The death of [34 Diabolis] Tedzeri (Githzerai)

in Courtyard of the Sun Temple

from the perspective of [40 Assassin] Artemis (Shade)

<worn as a badge>    a complete miner's badge of damage (magic) (glowing) (illuminating) [77%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a lens of the negative material plane of damage (magic)
<worn in ear>        a silver tooth earring [superior]
<worn in ear>        a silver tooth earring [superior]
<worn on face>       a mask of dragonscale of damage (magic)
<worn around neck>   a pendant of fire
<worn around neck>   a glowing necklace of power of endurance (glowing)
<worn on body>       the armor of the elements [superior] (glowing)
<worn about body>    a long, flowing cape of hellfire of damage (magic) (glowing) [86%]
<worn on back>       an ermineskin backpack
<worn as quiver>     a pantherhide quiver of regeneration (magic) (glowing) (illuminating) [61%]
<worn about waist>   the winged belt of flight (magic)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior] (magic)
<worn around wrist>  an etched mithral bracer [poor] (magic) (humming)
<worn around wrist>  a spiked zanthium bracer [superior] (magic)
<worn on hands>      some gloves of rage (magic) [82%]
<worn on finger>     a blue earthstone ring of dexterity [82%]
<worn on finger>     the royal ring of Aravne [superior] (magic) (glowing)
<primary weapon>     a wicked black dagger named 'Sanguine Blessing' [poor] (magic)
<secondary weapon>   a green bladed dagger named 'Sepsis' [poor] (magic) (humming) [83%]
<worn on legs>       a pair of vapor leggings [77%]
<worn on feet>       some boots of forest running


< 703h/703H 144v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#

< 703h/703H 144v/145V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A kings walk guard who is in the distance to your north.
An off-duty worker who is a brief walk away to your south.

< 703h/703H 144v/145V Pos: standing >
Ok.

< 703h/703H 144v/145V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A kings walk guard who is in the distance to your north.
An off-duty worker who is a brief walk away to your south.
A sun lightseeker who is rather far off to your west.
A sun guardian who is rather far off to your west.
A sun guardian who is rather far off to your west.

< 703h/703H 144v/145V Pos: standing >

		Score information for Artemis

Level: 40   Race: Shade   Class: Rogue / Assassin Sex: Male
Hit points: 703(703)  Moves: 144(145)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
HardCore pts:   +700.08
Frags:   +3.00   Deaths:   0
Detecting:      Invisible Magic Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Enchantments:   Ultravision Farsee Fly Haste Waterbreathing Sparkling
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  700 

Active Spells:
--------------
vitality (less than a minute remaining)
detect invisibility (45 minutes)
well-rested bonus (61 minutes)


< 703h/703H 144v/145V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (pure good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (good)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (good)          
  *Ruined Temple of Tezcatlipoca                 (extremely good)
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (very good)     
   Sevenoaks                                     (extremely good)
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (neutral)       
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely good)
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very good)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (extremely good)
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure good)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (pure good)     
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 703h/703H 144v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
Obvious exits: -E -W

< 703h/703H 143v/145V Pos: standing >
You quickly scan the area.
A sun lightseeker who is a brief walk away to your west.
A sun guardian who is a brief walk away to your west.
A sun guardian who is a brief walk away to your west.

< 703h/703H 143v/145V Pos: standing >
Ok.

< 703h/703H 144v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W

< 703h/703H 144v/145V Pos: standing >
You quickly scan the area.
A sun lightseeker who is not far off to your west.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.

< 703h/703H 144v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
The corpse of a sun lightholder is lying here.
The corpse of a sun lightbringer is lying here.

< 703h/703H 143v/145V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your south.
The wraith of a cadaver who is close by to your south.
The wraith of a bandit swashbuckler who is close by to your south.
A Githzerai who is close by to your south.
A sun lightseeker who is close by to your west.
A sun guardian who is close by to your west.
A sun guardian who is close by to your west.

< 703h/703H 143v/145V Pos: standing >
Try becoming part of a guild first!  DUH!

< 703h/703H 143v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W

< 703h/703H 144v/145V Pos: standing >
You are using:
<worn as a badge>    a complete miner's badge of damage (magic) (glowing) (illuminating) [77%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a lens of the negative material plane of damage (magic)
<worn in ear>        a silver tooth earring [superior]
<worn in ear>        a silver tooth earring [superior]
<worn on face>       a mask of dragonscale of damage (magic)
<worn around neck>   a pendant of fire
<worn around neck>   a glowing necklace of power of endurance (glowing)
<worn on body>       the armor of the elements [superior] (glowing)
<worn about body>    a long, flowing cape of hellfire of damage (magic) (glowing) [86%]
<worn on back>       an ermineskin backpack
<worn as quiver>     a pantherhide quiver of regeneration (magic) (glowing) (illuminating) [61%]
<worn about waist>   the winged belt of flight (magic)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms>       a pair of frost-rimed cold iron vambraces [superior] (magic)
<worn around wrist>  an etched mithral bracer [poor] (magic) (humming)
<worn around wrist>  a spiked zanthium bracer [superior] (magic)
<worn on hands>      some gloves of rage (magic) [82%]
<worn on finger>     a blue earthstone ring of dexterity [82%]
<worn on finger>     the royal ring of Aravne [superior] (magic) (glowing)
<primary weapon>     a wicked black dagger named 'Sanguine Blessing' [poor] (magic)
<secondary weapon>   a green bladed dagger named 'Sepsis' [poor] (magic) (humming) [83%]
<worn on legs>       a pair of vapor leggings [77%]
<worn on feet>       some boots of forest running

< 703h/703H 144v/145V Pos: standing >
You are carrying: (3/12)
a barbed dagger [superior] (glowing)
a deep hooded cloak of sorrow
a bottomless bag of the shield dwarves

< 703h/703H 144v/145V Pos: standing >
You don't know that spell!

< 703h/703H 144v/145V Pos: standing >
You get a dark misty potion from a bottomless bag of the shield dwarves.

< 703h/703H 144v/145V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 703h/703H 144v/145V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your west.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.

< 703h/703H 145v/145V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your west.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.

< 703h/703H 145v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -S -W

< 703h/703H 144v/145V Pos: standing >
You quickly scan the area.
A Vampire who is not far off to your west.
The wraith of a cadaver who is not far off to your west.
The wraith of a bandit archer who is not far off to your west.
The wraith of a bandit swashbuckler who is not far off to your west.
A Githzerai who is not far off to your west.
A sun lightholder who is not far off to your west.

< 703h/703H 144v/145V Pos: standing >
Try becoming part of a guild first!  DUH!

< 703h/703H 144v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a sun lightholder is lying here.
The corpse of a sun lightseeker is lying here.
The corpse of a sun lightbringer is lying here.
The corpse of a sun lightseeker is lying here.

< 703h/703H 143v/145V Pos: standing >
Backstab who?

< 703h/703H 143v/145V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your north.
A Vampire who is close by to your west.
The wraith of a cadaver who is close by to your west.
The wraith of a bandit archer who is close by to your west.
The wraith of a bandit swashbuckler who is close by to your west.
A Githzerai who is close by to your west.
A sun lightholder who is close by to your west.

< 703h/703H 145v/145V Pos: standing >
Try becoming part of a guild first!  DUH!

< 703h/703H 145v/145V Pos: standing >
You quickly scan the area.
A sun lightseeker who is not far off to your north.
A Vampire who is close by to your west.
The wraith of a cadaver who is close by to your west.
The wraith of a bandit archer who is close by to your west.
The wraith of a bandit swashbuckler who is close by to your west.
A Githzerai who is close by to your west.
A sun lightholder who is close by to your west.

< 703h/703H 145v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S
A Vampire (medium) stands, floating here.
*The wraith of a cadaver stands here. (minion) 
*The wraith of a bandit archer stands here. (minion) 
*The wraith of a bandit swashbuckler stands here. (minion) 
A Githzerai (medium) stands, floating here.
A sun lightholder prays for the converted here.

< 703h/703H 144v/145V Pos: standing >
You attempt to stab a Githzerai in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] -=[A Githzerai makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.]=-
[Damage: 45 ] -=[A Githzerai makes a strange sound as you place a green bladed dagger named 'Sepsis' [poor] in his back.]=-
The wraith of a bandit archer suddenly attacks YOU!
The wraith of a bandit archer snaps into visibility.
The wraith of a bandit archer suddenly appears a bit confused!
You watch in glee as the wraith of a bandit archer looks dazzled.
-=[The wraith of a bandit archer's crude punch grazes you.]=-
The wraith of a bandit swashbuckler suddenly attacks YOU!
The wraith of a bandit swashbuckler snaps into visibility.
The wraith of a bandit swashbuckler misses you.

< 701h/703H 144v/145V Pos: standing >
< T: Artemis TP: sta TC:few scratches E: A Githzerai sta EP:  small wounds >
 The taste of blood slowly fades from your body.

< 701h/703H 144v/145V Pos: standing >
< T: Artemis TP: sta TC:few scratches E: A Githzerai sta EP:  small wounds >
 A Githzerai suddenly appears a bit confused!
You watch in glee as a Githzerai looks dazzled.
A Githzerai misses you.
You dodge a Githzerai's vicious attack.
Try becoming part of a guild first!  DUH!

< 701h/703H 144v/145V Pos: standing >
< T: Artemis TP: sta TC:few scratches E: A Githzerai sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
A sun guardian stands ready to repulse the unworthy.
A sun guardian stands ready to repulse the unworthy.
You flee northward!

< 701h/703H 135v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S
A Vampire (medium) stands, floating here.
*The wraith of a cadaver stands here. (minion) 
The wraith of a bandit archer stands here. (minion) 
The wraith of a bandit swashbuckler stands here. (minion) 
A Githzerai (medium) stands here.
A sun lightholder prays for the converted here.

< 701h/703H 136v/145V Pos: standing >
[Damage: 14 ] -=[Your pierce strikes a Githzerai.]=-
[Damage: 16 ] -=[Your pierce strikes a Githzerai.]=-
A Githzerai attempts to flee.
A Githzerai leaves north.
The wraith of a cadaver leaves north.
A Vampire leaves north.

< 701h/703H 137v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
A Vampire (medium) stands, floating here.
*The wraith of a cadaver stands here. (minion) 
A Githzerai (medium) stands here.
A sun guardian stands ready to repulse the unworthy.
A sun guardian stands ready to repulse the unworthy.

< 703h/703H 141v/145V Pos: standing >
[Damage: 13 ] -=[Your impressive pierce strikes a Githzerai.]=-
[Damage: 15 ] -=[Your impressive pierce strikes a Githzerai.]=-
The wraith of a cadaver suddenly attacks YOU!
The wraith of a cadaver snaps into visibility.
The wraith of a cadaver misses you.
A Githzerai gives an order to his followers.

< 703h/703H 142v/145V Pos: standing >
< T: Artemis TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 A Githzerai gives an order to his followers.

< 703h/703H 143v/145V Pos: standing >
< T: Artemis TP: sta TC:excellent E: A Githzerai sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
The corpse of a sun lightholder is lying here.
The corpse of a sun lightbringer is lying here.
You flee eastward!

< 703h/703H 133v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
A Vampire (medium) stands, floating here.
The wraith of a cadaver stands here. (minion) 
A Githzerai (medium) stands here.
A sun guardian stands ready to repulse the unworthy.
A sun guardian stands ready to repulse the unworthy.

< 703h/703H 132v/145V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 28 ] -=[A Githzerai makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 27 ] -=[A Githzerai makes a strange sound as you place a green bladed dagger named 'Sepsis' [poor] in his back.]=-

< 703h/703H 132v/145V Pos: standing >
< T: Artemis TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Githzerai gives an order to his followers.

< 703h/703H 132v/145V Pos: standing >
< T: Artemis TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 A Vampire suddenly attacks YOU!
-=[A Vampire's impressive slash wounds you.]=-

< 693h/703H 132v/145V Pos: standing >
< T: Artemis TP: sta TC:few scratches E: A Githzerai sta EP:  nasty wounds >
 You attempt to flee...

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S
You flee northward!

< 693h/703H 116v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
A Vampire (medium) stands, floating here.
*The wraith of a cadaver stands here. (minion) 
A Githzerai (medium) stands here.
A sun guardian stands ready to repulse the unworthy.
A sun guardian stands ready to repulse the unworthy.

< 693h/703H 115v/145V Pos: standing >
[Damage: 15 ] -=[Your impressive pierce strikes a Githzerai very hard.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 27 ] -=[A Githzerai makes a strange sound as you place a green bladed dagger named 'Sepsis' [poor] in his back.]=-

< 693h/703H 115v/145V Pos: standing >
< T: Artemis TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 A sun guardian watches the area, making sure the battle does not get out of hand.

< 693h/703H 115v/145V Pos: standing >
< T: Artemis TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 You parry a Githzerai's lunge at you.
A Githzerai misses you.

< 693h/703H 115v/145V Pos: standing >
< T: Artemis TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 You attempt to flee...

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
The corpse of a sun lightholder is lying here.
The corpse of a sun lightbringer is lying here.
You flee eastward!

< 693h/703H 104v/145V Pos: standing >
A Githzerai enters from the west.
The wraith of a cadaver enters from the west.

< 693h/703H 104v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
A Vampire (medium) stands, floating here.
A sun guardian stands ready to repulse the unworthy.
A sun guardian stands ready to repulse the unworthy.

< 693h/703H 103v/145V Pos: standing >
Backstab who?

< 693h/703H 103v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
The corpse of a sun lightholder is lying here.
The corpse of a sun lightbringer is lying here.
*The wraith of a cadaver stands here. (minion) 
A Githzerai (medium) stands here.
A Githzerai starts casting a spell.

< 693h/703H 102v/145V Pos: standing >
[Damage: 15 ] -=[Your impressive pierce seriously wounds a Githzerai.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
You feel your skill in spinal tap improving.
[Damage: 27 ] -=[A Githzerai makes a strange sound as you place a green bladed dagger named 'Sepsis' [poor] in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Githzerai's spine!.
[Damage: 46 ] -=[A Githzerai makes a strange sound as you place a green bladed dagger named 'Sepsis' [poor] in his back.]=-
A Githzerai is mortally wounded, and will die soon, if not aided.

< 693h/703H 103v/145V Pos: standing >
<A Githzerai stops invoking abruptly!

< 693h/703H 104v/145V Pos: standing >
<You attempt to flee...

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a sun lightholder is lying here.
The corpse of a sun lightseeker is lying here.
The corpse of a sun lightbringer is lying here.
The corpse of a sun lightseeker is lying here.
You flee southward!

< 693h/703H 92v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -W

< 693h/703H 91v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a sun lightholder is lying here.
The corpse of a sun lightseeker is lying here.
The corpse of a sun lightbringer is lying here.
The corpse of a sun lightseeker is lying here.

< 693h/703H 90v/145V Pos: standing >
Backstab who?

< 693h/703H 90v/145V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
The corpse of a sun lightholder is lying here.
The corpse of a sun lightbringer is lying here.
*The wraith of a cadaver stands here. (minion) 
A Githzerai (medium) is lying here, mortally wounded.

< 693h/703H 91v/145V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You feel your skill in spinal tap improving.
[Damage:  1 ] -=[A Githzerai makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in his back.]=-
The wraith of a cadaver stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.