The death of [56 Monk] Grydash (Human)

in A Lavish Home

from the perspective of [56 RaGeloRd] Smasher (Duergar)

<worn as a badge>    a elven rune of restoration of damage (glowing)
<worn on head>       a crown of burning flames of dexterity
<worn on eyes>       some destruction holo-gogs of agility (glowing)
<worn in ear>        the earring of the Dragon Lords of health
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       the mask of death of health [65%]
<worn around neck>   a necklace of dangling bones and relics [superior] (humming)
<worn around neck>   a werewolf tooth necklace of agility [82%]
<worn on body>       the spiked platemail of the Azharul dragons of damage
<worn about body>    a translucent cloak of the ancients
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a metal flask marked "teleport" (glowing) [86%]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the power infused bracelet of dark-mithril [superior]
<worn on hands>      the sacred stone claws of Aan of damage
<worn on finger>     a ring of regeneration [superior] (glowing)
<worn on finger>     a blue ring shooting sparks [superior]
<primary weapon>     the warhammer of the ancient dwarven battleragers (glowing) (illuminating)[104h 41m 24s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings
<worn on legs>       the leggings of a MaDMaN of endurance
<worn on feet>       the boots of speed of endurance

Compression ratio: 71%
Status:  Standing.
HardCore pts:   +561.23
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Fly Aware Haste Levitation Tower of Iron Will Fearless Lightfooted Sparkling
Combat Pulse:   15 Spell Pulse:  0.89 
Leaderboard Points:  561 

Active Spells:
--------------
well-rested bonus (149 minutes)
stone skin (less than a minute remaining)
berserk (4 minutes)
detect invisibility (4 minutes)
combat mind (36 minutes)


< 1457h/1457H 216v/216V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a elven rune of restoration of damage (glowing)
<worn on head>       a crown of burning flames of dexterity
<worn on eyes>       some destruction holo-gogs of agility (glowing)
<worn in ear>        the earring of the Dragon Lords of health
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       the mask of death of health [65%]
<worn around neck>   a necklace of dangling bones and relics [superior] (humming)
<worn around neck>   a werewolf tooth necklace of agility [82%]
<worn on body>       the spiked platemail of the Azharul dragons of damage
<worn about body>    a translucent cloak of the ancients
<worn on back>       
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a metal flask marked "teleport" (glowing) [86%]
<attached to belt>   
<attached to belt>   
<worn on arms>       
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the power infused bracelet of dark-mithril [superior]
<worn on hands>      the sacred stone claws of Aan of damage
<worn on finger>     a ring of regeneration [superior] (glowing)
<worn on finger>     a blue ring shooting sparks [superior]
<primary weapon>     the warhammer of the ancient dwarven battleragers (glowing) (illuminating)[104h 43m 21s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings
<worn on legs>       the leggings of a MaDMaN of endurance
<worn on feet>       the boots of speed of endurance

< 1457h/1457H 216v/216V Pos: standing >
Inn of Oceans
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
Riralin, the innkeeper, shows people to their rooms.

< 1457h/1457H 216v/216V Pos: standing >

		Character attributes for Smasher

Level: 56   Race: Duergar   Class: BeRSeRKeR / RaGeloRd 
Age: 45 yrs / 5 mths  Height: 48 inches Weight: 185 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 173 (133)    Pow:  86 (101)
Dex: 107 (119)    Int:  68 ( 91)   
Agi: 106 (118)    Wis:  96 ( 74)
Con: 338 (250)    Cha:  60 ( 86)   Luk:  91 ( 91)
Equipped Items:  22     Carried weight:   35

Armor Points: -262  Reduces melee damage taken by 26.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 10% 
Hitroll: 39   Damroll: 73
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[4]  FEA[4]
               BRE[33]  SPE[-32]

Load carried: No Sweat

< 1457h/1457H 216v/216V Pos: standing >

		Score information for Smasher

Level: 56   Race: Duergar   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1457(1457)  Moves: 216(216)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 74%
Status:  Standing.
HardCore pts:   +561.23
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Fly Aware Haste Levitation Tower of Iron Will Fearless Lightfooted Sparkling
Combat Pulse:   15 Spell Pulse:  0.89 
Leaderboard Points:  561 

Active Spells:
--------------
well-rested bonus (149 minutes)
stone skin (less than a minute remaining)
berserk (4 minutes)
detect invisibility (4 minutes)
combat mind (36 minutes)


< 1457h/1457H 216v/216V Pos: standing >
Inn of Oceans
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
Riralin, the innkeeper, shows people to their rooms.

< 1457h/1457H 216v/216V Pos: standing >
You are using:
<worn as a badge>    a elven rune of restoration of damage (glowing)
<worn on head>       a crown of burning flames of dexterity
<worn on eyes>       some destruction holo-gogs of agility (glowing)
<worn in ear>        the earring of the Dragon Lords of health
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       the mask of death of health [65%]
<worn around neck>   a necklace of dangling bones and relics [superior] (humming)
<worn around neck>   a werewolf tooth necklace of agility [82%]
<worn on body>       the spiked platemail of the Azharul dragons of damage
<worn about body>    a translucent cloak of the ancients
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a metal flask marked "teleport" (glowing) [86%]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the power infused bracelet of dark-mithril [superior]
<worn on hands>      the sacred stone claws of Aan of damage
<worn on finger>     a ring of regeneration [superior] (glowing)
<worn on finger>     a blue ring shooting sparks [superior]
<primary weapon>     the warhammer of the ancient dwarven battleragers (glowing) (illuminating)[104h 43m 14s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings
<worn on legs>       the leggings of a MaDMaN of endurance
<worn on feet>       the boots of speed of endurance

< 1457h/1457H 216v/216V Pos: standing >
You are carrying: (3/11)
the spiked mace of the Death Seekers [61%]
the heart of Kassis [superior] (glowing)
a portable hole(Hitter)

< 1457h/1457H 216v/216V Pos: standing >
a portable hole(Hitter)
The hole is about four inches around and completely black.  It looks like
a hole in space.
A portable hole(Hitter) is made of a non-substantial material and appears to be of one-of-a-kind craftsmanship.
A portable hole(Hitter) has an item value of 1.
a portable hole(Hitter) can hold around 975 pounds, and is as good as empty.
a portable hole(Hitter) currently contains:
A portable hole(Hitter) contains:

[2] a sparkling large pike fish
[17] a cup of soft ice cream
a tightly rolled vellum recipe for a velvet-lined pair of lizard-skin slippers
[13] a scroll of Numbla
a misty green potion
[10] a dark misty potion
[4] a fiery red potion

< 1457h/1457H 216v/216V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers you are carrying.

< 1457h/1457H 216v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S

< 1457h/1457H 215v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W

< 1457h/1457H 214v/216V Pos: standing >
A retired sailor enters from the south.

< 1457h/1457H 216v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -E -S
A dwarven merchant waits here, selling his wares.

< 1457h/1457H 215v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 1457h/1457H 215v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 1457h/1457H 215v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 1457h/1457H 215v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 1457h/1457H 215v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 1457h/1457H 215v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 1457h/1457H 215v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 1457h/1457H 215v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W

< 1457h/1457H 214v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W
A young girl runs around here carelessly.

< 1457h/1457H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N -E -W

< 1457h/1457H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.

< 1457h/1457H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W
An elven woman shops around town here.

< 1457h/1457H 215v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N# -E -W
A young girl runs around here carelessly.
A man with an insane spark in his eye darts about.

< 1457h/1457H 214v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.

< 1457h/1457H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Before The Docks
</map>
Before The Docks
Obvious exits: -N -E -W

< 1457h/1457H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -N -E -W

< 1457h/1457H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W

< 1457h/1457H 213v/216V Pos: standing >
You are using:
<worn as a badge>    a elven rune of restoration of damage (glowing)
<worn on head>       a crown of burning flames of dexterity
<worn on eyes>       some destruction holo-gogs of agility (glowing)
<worn in ear>        the earring of the Dragon Lords of health
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       the mask of death of health [65%]
<worn around neck>   a necklace of dangling bones and relics [superior] (humming)
<worn around neck>   a werewolf tooth necklace of agility [82%]
<worn on body>       the spiked platemail of the Azharul dragons of damage
<worn about body>    a translucent cloak of the ancients
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a metal flask marked "teleport" (glowing) [86%]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the power infused bracelet of dark-mithril [superior]
<worn on hands>      the sacred stone claws of Aan of damage
<worn on finger>     a ring of regeneration [superior] (glowing)
<worn on finger>     a blue ring shooting sparks [superior]
<primary weapon>     the warhammer of the ancient dwarven battleragers (glowing) (illuminating)[104h 42m 11s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings
<worn on legs>       the leggings of a MaDMaN of endurance
<worn on feet>       the boots of speed of endurance

< 1457h/1457H 214v/216V Pos: standing >
You are carrying: (3/11)
the spiked mace of the Death Seekers [61%]
the heart of Kassis [superior] (glowing)
a portable hole(Hitter)

< 1457h/1457H 215v/216V Pos: standing >
You are too deep in battle madness!

< 1457h/1457H 216v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
Obvious exits: -N -E -S -W

< 1457h/1457H 215v/216V Pos: standing >
You feel your skin soften and return to normal.

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.

< 1457h/1457H 214v/216V Pos: standing >
You can't seem to stay in control..

You lose all self control, your blood rushes fiercely!

< 1457h/1457H 215v/216V Pos: standing >
You unleash a powerful SCREAM!!
You feel like you could fight forever.
You feel your skill in war cry improving.

< 1457h/1457H 216v/216V Pos: standing >
You feel your skin harden to stone.

< 1479h/1479H 216v/216V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1479h/1479H 216v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young girl runs around here carelessly.

< 1487h/1487H 215v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W

< 1487h/1487H 214v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young girl runs around here carelessly.

< 1487h/1487H 215v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.

< 1487h/1487H 214v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
Obvious exits: -N -E -S -W

< 1487h/1487H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W

< 1487h/1487H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -N -E -W

< 1487h/1487H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Before The Docks
</map>
Before The Docks
Obvious exits: -N -E -W

< 1487h/1487H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.

< 1487h/1487H 213v/216V Pos: standing >
You quickly scan the area.
A young girl who is close by to your east.
A crazy man who is close by to your east.
An elven woman who is a brief walk away to your east.
A retired sailor who is a brief walk away to your east.
A young guard who is rather far off to your east.
Torrok's assistant who is close by to your south.
A young sailor who is in the distance to your west.
An old seaman who is in the distance to your west.
A young sailor who is in the distance to your west.

< 1487h/1487H 214v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N# -E -W
A young girl runs around here carelessly.
A man with an insane spark in his eye darts about.

< 1487h/1487H 215v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W

< 1487h/1487H 214v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -S -W
An elven woman shops around town here.
An old sailor looks uneasy on land here.

< 1487h/1487H 214v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N -E -W
A young member of the city guard strolls by here.

< 1487h/1487H 215v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W

< 1487h/1487H 214v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
An old sailor looks uneasy on land here.
A young girl runs around here carelessly.

< 1487h/1487H 215v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -E -S
A dwarven merchant waits here, selling his wares.

< 1487h/1487H 214v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 1487h/1487H 214v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 1487h/1487H 216v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W

< 1487h/1487H 215v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S

< 1487h/1487H 214v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -S

< 1487h/1487H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn and Chipane Intersection
</map>
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W

< 1487h/1487H 213v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -E -W

< 1487h/1487H 215v/216V Pos: standing >
You quickly scan the area.
A tower guard who is not far off to your west.

< 1487h/1487H 215v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
Obvious exits: -N# -E -S# -W

< 1487h/1487H 214v/216V Pos: standing >
Ok.

< 1487h/1487H 216v/216V Pos: standing >
You quickly scan the area.
A tiny gnome who is close by to your north.
A raccoon who is in the distance to your east.
A tower guard who is a brief walk away to your west.

< 1487h/1487H 216v/216V Pos: standing >
Ok.

< 1487h/1487H 216v/216V Pos: standing >
You quickly scan the area.
A tiny gnome who is close by to your north.
A raccoon who is in the distance to your east.
A Human who is close by to your south.
A wealthy man who is close by to your south.
A spoiled elf who is close by to your south.
A tower guard who is a brief walk away to your west.

< 1487h/1487H 216v/216V Pos: standing >
You are not a member of any associations.

< 1487h/1487H 216v/216V Pos: standing >
Ok.

< 1487h/1487H 216v/216V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Lavish Home
</map>

<map>
Zone: City of Torrhan.
Room: A Lavish Home
</map>
A Lavish Home
Obvious exits: -N
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A Human (medium) sits here, fighting a wealthy man.
A wealthy man sits here, fighting a Human.
A spoiled elf wastes away her day here.

< 1487h/1487H 215v/216V Pos: standing >
Ok.

< 1487h/1487H 215v/216V Pos: standing >
A Human tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
A wealthy man misses a Human.
A wealthy man misses a Human.

< 1487h/1487H 215v/216V Pos: standing >
You fill with BLoodLuST and make a ferocious attack against a Human!
You knock a Human down with a mighty blow!
[Damage: 34 ] 
< 1487h/1487H 215v/216V Pos: standing >
< T: man TP: sit TC:few scratches E: A Human kne EP:  few wounds >
 [Damage: 16 ] -=[Your impressive crush strikes a Human.]=-
[Damage: 12 ] -=[Your fine crush strikes a Human.]=-
[Damage: 15 ] -=[Your impressive crush strikes a Human hard.]=-
You feel your skill in vicious strike improving.
[Damage: 30 ] -=[You feel a powerful rush of AnGEr as your crush seriously wounds a Human.]=-
[Damage: 15 ] -=[Your impressive crush strikes a Human very hard.]=-

< 1487h/1487H 215v/216V Pos: standing >
< T: man TP: sit TC:few scratches E: A Human kne EP: pretty hurt >
 A Human misses a wealthy man.
A Human's punch wounds a wealthy man.
A wealthy man clambers to his feet.

< 1487h/1487H 215v/216V Pos: standing >
< T: man TP: sta TC: small wounds E: A Human kne EP: pretty hurt >
 A wealthy man's decent punch strikes a Human very hard.
A wealthy man's impressive punch enshrouds a Human in a mist of blood.

< 1487h/1487H 215v/216V Pos: standing >
< T: man TP: sta TC: small wounds E: A Human kne EP:  awful >
 [Damage: 31 ] -=[You feel a powerful rush of AnGEr as your powerful crush causes a Human to grimace in pain.]=-
[Damage: 14 ] -=[You slam your knee into a Human's stomach, winding him.]=-
[Damage: 15 ] -=[Your impressive crush hits a Human.]=-
A Human is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] -=[Your weak crush hits a Human.]=-
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!