<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<worn on finger> a brutal clay band
<held> a spellbook
<held> a quill
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
Calming Chance(cha): 16%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 9%
Hitroll: better than average Damroll: good
Alignment: extremely good
Saving Throws: PAR[below average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: Unburdened
< 78h/79H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - concealment
1 - shocking grasp
( 2nd circle) 5 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 2nd) burning hands
10 seconds: ( 2nd) burning hands
22 seconds: ( 3rd) agility
You can memorize no more spells.
< 79h/79H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 79h/79H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - concealment
1 - shocking grasp
( 2nd circle) 6 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 2nd) burning hands
19 seconds: ( 3rd) agility
You can memorize no more spells.
< 79h/79H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
< 79h/79H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - concealment
1 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 3rd) agility
You can memorize no more spells.
< 79h/79H 120v/120V Pos: sitting >
Character attributes for Naj
Level: 13 Race: Vampire Class: Conjurer
Age: 305 yrs / 0 mths Height: 68 inches Weight: 145 lbs Size: medium
STR: excellent AGI: excellent DEX: very good
POW: very good INT: excellent WIS: very good
CON: excellent CHA: excellent LUCK: good
Armor Points: -52 Reduces melee damage taken by 5.2%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 16%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 9%
Hitroll: better than average Damroll: good
Alignment: extremely good
Saving Throws: PAR[below average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: Unburdened
< 79h/79H 120v/120V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon
infravision
levitate
lightning bolt
ray of enfeeblement
reveal true name
wall of force
5th CIRCLE:
coldshield
conjure elemental
fireshield
identify
sense follower
slowness
wall of stone
6th CIRCLE:
color spray
feeblemind
minor globe of invulnerability
stone skin
teleport
wall of iron
7th CIRCLE:
airy water
cone of cold
dimension door
fireball
haste
ice storm
knock
stornogs metamagic shroud
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
disintegrate
globe of invulnerability
improved globe of darkness
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
relocate
10th CIRCLE:
farsee
group stone skin
stornogs shimmering starshell
11th CIRCLE:
conjure greater elemental
group globe of invulnerability
prismatic cube
stornogs spheres
12th CIRCLE:
group stornogs spheres
< 79h/79H 120v/120V Pos: sitting >
You have finished memorizing agility.
Your studies are complete.
< 79h/79H 120v/120V Pos: sitting >
You clamber to your feet.
< 79h/79H 120v/120V Pos: standing >
****.
M*@M*
**...
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 118v/120V Pos: standing >
*****
*M@*M
***..
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 116v/120V Pos: standing >
*****
**@**
****.
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A large minotaur hulks its way around here, scouting the terrain.
< 79h/79H 114v/120V Pos: standing >
*****
**@M*
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 114v/120V Pos: standing >
*****
**@*M
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 112v/120V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 110v/120V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 109v/120V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 107v/120V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 106v/120V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 104v/120V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 103v/120V Pos: standing >
*M***
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 101v/120V Pos: standing >
*****
*M@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 99v/120V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A thri-kreen chitters as it walks through, peering about.
< 79h/79H 98v/120V Pos: standing >
*****
**@M*
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 96v/120V Pos: standing >
*****
**@*M
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 95v/120V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 93v/120V Pos: standing >
.****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 92v/120V Pos: standing >
^.***
.*@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 90v/120V Pos: standing >
^^.**
..@**
.****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 88v/120V Pos: standing >
^^.^^..**
.^.^^.***
^^..@****
^...*****
...******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 86v/120V Pos: standing >
.^^.^^...
^^.^^..**
.^.^@.***
^^...****
^...*****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 79h/79H 85v/120V Pos: standing >
^..^^^^.^
.^^.^^...
^^.^@..**
.^.^^.***
^^...****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 79h/79H 83v/120V Pos: standing >
^.^^^^..^
^..^^^^.^
.^^.@^...
^^.^^..**
.^.^^.***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 79h/79H 80v/120V Pos: standing >
^.^^^^..^
^..^^^^.^
.^^.@^...
^^.^^..**
.^.^^.***
^^^^MMMM.
^.^^^^..^
^..^@^^.^
.^^.^^...
^^.^^..**
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 79h/79H 77v/120V Pos: standing >
^^MMM^^^^
^^^^MMMM.
^.^^@^..^
^..^^^^.^
.^^.^^...
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 79h/79H 75v/120V Pos: standing >
^MMM^^^^*
^^^MMMM..
.^^^@..^.
..^^^^.^.
^^.^^....
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 79h/79H 72v/120V Pos: standing >
MMM^^^^**
^^MMMM...
^^^^@.^.^
.^^^^.^..
^.^^....*
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 70v/120V Pos: standing >
MM^^^^***
^MMMM...*
^^^.@^.^^
^^^^.^..^
.^^....**
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 69v/120V Pos: standing >
M^^^^****
MMMM...**
^^..@.^^.
^^^.^..^*
^^....***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 79h/79H 67v/120V Pos: standing >
^^^^*****
MMM...***
^..^@^^..
^^.^..^**
^....****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 65v/120V Pos: standing >
^^*******
^^^^*****
MMM.@.***
^..^.^^..
^^.^..^**
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 64v/120V Pos: standing >
*****
^^@**
M...*
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 79h/79H 62v/120V Pos: standing >
^^*******
^^^******
M^^^@****
MMMM...**
^^..^.^^.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 79h/79H 60v/120V Pos: standing >
^^^******
M^^^*****
MM^^@^***
^MMMM...*
^^^..^.^^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 79h/79H 58v/120V Pos: standing >
M^^^*****
MM^^^****
MMM^@^^**
^^MMMM...
^^^^..^.^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 79h/79H 55v/120V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -E -D
< 79h/79H 53v/120V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
The corpse of a ragged furred, bushy tailed fox is lying here.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path
< 79h/79H 53v/120V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
The corpse of a tiny bony chipmunk is lying here.
A little blue snake slithers through the grass.
A black-winged falcon flaps his skeletal wings as he soars overhead.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path
< 79h/79H 52v/120V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -U
The corpse of a Vampire is lying here.
The corpse of a ragged furred, bushy tailed fox is lying here.
A black raven flies overhead with a raucous cry.
A ragged black squirrel shuffles slowly through the grass.
< 79h/79H 51v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 79h/79H 52v/120V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A zombified squirrel who is close by to your north.
A screech owl who is not far off to your north.
A Vampire who is not far off to your north.
A little blue snake who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A tiny bony chipmunk who is in the distance to your north.
A little blue snake who is close by above you.
A black-winged falcon who is close by above you.
A little blue snake who is close by above you.
A tiny bony chipmunk who is close by above you.
A tiny bony chipmunk who is close by above you.
A ragged furred, bushy tailed fox who is close by above you.
A little blue snake who is not far off above you.
A tiny bony chipmunk who is not far off above you.
< 79h/79H 52v/120V Pos: standing >
<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>
<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
The corpse of a tiny bony chipmunk is lying here.
The corpse of a ragged furred, bushy tailed fox is lying here.
a broken wooden gate lies to the side here.
A bushy-tailed fox shambles down the path
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.
< 79h/79H 51v/120V Pos: standing >
<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
Pitted Path Leading to the Village
Obvious exits: -N -S
The corpse of a little blue snake is lying here.
The corpse of a black raven is lying here.
A strangely white screech owl searches for a meal.
A Vampire (medium) stands here, fighting a little blue snake. (Non-Fraggable)
A little blue snake stands here, fighting a Vampire.
< 79h/79H 52v/120V Pos: standing >
A little blue snake dodges a Vampire's attack.
< 79h/79H 52v/120V Pos: standing >
You start chanting...
< 79h/79H 54v/120V Pos: standing >
A little blue snake misses a Vampire.
< 79h/79H 54v/120V Pos: standing >
You complete your spell...
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
< 79h/79H 55v/120V Pos: standing >
You start chanting...
< 79h/79H 56v/120V Pos: standing >
You complete your spell...
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
A Vampire is mortally wounded, and will die soon, if not aided.
< 79h/79H 57v/120V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 79h/79H 58v/120V Pos: standing >
You start chanting...
< 79h/79H 58v/120V Pos: standing >
You complete your spell...
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
A Vampire is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
A Vampire's shabby alligator skin jerkin was completely destroyed by the massive blow!
A Vampire's light blue scarf was completely destroyed by the massive blow!
A Vampire's light blue scarf was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.