<worn as a badge> a elven rune of restoration of damage (glowing)
<worn on head> the helm of the dragonkind of strength (glowing)
<worn on eyes> some destruction holo-gogs of agility (glowing)
<worn in ear> the earring of the Dragon Lords of health
<worn in ear> the earring of the Dragon Lords of damage
<worn on face> the mask of death of health [65%]
<worn around neck> a necklace of dangling bones and relics [superior] (humming)
<worn around neck> a werewolf tooth necklace of agility [82%]
<worn on body> a blazing suit of devil platemail [superior] (glowing)
<worn about body> a long, flowing cape of hellfire [superior] (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist> a vortex of air forming a sash
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (humming)
<worn on arms> some blue dragonscale shoulder guards
<worn around wrist> the bracer of Uz's alliance of damage
<worn around wrist> the bracer of Uz's alliance
<worn on hands> the sacred stone claws of Aan of damage [89%]
<worn on finger> a ring of regeneration of constitution (glowing)
<worn on finger> Zorobabi's circular stone ring of endurance
<primary weapon> a long slime-covered tendril with an unblinking eye [poor] (humming) [41%]
<secondary weapon> an ancient adamantium warhammer of dwarven kings
<worn on legs> the leggings of a MaDMaN of endurance
<worn on feet> the boots of speed of endurance
Inn of Oceans
Obvious exits: -W
Riralin, the innkeeper, shows people to their rooms.
< 1691h/1691H 267v/267V Pos: standing >
Your Terminal mode is now: MSP .
< 1691h/1691H 267v/267V Pos: standing >
Owner Artifact
Fuego the Totem of Mastery
Notcro the globe of shadows
Aikc the sphere of wind
Nos the blackened staff of Netheril
Jethreen Illesarus, the Sword of Sharpness
Zith a gladius called 'Backstabber'
Jethreen the rod of Dispator
Aikc a cloak of Elvenkind
Tanken the holy flamberge of the efreeti
Jethtaur Avernus the life stealer
Jethreen Doombringer, the sword of chaos
Rx Tiamat's poison tail stinger
Ayla the platemail of the DragonLord
Skir the mystic axe of the dragonkind
Semat a mystical warhammer
Aikc the holy mace of the efreeti
Zith a pair of pale, misty gloves
Ayla sunblade, longsword of Justice
Jethreen the mace of light and darkness
Jethreen the sword of fire and flame
Ayla the mystical longsword of Volo the Traveler
Gelire the Living Necroplasm
------Summary------
Goodies: 21
Evils: 1
Total: 22
< 1691h/1691H 267v/267V Pos: standing >
Owner Unique
Tanken a wispy astral-twined mindstone ring
Jethrys the orb of the sea
Skir the staff of blue flames
Wodo the stone mace 'Godsfury'
Notcro the Crown of Aktosh
Tanken Bahamut's mask of vigor
Franke the orb of elemental fire
Nos the robe of Lost Souls
Nos the band of emerald flames
Dez the wondrous mace of the Sea
Skir the mask of wildmagic
Nira some fingerless gloves of su-monster skin
Skir a haze of swirling green vapor
Jethtaur the wicked-looking scimitar of Demogorgon
Wodo Tsunami, the trident of storms
Ayla the granite dagger 'BloodFeast'
Tanken the eyes of the mindflayer
Skir a death ring of Tezcatlipoca
Ayla an obsidian buckle named "Rage"
Mahou a swirling staff of air conjuration
Jethreen the unholy avenger named 'Bloodlust'
Ayla the terrifying visage of the great wraith Dranum
Tanken the cloak of the stalker
Aikc a belt of iron solidarity
Aikc the dark heart of Dreggan Wood
Skir the mace of mentality
------Summary------
Goodies: 26
Evils: 0
Total: 26
< 1691h/1691H 267v/267V Pos: standing >
Owner Ioun
Nos a dark purple ioun stone
Skir a LARGE green ioun stone
Notcro a BRIGHT blue ioun stone
Wodo a dark ioun stone
Jethtaur a dark yellow ioun stone
Aikc a mirrored ioun stone
Ayla a LARGE blue ioun stone
Tanken a bright green ioun stone
------Summary------
Goodies: 8
Evils: 0
Total: 8
< 1691h/1691H 267v/267V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
*The High Moor Forest (slightly evil)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (neutral)
Nizari (extremely good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (very good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (neutral)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
*The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
*City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (extremely good)
*IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (pure good)
Lair of the Gibberling King (neutral)
Plane of Air (very good)
The Kingdom of Torg (neutral)
*Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly good)
Plane of Fire (good)
*Ruined Temple of Tezcatlipoca (pure good)
The Astral Plane (neutral)
*Jotunheim (slightly good)
The Transparent Tower (good)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (slightly good)
Plane of Earth (very good)
Sevenoaks (very good)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly good)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (extremely good)
The Great Shaboath (good)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (pure good)
The Fortress of Dreams (very good)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (pure good)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (extremely good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1691h/1691H 267v/267V Pos: standing >
< 1691h/1691H 267v/267V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S
< 1691h/1691H 266v/267V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
An elite guard who is in the distance to your north.
Riralin, the innkeeper who is close by to your east.
A retired sailor who is in the distance to your south.
< 1691h/1691H 266v/267V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
< 1691h/1691H 265v/267V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Market Square
</map>
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
< 1691h/1691H 264v/267V Pos: standing >
You quickly scan the area.
A young guard who is a brief walk away to your north.
A young guard who is close by to your east.
An elite guard who is close by to your east.
A retired sailor who is not far off to your east.
A young guard who is close by to your south.
An elite guard who is not far off to your south.
A young guard who is not far off to your south.
A retired sailor who is a brief walk away to your south.
A young girl who is not far off to your west.
A retired sailor who is in the distance to your west.
A young girl who is in the distance to your west.
< 1691h/1691H 265v/267V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Market
</map>
<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
A snowman has come to life before your eyes.
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.
An elite member of the city guard patrols the streets.
< 1691h/1691H 266v/267V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W
An old sailor looks uneasy on land here.
< 1691h/1691H 265v/267V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N -E -S -W
< 1691h/1691H 264v/267V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
Draloth who is a brief walk away to your north.
Tirila who is close by to your south.
The Incarnate of Frost who is not far off to your west.
An elite guard who is not far off to your west.
A young girl who is in the distance to your west.
< 1691h/1691H 265v/267V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Torrhan School of Knowledge
</map>
<map>
Zone: City of Torrhan.
Room: The Torrhan School of Knowledge
</map>
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U
A thick longsword lies on the ground here.
A Grey Elf (medium) stands in mid-air here.
< 1691h/1691H 266v/267V Pos: standing >
You quickly scan the area.
A tower guard who is close by to your north.
Draloth who is not far off to your north.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A black dracolich who is a brief walk away above you.
< 1691h/1691H 266v/267V Pos: standing >
You feel a rage start to come from within...
You are filled with a HUGE rush of BLOODLUST!
< 1691h/1691H 266v/267V Pos: standing >
You mindlessly slam him with your mass!
[Damage: 11 ]
< 1691h/1691H 237v/267V Pos: standing >
< T: Largas TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
A Grey Elf misses you.
< 1691h/1691H 237v/267V Pos: standing >
< T: Largas TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
[Damage: 26 ] -=[Your powerful whip strikes a Grey Elf.]=-
[Damage: 75 ] -=[You feel a powerful rush of AnGEr as your awesome crush seriously wounds a Grey Elf.]=-
[Damage: 22 ] -=[Your powerful whip strikes a Grey Elf.]=-
[Damage: 70 ] -=[You feel a powerful rush of AnGEr as your awesome whip seriously wounds a Grey Elf.]=-
[Damage: 31 ] -=[Your whip strikes a Grey Elf very hard.]=-
< 1691h/1691H 237v/267V Pos: standing >
< T: Largas TP: sta TC:excellent E: A Grey Elf ass EP: nasty wounds >
[Damage: 24 ] -=[Your powerful whip strikes a Grey Elf very hard.]=-
[Damage: 31 ] -=[Your powerful crush seriously wounds a Grey Elf.]=-
[Damage: 67 ] -=[You feel a powerful rush of AnGEr as your awesome whip causes a Grey Elf to grimace in pain.]=-
[Damage: 21 ] -=[Your powerful whip seriously wounds a Grey Elf.]=-
< 1691h/1691H 237v/267V Pos: standing >
< T: Largas TP: sta TC:excellent E: A Grey Elf ass EP: awful >
You dodge a Grey Elf's vicious attack.
A Grey Elf suddenly appears a bit confused!
You watch in glee as a Grey Elf looks dazzled.
A Grey Elf misses you.
< 1691h/1691H 237v/267V Pos: standing >
< T: Largas TP: sta TC:excellent E: A Grey Elf ass EP: awful >
[Damage: 31 ] -=[Your powerful whip causes a Grey Elf to grimace in pain.]=-
[Damage: 36 ] -=[Your mighty crush hits a Grey Elf.]=-
A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage: 3 ] -=[Your crude whip hits a Grey Elf.]=-
A Grey Elf's some spiked leather armor bearing the insignia of Tharnadia [poor] was completely destroyed by the massive blow!
A Grey Elf's some masterly-crafted glass arm plates was completely destroyed by the massive blow!
A Grey Elf's well-used reed signet was completely destroyed by the massive blow!
A Grey Elf's long beast-shaped earring was completely destroyed by the massive blow!
A Grey Elf's blood-stained crystal belt was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!