<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of tight black sleeves
<held> a spellbook
<held> a quill
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
^....^^ F^**+.^.^.
...^^^ M+M+....^
^.^^ **....^^^
^.^M ..^D^^MM
^^M ..^^^M
^ ^^.^MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The SeaStalker floats on the waves here.
< 474h/474H 120v/120V Pos: standing >
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The SeaStalker floats on the waves here.
The Sloop Greenie floats here.
The Sloop sloopy floats here.
The Sloop Hurula floats here.
The Sloop stateczek floats here.
The Sloop test202 floats here.
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
< 474h/474H 120v/120V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
A shrill horn blows, alerting passengers to disembark.
A strange voice announces, 'Now arrived at The City of Torrhan.'
< 474h/474H 120v/120V Pos: standing >
You disembark from the SeaStalker.
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
< 474h/474H 120v/120V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
< 474h/474H 120v/120V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
A young girl runs around here carelessly.
< 474h/474H 120v/120V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
< 474h/474H 120v/120V Pos: standing >
The Western Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue north, south, and east.
Obvious exits: -North -East -South -West
< 474h/474H 120v/120V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
< 474h/474H 120v/120V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
< 474h/474H 120v/120V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.
< 474h/474H 120v/120V Pos: standing >
The Center of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. Market square is off in the distance to the
east, and in every other direction lies the docks.
Obvious exits: -North -East -South -West
< 474h/474H 120v/120V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -East -West
< 474h/474H 120v/120V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East -West
< 474h/474H 120v/120V Pos: standing >
Before The Docks
Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city. The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal. Shaiennar Road
leads east from here and the docks are west. To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West
An elven woman shops around town here.
An old sailor looks uneasy on land here.
< 474h/474H 120v/120V Pos: standing >
Shaiennar Road
The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward. The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears. A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
An old sailor looks uneasy on land here.
< 474h/474H 120v/120V Pos: standing >
Shaiennar Road
Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street. The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor. To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards. The street
itself continues both east and west.
Obvious exits: -North# -East -West
A young member of the city guard strolls by here.
< 474h/474H 120v/120V Pos: standing >
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -West
An elite member of the city guard patrols the streets.
< 474h/474H 120v/120V Pos: standing >
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
< 474h/474H 120v/120V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
An elite member of the city guard patrols the streets.
< 474h/474H 120v/120V Pos: standing >
Shaiennar Road
This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal. Street lamps line the streets, their cases
designed into transparent glass seashells. A few shops and other
tourist attractions are nearby here. To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
< 474h/474H 120v/120V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
A tower guard keeps a close eye on the area.
< 474h/474H 120v/120V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.
< 474h/474H 120v/120V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
< 474h/474H 120v/120V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
< 474h/474H 120v/120V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
< 474h/474H 120v/120V Pos: standing >
Ok.
< 474h/474H 120v/120V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 474h/474H 120v/120V Pos: standing >
Ok.
< 474h/474H 120v/120V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 474h/474H 120v/120V Pos: standing >
You quickly scan the area.
Twyglyroo who is not far off to your north.
Ona who is close by to your east.
Durgen who is close by to your west.
A blue dracolich who is not far off above you.
A black dracolich who is not far off above you.
A black dracolich who is not far off above you.
Tamor who is not far off above you.
< 474h/474H 120v/120V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
< 474h/474H 120v/120V Pos: standing >
You quickly scan the area.
Twyglyroo who is close by to your north.
Slilatel who is close by to your east.
Rhogrim who is close by to your west.
< 474h/474H 120v/120V Pos: standing >
The Room of Bards
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
Slilatel, the master bard, sings softly here.
< 474h/474H 120v/120V Pos: standing >
Slilatel sings a song to make your heart swell with pride.
< 474h/474H 120v/120V Pos: standing >
Slilatel sings a song to make your heart swell with pride.
< 474h/474H 120v/120V Pos: standing >
You do not see or have the backpack.
< 474h/474H 120v/120V Pos: standing >
Slilatel sings a song to make your heart swell with pride.
< 474h/474H 120v/120V Pos: standing >
You get a spellbook from a large moth-eaten leather sack.
< 474h/474H 120v/120V Pos: standing >
Slilatel sings a song to make your heart swell with pride.
You stop using a thin steel dagger.
< 474h/474H 120v/120V Pos: standing >
You are not using it.
< 474h/474H 120v/120V Pos: standing >
Slilatel sings a song to make your heart swell with pride.
< 474h/474H 120v/120V Pos: standing >
You hold a spellbook.
< 474h/474H 120v/120V Pos: standing >
Slilatel sings a song to make your heart swell with pride.
< 474h/474H 120v/120V Pos: standing >
You are using:
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms> a pair of tight black sleeves
<worn on hands> a pair of tight black gloves
<held> a spellbook
<held> a plain wooden lyre
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
< 474h/474H 120v/120V Pos: standing >
Slilatel sings a song to make your heart swell with pride.
< 474h/474H 120v/120V Pos: standing >
You stop using a plain wooden lyre.
< 474h/474H 120v/120V Pos: standing >
Slilatel sings a song to make your heart swell with pride.
< 474h/474H 120v/120V Pos: standing >
You stop using a quill.
< 474h/474H 120v/120V Pos: standing >
Slilatel sings a song to make your heart swell with pride.
< 474h/474H 120v/120V Pos: standing >
Slilatel starts singing aloud with a beautiful voice.
< 474h/474H 120v/120V Pos: standing >
You hold a quill.
< 474h/474H 120v/120V Pos: standing >
Slilatel sings a song to protect her from the world.
Slilatel's skin seems to turn to stone.
< 474h/474H 120v/120V Pos: standing >
You sit down and relax.
< 474h/474H 120v/120V Pos: sitting >
Attempting to scribe 'mirror image'...
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'mirror image' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 78 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'magic missile'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'magic missile' into a spellbook.
The spell uses 3 pages in a spellbook, leaving 75 more pages free.
Attempting to scribe 'burning hands'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'burning hands' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 71 more pages free.
Attempting to scribe 'minor creation'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
Autosaving...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'minor creation' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 67 more pages free.
Attempting to scribe 'concealment'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'concealment' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 62 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'dispel magic'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'dispel magic' into a spellbook.
The spell uses 6 pages in a spellbook, leaving 56 more pages free.
Attempting to scribe 'infravision'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'infravision' into a spellbook.
The spell uses 6 pages in a spellbook, leaving 50 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'lightning bolt'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'lightning bolt' into a spellbook.
The spell uses 6 pages in a spellbook, leaving 44 more pages free.
Attempting to scribe 'ray of enfeeblement'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
You finish scribing the spell 'ray of enfeeblement' into a spellbook.
The spell uses 6 pages in a spellbook, leaving 38 more pages free.
Attempting to scribe 'dimension door'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'dimension door' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 31 more pages free.
Attempting to scribe 'fireball'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'fireball' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 24 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'slowness'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'slowness' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 17 more pages free.
Attempting to scribe 'bigbys clenched fist'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'bigbys clenched fist' into a spellbook.
The spell uses 8 pages in a spellbook, leaving 9 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'feeblemind'...
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 474h/474H 120v/120V Pos: sitting >
You finish scribing the spell 'feeblemind' into a spellbook.
The spell used the rest of the empty pages in the book.
Attempting to scribe 'detect invisibility'...
Sorry, the spellbook at hand has no room for more spells.
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
< 474h/474H 120v/120V Pos: sitting >
You are memorizing minor creation, which will take about 2 seconds.
< 474h/474H 120v/120V Pos: sitting >
Slilatel sings a song to protect her from the world.
< 474h/474H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 474h/474H 120v/120V Pos: sitting >
Someone suddenly attacks YOU!
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's impressive whip wounds you.]=-
I'm afraid you aren't quite up to mounted combat.
You stop riding a black horse.
< 460h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC:few scratches E: A Shadow Beast sta EP: excellent >
Sparks... flashing lights... you cannot concentrate!
You miss a Shadow Beast.
You miss a Shadow Beast.
< 461h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC:few scratches E: A Shadow Beast sta EP: excellent >
Slilatel sings a song to protect her from the world.
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's impressive crush strikes you.]=-
-=[A Shadow Beast's impressive whip strikes you.]=-
-=[A Shadow Beast's impressive crush strikes you.]=-
-=[A Shadow Beast's whip strikes you.]=-
-=[A Shadow Beast's impressive whip strikes you.]=-
-=[A Shadow Beast's powerful whip strikes you hard.]=-
< 345h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
You clamber to your feet.
< 346h/474H 120v/120V Pos: standing >
< T: Juggo TP: sta TC: few wounds E: someone sta EP: excellent >
A Shadow Beast snaps into visibility.
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 346h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
Someone dodges your futile attack.
You miss someone.
A Shadow Beast snaps into visibility.
< 347h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's crush strikes you.]=-
-=[A Shadow Beast's whip strikes you.]=-
-=[A Shadow Beast's crush strikes you.]=-
-=[A Shadow Beast's impressive whip strikes you.]=-
-=[A Shadow Beast's impressive whip strikes you.]=-
-=[A Shadow Beast's impressive whip strikes you.]=-
< 261h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
Slilatel sings a song to protect her from the world.
< 262h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: few wounds E: someone sta EP: excellent >
You miss someone.
Someone dodges your futile attack.
A Shadow Beast snaps into visibility.
< 263h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's powerful whip strikes you.]=-
-=[A Shadow Beast's whip strikes you.]=-
-=[A Shadow Beast's crush strikes you.]=-
-=[A Shadow Beast's impressive whip strikes you.]=-
-=[A Shadow Beast's impressive whip strikes you.]=-
-=[A Shadow Beast's powerful whip strikes you very hard.]=-
< 163h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: nasty wounds E: A Shadow Beast sta EP: excellent >
Someone dodges your futile attack.
A Shadow Beast snaps into visibility.
< 165h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: nasty wounds E: A Shadow Beast sta EP: excellent >
Someone attempted to headbutt you.
< 165h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: nasty wounds E: someone sta EP: excellent >
Slilatel starts singing aloud with a beautiful voice.
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's impressive whip strikes you hard.]=-
-=[A Shadow Beast's impressive crush strikes you hard.]=-
-=[A Shadow Beast's whip strikes you hard.]=-
-=[A Shadow Beast's impressive crush strikes you hard.]=-
-=[A Shadow Beast's impressive whip strikes you very hard.]=-
-=[A Shadow Beast's impressive whip strikes you hard.]=-
-=[A Shadow Beast's impressive whip strikes you very hard.]=-
< 69h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: awful E: A Shadow Beast sta EP: excellent >
You no longer see spots.
< 69h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: awful E: someone sta EP: excellent >
Someone attempted to headbutt you.
< 69h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: awful E: someone sta EP: excellent >
You start singing aloud, but that wont make any effect.
< 70h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: awful E: someone sta EP: excellent >
Someone attempted to headbutt you.
< 70h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: awful E: someone sta EP: excellent >
You score a CRITICAL HIT!!!!!
A Shadow Beast snaps into visibility.
[Damage: 1 ] -=[Your weak punch grazes a Shadow Beast.]=-
A Shadow Beast dodges your futile attack.
< 70h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: awful E: A Shadow Beast sta EP: few scratches >
Someone attempted to headbutt you.
< 70h/474H 120v/120V Pos: sitting >
< T: Juggo TP: sit TC: awful E: someone sta EP: few scratches >
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's impressive whip seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Shadow Beast's impressive crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Shadow Beast's impressive whip seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Shadow Beast's powerful crush critically injures you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Shadow Beast's whip hits you.]=-
Your pair of tight black gloves was completely destroyed by the massive blow!