<worn on head> a patched bronze circlet
<worn on eyes> a dark clay visor
<worn on face> a well-crafted cured leather mask
<worn around neck> a hardened hemp collar from Charing
<worn around neck> an unique cloth gorget
<worn on body> a crude softwood tunic
<worn about body> a soft skin cloak
<worn about waist> a vorhide belt [superior]
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some light glass vambraces
<held as shield> a small round wooden shield
<worn around wrist> a bronze-colored bracer
<worn around wrist> a knight's glass bracer
<worn on hands> a pair of brown leather gloves
<worn on legs> some leather leggings
<worn on feet> a pair of high-soft leather boots
The shady youth stares at you in scorn.
< 132h/132H 129v/130V Pos: standing >
A small green cloth sack contains:
[2] a large wooden torch
[5] a small bandage
a slender fishing pole
< 132h/132H 129v/130V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 132h/132H 129v/130V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
A woman is standing here, shopping about the town.
< 132h/132H 128v/130V Pos: standing >
Keats street continues to the south.
You extend your sights southward.
Keats Street
Obvious exits: -N -E -S
< 132h/132H 130v/130V Pos: standing >
A shady mercenary enters from the north.
< 132h/132H 130v/130V Pos: standing >
A tharnadian thief-hunter leaves west.
< 132h/132H 130v/130V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.
A shady looking youth is standing here, eyeing you with a devious glance.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 132h/132H 129v/130V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 132h/132H 128v/130V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 132h/132H 129v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 132h/132H 128v/130V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Corridor
Obvious exits: -N -S -W -D
< 132h/132H 130v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S -W
< 132h/132H 130v/130V Pos: standing >
The door is open.
You extend your sights southward.
Room #1
Obvious exits: -N
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 130v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S -W
< 132h/132H 130v/130V Pos: standing >
Room #1
Obvious exits: -N
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 129v/130V Pos: standing >
A giant map of GC
| .&-g**....++++++........^^MM^^.^^..^MM^^M^^....+
| .&-g*..&-g*....+..........MMMMMMM^^^MMM^^M^^^^^....++..
| +++........+.........^M^^^^MM^..MMM^MM^^^......+....^
| ^...+........+......M.^.....^^^^^.MMMMMM^........+....^^^
| ^....+........+......&-g***&-b ...^^^^^MM^^^........+...^^MMM
| ^.^...++++.....+.....&-g***&-b ...M^^^^^.....++++++A.^^MMMMM
| M^^.......+.....+....&-g***&-b ..MMM^^^.....+.......^^^MMMMMM
| M^.^...&-g*..+.....+...&-g****&-b &-g*.&-b ..MM^^......+........^MMMMMMMM
| MM^....&-g*..+.....+...&-g**&-b &-g**..&-b .^M^...+++++.......^^^^MMMMM..
| M....&-g**..+.....+..&-g***&-b ....&-b ..MM.+++.........^^^^^^M^MMM.^M
| M...&-g****.+.....+..&-g**&-b ...&-b .^^.+......M&-g*******^^^^MMMMM..
| M...&-g****.+.V...+..&-g**&-b .&-b ..^.+...&-g***********^^^^MMMMMM..
| ...&-g***^^.+++++++.&-g***&-b ..^.+..&-g********^^&-g*M^^^^MMMMMMM.M
| ..&-g***^^^...+....^&-g***&-b .^.+.&-g********^^^^^^^^^MMMMMMM^M
| ..&-g**^^^^...+....&-g****&-b .^.+&-g********^^&-g*^^.^^^^MMMMMMMMMM
| &-g**.^^&-g*^....+...&-g******&-b ...+&-g*******^^&-g**MMM^MMMMMMMMMMMMM
| &-g**..&-g**.....+...&-g******&-b ...+&-g*******^&-g***M^^MMMMMMMMMMMMMMM
| &-g*.&-g****.....+&-g*..&-g******&-b ...+&-g************MMMMMMMMMMMMMMMM^
| &-g*.&-g***......+&-g*..&-g*******&-b &-g*...+++++++++++++WMMMM^MMMMMMMMMM^^
| &-g*.&-g**.......+&-g**.&-g*******&-b &-g*...+&-g***********MMMM^^.MMMMMMMMMM^^
| ...........+&-g**.&-g*********&-b &-g**...+&-g*****......MM^^.....^^^MMMMM^^
| D..........+&-g**.&-g*********&-b &-g***...+&-g*****..^.^^^.....^..^.^MMMMM^^
| &-g*^^&-g**......+&-g*..&-g**********&-b &-g****.+++&-g****.^..^^.^^^...^..^..MMMMMM^
| ^^^^^&-g*......+&-g*..&-g************&-b &-g*****.+..&-g***....^..^^^^.......^.MMMMMM^
| &-g*^^^^&-g*......&-g*+....&-g************&-b &-g****..+..&-g***...^^^^^^^^^^..^^^^.MMMMMMM
| M&-g**^^&-g**.....M.+....&-g*************&-b &-g*****..+..&-g**...M^.^^^.^^^..^^^^.^^^MMMMM
| ^+T+++++++++++++....&-g*************&-b &-g*****..+..M...^^.^^^^.^^..^M^^..^^^MMMMM
| M&-g**...&-g****....+.^...&-g***********&-b &-g*****...+......^..^^^.^^..M^^^..^^^^^MMMM
| &-g**.&-g****...M..M......&-g*********&-b &-g*****...+....M...M.^.....^^^^.^^.^.^^^MMM
| &-g*^^^&-g***.....+^.^....&-g*******&-b &-g*&-b &-g****....+........^.....^^^^..^^^^^.^^^^MM
| M^^&-g****...+.^..^...&-g***&-b &-g**&-b &-g***.....+.......^^..^^^............^^^^MM
| M^^&-g*****.+........&-b &-g*****&-b &-g***.....+...........^M..............^^^M
| MM^&-g***...+.^M^&-b ....&-g****&-b &-g**......+......^.........^.............M
| M^^.....+.^MM&-b ..........&-g**&-b &-g*.......+.&-g*.^........M.^MM^^..^^.......
| MM^.....+.&-b ^..^......&-g**&-b &-g*.....M.+.&-g**..^.......^^^MM.^...^......
| MM^^.&-b +&-b ^^MM^.^.^.....&-g*&-b &-g*.......+.&-g***............^^.^^..^^....
| MM^.&-b &-g*.+...^^MM^.........&-b ........+&-g*****..&-g**M^^^^.^....^^.......
| MM&-b &-g*.+..^..^MM^.^.^....&-b .....M..+&-g*****.&-g**MM^^......^^^.......
| &-b &-g***.+.....^MM^^....^..&-b ........+&-g********M^^.....^^^^^^...^.
| MM&-g**.M++++++++++++++++++B+++++++++O&-g******M^^.^^..^..^^^^^..M.
| MM^&-g*....^....^^M^M..^...&-b ........&-g********^^........^..^^^M^^
| M^&-g**.....M^^^^MM^^..^..&-b &-g*M..^...^^..&-g***.^...^......^.^.^^M
| M^^&-g*......^^.^MMM^^....&-b &-g**.^.......&-g***....^..^.....^..^^^
| M^M^....^.^.^^^MM^^^.&-g*.&-b &-g**..&-g*....^...&-g**^^^..^^......^.
| MM^^^......^^&-g*^MMM^^&-g**..&-b &-g*...&-g**.^....&-g***^...^^........
| MM........^.&-g*^^^MMM^^..&-g*&-b &-g*.^.^&-g*^M^MM^M^^^...^.M...Z..
| M^.^....&-g*..&-g**^^MMMM^.&-g**&-b &-g*.&-g*^.MMMMMMM^^^^.^^^......
| ^^........^.^^&-g*^^MMM^&-g**&-b &-g*.&-g**^MM^^MMM^^^^^^^^^^^.
| .^.........&-g***^^MMM^^^&-b &-g*.^..M^^^^^MMM^^^^^^..
T - Tharnadia - Fun times in the big city!
W - Woodseer - Smaller than Tharnadia but the halflings are a lot of fun! A lot of small strange creatures in the Jungle outside make some nice practice though, especially the elusive bullywugs if you can find them!
O - Twin Towers - A nice scenic get-a-way from city life. Filled with small and friendly woodland creatures.
A - Ako - A woodland teaming with small woodland wildlife surrounding a sleepy little village. Great place to visit in your early adventures!
V - Vella's Bordello - Now who couldn't find some fun here?! Tip some of the women here a few gold coins and they will follow you anywhere!
Z - Turopolis - Use to be a great place to visit, but falling apart lately and inhabitted by slimes and other strange creatures. The zoo in the northeast corner is still working though, and is DEFINATELY worth visiting.
B - Bridge - The river is very wide at this point, meaning this is the only available place to cross. This large bridge spans east/west with horse stables lying through gates to the north and south along the way to speed travel. Beware the kobolds that lie in wait of unwary adventurers!
D - The Tharnadian Docks - Once you save up some spare cash you can build the ship of your dreams and sail to distant lands.. or build a warship and sink other people doing that!
< 132h/132H 129v/130V Pos: standing >
You can't carry any more.
< 132h/132H 129v/130V Pos: standing >
Room #1
Obvious exits: -N
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 130v/130V Pos: standing >
< 132h/132H 130v/130V Pos: standing >
You do not see a sac here.
< 132h/132H 130v/130V Pos: standing >
You can't carry any more.
< 132h/132H 130v/130V Pos: standing >
You are carrying: (21/11)
a scroll made from treebark
a spellbook
a quill
a small green cloth sack
an amber-colored rod
an elfskin belt
a soft skin cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 132h/132H 130v/130V Pos: standing >
You drop a scroll made from treebark.
< 132h/132H 130v/130V Pos: standing >
A scroll made from treebark crumbles to dust and blows away.
< 132h/132H 130v/130V Pos: standing >
You drop a small green cloth sack.
< 132h/132H 130v/130V Pos: standing >
A small green cloth sack crumbles to dust and blows away.
< 132h/132H 130v/130V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 132h/132H 130v/130V Pos: standing >
Room #1
Obvious exits: -N
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 130v/130V Pos: standing >
You are carrying: (19/11)
a spellbook
a quill
an amber-colored rod
an elfskin belt
a soft skin cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 132h/132H 130v/130V Pos: standing >
You drop a spellbook.
You drop a quill.
You drop an amber-colored rod.
You drop an elfskin belt.
You drop a soft skin cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop a pair of brown leather gloves.
You drop a pair of tight black slippers.
You drop a pair of studded leather leggings.
You drop a shabby alligator skin jerkin.
You drop a light blue scarf.
You drop a light blue scarf.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 132h/132H 130v/130V Pos: standing >
A quill crumbles to dust and blows away.
An elfskin belt crumbles to dust and blows away.
A soft skin cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
< 132h/132H 130v/130V Pos: standing >
You get a sturdy wooden club.
You get a stout oaken cudgel.
You get a small wooden mace.
You get a steel dagger.
You get a thin steel dagger.
You get a steel warhammer.
You get an amber-colored rod.
You get a spellbook.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You can't carry anything more.
You got 11 items.
< 132h/132H 130v/130V Pos: standing >
Room #1
Obvious exits: -N
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 130v/130V Pos: standing >
You are carrying: (11/11)
[3] a small bandage
a spellbook
an amber-colored rod
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 132h/132H 130v/130V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a spellbook.
You drop an amber-colored rod.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 132h/132H 130v/130V Pos: standing >
A large burlap sack isn't takeable.
< 132h/132H 130v/130V Pos: standing >
Room #1
Obvious exits: -N
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 130v/130V Pos: standing >
You do not see that item here.
< 132h/132H 130v/130V Pos: standing >
A large burlap sack contains:
Nothing.
< 132h/132H 130v/130V Pos: standing >
You are carrying: (0/11)
< 132h/132H 130v/130V Pos: standing >
You stop using a large leather backpack.
< 132h/132H 130v/130V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 132h/132H 130v/130V Pos: standing >
You get a small bandage.
< 132h/132H 130v/130V Pos: standing >
Ok.
< 132h/132H 130v/130V Pos: standing >
You get a small bandage.
< 132h/132H 130v/130V Pos: standing >
Ok.
< 132h/132H 130v/130V Pos: standing >
You get a small bandage.
< 132h/132H 130v/130V Pos: standing >
Ok.
< 132h/132H 130v/130V Pos: standing >
You get a small bandage.
< 132h/132H 130v/130V Pos: standing >
Ok.
< 132h/132H 130v/130V Pos: standing >
You are not using it.
< 132h/132H 130v/130V Pos: standing >
Room #1
Obvious exits: -N
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 130v/130V Pos: standing >
You are carrying: (1/11)
a large leather backpack
< 132h/132H 130v/130V Pos: standing >
Room #1
Obvious exits: -N
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 130v/130V Pos: standing >
You are using:
<worn on head> a patched bronze circlet
<worn on eyes> a dark clay visor
<worn on face> a well-crafted cured leather mask
<worn around neck> a hardened hemp collar from Charing
<worn around neck> an unique cloth gorget
<worn on body> a crude softwood tunic
<worn about body> a soft skin cloak
<worn about waist> a vorhide belt [superior]
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some light glass vambraces
<held as shield> a small round wooden shield
<worn around wrist> a bronze-colored bracer
<worn around wrist> a knight's glass bracer
<worn on hands> a pair of brown leather gloves
<primary weapon> a silver dagger [superior]
<worn on legs> some leather leggings
<worn on feet> a pair of high-soft leather boots
< 132h/132H 130v/130V Pos: standing >
Room #1
Obvious exits: -N
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 130v/130V Pos: standing >
You get a small bandage.
< 132h/132H 130v/130V Pos: standing >
Ok.
< 132h/132H 130v/130V Pos: standing >
You are carrying: (1/11)
a large leather backpack
< 132h/132H 130v/130V Pos: standing >
You do not seem to have the 'bag'.
< 132h/132H 130v/130V Pos: standing >
You get a spellbook.
< 132h/132H 130v/130V Pos: standing >
A spellbook contains the spells: minor creation, magic missile, detect magic.
A spellbook has 77 free pages.
< 132h/132H 130v/130V Pos: standing >
Autosaving...
< 132h/132H 130v/130V Pos: standing >
You drop a spellbook.
< 132h/132H 130v/130V Pos: standing >
Room #1
Obvious exits: -N
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
[2] A large wooden torch has been discarded here.
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 130v/130V Pos: standing >
A large burlap sack isn't takeable.
< 132h/132H 130v/130V Pos: standing >
A large burlap sack is made of cured leather and appears to be of below average quality.
A large burlap sack has an item value of 1.
a large burlap sack currently contains:
A large burlap sack contains:
Nothing.
< 132h/132H 130v/130V Pos: standing >
A large burlap sack isn't takeable.
< 132h/132H 130v/130V Pos: standing >
Room #1
Obvious exits: -N
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
[2] A large wooden torch has been discarded here.
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 130v/130V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 132h/132H 130v/130V Pos: standing >
You are using:
<worn on head> a patched bronze circlet
<worn on eyes> a dark clay visor
<worn on face> a well-crafted cured leather mask
<worn around neck> a hardened hemp collar from Charing
<worn around neck> an unique cloth gorget
<worn on body> a crude softwood tunic
<worn about body> a soft skin cloak
<worn about waist> a vorhide belt [superior]
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some light glass vambraces
<held as shield> a small round wooden shield
<worn around wrist> a bronze-colored bracer
<worn around wrist> a knight's glass bracer
<worn on hands> a pair of brown leather gloves
<primary weapon> a silver dagger [superior]
<worn on legs> some leather leggings
<worn on feet> a pair of high-soft leather boots
< 132h/132H 130v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 132h/132H 129v/130V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 132h/132H 129v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 132h/132H 128v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S -W
< 132h/132H 129v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 132h/132H 129v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 132h/132H 128v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S
< 132h/132H 129v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S
< 132h/132H 129v/130V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #9
Obvious exits: -N
(Q)A muscular human paces back and forth here.
< 132h/132H 129v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 132h/132H 128v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 132h/132H 127v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 132h/132H 126v/130V Pos: standing >
Room #3
Obvious exits: -N
(Q)A slender grey elf is here, looking for something.
< 132h/132H 126v/130V Pos: standing >
This grey elf is tall and slender, with long pale hair and piercing green eyes.
He stoops and looks under his bed, then walks over to his journey bags, all the while
whistling and calling out, "Phobos?". After sighing and turning, he notices you and
gives you a slight nod.
"Hello there. I didn't hear you come in. I am Rhed, a member of the
Charing Guard Corps. You haven't happened to spot a young wolf pup around have you?
I left him here while I ran some errands, and returned to find the little rascal had
managed to push the door open just enough to get out. He sure is growing fast...
He will be an excellent hunting companion once he is trained and grown. I just
wonder where he made off to. Nobody else has seen him, so I suspect he found a nice
soft place to take a nap. If you happen upon him please bring him back to me."
Rhed, the elven ranger appears to be Grey Elf and is in excellent condition.
He's medium in size.
< 132h/132H 130v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 132h/132H 129v/130V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 132h/132H 128v/130V Pos: standing >
Room #1
Obvious exits: -N
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
[2] A large wooden torch has been discarded here.
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 132h/132H 127v/130V Pos: standing >
A giant map of GC
| .&-g**....++++++........^^MM^^.^^..^MM^^M^^....+
| .&-g*..&-g*....+..........MMMMMMM^^^MMM^^M^^^^^....++..
| +++........+.........^M^^^^MM^..MMM^MM^^^......+....^
| ^...+........+......M.^.....^^^^^.MMMMMM^........+....^^^
| ^....+........+......&-g***&-b ...^^^^^MM^^^........+...^^MMM
| ^.^...++++.....+.....&-g***&-b ...M^^^^^.....++++++A.^^MMMMM
| M^^.......+.....+....&-g***&-b ..MMM^^^.....+.......^^^MMMMMM
| M^.^...&-g*..+.....+...&-g****&-b &-g*.&-b ..MM^^......+........^MMMMMMMM
| MM^....&-g*..+.....+...&-g**&-b &-g**..&-b .^M^...+++++.......^^^^MMMMM..
| M....&-g**..+.....+..&-g***&-b ....&-b ..MM.+++.........^^^^^^M^MMM.^M
| M...&-g****.+.....+..&-g**&-b ...&-b .^^.+......M&-g*******^^^^MMMMM..
| M...&-g****.+.V...+..&-g**&-b .&-b ..^.+...&-g***********^^^^MMMMMM..
| ...&-g***^^.+++++++.&-g***&-b ..^.+..&-g********^^&-g*M^^^^MMMMMMM.M
| ..&-g***^^^...+....^&-g***&-b .^.+.&-g********^^^^^^^^^MMMMMMM^M
| ..&-g**^^^^...+....&-g****&-b .^.+&-g********^^&-g*^^.^^^^MMMMMMMMMM
| &-g**.^^&-g*^....+...&-g******&-b ...+&-g*******^^&-g**MMM^MMMMMMMMMMMMM
| &-g**..&-g**.....+...&-g******&-b ...+&-g*******^&-g***M^^MMMMMMMMMMMMMMM
| &-g*.&-g****.....+&-g*..&-g******&-b ...+&-g************MMMMMMMMMMMMMMMM^
| &-g*.&-g***......+&-g*..&-g*******&-b &-g*...+++++++++++++WMMMM^MMMMMMMMMM^^
| &-g*.&-g**.......+&-g**.&-g*******&-b &-g*...+&-g***********MMMM^^.MMMMMMMMMM^^
| ...........+&-g**.&-g*********&-b &-g**...+&-g*****......MM^^.....^^^MMMMM^^
| D..........+&-g**.&-g*********&-b &-g***...+&-g*****..^.^^^.....^..^.^MMMMM^^
| &-g*^^&-g**......+&-g*..&-g**********&-b &-g****.+++&-g****.^..^^.^^^...^..^..MMMMMM^
| ^^^^^&-g*......+&-g*..&-g************&-b &-g*****.+..&-g***....^..^^^^.......^.MMMMMM^
| &-g*^^^^&-g*......&-g*+....&-g************&-b &-g****..+..&-g***...^^^^^^^^^^..^^^^.MMMMMMM
| M&-g**^^&-g**.....M.+....&-g*************&-b &-g*****..+..&-g**...M^.^^^.^^^..^^^^.^^^MMMMM
| ^+T+++++++++++++....&-g*************&-b &-g*****..+..M...^^.^^^^.^^..^M^^..^^^MMMMM
| M&-g**...&-g****....+.^...&-g***********&-b &-g*****...+......^..^^^.^^..M^^^..^^^^^MMMM
| &-g**.&-g****...M..M......&-g*********&-b &-g*****...+....M...M.^.....^^^^.^^.^.^^^MMM
| &-g*^^^&-g***.....+^.^....&-g*******&-b &-g*&-b &-g****....+........^.....^^^^..^^^^^.^^^^MM
| M^^&-g****...+.^..^...&-g***&-b &-g**&-b &-g***.....+.......^^..^^^............^^^^MM
| M^^&-g*****.+........&-b &-g*****&-b &-g***.....+...........^M..............^^^M
| MM^&-g***...+.^M^&-b ....&-g****&-b &-g**......+......^.........^.............M
| M^^.....+.^MM&-b ..........&-g**&-b &-g*.......+.&-g*.^........M.^MM^^..^^.......
| MM^.....+.&-b ^..^......&-g**&-b &-g*.....M.+.&-g**..^.......^^^MM.^...^......
| MM^^.&-b +&-b ^^MM^.^.^.....&-g*&-b &-g*.......+.&-g***............^^.^^..^^....
| MM^.&-b &-g*.+...^^MM^.........&-b ........+&-g*****..&-g**M^^^^.^....^^.......
| MM&-b &-g*.+..^..^MM^.^.^....&-b .....M..+&-g*****.&-g**MM^^......^^^.......
| &-b &-g***.+.....^MM^^....^..&-b ........+&-g********M^^.....^^^^^^...^.
| MM&-g**.M++++++++++++++++++B+++++++++O&-g******M^^.^^..^..^^^^^..M.
| MM^&-g*....^....^^M^M..^...&-b ........&-g********^^........^..^^^M^^
| M^&-g**.....M^^^^MM^^..^..&-b &-g*M..^...^^..&-g***.^...^......^.^.^^M
| M^^&-g*......^^.^MMM^^....&-b &-g**.^.......&-g***....^..^.....^..^^^
| M^M^....^.^.^^^MM^^^.&-g*.&-b &-g**..&-g*....^...&-g**^^^..^^......^.
| MM^^^......^^&-g*^MMM^^&-g**..&-b &-g*...&-g**.^....&-g***^...^^........
| MM........^.&-g*^^^MMM^^..&-g*&-b &-g*.^.^&-g*^M^MM^M^^^...^.M...Z..
| M^.^....&-g*..&-g**^^MMMM^.&-g**&-b &-g*.&-g*^.MMMMMMM^^^^.^^^......
| ^^........^.^^&-g*^^MMM^&-g**&-b &-g*.&-g**^MM^^MMM^^^^^^^^^^^.
| .^.........&-g***^^MMM^^^&-b &-g*.^..M^^^^^MMM^^^^^^..
T - Tharnadia - Fun times in the big city!
W - Woodseer - Smaller than Tharnadia but the halflings are a lot of fun! A lot of small strange creatures in the Jungle outside make some nice practice though, especially the elusive bullywugs if you can find them!
O - Twin Towers - A nice scenic get-a-way from city life. Filled with small and friendly woodland creatures.
A - Ako - A woodland teaming with small woodland wildlife surrounding a sleepy little village. Great place to visit in your early adventures!
V - Vella's Bordello - Now who couldn't find some fun here?! Tip some of the women here a few gold coins and they will follow you anywhere!
Z - Turopolis - Use to be a great place to visit, but falling apart lately and inhabitted by slimes and other strange creatures. The zoo in the northeast corner is still working though, and is DEFINATELY worth visiting.
B - Bridge - The river is very wide at this point, meaning this is the only available place to cross. This large bridge spans east/west with horse stables lying through gates to the north and south along the way to speed travel. Beware the kobolds that lie in wait of unwary adventurers!
D - The Tharnadian Docks - Once you save up some spare cash you can build the ship of your dreams and sail to distant lands.. or build a warship and sink other people doing that!
< 132h/132H 130v/130V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 132h/132H 130v/130V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna
< 132h/132H 130v/130V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 132h/132H 130v/130V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 132h/132H 130v/130V Pos: standing >
Autosaving...
< 132h/132H 130v/130V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 132h/132H 130v/130V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 132h/132H 130v/130V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 132h/132H 130v/130V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 132h/132H 130v/130V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 132h/132H 130v/130V Pos: standing >
Alarm bells sound, signalling an invasion!
< 132h/132H 130v/130V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 132h/132H 130v/130V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 132h/132H 130v/130V Pos: standing >
Someone closes the door.
< 132h/132H 130v/130V Pos: standing >
A Drow Elf snaps into visibility.
< 132h/132H 130v/130V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'energy drain'
You feel less energetic as a Drow Elf drains you.
YIKES! Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.
< 32h/132H 130v/130V Pos: standing >
Sparkling magic surrounds someone as he begins his chant.
A Drow Elf snaps into visibility.
< 32h/132H 130v/130V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'energy drain'
A Drow Elf snaps into visibility.
You feel less energetic as a Drow Elf drains you.
Your silver dagger [superior] was disintegrated by the negative energy!