The death of [10 Sorcerer] Grimsorc (Vampire)

in The Chamber of the Archmage

from the perspective of [ 6 Sorcerer] Kymax (Vampire)

<held>               a quill
<held>               a spellbook

The Chamber of the Archmage
Obvious exits: -S
[2] An amber-colored metallic rod lies here.
[10] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
The corpse of a Vampire is lying here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 1h/48H 97v/120V Pos: standing >
You sit down and relax.

< 2h/48H 103v/120V Pos: sitting >
You are currently memorizing the following spells:
    8 seconds:  ( 1st) magic missile
   16 seconds:  ( 1st) magic missile
   24 seconds:  ( 1st) magic missile
   32 seconds:  ( 1st) magic missile
   40 seconds:  ( 1st) magic missile
   48 seconds:  ( 1st) minor creation

You can memorize 1 2nd circle spell(s).
You continue your study.

< 2h/48H 103v/120V Pos: sitting >
You start meditating...

< 2h/48H 104v/120V Pos: sitting >
You stop meditating.
You're busy enough as it is!

< 4h/48H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 5h/48H 120v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands              
chill touch                
sleep                      
strength                   

3rd CIRCLE:
acid blast                 
agility                    
concealment                
shocking grasp             

4th CIRCLE:
dispel magic               
farsee                     
infravision                
levitate                   
lightning bolt             
minor paralysis            
ray of enfeeblement        
wizard eye                 

5th CIRCLE:
coldshield                 
cone of cold               
dimension door             
minor globe of invulnerability  
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
fireball                   
fireshield                 
ice storm                  
teleport                   

7th CIRCLE:
bigbys clenched fist       
detect invisibility        
haste                      
improved invisibility      
power word blind           
power word stun            
reveal true name           

8th CIRCLE:
dispel invisible           
fly                        
immolate                   
power word kill            
shadow shield              

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands              
chill touch                
sleep                      
strength                   

3rd CIRCLE:
acid blast                 
agility                    
concealment                
shocking grasp             

4th CIRCLE:
dispel magic               
farsee                     
infravision                
levitate                   
lightning bolt             
minor paralysis            
ray of enfeeblement        
wizard eye                 

5th CIRCLE:
coldshield                 
cone of cold               
dimension door             
minor globe of invulnerability  
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
fireball                   
fireshield                 
ice storm                  
teleport                   

7th CIRCLE:
bigbys clenched fist       
detect invisibility        
haste                      
improved invisibility      
power word blind           
power word stun            
reveal true name           


< 6h/48H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 8h/48H 120v/120V Pos: sitting >
You have just passed the half-way point on the way towards your next level.

< 11h/48H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 11h/48H 120v/120V Pos: sitting >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 13h/48H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 14h/48H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 17h/48H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 21h/48H 120v/120V Pos: sitting >
You clamber to your feet.

< 21h/48H 120v/120V Pos: standing >
You sit down and relax.

< 32h/48H 120v/120V Pos: sitting >
Attempting to scribe 'burning hands'...
You lack one of the necessary implements for scribing!

< 32h/48H 120v/120V Pos: sitting >
You aren't wearing anything!

< 33h/48H 120v/120V Pos: sitting >
You are carrying: (20/11)
a spellbook
a quill
a large moth-eaten leather sack
an amber-colored rod
a belt of sewn ratskins
a reptile skin cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 33h/48H 120v/120V Pos: sitting >
You hold a spellbook.

< 34h/48H 120v/120V Pos: sitting >
You hold a quill.

< 35h/48H 120v/120V Pos: sitting >

< 35h/48H 120v/120V Pos: sitting >
Attempting to scribe 'burning hands'...

< 36h/48H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 37h/48H 120v/120V Pos: sitting >
You finish scribing the spell 'burning hands' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 75 more pages free.
Attempting to scribe 'chill touch'...

< 37h/48H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 38h/48H 120v/120V Pos: sitting >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 38h/48H 120v/120V Pos: sitting >
You finish scribing the spell 'chill touch' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 73 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'sleep'...

< 38h/48H 120v/120V Pos: sitting >
A Vampire has returned from the dead.

< 38h/48H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 38h/48H 120v/120V Pos: sitting >
You finish scribing the spell 'sleep' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 71 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'strength'...

< 39h/48H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 39h/48H 120v/120V Pos: sitting >
You finish scribing the spell 'strength' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 69 more pages free.
Asterion, the minotaur Archmage says 'You have everything I will teach you scribed!'

< 40h/48H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage starts casting a spell.

< 40h/48H 120v/120V Pos: sitting >

< 40h/48H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage completes his spell...
Asterion, the minotaur Archmage is surrounded by burning flames!

< 41h/48H 120v/120V Pos: sitting >
You are memorizing burning hands, which will take about 11 seconds.

< 42h/48H 120v/120V Pos: sitting >

< 45h/48H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 46h/48H 120v/120V Pos: sitting >
You clamber to your feet.

< 47h/48H 120v/120V Pos: standing >
You start chanting...

< 47h/48H 120v/120V Pos: standing >
You complete your spell...
The intense flames cause a Vampire's skin to smolder and burn!
You burned a Vampire.
A Vampire is mortally wounded, and will die soon, if not aided.

< 47h/48H 120v/120V Pos: standing >
You start chanting...

< 48h/48H 120v/120V Pos: standing >
You complete your spell...
You watch with self-pride as the magic missile hits a Vampire.
A Vampire is mortally wounded, and will die soon, if not aided.
You watch with self-pride as the magic missile hits a Vampire.
A Vampire is mortally wounded, and will die soon, if not aided.

< 48h/48H 120v/120V Pos: standing >
You start chanting...

< 48h/48H 120v/120V Pos: standing >
Casting: magic missile 

< 48h/48H 120v/120V Pos: standing >
You complete your spell...
You watch with self-pride as the magic missile hits a Vampire.
A Vampire is mortally wounded, and will die soon, if not aided.
You watch with self-pride as the magic missile hits a Vampire.
A Vampire is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!