The death of [56 Monk] Godis (Human)

in An Immaculate Stone Highway

from the perspective of [56 Monk] Godis (Human)


A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.

< 374h/374H 109v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A small sword was abandoned here.
A large stone warhammer has been dropped here.
A soft leather jacket has been discarded here.
A spellbook lies here, discarded.
A small wooden shield is lying on the ground.
A pair of blacksteel boots stand here.
A suit of spiked leather armor lies here.

< 374h/374H 109v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 374h/374H 109v/112V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 374h/374H 108v/112V Pos: standing >
The sun vanishes behind the southern horizon.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 374h/374H 107v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
A small pile of coins lies here.

< 374h/374H 106v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 374h/374H 106v/112V Pos: standing >
The iron seems to be closed.

< 374h/374H 106v/112V Pos: standing >
The iron seems to be closed.

< 374h/374H 106v/112V Pos: standing >
The iron seems to be closed.

< 374h/374H 107v/112V Pos: standing >
The iron seems to be closed.

< 374h/374H 107v/112V Pos: standing >
The iron seems to be closed.

< 374h/374H 107v/112V Pos: standing >
Ok.

< 374h/374H 108v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[14] A small bandage rests upon the ground here.
[5] A large wooden torch has been discarded here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 374h/374H 107v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 374h/374H 106v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 374h/374H 104v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 374h/374H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 374h/374H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 374h/374H 103v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 374h/374H 103v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.

< 374h/374H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 374h/374H 102v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 374h/374H 100v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 374h/374H 99v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 374h/374H 99v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 374h/374H 96v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 374h/374H 95v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 374h/374H 93v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 374h/374H 92v/112V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@++++  
   *MM*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 374h/374H 91v/112V Pos: standing >
 
 *******..  
  *M+**^**  
   ^M@++++  
  *MM*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 91v/112V Pos: standing >
 
 ******...  
 *M+**^**.  
  ^M+@++++  
 *MM*^*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 90v/112V Pos: standing >
 
 *****....  
 M+**^**.^  
 ^M++@++++  
 MM*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 89v/112V Pos: standing >
 
 ****....M  
 +**^**.^.  
 M+++@++++  
 M*^*.****  
 *****....  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 89v/112V Pos: standing >
 
 ***....M.  
 **^**.^.^  
 ++++@++++  
 *^*.****.  
 ****....^  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 88v/112V Pos: standing >
 
 **....M.+  
 *^**.^.^+  
 ++++@++++  
 ^*.****.+  
 ***....^+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 87v/112V Pos: standing >
 
 *....M.+.  
 ^**.^.^+.  
 ++++@+++.  
 *.****.+.  
 **....^+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 86v/112V Pos: standing >
 
 ....M.+..  
 **.^.^+..  
 ++++@++..  
 .****.+..  
 *....^+..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 86v/112V Pos: standing >
 
 ...M.+..^  
 *.^.^+..^  
 ++++@+...  
 ****.+...  
 ....^+...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 85v/112V Pos: standing >
 
 ..M.+..^.  
 .^.^+..^.  
 ++++@....  
 ***.+....  
 ...^+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 84v/112V Pos: standing >
 
 .M.+..^..  
 ^.^+..^..  
 ++++@....  
 **.+.....  
 ..^+....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 374h/374H 83v/112V Pos: standing >
 
 ..M.+..^.  
 .^.^+..^.  
 ++++@....  
 ***.+....  
 ...^+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 84v/112V Pos: standing >
 
 ..M.+..^.  
 .^.^+..^.  
 ++++@....  
 ***.+....  
 ...^+....  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 85v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 374h/374H 85v/112V Pos: standing >
Pardon?

< 374h/374H 89v/112V Pos: standing >
Experience till level: 39999999

< 374h/374H 91v/112V Pos: standing >

< 374h/374H 92v/112V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 374h/374H 98v/112V Pos: standing >
An elite highwayman enters from the west.

< 374h/374H 105v/112V Pos: standing >
An elite highwayman leaves south.

< 374h/374H 107v/112V Pos: standing >
Autosaving...

< 374h/374H 112v/112V Pos: standing >
The night has begun.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the south.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall leaves west.

< 374h/374H 112v/112V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 374h/374H 112v/112V Pos: standing >
Meldar the Tharnadian Marshall enters from the south.
An elite Tharnadian warrior enters from the south.
An elite Tharnadian warrior enters from the south.
A noble white steed trots in from the south.

< 374h/374H 112v/112V Pos: standing >
Meldar the Tharnadian Marshall leaves north.
An elite Tharnadian warrior leaves north.
An elite Tharnadian warrior leaves north.
A noble white steed leaves north.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the north.
A magnificent horse trots in from the north.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves south.
A magnificent horse leaves south.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the north.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall leaves south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves west.

< 374h/374H 112v/112V Pos: standing >
A highwayman enters from the south.

< 374h/374H 112v/112V Pos: standing >
A highwayman enters from the south.

< 374h/374H 112v/112V Pos: standing >
A highwayman leaves north.

< 374h/374H 112v/112V Pos: standing >
A highwayman leaves west.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the west.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall leaves north.

< 374h/374H 112v/112V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the north.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall leaves west.

< 374h/374H 112v/112V Pos: standing >
A highwayman enters from the west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the south.
A magnificent horse trots in from the south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves north.
A magnificent horse leaves north.

< 374h/374H 112v/112V Pos: standing >
A highwayman leaves north.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the west.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall leaves south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves west.

< 374h/374H 112v/112V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 374h/374H 112v/112V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 374h/374H 112v/112V Pos: standing >
 
 .^+..  
 ++@..  
 *.+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 374h/374H 112v/112V Pos: standing >
It's cool out here.

< 374h/374H 112v/112V Pos: standing >
A highwayman enters from the south.

< 374h/374H 112v/112V Pos: standing >
A highwayman leaves west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 374h/374H 112v/112V Pos: standing >
Autosaving...

< 374h/374H 112v/112V Pos: standing >
A highwayman enters from the west.

< 374h/374H 112v/112V Pos: standing >
A highwayman leaves north.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 374h/374H 112v/112V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the south.
A magnificent horse trots in from the south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves north.
A magnificent horse leaves north.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves west.

< 374h/374H 112v/112V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the north.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall leaves west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the north.
A magnificent horse trots in from the north.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves west.
A magnificent horse leaves west.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the south.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall leaves north.

< 374h/374H 112v/112V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the west.

< 374h/374H 112v/112V Pos: standing >
A tharnadian highway marshall leaves south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the west.
A magnificent horse trots in from the west.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves south.
A magnificent horse leaves south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 374h/374H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 374h/374H 112v/112V Pos: standing >
A Shadow Beast snaps into visibility.
-=[Everything is blurry after a Shadow Beast's head came crashing into your skull.]=-
OUCH!  That really did HURT!
With a quick move, a Shadow Beast pulls back his head and rams it into you again!
-=[Everything is blurry after a Shadow Beast's head came crashing into your skull.]=-

< 278h/374H 112v/112V Pos: standing >
< T: Godis TP: sta TC: few wounds E: A Shadow Beast sta EP: excellent >
 You feel your skill in martial arts improving.
A Shadow Beast snaps into visibility.
[Damage: 46 ] -=[You hit a pressure point on a Shadow Beast with additional force.]=-
A Shadow Beast snaps into visibility.
-=[You are burned as you hit a Shadow Beast!]=-
A Shadow Beast dodges your futile attack.
A Shadow Beast dodges your futile attack.
[Damage: 51 ] -=[You hit a pressure point on a Shadow Beast with additional force.]=-
A Shadow Beast snaps into visibility.
-=[You are burned as you hit a Shadow Beast!]=-
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's impressive pierce strikes you.]=-
A Shadow Beast's MaDMaNs stabber goes mad...
A Shadow Beast snaps into visibility.
-=[You feel less energetic as a Shadow Beast drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
-=[A Shadow Beast's impressive slash strikes you hard.]=-
You easily lean out of range of a Shadow Beast's vicious attack.
-=[A Shadow Beast's impressive slash strikes you hard.]=-
-=[A Shadow Beast's impressive slash strikes you very hard.]=-
You easily lean out of range of a Shadow Beast's vicious attack.

< 98h/374H 112v/112V Pos: standing >
< T: Godis TP: sta TC:pretty hurt E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast snaps into visibility.
-=[A Shadow Beast's impressive slash strikes you very hard.]=-
-=[A Shadow Beast's impressive pierce strikes you very hard.]=-
-=[A Shadow Beast's impressive slash strikes you very hard.]=-
-=[A Shadow Beast's impressive slash seriously wounds you.]=-
You easily lean out of range of a Shadow Beast's vicious attack.

< 47h/374H 112v/112V Pos: standing >
< T: Godis TP: sta TC: awful E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast snaps into visibility.
[Damage: 42 ] -=[You hit a pressure point on a Shadow Beast with additional force.]=-
A Shadow Beast snaps into visibility.
-=[You are burned as you hit a Shadow Beast!]=-
You wish that your wounds would stop BLEEDING so much!
A Shadow Beast dodges your futile attack.
Sparks...  flashing lights...  you cannot concentrate!
[Damage:  1 ] -=[Your feeble punch grazes a Shadow Beast.]=-
[Damage: 42 ] -=[You hit a pressure point on a Shadow Beast with additional force.]=-
A Shadow Beast snaps into visibility.
-=[You are burned as you hit a Shadow Beast!]=-
You wish that your wounds would stop BLEEDING so much!

< 33h/374H 112v/112V Pos: standing >
< T: Godis TP: sta TC: awful E: A Shadow Beast sta EP: few scratches >
 A highwayman enters from the north.

< 33h/374H 112v/112V Pos: standing >
< T: Godis TP: sta TC: awful E: someone sta EP: few scratches >
 A highwayman suddenly attacks someone!
A Shadow Beast snaps into visibility.
A highwayman's crude punch grazes a Shadow Beast.
A highwayman is burned severely as he hits a Shadow Beast!

< 33h/374H 112v/112V Pos: standing >
< T: Godis TP: sta TC: awful E: A Shadow Beast sta EP: few scratches >
 A highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'

< 33h/374H 112v/112V Pos: standing >
< T: Godis TP: sta TC: awful E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 33h/374H 112v/112V Pos: sitting >
< T: Godis TP: sit TC: awful E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast snaps into visibility.
-=[A Shadow Beast's slash enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Shadow Beast's impressive pierce grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
-=[A Shadow Beast's impressive slash hits you.]=-