<worn on head> a bronze skull cap
<worn about body> a long flowing missionary robe (glowing)
<worn about waist> a legendary brass girth
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a jeweled copper bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<wielding twohanded> a large two-handed sword
<worn on legs> some smooth silk leggings
<worn on feet> a pair of studded leather boots
Black blood spurts from your wound as a thri-kreen detention sentry's weapon rips your flesh.
A thri-kreen detention sentry jumps out of the way barely avoiding the spurt of blood.
< 141h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: small wounds >
You miss a thri-kreen detention sentry.
< 142h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: small wounds >
[Damage: 5 ] You savagely bite a thri-kreen detention sentry's neck!
< 142h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: small wounds >
You dodge a thri-kreen detention sentry's vicious attack.
You dodge a thri-kreen detention sentry's vicious attack.
A thri-kreen detention sentry kicks you and your bones crumble.
< 135h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your slash strikes a thri-kreen detention sentry.
< 135h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: small wounds >
You miss a thri-kreen detention sentry.
You dodge a thri-kreen detention sentry's vicious attack.
< 136h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: small wounds >
A thri-kreen detention sentry leaps into the air, avoiding your attack.
< 137h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: small wounds >
A thri-kreen detention sentry's decent punch strikes you.
A thri-kreen detention sentry kicks you and your bones crumble.
< 116h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: small wounds >
[Damage: 5 ] You savagely bite a thri-kreen detention sentry's neck!
< 116h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: few wounds >
You miss a thri-kreen detention sentry.
< 117h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: few wounds >
You parry a thri-kreen detention sentry's lunge at you.
< 117h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: few wounds >
A thri-kreen detention sentry leaps into the air, avoiding your attack.
< 118h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: few wounds E: thri sta EP: few wounds >
You miss a thri-kreen detention sentry.
A thri-kreen detention sentry's decent punch strikes you hard.
A thri-kreen detention sentry leaps towards you and sinks its jaws dripping with venom deep in your flesh.
< 95h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: thri sta EP: few wounds >
You fail to properly maneuver yourself to attack a thri-kreen detention sentry's flank.
< 96h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: thri sta EP: few wounds >
You miss a thri-kreen detention sentry.
< 96h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: thri sta EP: few wounds >
You parry a thri-kreen detention sentry's lunge at you.
You parry a thri-kreen detention sentry's lunge at you.
You dodge a bash from a thri-kreen detention sentry, who loses its balance and falls.
< 96h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: thri kne EP: few wounds >
You miss a thri-kreen detention sentry.
[Damage: 5 ] Your decent slash strikes a thri-kreen detention sentry.
< 97h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: thri kne EP: few wounds >
You miss a thri-kreen detention sentry.
[Damage: 10 ] Your slash strikes a thri-kreen detention sentry.
< 98h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: thri kne EP: few wounds >
A thri-kreen detention sentry rises to its feet.
< 98h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: thri sta EP: few wounds >
[Damage: 5 ] Your decent slash strikes a thri-kreen detention sentry.
A thri-kreen detention sentry's fine punch strikes you very hard.
Black blood spurts from your wound as a thri-kreen detention sentry's weapon rips your flesh.
[Damage: 22 ] A thri-kreen detention sentry writhes in agony the black blood greedily eats into its flesh.
A thri-kreen detention sentry's fine punch strikes you very hard.
Black blood spurts from your wound as a thri-kreen detention sentry's weapon rips your flesh.
A thri-kreen detention sentry jumps out of the way barely avoiding the spurt of blood.
A thri-kreen detention sentry leaps towards you and sinks its jaws dripping with venom deep in your flesh.
< 63h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: thri sta EP: few wounds >
A thri-kreen detention sentry leaps into the air, avoiding your attack.
< 63h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: thri sta EP: few wounds >
You dodge a thri-kreen detention sentry's vicious attack.
You dodge a thri-kreen detention sentry's vicious attack.
< 64h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: thri sta EP: few wounds >
A thri-kreen detention sentry dodges your futile attack.
You miss a thri-kreen detention sentry.
< 64h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: thri sta EP: few wounds >
You parry a thri-kreen detention sentry's lunge at you.
A thri-kreen detention sentry's decent punch strikes you very hard.
A thri-kreen detention sentry kicks you and your bones crumble.
< 47h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: thri sta EP: few wounds >
A thri-kreen detention sentry dodges your futile attack.
You miss a thri-kreen detention sentry.
< 47h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: thri sta EP: few wounds >
You miss a thri-kreen detention sentry.
A thri-kreen detention sentry dodges your futile attack.
A sense of awareness flows over you as you move into battle.
You dodge a thri-kreen detention sentry's vicious attack.
< 48h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: thri sta EP: few wounds >
You fail to properly maneuver yourself to attack a thri-kreen detention sentry's flank.
< 48h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: thri sta EP: few wounds >
A thri-kreen detention sentry leaps into the air, avoiding your attack.
< 49h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: thri sta EP: few wounds >
You feel your skill in battle senses improving.
You dodge a thri-kreen detention sentry's vicious attack.
A thri-kreen detention sentry kicks you and your bones crumble.
< 40h/220H 115v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: thri sta EP: few wounds >
You attempt to flee...
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
You flee southward!
< 40h/220H 94v/120V Pos: standing >
A Large Ravine
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 43h/220H 102v/120V Pos: standing >
You drop to your belly.
< 44h/220H 104v/120V Pos: on your ass >
You drift off to sleep.
< 44h/220H 105v/120V Pos: on your ass >
In your dreams, or what?
< 52h/220H 120v/120V Pos: on your ass >
< 52h/220H 120v/120V Pos: on your ass >
You wake up.
< 53h/220H 120v/120V Pos: on your ass >
You clamber to your feet.
< 53h/220H 120v/120V Pos: standing >
A Large Ravine
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 53h/220H 120v/120V Pos: standing >
< 55h/220H 120v/120V Pos: standing >
A Large Ravine
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 55h/220H 120v/120V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down #
< 56h/220H 119v/120V Pos: standing >
The boulder seems to be closed.
< 56h/220H 119v/120V Pos: standing >
Ok.
< 56h/220H 120v/120V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
< 56h/220H 119v/120V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
< 57h/220H 118v/120V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
< 58h/220H 119v/120V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down
< 58h/220H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 59h/220H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 59h/220H 119v/120V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 59h/220H 116v/120V Pos: standing >
You enter a large cabin.
Cabin of the Human Missionary
Human missionaries believe that all beings have an innate responsibility to
themselves to love they neighbors and themselves. This mission was obviously
established to convert the thri-kreen into fun loving bugs, fun loving bugs
that would no longer prey upon weaker races for food, weaker races such as
the human's themselves, or perhaps any other of their surface dwelling kin.
If anyone would ever wonder what effect this mission had upon the thri-kreen,
all they have to do is take one brief look at the remains of the missionaries.
All of them are either gutted, strewn upon spikes, or butchered into little
pieces. All of them however, have been eaten by the thri-kreen to a greater
or lesser extent.
Obvious exits: -East -West
< 60h/220H 118v/120V Pos: standing >
< 60h/220H 120v/120V Pos: standing >
< 63h/220H 120v/120V Pos: standing >
Cabin of the Human Missionary
Obvious exits: -East -West
< 67h/220H 120v/120V Pos: standing >
Vampire - Last Edited: 2022-10-08 20:18:52 by ashyel
====================================================
Among the most dreaded of the undead hordes is the Vampire.
Vampires are readily identifiable by the seasoned adventurer;
pallid skin, long fangs protruding from the top of their
mouths, the odor of a decaying corpse, and a perceptible
aura of pure evil. Like most undead, Vampires are in the very
dark places where most mortals fear to tread. Vampires are
notorious for draining the lifeblood of their enemies to further
their own lives and power, as well as charming less powerful
creatures to do their bidding.
==See also==
* Innate
* Races
==Class list==
* Cleric : Zealot, Healer, Holyman
* Sorcerer : Wildmage, Wizard, Shadowmage
* Bard : Disharmonist, Scoundrel, Minstrel
* Dreadlord : Deathlord, Shadowlord
==Racial Statistics==
Strength : 120
Agility : 115
Dexterity : 125
Constitution: 100
Power : 110
Intelligence: 120
Wisdom : 100
Charisma : 120
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : above average
Spell Pulse : very good
==Innate abilities==
*ultravision
bite
*regeneration
*magic resistance
*vulnerable to sun
*sacrilegious power (obtained at level 46)
'*' Designates passive ability.
The following help topics also matched your search:
Chime of the vampire
Raise Vampire
< 68h/220H 120v/120V Pos: standing >
Cabin of the Human Missionary
Obvious exits: -East -West
< 72h/220H 120v/120V Pos: standing >
< 72h/220H 120v/120V Pos: standing >
Cabin of the Human Missionary
Obvious exits: -East -West
< 79h/220H 120v/120V Pos: standing >
A Reception Room
It looks as though the humans were kind enough to build a reception foyer
to welcome the thri-kreen converts. From the looks of things the only thing
this reception room was used for was for the mass butchering that took place
once it was built. Thri-kreens don't take kindly to intruders into their land,
and they especially don't have the patience to practice any religion. Heads
with flesh long rotten away are visible under overturned chairs and tables.
Tapestries torn down expose the naked wall beneath. Every which way limbs from
the naive humans are visible. The thri-kreen attack must have been so quick,
sudden, and so unexpected that some of the humans were still in their morning
robes not yet dressed.
Obvious exits: -North -East -West
[2] The corpse of a flesh eatting ant is lying here.
A rotting corpse stinks up the place.
A flesh eatting ant nibbles on rotten flesh.
A flesh eatting ant nibbles on rotten flesh.
< 80h/220H 119v/120V Pos: standing >
Sleeping Chambers
These sleeping chambers at one time must have been used by a number of
missionaries to sleep in, however, it is barely recognizable for what it once
was however. The only thing discernable within this chamber is the stench of
death, of rotten flesh. Overturned beds and shelves have been set aflame in
some sections of the room, with hacked up human bodies everywhere. It looks as
though the thri-kreen might have attacked during the night, when the humans
were most vulnerable. Idiocity is a human trait, one that both serves as their
protector and demiser. It shields them from the harsh realities of the world,
realities that would be difficult to cope with. However, it also creates in
their minds just how the world should be, which ultimately conflicts with how
things actually are and leads to ignorance, and eventually mortal danger.
Obvious exits: -South
A terrified missionary screams as he charges!
< 80h/220H 118v/120V Pos: standing >
A flesh eatting ant enters from the south.
< 80h/220H 118v/120V Pos: standing >
A flesh eatting ant enters from the south.
A flesh eatting ant suddenly attacks YOU!
A flesh eatting ant misses you.
< 80h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: flesh sta EP: excellent >
A flesh eatting ant suddenly attacks YOU!
A flesh eatting ant misses you.
< 80h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: flesh sta EP: excellent >
You dodge a bash from a terrified missionary, who loses its balance and falls.
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: flesh sta EP: excellent >
You dodge a terrified missionary's vicious attack.
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: flesh sta EP: excellent >
A flesh eatting ant dodges your futile attack.
[Damage: 5 ] Your slash enshrouds a flesh eatting ant in a mist of blood.
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: flesh sta EP: nasty wounds >
A flesh eatting ant misses you.
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: flesh sta EP: nasty wounds >
You parry a flesh eatting ant's lunge at you.
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: flesh sta EP: nasty wounds >
You try to switch opponents, but you become confused!
< 82h/220H 118v/120V Pos: standing >
You dodge a flesh eatting ant's vicious attack.
< 83h/220H 118v/120V Pos: standing >
You dodge a flesh eatting ant's vicious attack.
< 83h/220H 118v/120V Pos: standing >
[Damage: 2 ] You savagely bite a terrified missionary's neck!
< 84h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified kne EP: few scratches >
A terrified missionary rises to its feet.
You miss a terrified missionary.
< 84h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A sense of awareness flows over you as you move into battle.
You dodge a flesh eatting ant's vicious attack.
< 84h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 84h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary misses you.
A terrified missionary misses you.
You sneer as you sidestep a terrified missionary's kick.
< 84h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
[Damage: 4 ] Your decent slash strikes a terrified missionary.
< 85h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 85h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A flesh eatting ant misses you.
< 85h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
< 85h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary's fine punch strikes you hard.
You parry a terrified missionary's lunge at you.
< 76h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
< 77h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You feel your skill in parry improving.
You dodge a flesh eatting ant's vicious attack.
< 77h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You parry a flesh eatting ant's lunge at you.
You fail to properly maneuver yourself to attack a terrified missionary's flank.
< 77h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You parry a terrified missionary's lunge at you.
A terrified missionary misses you.
< 77h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
< 78h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 78h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A flesh eatting ant misses you.
< 78h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You feel your skill in parry improving.
A terrified missionary misses you.
You dodge a terrified missionary's vicious attack.
< 78h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
< 79h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
Autosaving...
< 79h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 79h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You parry a terrified missionary's lunge at you.
You dodge a flesh eatting ant's vicious attack.
< 79h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
You miss a terrified missionary.
< 80h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary misses you.
You sneer as you sidestep a terrified missionary's kick.
You feel your skill in battle senses improving.
A flesh eatting ant misses you.
< 80h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A flesh eatting ant misses you.
< 80h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You feel your skill in double attack improving.
A terrified missionary dodges your futile attack.
A terrified missionary dodges your futile attack.
< 80h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
Sleeping Chambers
Obvious exits: -South
A flesh eatting ant stands here, fighting YOU!
A flesh eatting ant stands here, fighting YOU!
A terrified missionary stands here, fighting YOU!
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You miss a terrified missionary.
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You dodge a terrified missionary's vicious attack.
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You parry a flesh eatting ant's lunge at you.
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You parry a flesh eatting ant's lunge at you.
< 81h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
[Damage: 5 ] You savagely bite a terrified missionary's neck!
< 82h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You feel your skill in double attack improving.
You miss a terrified missionary.
A terrified missionary dodges your futile attack.
< 82h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary misses you.
A terrified missionary's punch strikes you.
A terrified missionary kicks you and your bones crumble.
< 67h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 67h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 67h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
< 68h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You dodge a terrified missionary's vicious attack.
You parry a terrified missionary's lunge at you.
< 68h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You parry a flesh eatting ant's lunge at you.
< 68h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You feel your skill in parry improving.
You dodge a flesh eatting ant's vicious attack.
< 69h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
You miss a terrified missionary.
< 69h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: nasty wounds E: terrified sta EP: few scratches >
You dodge a terrified missionary's vicious attack.
A terrified missionary misses you.
A terrified missionary kicks you and your bones crumble.
< 60h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You circle a terrified missionary flanking it.
< 60h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A flesh eatting ant misses you.
< 60h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
You dodge a flesh eatting ant's vicious attack.
< 61h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You parry a terrified missionary's lunge at you.
You parry a terrified missionary's lunge at you.
< 61h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary maneuvers itself into a better position.
< 61h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You feel your skill in 2h slashing improving.
You miss a terrified missionary.
You miss a terrified missionary.
< 61h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A flesh eatting ant misses you.
< 62h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 62h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You miss a terrified missionary.
< 62h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You dodge a terrified missionary's vicious attack.
A terrified missionary kicks you and your bones crumble.
< 52h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You feel your skill in battle senses improving.
You parry a flesh eatting ant's lunge at you.
< 53h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You parry a flesh eatting ant's lunge at you.
< 53h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You miss a terrified missionary.
< 53h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary's decent punch strikes you hard.
< 47h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A flesh eatting ant misses you.
< 48h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A sense of awareness flows over you as you move into battle.
You dodge a flesh eatting ant's vicious attack.
< 48h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
< 48h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary misses you.
You parry a terrified missionary's lunge at you.
You sneer as you sidestep a terrified missionary's kick.
< 48h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
You dodge a flesh eatting ant's vicious attack.
< 49h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You parry a flesh eatting ant's lunge at you.
< 49h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You parry a terrified missionary's lunge at you.
< 49h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
A terrified missionary dodges your futile attack.
< 49h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You feel your skill in battle senses improving.
A flesh eatting ant misses you.
< 50h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You feel your skill in parry improving.
You dodge a flesh eatting ant's vicious attack.
< 50h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You parry a terrified missionary's lunge at you.
A terrified missionary misses you.
You sneer as you sidestep a terrified missionary's kick.
< 50h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
< 50h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A flesh eatting ant misses you.
< 51h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 51h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You fail to properly maneuver yourself to attack a terrified missionary's flank.
< 51h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
< 51h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You parry a terrified missionary's lunge at you.
< 51h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You feel your skill in battle senses improving.
You feel your skill in parry improving.
A flesh eatting ant misses you.
< 52h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A flesh eatting ant misses you.
< 52h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
A terrified missionary dodges your futile attack.
< 52h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary's decent punch strikes you very hard.
A terrified missionary kicks you and your bones crumble.
< 40h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
< 41h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 41h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 41h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC:pretty hurt E: terrified sta EP: few scratches >
A terrified missionary's fine punch seriously wounds you.
A terrified missionary's impressive punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 17h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
You feel your skill in double attack improving.
A terrified missionary dodges your futile attack.
You miss a terrified missionary.
< 18h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
You feel your skill in riposte improving.
You parry a flesh eatting ant's lunge at you.
< 18h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 18h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
A terrified missionary misses you.
A terrified missionary kicks you and your bones crumble.
You wish that your wounds would stop BLEEDING so much!
< 13h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
A terrified missionary dodges your futile attack.
< 13h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 14h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 14h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
A terrified missionary misses you.
You dodge a terrified missionary's vicious attack.
< 14h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
< 14h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
A flesh eatting ant misses you.
< 15h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
You dodge a flesh eatting ant's vicious attack.
< 15h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: few scratches >
A terrified missionary dodges your futile attack.
[Damage: 6 ] Your fine slash strikes a terrified missionary.
< 15h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You dodge a terrified missionary's vicious attack.
< 15h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your impressive slash strikes a terrified missionary hard.
A terrified missionary dodges your futile attack.
< 16h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
A flesh eatting ant misses you.
< 16h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You parry a flesh eatting ant's lunge at you.
< 16h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
A terrified missionary misses you.
You sneer as you sidestep a terrified missionary's kick.
< 16h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You miss a terrified missionary.
You miss a terrified missionary.
< 17h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You dodge a flesh eatting ant's vicious attack.
< 17h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You dodge a terrified missionary's vicious attack.
A terrified missionary misses you.
A flesh eatting ant misses you.
< 17h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
A terrified missionary dodges your futile attack.
< 17h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You parry a terrified missionary's lunge at you.
A terrified missionary kicks you and your bones crumble.
You wish that your wounds would stop BLEEDING so much!
You feel your skill in battle senses improving.
You dodge a flesh eatting ant's vicious attack.
< 13h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You parry a flesh eatting ant's lunge at you.
< 13h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You miss a terrified missionary.
You miss a terrified missionary.
< 13h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 14h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
A terrified missionary's fine punch enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 5h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
A flesh eatting ant misses you.
< 5h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
A terrified missionary dodges your futile attack.
A flesh eatting ant misses you.
< 5h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 5h/220H 118v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: terrified sta EP: small wounds >
You attempt to flee...
A Reception Room
It looks as though the humans were kind enough to build a reception foyer
to welcome the thri-kreen converts. From the looks of things the only thing
this reception room was used for was for the mass butchering that took place
once it was built. Thri-kreens don't take kindly to intruders into their land,
and they especially don't have the patience to practice any religion. Heads
with flesh long rotten away are visible under overturned chairs and tables.
Tapestries torn down expose the naked wall beneath. Every which way limbs from
the naive humans are visible. The thri-kreen attack must have been so quick,
sudden, and so unexpected that some of the humans were still in their morning
robes not yet dressed.
Obvious exits: -North -East -West
[2] The corpse of a flesh eatting ant is lying here.
A rotting corpse stinks up the place.
A flesh eatting ant nibbles on rotten flesh.
You flee southward!
< 5h/220H 89v/120V Pos: standing >
Cabin of the Human Missionary
Human missionaries believe that all beings have an innate responsibility to
themselves to love they neighbors and themselves. This mission was obviously
established to convert the thri-kreen into fun loving bugs, fun loving bugs
that would no longer prey upon weaker races for food, weaker races such as
the human's themselves, or perhaps any other of their surface dwelling kin.
If anyone would ever wonder what effect this mission had upon the thri-kreen,
all they have to do is take one brief look at the remains of the missionaries.
All of them are either gutted, strewn upon spikes, or butchered into little
pieces. All of them however, have been eaten by the thri-kreen to a greater
or lesser extent.
Obvious exits: -East -West
< 6h/220H 88v/120V Pos: standing >
A flesh eatting ant enters from the east.
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 6h/220H 88v/120V Pos: standing >
A flesh eatting ant enters from elsewhere.
< 6h/220H 88v/120V Pos: standing >
A flesh eatting ant suddenly attacks YOU!
A flesh eatting ant misses you.
< 6h/220H 88v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: flesh sta EP: excellent >
Now where did that chicken go?
< 6h/220H 88v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: flesh sta EP: excellent >
A Vampire enters from above.
< 6h/220H 88v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: flesh sta EP: excellent >
A Vampire leaves down.
< 7h/220H 88v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: flesh sta EP: excellent >
[Damage: 7 ] Your fine slash enshrouds a flesh eatting ant in a mist of blood.
< 7h/220H 88v/120V Pos: standing >
< T: Xalaxin TP: sta TC: awful E: flesh sta EP: awful >
[Damage: 5 ] You savagely bite a flesh eatting ant's neck!
A flesh eatting ant is incapacitated and will slowly die, if not aided.
< 7h/220H 88v/120V Pos: standing >
<A Vampire enters from below.
< 7h/220H 88v/120V Pos: standing >
<A Vampire suddenly attacks YOU!
A Vampire misses you.
< 7h/220H 88v/120V Pos: standing >
<[Damage: 6 ] Your slash hits a flesh eatting ant.
A flesh eatting ant is mortally wounded, and will die soon, if not aided.
< 7h/220H 88v/120V Pos: standing >
<A Vampire misses you.
A Vampire misses you.
You parry a Vampire's lunge at you.
< 8h/220H 88v/120V Pos: standing >
<[Damage: 1 ] Your slash hits a flesh eatting ant.
A flesh eatting ant is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a flesh eatting ant's gurgling and choking signals its demise.
< 8h/220H 88v/120V Pos: standing >
A Vampire's impressive slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...