The death of [56 Gypsy] Bhk (Human)

in A Commoner's Dwelling

from the perspective of [56 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    an ever-watching eye of endurance (glowing) (humming) [88%]
<worn on head>       the helm of the dragonkind of regeneration (magic) (glowing)
<worn on eyes>       some catseye inventor's goggles [superior] (magic) (glowing)
<worn in ear>        a shimmering crystal dragon scale of regeneration (magic) (glowing)
<worn in ear>        a brightly flaming earring of agility [89%]
<worn on face>       the mask of stone form of greater power (humming) [85%]
<worn around neck>   an amulet of wisdom [superior] (magic)
<worn around neck>   an oathstone pendant of dexterity (magic) (humming)
<worn on body>       the armor of a MaDMaN of agility (magic)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a woven dragon scale belt of health
<worn on belt buckle>a small shield of bluestone wreathed in flames of endurance (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic) [78%]
<held as shield>     the shield of the earthwyrm (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn around wrist>  a silver charm bracelet of regeneration (magic) (glowing) [88%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic) [73%]
<worn on finger>     the ring of the void of regeneration (magic)
<worn on finger>     a ring of the Neogi Lords of regeneration (glowing) [72%]
<held>               an arcane spellbook covered with runes
<worn on legs>       some stitched leggings of the Knights of the Raven of regeneration (magic) [68%]
<worn on feet>       mystical boots of Volo the Traveller of regeneration (magic) (glowing)

A bronze dracolich's impressive whip wounds a tharnadian thief-hunter.
[Damage:  1 ] A tharnadian thief-hunter screams in terror as a bronze dracolich's long slime-covered tendril with an unblinking eye [poor] sears past his armor into his flesh!
[Damage:  2 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a tharnadian thief-hunter with a godly fire!
[Damage: 15 ] A bronze dracolich's impressive whip wounds a tharnadian thief-hunter.
[Damage:  1 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a tharnadian thief-hunter with a godly fire!

< 747h/745H 184v/184V Pos: standing >
[Damage:  5 ] 
< 747h/745H 184v/184V Pos: standing >
[Damage:  6 ] 
< 747h/745H 184v/184V Pos: standing >
A Human misses a bronze dracolich.
You start chanting...
You snap into visibility.

< 747h/745H 184v/184V Pos: standing >
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter's feeble punch grazes a bronze dracolich.
A tharnadian thief-hunter's feeble punch grazes a bronze dracolich.
A tharnadian thief-hunter's feeble punch grazes a bronze dracolich.
A tharnadian thief-hunter starts casting an offensive spell.

< 747h/745H 184v/184V Pos: standing >
A Human sings a song to protect him from the world.

< 747h/745H 184v/184V Pos: standing >
You complete your spell...
The sphere circling a Human's body darts in front of your assault!

< 747h/745H 184v/184V Pos: standing >
A Human sneaks south.
A Human leaves south.
A Human leaves south.
A Human leaves south.

< 747h/745H 184v/184V Pos: standing >
You failed.

< 747h/745H 184v/184V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
A Human (medium) stands in mid-air here.(Illusion)
A Human (medium) stands in mid-air here.(Illusion)
A Human (medium) stands in mid-air here.(Illusion)
*A Human (medium) (HardCore) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.

< 747h/745H 183v/184V Pos: standing >
You start chanting...
You snap into visibility.

< 747h/745H 183v/184V Pos: standing >
A Human sneaks north.
A Human leaves north.
A Human leaves north.
A Human leaves north.

< 747h/745H 183v/184V Pos: standing >
You abort your spell before it's done!

< 747h/745H 183v/184V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A LARGE air elemental sits in mid-air here. (Minion) 
A LARGE air elemental sits in mid-air here. (Minion) 
A LARGE water elemental sits here. (Minion) 
A large wandering dog is here, growling at you.
A tharnadian thief-hunter stands here, fighting a bronze dracolich. (Casting) (Gold Aura)
A Human (medium) stands in mid-air here, fighting a bronze dracolich.(Illusion)
A bronze dracolich stands in mid-air here, fighting a tharnadian thief-hunter. (Minion) (Red Aura)

< 747h/745H 182v/184V Pos: standing >
You failed.

< 747h/745H 182v/184V Pos: standing >
A LARGE air elemental fades from your mortal viewing...
A LARGE air elemental clambers to its feet.

< 747h/745H 184v/184V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
The corpse of a tharnadian thief-hunter is lying here.

< 747h/745H 183v/184V Pos: standing >
You failed.

< 747h/745H 183v/184V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
A large wandering dog is here, growling at you.
A tharnadian thief-hunter stands here, fighting a bronze dracolich. (Casting) (Gold Aura)
A Human (medium) stands in mid-air here, fighting a bronze dracolich.(Illusion)
A bronze dracolich stands in mid-air here, fighting a tharnadian thief-hunter. (Minion) (Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 747h/745H 182v/184V Pos: standing >
You failed.

< 747h/745H 182v/184V Pos: standing >
[Damage:  3 ] 
< 747h/745H 184v/184V Pos: standing >
Tranquility spreads across a tharnadian thief-hunter's face.
[Damage:  7 ] 
< 747h/745H 184v/184V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Merk (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Merk's head.

< 747h/745H 183v/184V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
A large wandering dog is here, growling at you.
A tharnadian thief-hunter stands here, fighting a bronze dracolich. (Casting) (Gold Aura)
A Human (medium) stands in mid-air here, fighting a bronze dracolich.(Illusion)
A bronze dracolich stands in mid-air here, fighting a tharnadian thief-hunter. (Minion) (Red Aura)
Merk enters from the west.

< 747h/745H 182v/184V Pos: standing >
Tranquility spreads across a tharnadian thief-hunter's face.
You failed.

< 747h/745H 182v/184V Pos: standing >
A Human suddenly appears a bit confused!
A Human misses a bronze dracolich.
A Human sneaks in from the west.
A Human enters from the west.
A Human enters from the west.
A Human enters from the west.

< 747h/745H 184v/184V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
A tharnadian thief-hunter's spell flows around a bronze dracolich, leaving it unharmed!

< 747h/745H 184v/184V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
A Human sneaks south.
A Human leaves south.
A Human leaves south.
A Human leaves south.
A LARGE water elemental leaves south.
A LARGE air elemental leaves south.
A LARGE air elemental leaves south.

< 747h/745H 184v/184V Pos: standing >
[Damage: 31 ] A bronze dracolich's whip strikes a tharnadian thief-hunter very hard.
[Damage:  1 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a tharnadian thief-hunter with a godly fire!
[Damage: 24 ] A bronze dracolich's powerful slash strikes a tharnadian thief-hunter hard.
[Damage:  2 ] A bronze dracolich's longsword called 'Flame of the North' burns a tharnadian thief-hunter with a godly fire!
[Damage: 11 ] A bronze dracolich's impressive whip strikes a tharnadian thief-hunter.
[Damage:  1 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a tharnadian thief-hunter with a godly fire!
[Damage: 11 ] A bronze dracolich's impressive whip strikes a tharnadian thief-hunter.
[Damage:  3 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a tharnadian thief-hunter with a godly fire!
A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] locks onto a tharnadian thief-hunter!
A tharnadian thief-hunter suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 68 ] A tharnadian thief-hunter's eyes briefly cloud over as his body is painfully ripped apart from within.
[Damage: 23 ] A bronze dracolich's powerful whip seriously wounds a tharnadian thief-hunter.
[Damage:  2 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a tharnadian thief-hunter with a godly fire!
[Damage: 12 ] A bronze dracolich's impressive whip strikes a tharnadian thief-hunter very hard.
[Damage:  2 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a tharnadian thief-hunter with a godly fire!

< 747h/745H 184v/184V Pos: standing >
You abort your spell before it's done!

< 747h/745H 184v/184V Pos: standing >
[Damage:  4 ] 
< 747h/745H 184v/184V Pos: standing >
[Damage:  2 ] Your enhanced strength drains away.
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
A Human (medium) stands in mid-air here.(Illusion)
A Human (medium) stands in mid-air here.(Illusion)
A Human (medium) stands in mid-air here.(Illusion)
*A Human (medium) (HardCore) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
Merk enters from the north.

< 635h/633H 183v/184V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
A Human sneaks north.
A Human leaves north.
A Human leaves north.
A Human leaves north.
A LARGE water elemental leaves north.
A LARGE air elemental leaves north.
A LARGE air elemental leaves north.

< 635h/633H 183v/184V Pos: standing >
Merk's skin seems to turn to stone.

< 635h/633H 184v/184V Pos: standing >
You abort your spell before it's done!

< 635h/633H 184v/184V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
A Human (medium) stands in mid-air here.(Illusion)
A Human (medium) stands in mid-air here.(Illusion)
A Human (medium) stands in mid-air here.(Illusion)
*A Human (medium) (HardCore) stands in mid-air here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter stands here, fighting a bronze dracolich. (Casting) (Gold Aura)
A Human (medium) stands in mid-air here, fighting a bronze dracolich.(Illusion)
A bronze dracolich stands in mid-air here, fighting a tharnadian thief-hunter. (Minion) (Red Aura)
Merk enters from the south.

< 635h/633H 183v/184V Pos: standing >
You start chanting...

< 635h/633H 183v/184V Pos: standing >
[Damage: 12 ] A bronze dracolich's impressive whip seriously wounds a tharnadian thief-hunter.
[Damage:  1 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a tharnadian thief-hunter with a godly fire!
[Damage: 16 ] A bronze dracolich's impressive slash enshrouds a tharnadian thief-hunter in a mist of blood.
[Damage:  1 ] A bronze dracolich's longsword called 'Flame of the North' burns a tharnadian thief-hunter with a godly fire!
[Damage: 25 ] A bronze dracolich's powerful whip grievously wounds a tharnadian thief-hunter.
[Damage:  2 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a tharnadian thief-hunter with a godly fire!
[Damage: 12 ] A bronze dracolich's impressive whip hits a tharnadian thief-hunter.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 255.
The unmistakable scent of fresh blood can be smelled as a tharnadian thief-hunter dies in agony.
A tharnadian thief-hunter stops chanting abruptly!

< 635h/633H 183v/184V Pos: standing >
Merk tackles a Human square in the chest knocking the wind out of him!
A Human gives an order to his followers.
A Human snaps into visibility.
A LARGE air elemental snaps into visibility.
You dodge a bash from a LARGE air elemental, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
You dodge a bash from a LARGE air elemental, who loses its balance and falls.
You dodge a bash from a LARGE water elemental, who loses its balance and falls.
A bronze dracolich sneers in contempt.

< 635h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 You complete your spell...
You snap into visibility.
A Human snaps into visibility.
[Damage: 96 ] -=[Your concussion blast rips into a Human, shattering his soul!]=-

< 635h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 
< 635h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 A LARGE air elemental blocks your futile lunge at it.
A LARGE air elemental blocks your futile lunge at it.
You snap into visibility.

< 635h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 You start chanting...

< 635h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 Merk elbows a Human hard, bruising his side!
Upon being struck, a Human disappears into thin air.
A Human stops following a Human.

< 635h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 A LARGE water elemental misses you.
A bronze dracolich dodges a Human's attack.

< 635h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 Casting: negative concussion blast *
A Human snaps into visibility.
[Damage:  2 ] A bronze dracolich's weak whip grazes a Human.
[Damage:  6 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] moves in a blinding rush of searing fury as it slices into a Human!
[Damage:  1 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a Human with a godly fire!
A bronze dracolich's attack glances off of a Human's stone hide!
[Damage:  1 ] A bronze dracolich's weak slash grazes a Human.
[Damage:  1 ] A bronze dracolich's longsword called 'Flame of the North' burns a Human with a godly fire!
[Damage:  3 ] A bronze dracolich's crude whip grazes a Human.
[Damage:  1 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a Human with a godly fire!
[Damage:  2 ] A bronze dracolich's weak whip grazes a Human.
[Damage:  9 ] A bronze dracolich fiercely presses its attack on a Human, and a long slime-covered tendril with an unblinking eye [poor] glows with white hot flame, cleaving into his flesh with its demonic hellfire!
[Damage:  1 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a Human with a godly fire!
[Damage:  1 ] A bronze dracolich's whip grazes a Human.
[Damage:  9 ] Without warning, a bronze dracolich's long slime-covered tendril with an unblinking eye [poor] begins sucking all the heat from the room as it slashes into a Human!
[Damage:  1 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a Human with a godly fire!
A bronze dracolich's attack glances off of a Human's stone hide!
[Damage:  1 ] A bronze dracolich's weak whip grazes a Human.
[Damage: 13 ] Flames burst forth from a bronze dracolich's long slime-covered tendril with an unblinking eye [poor], dancing along a Human's flesh as he screams in sheer pain!
[Damage:  1 ] A bronze dracolich's long slime-covered tendril with an unblinking eye [poor] burns a Human with a godly fire!

< 635h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 A Human misses a bronze dracolich.
A Human misses a bronze dracolich.
A Human misses a bronze dracolich.

< 635h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 A LARGE air elemental misses you.
You dodge a LARGE air elemental's vicious attack.
You dodge a LARGE air elemental's vicious attack.
You dodge a LARGE air elemental's vicious attack.
-=[A LARGE air elemental's feeble crush grazes you.]=-
You dodge a LARGE air elemental's vicious attack.
A LARGE air elemental misses you.
Your shield of the earthwyrm blocks a LARGE air elemental's vicious attack.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 You complete your spell...
You snap into visibility.
A Human snaps into visibility.
[Damage: 89 ] -=[Your concussion blast rips into a Human, shattering his soul!]=-

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 A Human sings a song to protect him from the world.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 A Human attempts to flee.
A Human leaves north.
A Human leaves north.
A Human leaves north.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 You failed.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: large ass EP: few scratches >
 You attempt to flee...
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
The corpse of a tharnadian thief-hunter is lying here.
A Human (medium) stands in mid-air here.(Illusion)
A Human (medium) stands in mid-air here.(Illusion)
*A Human (medium) (HardCore) stands in mid-air here.
You flee northward!

< 634h/633H 161v/184V Pos: standing >
A Human opens the door.

< 634h/633H 171v/184V Pos: standing >
A Human sneaks west.
A Human leaves west.
A Human leaves west.

< 634h/633H 175v/184V Pos: standing >

< 634h/633H 184v/184V Pos: standing >
Pardon?

< 634h/633H 184v/184V Pos: standing >
A Commoner's Dwelling
   This small, unremarkable dwelling would appear to be the home of a working
citizen from its furnishings and layout.  The couch is a little dirty, small
piles of dirty clothes lay scattered about here and there, and the place is
generally a mess.  Lit only by candles with little access to the sun from
within this alleyway, the dwelling is small, but livable.  A small doorway
leads out to the east.
Obvious exits: -East 
An iron wood-burning stove stands here. (glowing)
A Human (medium) stands in mid-air here.(Illusion)
A Human (medium) stands in mid-air here.(Illusion)
*A Human (medium) (HardCore) stands in mid-air here.
A working commoner is stretched out, sound asleep.(Gold Aura)

< 634h/633H 183v/184V Pos: standing >
Ok.

< 634h/633H 183v/184V Pos: standing >
A Human sings a song to protect him from the world.
You snap into visibility.
You miss a Human.
A Human snaps into visibility.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
A Human snaps into visibility.
You snap into visibility.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human starts casting an offensive spell.
A Human snaps into visibility.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You miss a Human.
A Human blocks your futile lunge at him.
You snap into visibility.
A Human snaps into visibility.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You complete your spell...
You snap into visibility.
A Human snaps into visibility.
[Damage: 91 ] -=[Your concussion blast rips into a Human, shattering his soul!]=-

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human suddenly attacks YOU!
A Human misses you.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human sings a song to protect him from the world.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human snaps into visibility.

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You complete your spell...
You snap into visibility.
A Human snaps into visibility.
[Damage: 89 ] -=[Your concussion blast rips into a Human, shattering his soul!]=-

< 634h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A Human snaps into visibility.
A Human completes his spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
A Human snaps into visibility.
You snap into visibility.
-=[A Human's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
A Human snaps into visibility.
You snap into visibility.

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 A working commoner awakens.
You snap into visibility.
You complete your spell...
You snap into visibility.
A Human snaps into visibility.
[Damage: 88 ] -=[Your concussion blast rips into a Human, shattering his soul!]=-
A Human stops using a small wooden horn.

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 A Human grabs a plain wooden lyre.

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
You snap into visibility.
A Human snaps into visibility.
A Human starts playing a plain wooden lyre and singing aloud.

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 A Human starts casting an offensive spell called 'bigbys clenched fist'.
A Human snaps into visibility.

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You don't have that spell memorized.

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You don't have that spell memorized.

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 A Human misses you.
You snap into visibility.
You don't have that spell memorized.

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You start chanting...

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 Casting: energy drain *

< 521h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 A Human snaps into visibility.
A Human completes his spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
A Human snaps into visibility.
You snap into visibility.
-=[A Human's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 414h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
You snap into visibility.
A Human snaps into visibility.
[Damage: 90 ] -=[You drain a Human of some of his energy.]=-

< 493h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP: pretty hurt >
 A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
You snap into visibility.
A Human snaps into visibility.
A Human starts casting an offensive spell called 'bigbys clenched fist'.

< 493h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 493h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP: pretty hurt >
 You dodge a Human's vicious attack.

< 493h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP: pretty hurt >
 A Human snaps into visibility.

< 493h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP: pretty hurt >
 You complete your spell...
You snap into visibility.
A Human snaps into visibility.
[Damage: 90 ] -=[You drain a Human of some of his energy.]=-
A Human completes his spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
A Human snaps into visibility.
You snap into visibility.
-=[A Human's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
A Human suddenly attacks YOU!
A Human misses you.

< 461h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Human sta EP:  awful >
 A Human sings a song so well you feel your pain and suffering ebbing away.

< 461h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Human sta EP:  awful >
 You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
A Human snaps into visibility.
You snap into visibility.

< 461h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Human sta EP:  awful >
 A working commoner clambers to his feet.
You start chanting...
You snap into visibility.

< 461h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Human sta EP:  awful >
 You complete your spell...
You snap into visibility.
A Human snaps into visibility.
[Damage: 93 ] -=[You drain a Human of some of his energy.]=-

< 542h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  awful >
 You miss a Human.
A Human blocks your futile lunge at him.
You snap into visibility.
A Human snaps into visibility.

< 542h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  awful >
 You start chanting...
You snap into visibility.

< 542h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  awful >
 You dodge a Human's vicious attack.

< 542h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  awful >
 Your shield of the earthwyrm blocks a Human's vicious attack.

< 542h/633H 183v/184V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Human sta EP:  awful >
 You complete your spell...
You snap into visibility.
A Human snaps into visibility.
[Damage: 46 ] -=[You drain a Human of some of his energy.]=-
A Human's oathstone pendant of dexterity was disintegrated by the negative energy!
A Human's mask of stone form of greater power was disintegrated by the negative energy!
A Human's woven dragon scale belt of health was disintegrated by the negative energy!
A Human's ancient sheath of *-* Clan BloodLust *-* of endurance was disintegrated by the negative energy!
A Human stops following a Human.
A Human stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 13333333.
The smell of fresh blood enters your body, infusing you with power!