<held> a quill
<held> a spellbook
The Chamber of the Archmage
Obvious exits: -S
[2] An amber-colored metallic rod lies here.
[10] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
The corpse of a Vampire is lying here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 1h/48H 97v/120V Pos: standing >
You sit down and relax.
< 2h/48H 103v/120V Pos: sitting >
You are currently memorizing the following spells:
8 seconds: ( 1st) magic missile
16 seconds: ( 1st) magic missile
24 seconds: ( 1st) magic missile
32 seconds: ( 1st) magic missile
40 seconds: ( 1st) magic missile
48 seconds: ( 1st) minor creation
You can memorize 1 2nd circle spell(s).
You continue your study.
< 2h/48H 103v/120V Pos: sitting >
You start meditating...
< 2h/48H 104v/120V Pos: sitting >
You stop meditating.
You're busy enough as it is!
< 4h/48H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 5h/48H 120v/120V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands
chill touch
sleep
strength
3rd CIRCLE:
acid blast
agility
concealment
shocking grasp
4th CIRCLE:
dispel magic
farsee
infravision
levitate
lightning bolt
minor paralysis
ray of enfeeblement
wizard eye
5th CIRCLE:
coldshield
cone of cold
dimension door
minor globe of invulnerability
slowness
6th CIRCLE:
color spray
feeblemind
fireball
fireshield
ice storm
teleport
7th CIRCLE:
bigbys clenched fist
detect invisibility
haste
improved invisibility
power word blind
power word stun
reveal true name
8th CIRCLE:
dispel invisible
fly
immolate
power word kill
shadow shield
9th CIRCLE:
electrical execution
incendiary cloud
mass invisibility
prismatic ray
relocate
10th CIRCLE:
bigbys crushing hand
chain lightning
meteorswarm
11th CIRCLE:
enlarge
reduce
solbeeps missile barrage
12th CIRCLE:
deflect
globe of invulnerability
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands
chill touch
sleep
strength
3rd CIRCLE:
acid blast
agility
concealment
shocking grasp
4th CIRCLE:
dispel magic
farsee
infravision
levitate
lightning bolt
minor paralysis
ray of enfeeblement
wizard eye
5th CIRCLE:
coldshield
cone of cold
dimension door
minor globe of invulnerability
slowness
6th CIRCLE:
color spray
feeblemind
fireball
fireshield
ice storm
teleport
7th CIRCLE:
bigbys clenched fist
detect invisibility
haste
improved invisibility
power word blind
power word stun
reveal true name
< 6h/48H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 8h/48H 120v/120V Pos: sitting >
You have just passed the half-way point on the way towards your next level.
< 11h/48H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 11h/48H 120v/120V Pos: sitting >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 13h/48H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 14h/48H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 17h/48H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 21h/48H 120v/120V Pos: sitting >
You clamber to your feet.
< 21h/48H 120v/120V Pos: standing >
You sit down and relax.
< 32h/48H 120v/120V Pos: sitting >
Attempting to scribe 'burning hands'...
You lack one of the necessary implements for scribing!
< 32h/48H 120v/120V Pos: sitting >
You aren't wearing anything!
< 33h/48H 120v/120V Pos: sitting >
You are carrying: (20/11)
a spellbook
a quill
a large moth-eaten leather sack
an amber-colored rod
a belt of sewn ratskins
a reptile skin cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 33h/48H 120v/120V Pos: sitting >
You hold a spellbook.
< 34h/48H 120v/120V Pos: sitting >
You hold a quill.
< 35h/48H 120v/120V Pos: sitting >
< 35h/48H 120v/120V Pos: sitting >
Attempting to scribe 'burning hands'...
< 36h/48H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 37h/48H 120v/120V Pos: sitting >
You finish scribing the spell 'burning hands' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 75 more pages free.
Attempting to scribe 'chill touch'...
< 37h/48H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 38h/48H 120v/120V Pos: sitting >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 38h/48H 120v/120V Pos: sitting >
You finish scribing the spell 'chill touch' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 73 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'sleep'...
< 38h/48H 120v/120V Pos: sitting >
A Vampire has returned from the dead.
< 38h/48H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 38h/48H 120v/120V Pos: sitting >
You finish scribing the spell 'sleep' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 71 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'strength'...
< 39h/48H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..
< 39h/48H 120v/120V Pos: sitting >
You finish scribing the spell 'strength' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 69 more pages free.
Asterion, the minotaur Archmage says 'You have everything I will teach you scribed!'
< 40h/48H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage starts casting a spell.
< 40h/48H 120v/120V Pos: sitting >
< 40h/48H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage completes his spell...
Asterion, the minotaur Archmage is surrounded by burning flames!
< 41h/48H 120v/120V Pos: sitting >
You are memorizing burning hands, which will take about 11 seconds.
< 42h/48H 120v/120V Pos: sitting >
< 45h/48H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.
< 46h/48H 120v/120V Pos: sitting >
You clamber to your feet.
< 47h/48H 120v/120V Pos: standing >
You start chanting...
< 47h/48H 120v/120V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
You burned a Vampire.
A Vampire is mortally wounded, and will die soon, if not aided.
< 47h/48H 120v/120V Pos: standing >
You start chanting...
< 48h/48H 120v/120V Pos: standing >
You complete your spell...
You watch with self-pride as the magic missile hits a Vampire.
A Vampire is mortally wounded, and will die soon, if not aided.
You watch with self-pride as the magic missile hits a Vampire.
A Vampire is mortally wounded, and will die soon, if not aided.
< 48h/48H 120v/120V Pos: standing >
You start chanting...
< 48h/48H 120v/120V Pos: standing >
Casting: magic missile
< 48h/48H 120v/120V Pos: standing >
You complete your spell...
You watch with self-pride as the magic missile hits a Vampire.
A Vampire is mortally wounded, and will die soon, if not aided.
You watch with self-pride as the magic missile hits a Vampire.
A Vampire is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!