The death of [56 Elaphidist] Zikk (Orc)

in In the Halls of the Dark Knights

from the perspective of [56 Elaphidist] Zikk (Orc)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [88%]
<worn on head>       the helm of the dragonkind of regeneration (magic) (glowing)
<worn on eyes>       a blood soaked eyepatch [superior] (magic)
<worn in ear>        an earring of bone [superior]
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       the mask of death of health [65%]
<worn around neck>   a scarf of enhanced stealth [poor] (magic)
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming)
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn as quiver>     a pantherhide quiver of agility (magic) (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a gleaming blacksmith hammer [superior] (magic)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic) [78%]
<worn around wrist>  the power infused bracelet of dark-mithril [superior]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [88%]
<worn on finger>     Zorobabi's circular stone ring of endurance
<worn on finger>     Zorobabi's circular stone ring of endurance
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       some boots of cavern wall climbing [superior] (magic)

Your decent punch wounds an emissary.
An emissary dodges your futile attack.
You miss an emissary.
An emissary dodges your futile attack.
[Damage: 15 ] Your punch wounds an emissary.
[Damage: 13 ] Your punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 11 ] Your punch wounds an emissary.

< 755h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  small wounds >
 An emissary's decent crush wounds you.
An emissary's decent crush wounds you.
You easily lean out of range of an emissary's vicious attack.
You whirl around, just avoiding an emissary's vicious attack.
You suddenly see an emissary's foot in your chest.

< 723h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP:  small wounds >
 Lanagin the priest of Bloodstone starts casting a spell.

< 723h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 14 ] Your decent punch wounds an emissary.
[Damage: 13 ] Your punch wounds an emissary.
An emissary dodges your futile attack.
[Damage: 12 ] Your decent punch wounds an emissary.
An emissary dodges your futile attack.
An emissary dodges your futile attack.
[Damage: 14 ] Your decent punch wounds an emissary.

< 735h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP:  few wounds >
 Lanagin the priest of Bloodstone completes his spell...
Lanagin the priest of Bloodstone utters the words 'yjrr pzar'
A torrent of divine energy flows from Lanagin the priest of Bloodstone into an emissary's body, and his wounds begin to heal!

< 735h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP: few scratches >
 You easily lean out of range of an emissary's vicious attack.
An emissary's crush strikes you.
An emissary misses you.

< 711h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 19 ] Your fine punch wounds an emissary.
An emissary dodges your futile attack.
An emissary dodges your futile attack.
[Damage: 14 ] Your decent punch wounds an emissary.
[Damage: 14 ] Your punch wounds an emissary.
An emissary dodges your futile attack.
[Damage: 13 ] Your decent punch wounds an emissary.
You feel your skill in martial arts improving.
[Damage: 21 ] Your fine punch wounds an emissary.
An emissary dodges your futile attack.

< 732h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP: few scratches >
 Lanagin the priest of Bloodstone starts casting a spell.

< 732h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP: few scratches >
 You whirl around, just avoiding an emissary's vicious attack.
You whirl around, just avoiding an emissary's vicious attack.
You easily lean out of range of an emissary's vicious attack.
An emissary suddenly appears a bit confused!
You watch in glee as an emissary looks dazzled.
An emissary's decent crush wounds you.
You suddenly see an emissary's foot in your chest.
You begin moving into position for a combination...

< 711h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP: few scratches >
 Lanagin the priest of Bloodstone completes his spell...
Lanagin the priest of Bloodstone utters the word 'pzar'
Healing energy flows from Lanagin the priest of Bloodstone into an emissary's body!

< 711h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 21 ] Your fine punch wounds an emissary.
[Damage: 13 ] Your punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 15 ] Your fine punch wounds an emissary.
[Damage: 14 ] Your decent punch wounds an emissary.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 28 ] Your punch strikes an emissary.
[Damage: 12 ] Your punch wounds an emissary.

< 744h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  small wounds >
 Your limbs begin to blur...
You snap into visibility.
[Damage:  1 ] You pull an emissary's head down and bring your knee up, smashing it...
[Damage: 10 ] ...Then spin around and roundkick an emissary in the solar plexus...
[Damage:  9 ] ...Then pound an emissary's face with a series of swift jabs...
[Damage: 14 ] ...Then grab an emissary by the arm, twist him around, and kick him in the back...
[Damage: 10 ] ...Then nail an emissary with a swift uppercut...
[Damage: 11 ] ...Then whirl around behind an emissary sending a crushing blow to his spine...
[Damage: 26 ] ...Then, summoning the incredible power of your chi, deliver a double-handed open-palmed blow directly to an emissary's torso!
An emissary is stunned!
Your final move stuns an emissary!

< 761h/738H 170v/170V Pos: standing >
<Lanagin the priest of Bloodstone starts casting a spell.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 13 ] Your decent punch wounds an emissary.
You feel your skill in martial arts improving.
[Damage: 11 ] Your decent punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 20 ] Your punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 14 ] Your decent punch wounds an emissary.

< 789h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  few wounds >
 You whirl around, just avoiding an emissary's vicious attack.
You whirl around, just avoiding an emissary's vicious attack.
You easily lean out of range of an emissary's vicious attack.
You easily lean out of range of an emissary's vicious attack.

< 789h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  few wounds >
 Lanagin the priest of Bloodstone completes his spell...
Lanagin the priest of Bloodstone utters the words 'yjrr pzar'
A torrent of divine energy flows from Lanagin the priest of Bloodstone into an emissary's body, and his wounds begin to heal!

< 789h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 14 ] Your punch wounds an emissary.
[Damage: 12 ] Your punch wounds an emissary.
[Damage: 15 ] Your fine punch wounds an emissary.
[Damage: 14 ] Your decent punch wounds an emissary.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 19 ] Your fine punch wounds an emissary.
[Damage: 14 ] Your decent punch wounds an emissary.

< 811h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  small wounds >
 You easily lean out of range of an emissary's vicious attack.
You easily lean out of range of an emissary's vicious attack.
You easily lean out of range of an emissary's vicious attack.
An emissary's decent crush wounds you.

< 801h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  small wounds >
 Pardon?

< 801h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  small wounds >
 Lanagin the priest of Bloodstone starts casting a spell.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your decent punch wounds an emissary.
An emissary dodges your futile attack.
[Damage: 11 ] Your decent punch wounds an emissary.
[Damage: 13 ] Your punch wounds an emissary.
[Damage: 24 ] Your punch wounds an emissary.
An emissary dodges your futile attack.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 15 ] Your punch wounds an emissary.
[Damage: 14 ] Your decent punch wounds an emissary.
[Damage: 15 ] Your punch wounds an emissary.
[Damage: 13 ] Your punch wounds an emissary.

< 811h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  few wounds >
 An emissary suddenly appears a bit confused!
You watch in glee as an emissary looks dazzled.
An emissary's impressive crush wounds you.
An emissary's decent crush wounds you.
An emissary misses you.

< 775h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  few wounds >
 Lanagin the priest of Bloodstone completes his spell...
Lanagin the priest of Bloodstone utters the word 'pzar'
Healing energy flows from Lanagin the priest of Bloodstone into an emissary's body!

< 775h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 15 ] Your fine punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 11 ] Your decent punch wounds an emissary.
[Damage: 26 ] Your impressive punch strikes an emissary.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 14 ] Your decent punch wounds an emissary.
[Damage: 13 ] Your decent punch wounds an emissary.

< 804h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  few wounds >
 You snap into visibility.
An emissary's decent crush wounds you.
You whirl around, just avoiding an emissary's vicious attack.
An emissary's decent crush wounds you.
You begin moving into position for a combination...

< 781h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 12 ] Your punch wounds an emissary.
[Damage: 14 ] Your decent punch wounds an emissary.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 14 ] Your decent punch wounds an emissary.
[Damage: 19 ] Your fine punch wounds an emissary.
[Damage: 14 ] Your punch wounds an emissary.
[Damage: 12 ] Your punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.

< 809h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  few wounds >
 Lanagin the priest of Bloodstone starts casting a spell.

< 809h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  few wounds >
 A Vampire closes the door.

< 809h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  few wounds >
 Your limbs begin to blur...
You snap into visibility.
[Damage:  2 ] You spin around on your foot and swing at an emissary with your leg...
[Damage: 10 ] ...Then swing your elbow around, smashing an emissary's face...
[Damage: 12 ] ...Then smash an emissary's head between your fists...
[Damage: 13 ] ...Then grab an emissary by the arm, twist him around, and kick him in the back...
[Damage: 12 ] ...Then launch a mighty kick to an emissary's groin...
[Damage: 12 ] ...Then whirl around behind an emissary sending a crushing blow to his spine...
[Damage: 25 ] ...Then leap into the air, delivering a crushing blow with your foot down directly on an emissary's head!
An emissary is stunned!
Your final move stuns an emissary!

< 811h/738H 170v/170V Pos: standing >
<Lanagin the priest of Bloodstone completes his spell...
Lanagin the priest of Bloodstone utters the words 'yjrr pzar'
A torrent of divine energy flows from Lanagin the priest of Bloodstone into an emissary's body, and his wounds begin to heal!

< 811h/738H 170v/170V Pos: standing >
<A Vampire suddenly attacks YOU!
A Vampire snaps into visibility.
You feel terror strike at your very soul as a Vampire draws his unholy weapon against you!
You snap into visibility.
A Vampire's fine slash wounds you.

< 799h/738H 170v/170V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 11 ] Your decent punch wounds an emissary.
[Damage: 14 ] Your decent punch wounds an emissary.
[Damage: 18 ] Your fine punch wounds an emissary.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 12 ] Your punch wounds an emissary.

< 811h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  small wounds >
 You easily lean out of range of an emissary's vicious attack.
An emissary's crush wounds you.
You whirl around, just avoiding an emissary's vicious attack.
An emissary's decent crush wounds you.

< 788h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:excellent E: emissary sta EP:  small wounds >
 You snap into visibility.
A Vampire's fine slash wounds you.
A Vampire's fine slash wounds you.
A Vampire's slash wounds you.
A Vampire's slash strikes you.
A Vampire's impressive slash wounds you.
A Vampire's powerful slash strikes you.

< 662h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: emissary sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 15 ] Your fine punch wounds an emissary.
[Damage: 11 ] Your decent punch wounds an emissary.
[Damage: 21 ] Your fine punch wounds an emissary.
[Damage: 29 ] Your punch strikes an emissary.
[Damage: 13 ] Your punch wounds an emissary.
[Damage: 18 ] Your fine punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.
[Damage: 12 ] Your decent punch wounds an emissary.

< 698h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP:  few wounds >
 Lanagin the priest of Bloodstone starts casting a spell.

< 698h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP:  few wounds >
 You easily lean out of range of an emissary's vicious attack.
An emissary's crush wounds you.
You whirl around, just avoiding an emissary's vicious attack.
You whirl around, just avoiding an emissary's vicious attack.

< 685h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC:few scratches E: emissary sta EP:  few wounds >
 A Vampire snaps into visibility.
You snap into visibility.
A Vampire's impressive slash strikes you.
A Vampire's fine slash wounds you.
A Vampire's impressive slash wounds you.
A Vampire's fine slash wounds you.
You scream as a Vampire's Illesarus, the Sword of Sharpness slams into your body.
A Vampire's slash wounds you.
A Vampire's fine slash wounds you.
Pardon?

< 589h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: emissary sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 589h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: emissary sta EP:  few wounds >
 A Vampire looks at you.
Prayer Room of the Dark Knights
Obvious exits: -W#
The corpse of daagar, the anti-paladin lord is lying here.
An opaque basin has been built into the east wall here.
*A Vampire (medium) Count Pokula (_/Eye of Odin\_) stands in mid-air here, fighting YOU!(Gold Aura)
An impenetrable globe of darkness floats near a Vampire's head.
Lanagin the priest of Bloodstone stands here, waiting to converse with Daagar. (casting) (Red Aura)
An emissary stands in mid-air here, fighting YOU!(Red Aura)

< 589h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: emissary sta EP:  few wounds >
 A Vampire sizes you up with a quick glance.
Prayer Room of the Dark Knights
Obvious exits: -W#
The corpse of daagar, the anti-paladin lord is lying here.
An opaque basin has been built into the east wall here.
*A Vampire (medium) Count Pokula (_/Eye of Odin\_) stands in mid-air here, fighting YOU!(Gold Aura)
An impenetrable globe of darkness floats near a Vampire's head.
Lanagin the priest of Bloodstone stands here, waiting to converse with Daagar. (casting) (Red Aura)
An emissary stands in mid-air here, fighting YOU!(Red Aura)

< 589h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: emissary sta EP:  few wounds >
 Ok.

< 589h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: emissary sta EP:  few wounds >
 Lanagin the priest of Bloodstone completes his spell...
Lanagin the priest of Bloodstone utters the words 'yjrr pzar'
A torrent of divine energy flows from Lanagin the priest of Bloodstone into an emissary's body, and his wounds begin to heal!
It's already open!

< 589h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: emissary sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 589h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: emissary sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your punch wounds an emissary.
[Damage: 21 ] Your fine punch wounds an emissary.
[Damage: 13 ] Your decent punch wounds an emissary.
[Damage: 13 ] Your punch wounds an emissary.
An emissary dodges your futile attack.
[Damage: 10 ] Your punch wounds an emissary.
An emissary dodges your futile attack.
[Damage: 12 ] Your decent punch wounds an emissary.
It's already open!

< 608h/738H 170v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: emissary sta EP: few scratches >
 You attempt to flee...
In the Halls of the Dark Knights
Obvious exits: -E -S
You flee westward!

< 608h/738H 144v/170V Pos: standing >
I see nothing suitable there.

< 608h/738H 144v/170V Pos: standing >
I see nothing suitable there.

< 608h/738H 145v/170V Pos: standing >
I see nothing suitable there.

< 609h/738H 146v/170V Pos: standing >
I see nothing suitable there.

< 609h/738H 148v/170V Pos: standing >
The dreadful aura surrounding you fades away.
You attempt to flee...
Prayer Room of the Dark Knights
Obvious exits: -W
The corpse of daagar, the anti-paladin lord is lying here.
An opaque basin has been built into the east wall here.
*A Vampire (medium) Count Pokula (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Vampire's head.
Lanagin the priest of Bloodstone stands here, waiting to converse with Daagar.(Red Aura)
An emissary from the Pits of Cerberus talks with Daagar(Red Aura)
You flee eastward!

< 610h/738H 123v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 610h/738H 125v/170V Pos: standing >
You snap into visibility.
Beads of sweat form on your forehead as you battle the taint.

< 596h/738H 127v/170V Pos: standing >
A Vampire suddenly attacks YOU!
You feel terror strike at your very soul as a Vampire draws his unholy weapon against you!
A Vampire's fine slash wounds you.

< 587h/738H 132v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: A Vampire sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 587h/738H 133v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: A Vampire sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 587h/738H 133v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: A Vampire sta EP: excellent >
 Lanagin the priest of Bloodstone starts casting a spell.

< 587h/738H 133v/170V Pos: standing >
< T: Zikk TP: sta TC: small wounds E: A Vampire sta EP: excellent >
 You attempt to flee...
In the Halls of the Dark Knights
Obvious exits: -E -S
You flee westward!

< 587h/738H 112v/170V Pos: standing >
You snap into visibility.
Beads of sweat form on your forehead as you battle the taint.

< 576h/738H 114v/170V Pos: standing >
In the Halls of the Dark Knights
Obvious exits: -N -W
The corpse of an orc city guard is lying here.

< 577h/738H 116v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 577h/738H 118v/170V Pos: standing >
The dreadful aura surrounding you fades away.

< 578h/738H 119v/170V Pos: standing >
A Vampire enters from the north.

< 581h/738H 127v/170V Pos: standing >
A Vampire suddenly attacks YOU!
You feel terror strike at your very soul as a Vampire draws his unholy weapon against you!
You snap into visibility.
A Vampire's powerful slash strikes you.

< 552h/738H 129v/170V Pos: standing >
< T: Zikk TP: sta TC: few wounds E: A Vampire sta EP: excellent >
 You kneel.

< 553h/738H 130v/170V Pos: kneeling >
< T: Zikk TP: kne TC: few wounds E: A Vampire sta EP: excellent >
 You snap into visibility.
You feel your skill in springleap improving.
Your spring at a Vampire sends him slightly off balance...

< 553h/738H 130v/170V Pos: standing >
< T: Zikk TP: sta TC: few wounds E: A Vampire sit EP: excellent >
 Beads of sweat form on your forehead as you battle the taint.

< 534h/738H 130v/170V Pos: standing >
< T: Zikk TP: sta TC: few wounds E: A Vampire sit EP: excellent >
 An emissary enters from the north.

< 534h/738H 130v/170V Pos: standing >
< T: Zikk TP: sta TC: few wounds E: A Vampire sit EP: excellent >
 A Vampire snaps into visibility.
You snap into visibility.
A Vampire's fine slash wounds you.
A Vampire's fine slash wounds you.
A Vampire's fine slash wounds you.
You easily lean out of range of a Vampire's vicious attack.
A Vampire's fine slash wounds you.
A Vampire's impressive slash wounds you.
You scream as a Vampire's Illesarus, the Sword of Sharpness slams into your body.
A Vampire's impressive slash wounds you.
A Vampire swings Illesarus, the Sword of Sharpness with a broad two-handed arch at you.
Blood flies everywhere as Illesarus slices without restraint.
OUCH!  That really did HURT!
Illesarus, the Sword of Sharpness nearly severs your arm from your body!
A Vampire's powerful slash strikes you.
You scream as a Vampire's Illesarus, the Sword of Sharpness slams into your body.

< 304h/738H 130v/170V Pos: standing >
< T: Zikk TP: sta TC: nasty wounds E: A Vampire sit EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Vampire snaps into visibility.
[Damage:  3 ] Your weak punch grazes a Vampire.
[Damage:  2 ] Your feeble punch grazes a Vampire.
Black blood spurts from a Vampire as your weapon rips his flesh.
You jump out of the way barely avoiding the spurt of blood.
[Damage:  2 ] Your feeble punch grazes a Vampire.
[Damage:  1 ] Your punch grazes a Vampire.

< 304h/738H 130v/170V Pos: standing >
< T: Zikk TP: sta TC: nasty wounds E: A Vampire sit EP: excellent >
 A Vampire snaps into visibility.
You snap into visibility.
Beads of sweat form on your forehead as you battle the taint.
[Damage: 11 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Vampire.
Black blood spurts from a Vampire as your weapon rips his flesh.
A Vampire snaps into visibility.
You snap into visibility.
The world explodes in pain as the black blood greedily eats into your flesh.

< 278h/738H 130v/170V Pos: standing >
< T: Zikk TP: sta TC: nasty wounds E: A Vampire sit EP: excellent >
 A Vampire snaps into visibility.
You snap into visibility.
A Vampire's slash strikes you very hard.
A Vampire swings Illesarus, the Sword of Sharpness with a broad two-handed arch at you.
Blood flies everywhere as Illesarus slices without restraint.
OUCH!  That really did HURT!
Illesarus, the Sword of Sharpness nearly severs your arm from your body!
A Vampire's slash strikes you.
A Vampire's fine slash strikes you hard.
A Vampire's fine slash strikes you hard.
You easily lean out of range of a Vampire's vicious attack.
A Vampire's slash strikes you hard.
You easily lean out of range of a Vampire's vicious attack.

< 97h/738H 130v/170V Pos: standing >
< T: Zikk TP: sta TC: awful E: A Vampire sit EP: excellent >
 Your arm has healed.

< 97h/738H 130v/170V Pos: standing >
< T: Zikk TP: sta TC: awful E: A Vampire sit EP: excellent >
 Your improved dexterity grants you an additional attack!
You feel your skill in martial arts improving.
You snap into visibility.
A Vampire snaps into visibility.
[Damage:  2 ] Your feeble punch grazes a Vampire.
Sparks...  flashing lights...  you cannot concentrate!
[Damage:  5 ] Your weak punch grazes a Vampire.
A Vampire snaps into visibility.
[Damage:  3 ] Your weak punch grazes a Vampire.
[Damage: 61 ] You hit a pressure point on a Vampire with additional force.
A Vampire's skin seems to turn to stone.
[Damage:  2 ] Your punch grazes a Vampire.
[Damage:  3 ] Your weak punch grazes a Vampire.
[Damage:  2 ] Your feeble punch grazes a Vampire.

< 113h/738H 130v/170V Pos: standing >
< T: Zikk TP: sta TC:pretty hurt E: A Vampire sit EP: excellent >
 A Vampire snaps into visibility.
You snap into visibility.
Beads of sweat form on your forehead as you battle the taint.
An emissary suddenly attacks YOU!
An emissary suddenly appears a bit confused!
You watch in glee as an emissary looks dazzled.
An emissary misses you.

< 92h/738H 130v/170V Pos: standing >
< T: Zikk TP: sta TC: awful E: A Vampire sit EP: excellent >
 You easily lean out of range of a Vampire's vicious attack.
A Vampire snaps into visibility.
You snap into visibility.
A Vampire's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Vampire's fine slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Vampire's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Vampire's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Vampire's slash enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Vampire's slash grievously wounds you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.