big big bag for a little person contains:
a small pile of coins
a small ruby
a magical essence of Intelligence (magic)
a staff of golem creation [poor] (magic) (humming)
[8] a fiery red potion
a fragment of ivory
[5] some faerie dust
[8] a scroll of Numbla
[10] a dark misty potion
[5] a green potion with black chunks
[3] a piece of rolling paper
[3] some landrace Medicus
a dusty glass ampoule
< 706h/706H 78v/132V Pos: standing >
A big big bag for a little person contains:
a small pile of coins
a small ruby
a magical essence of Intelligence (magic)
a staff of golem creation [poor] (magic) (humming)
[8] a fiery red potion
a fragment of ivory
[5] some faerie dust
[8] a scroll of Numbla
[10] a dark misty potion
[5] a green potion with black chunks
[3] a piece of rolling paper
[3] some landrace Medicus
a dusty glass ampoule
< 706h/706H 82v/132V Pos: standing >
You get a small ruby from a big big bag for a little person.
< 706h/706H 89v/132V Pos: standing >
< 706h/706H 90v/132V Pos: standing >
You get a magical essence of Intelligence from a big big bag for a little person.
< 706h/706H 91v/132V Pos: standing >
< 706h/706H 91v/132V Pos: standing >
Ok.
< 706h/706H 96v/132V Pos: standing >
You are carrying: (6/11)
a small ruby
a skin-wrapped emerald sword (magic)
a dangling spider necklace [poor] (humming)
a pair of wafer thin gloves (magic)
a dingy white robe
a big big bag for a little person (illuminating)
< 706h/706H 97v/132V Pos: standing >
Ok.
< 706h/706H 99v/132V Pos: standing >
< 706h/706H 100v/132V Pos: standing >
You feel your skin soften and return to normal.
< 706h/706H 104v/132V Pos: standing >
Ok.
< 706h/706H 117v/132V Pos: standing >
< 706h/706H 118v/132V Pos: standing >
You are carrying: (4/11)
a dangling spider necklace [poor] (humming)
a pair of wafer thin gloves (magic)
a dingy white robe
a big big bag for a little person (illuminating)
< 706h/706H 118v/132V Pos: standing >
Ok.
< 706h/706H 123v/132V Pos: standing >
< 706h/706H 123v/132V Pos: standing >
You are carrying: (3/11)
a pair of wafer thin gloves (magic)
a dingy white robe
a big big bag for a little person (illuminating)
< 706h/706H 124v/132V Pos: standing >
You are already standing.
< 706h/706H 132v/132V Pos: standing >
But you are a member of no group?!
< 706h/706H 132v/132V Pos: standing >
Pardon?
< 706h/706H 132v/132V Pos: standing >
Pardon?
< 706h/706H 132v/132V Pos: standing >
There is no portal here.
< 706h/706H 132v/132V Pos: standing >
You are carrying: (3/11)
a pair of wafer thin gloves (magic)
a dingy white robe
a big big bag for a little person (illuminating)
< 706h/706H 132v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 132v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 706h/706H 132v/132V Pos: standing >
The Storage Locker for Kelli
Obvious exits: -North#
[6] a satchel used to hold various items lies here. (magic)
A large gray sack lies here in a heap.
A big big bag for a little person lies here. (illuminating)
A durable alchemist sack lies here.
A net made for fishing sits on the ground here.
A wind dragon egg sits on the ground here. (magic)
a tough cloth backpack lies crumpled on the ground.
An enormous, misshapen bag of stitched hide lies here in a crumble.
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
< 706h/706H 132v/132V Pos: standing >
The spirits of your forefathers are no longer watching over you.
< 706h/706H 132v/132V Pos: standing >
You can only sit idle in your own locker... GET OUT!
The Bank of Arachdrathos
This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.(Red Aura)
< 706h/706H 132v/132V Pos: standing >
Autosaving...
< 706h/706H 132v/132V Pos: standing >
A young Ilithian enters from the north.
< 706h/706H 132v/132V Pos: standing >
A durithalite elemental enters from the west.
A durithalite elemental enters from the west.
< 706h/706H 132v/132V Pos: standing >
A young Ilithian leaves west.
< 706h/706H 132v/132V Pos: standing >
A durithalite elemental leaves west.
A durithalite elemental leaves west.
< 706h/706H 132v/132V Pos: standing >
Autosaving...
< 706h/706H 132v/132V Pos: standing >
Pardon?
< 706h/706H 132v/132V Pos: standing >
You are carrying: (3/11)
a pair of wafer thin gloves (magic)
a dingy white robe
a big big bag for a little person (illuminating)
< 706h/706H 132v/132V Pos: standing >
The Bank of Arachdrathos
Obvious exits: -North -West
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.(Red Aura)
< 706h/706H 132v/132V Pos: standing >
Score information for Jelli
Level: 53 Race: Drow Elf Class: Shaman / Spiritualist Sex: Female
Hit points: 706(706) Moves: 132(132)
Coins carried: 0 platinum 3 gold 3 silver 3 copper
Compression ratio: 81%
Status: Standing.
Negative Shielded Coldshielded
Frags: -9.34 Deaths: 74
Detecting: Invisible Evil Good Magic
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Levitation GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: -368
Active Spells:
--------------
vitality (1 minute)
ravenflight (14 minutes)
detect invisibility (43 minutes)
elephantstrength (3 minutes)
greater spirit sight (17 minutes)
greater spirit ward (25 minutes)
< 706h/706H 132v/132V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> a necromantic death shroud
<worn on head> a bamboo battlehelm
<worn on eyes> some eyes of charming [superior]
<worn in ear> a butterfly earring (magic) (glowing) (illuminating)
<worn in ear> a dwarven earring (magic) [89%]
<worn on face> a stone mask [superior] (magic) [84%]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a dwarven holy symbol [superior] (glowing)
<worn on body> a suit of blessed platemail
<worn about body> a deep hooded cloak of sorrow
<worn on back>
<worn as quiver> a sigil of vile corruption (magic) (humming)
<worn about waist> a lifting belt [superior] (magic)
<worn on belt buckle>a petrified bone shard [superior] (magic) (humming)
<attached to belt>
<attached to belt>
<worn on arms>
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> some heavy mithril bracers [superior] (magic)
<worn around wrist> a mithril bracer (magic)
<worn on hands> some fine chainmail gloves (magic)
<worn on finger> a soft feathered ring (magic)
<worn on finger> a sun ring [superior] (magic) (glowing)
<held> a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating)
<worn on legs>
<worn on feet> a velvet-lined pair of lizard-skin slippers
< 706h/706H 132v/132V Pos: standing >
You are carrying: (3/11)
a pair of wafer thin gloves (magic)
a dingy white robe
a big big bag for a little person (illuminating)
< 706h/706H 132v/132V Pos: standing >
The Bank of Arachdrathos
Obvious exits: -North -West
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.(Red Aura)
< 706h/706H 132v/132V Pos: standing >
The escort says 'You have 224 items, which costs you 6 g, 7 s, and 3 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Kelli
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
[6] a satchel used to hold various items lies here. (magic)
A large gray sack lies here in a heap.
A big big bag for a little person lies here. (illuminating)
A durable alchemist sack lies here.
A net made for fishing sits on the ground here.
A wind dragon egg sits on the ground here. (magic)
a tough cloth backpack lies crumpled on the ground.
An enormous, misshapen bag of stitched hide lies here in a crumble.
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 706h/706H 132v/132V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> a necromantic death shroud
<worn on head> a bamboo battlehelm
<worn on eyes> some eyes of charming [superior]
<worn in ear> a butterfly earring (magic) (glowing) (illuminating)
<worn in ear> a dwarven earring (magic) [89%]
<worn on face> a stone mask [superior] (magic) [84%]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a dwarven holy symbol [superior] (glowing)
<worn on body> a suit of blessed platemail
<worn about body> a deep hooded cloak of sorrow
<worn on back>
<worn as quiver> a sigil of vile corruption (magic) (humming)
<worn about waist> a lifting belt [superior] (magic)
<worn on belt buckle>a petrified bone shard [superior] (magic) (humming)
<attached to belt>
<attached to belt>
<worn on arms>
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> some heavy mithril bracers [superior] (magic)
<worn around wrist> a mithril bracer (magic)
<worn on hands> some fine chainmail gloves (magic)
<worn on finger> a soft feathered ring (magic)
<worn on finger> a sun ring [superior] (magic) (glowing)
<held> a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating)
<worn on legs>
<worn on feet> a velvet-lined pair of lizard-skin slippers
< 706h/706H 132v/132V Pos: standing >
< 706h/706H 132v/132V Pos: standing >
A large wooden chest contains:
some twined bone claws
< 706h/706H 132v/132V Pos: standing >
The door is closed.
The closed door blocks your farsight.
< 706h/706H 132v/132V Pos: standing >
You do not see that item here.
< 706h/706H 132v/132V Pos: standing >
You do not see that item here.
< 706h/706H 132v/132V Pos: standing >
The Storage Locker for Kelli
Obvious exits: -North#
An ornate chest bearing items worn on hands.
An ornate chest bearing items that are unsorted.
[6] a satchel used to hold various items lies here. (magic)
A large gray sack lies here in a heap.
A big big bag for a little person lies here. (illuminating)
A durable alchemist sack lies here.
A net made for fishing sits on the ground here.
A wind dragon egg sits on the ground here. (magic)
a tough cloth backpack lies crumpled on the ground.
An enormous, misshapen bag of stitched hide lies here in a crumble.
A rather large leather backpack lies here.
< 706h/706H 132v/132V Pos: standing >
You do not see that item here.
< 706h/706H 132v/132V Pos: standing >
A fishing net contains:
a skin-wrapped emerald sword (magic)
a small ruby
a staff of golem creation [poor] (magic) (humming)
a marble hammer [superior] (magic)
a heavy mithril dwarven hammer [superior] (magic)
[2] a full suit of well-polished mithril platemail [superior] (magic) (illuminating)
a full suit of well-polished mithril platemail [poor] (magic) (illuminating)
a fine glistening shield (glowing)
an iron shield bearing the crest of Alatorin [superior]
< 706h/706H 132v/132V Pos: standing >
You do not see a i here.
< 706h/706H 132v/132V Pos: standing >
< 706h/706H 132v/132V Pos: standing >
The world is deathly silent, and no noise forms...
< 706h/706H 132v/132V Pos: standing >
You feel less vitalized.
< 486h/486H 132v/132V Pos: standing >
You feel less like an elephant and more like your normal self.
< 449h/449H 132v/132V Pos: standing >
You can only sit idle in your own locker... GET OUT!
The Bank of Arachdrathos
This simple shop has no shelves nor no wares, only a large table
surrounded by eight chairs. The table is made of heavy overworld oak as are
the chairs, possibly obtained from one of many raids on the surface by the
runners of Slin. A large ledger sits on table with a list of names and
services provided. A very large vault sits behind the table.
Obvious exits: -North -West
A large wooden counter is here, with a sign posted on it.
A thick book of mushroom paper lays on the table.
A large table made of some strange wood sits in the center of the room.
A trustworthy banker stands here.(Red Aura)
< 449h/449H 132v/132V Pos: standing >
Autosaving...
< 449h/449H 132v/132V Pos: standing >
A young zarbonite enters from the west.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite starts casting a spell.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the word 'fido'
< 449h/449H 132v/132V Pos: standing >
A young zarbonite starts casting a spell.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the word 'fido'
< 449h/449H 132v/132V Pos: standing >
A young zarbonite starts casting a spell.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the words 'sfahzqhuai yfaw yufz'
< 449h/449H 132v/132V Pos: standing >
A young zarbonite starts casting a spell.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the words 'sfahzqhuai yfaw qare'
< 449h/449H 132v/132V Pos: standing >
A young zarbonite leaves north.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite enters from the north.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite leaves north.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite enters from the north.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite leaves north.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite enters from the north.
< 449h/449H 132v/132V Pos: standing >
Autosaving...
< 449h/449H 132v/132V Pos: standing >
A young zarbonite starts casting a spell.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the words 'sfahzqhuai yfaw yufz'
< 449h/449H 132v/132V Pos: standing >
A young zarbonite leaves north.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite enters from the north.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite starts casting a spell.
< 449h/449H 132v/132V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the words 'sfahzqhuai yfaw qare'
< 449h/449H 132v/132V Pos: standing >
A young zarbonite leaves west.
< 449h/449H 132v/132V Pos: standing >
A goblin merchant snaps into visibility.
-=[Out of nowhere, a goblin merchant stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
A goblin merchant snaps into visibility.
-=[Out of nowhere, a goblin merchant stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
With a swift tug a goblin merchant wrenches the weapon free, ramming it into you again.
A goblin merchant snaps into visibility.
-=[Out of nowhere, a goblin merchant stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
< 166h/449H 132v/132V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: a goblin merchant sta EP: excellent >
OUCH! a goblin merchant suddenly appears behind you and makes a slashing motion at your throat!
< 166h/449H 132v/132V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: a goblin merchant sta EP: excellent >
A goblin merchant attempts to flee.
A goblin merchant tries to flee, but can't make it out of here!
< 166h/449H 132v/132V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: a goblin merchant sta EP: excellent >
A goblin merchant parries your futile lunge at him.
A goblin merchant snaps into visibility.
You dodge a goblin merchant's vicious attack.
A goblin merchant snaps into visibility.
-=[A goblin merchant's impressive pierce strikes you.]=-
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
A goblin merchant snaps into visibility.
-=[A goblin merchant's pierce strikes you.]=-
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
...Suddenly, a goblin merchant is engulfed in a swwirling tornado of wind... Sweeping them from battle!
...Suddenly, a goblin merchant is engulfed in a swwirling tornado of wind... Sweeping them from battle!
A goblin merchant snaps into visibility.
< 143h/449H 132v/132V Pos: standing >
A goblin merchant snaps into visibility.
-=[Out of nowhere, a goblin merchant stabs you in the back.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
The globe around a goblin merchant's body flares as it bears the brunt of your assault!
With a swift tug a goblin merchant wrenches the weapon free, ramming it into you again.
A goblin merchant snaps into visibility.
-=[Out of nowhere, a goblin merchant stabs you in the back.]=-
Your dwarven holy symbol [superior] was completely destroyed by the massive blow!
Your sun ring [superior] was completely destroyed by the massive blow!
Your some eyes of charming [superior] was completely destroyed by the massive blow!