<worn as a badge> a necromantic death shroud
<worn on head> the crown of unholy saints [superior]
<worn on eyes> a foggy visor [superior]
<worn in ear> a flaming earring [77%]
<worn in ear> a black pearl earring [superior] [89%]
<worn on face> a wad of spawn goo [poor] (magic) (humming) [82%]
<worn around neck> the wooden amulet of the ancient tree spirit [poor]
<worn around neck> the collar of firestones (magic) [82%]
<worn on body> a suit of flame-wreathed platemail
<worn about body> the living oceanic cloak [poor] with a strange yellow and blue cross (magic) (glowing) [81%]
<worn about waist> a belt of fresh blood [superior] [46%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [83%]
<attached to belt> a rugged adventurers satchel (magic) [71%]
<worn on arms> a shoulder drape of emerald dragonscale [poor] (magic)
<held as shield> the spiked shield of a MaDMaN [53%]
<worn around wrist> a well crafted limestone bracelet with a strange dark bloodstone (magic)
<worn around wrist> a ghastly ruby bracelet from The Underworld [79%]
<worn on hands> the gloves of the storm
<worn on finger> the royal ring of Aravne (magic) (glowing) [87%]
<worn on finger> a ring of twisted gray mist
<held> the totem of the ancient shaman spirits [superior] (glowing) [72%]
<worn on legs> some slime-covered aboleth skin (magic) (glowing) [59%]
<worn on feet> the boots of the dreamer (magic)
Obvious exits: -W
A rugged minotaur drinks obsessively.
< 1167h/1167H 104v/250V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 1167h/1167H 104v/250V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 1167h/1167H 104v/250V Pos: standing >
<map>
Zone: Nax.
Room: Private Dwelling
</map>
<map>
Zone: Nax.
Room: Private Dwelling
</map>
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.
< 1167h/1167H 103v/250V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 1167h/1167H 103v/250V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 1167h/1167H 102v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1167h/1167H 102v/250V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 1167h/1167H 103v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1167h/1167H 102v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
< 1167h/1167H 101v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1167h/1167H 101v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 1167h/1167H 101v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
< 1167h/1167H 101v/250V Pos: standing >
The door seems to be closed.
< 1167h/1167H 101v/250V Pos: standing >
The door seems to be closed.
< 1167h/1167H 102v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 1167h/1167H 101v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
< 1167h/1167H 101v/250V Pos: standing >
Score information for Lyll
Level: 55 Race: Shadow Beast Class: Shaman / Spiritualist Sex: Male
Hit points: 1167(1167) Moves: 101(250)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Coldshielded
HardCore pts: +552.29
Frags: +0.00 Deaths: 0
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Low Circle spells
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Levitation Waterbreathing GlobeOfDarkness
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 552
Active Spells:
--------------
ravenflight (50 minutes)
vitality (7 minutes)
rested bonus (85 minutes)
detect invisibility (49 minutes)
< 1167h/1167H 101v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
< 1167h/1167H 100v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 1167h/1167H 100v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.
< 1167h/1167H 99v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 1167h/1167H 98v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 1167h/1167H 97v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 98v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 1167h/1167H 98v/250V Pos: standing >
The door seems to be closed.
< 1167h/1167H 98v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Meat Shop
</map>
<map>
Zone: Nax.
Room: A Meat Shop
</map>
A Meat Shop
Obvious exits: -E
An commoner walks the road, intent on his destination.
Brukish, the meat grinder, chops some meat.
< 1167h/1167H 98v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 1167h/1167H 98v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.
< 1167h/1167H 97v/250V Pos: standing >
<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 1167h/1167H 97v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.
< 1167h/1167H 96v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 1167h/1167H 96v/250V Pos: standing >
Ok.
< 1167h/1167H 97v/250V Pos: standing >
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
A drunk minotaur staggers about.
< 1167h/1167H 96v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>
<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
< 1167h/1167H 95v/250V Pos: standing >
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
A drunk minotaur staggers about.
< 1167h/1167H 95v/250V Pos: standing >
<map>
Zone: Nax.
Room: The Commonroom of the Brawling Foot Inn
</map>
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 1167h/1167H 94v/250V Pos: standing >
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
A drunk minotaur staggers about.
< 1167h/1167H 93v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 1167h/1167H 93v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.
< 1167h/1167H 92v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 1167h/1167H 91v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
< 1167h/1167H 91v/250V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
< 1167h/1167H 90v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 1167h/1167H 89v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
< 1167h/1167H 89v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 89v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1167h/1167H 88v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
< 1167h/1167H 88v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1167h/1167H 87v/250V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 1167h/1167H 86v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1167h/1167H 86v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
< 1167h/1167H 85v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 85v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 86v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 86v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1167h/1167H 86v/250V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 1167h/1167H 85v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 1167h/1167H 85v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 86v/250V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 1167h/1167H 86v/250V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 1167h/1167H 85v/250V Pos: standing >
<map>
Zone: Nax.
Room: Private Dwelling
</map>
<map>
Zone: Nax.
Room: Private Dwelling
</map>
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.
< 1167h/1167H 84v/250V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 1167h/1167H 84v/250V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 1167h/1167H 84v/250V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 1167h/1167H 83v/250V Pos: standing >
<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E -S -W
< 1167h/1167H 82v/250V Pos: standing >
An agitated minotaur enters from the east.
< 1167h/1167H 83v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W -D
< 1167h/1167H 83v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 83v/250V Pos: standing >
<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U
< 1167h/1167H 84v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 84v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W -D
< 1167h/1167H 84v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 84v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 85v/250V Pos: standing >
<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U
< 1167h/1167H 84v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Narrow Corridor
</map>
A Narrow Corridor
Obvious exits: -N -S
< 1167h/1167H 84v/250V Pos: standing >
<map>
Zone: Nax.
Room: A War Room
</map>
<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.
< 1167h/1167H 83v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 83v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 1167h/1167H 84v/250V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your east.
A sparring warrior who is close by to your east.
A sparring warrior who is close by to your east.
A training warrior who is close by to your east.
Micheral who is close by to your west.
< 1167h/1167H 85v/250V Pos: standing >
<map>
Zone: Nax.
Room: A Large Armory
</map>
<map>
Zone: Nax.
Room: A Large Armory
</map>
A Large Armory
Obvious exits: -E
A small, red-hot forging furnace has been set up here. (humming)
Micheral inspects one of his blades.
< 1167h/1167H 85v/250V Pos: standing >
<map>
Zone: Nax.
Room: A War Room
</map>
<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.
< 1167h/1167H 85v/250V Pos: standing >
<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>
<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>
Mock Combat Chamber
Obvious exits: -W
[2] A large two-handed sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
The corpse of a Vampire is lying here.
A Vampire (medium) stands here. (Non-Fraggable)(Gold Aura)
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 1167h/1167H 87v/250V Pos: standing >
You start chanting...
< 1167h/1167H 87v/250V Pos: standing >
You complete your spell...
You point at a Vampire.
[Damage: 60 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
A Vampire is dead! R.I.P.
You receive your share of experience.