The death of [ 6 Conjurer] Kymaz (Vampire)

in The Chamber of the Archmage

from the perspective of [ 6 Conjurer] Kymaz (Vampire)

<worn around neck>   an exquisite clay amulet
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<attached to belt>   a rugged adventurers satchel
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a quill
<held>               a spellbook
<worn on legs>       a pair of studded leather leggings

Nearing a River
Obvious exits: -E -W

< 41h/41H 96v/120V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 41h/41H 95v/120V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 41h/41H 95v/120V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 41h/41H 95v/120V Pos: standing >
Nearing a River
Obvious exits: -E -W

< 41h/41H 94v/120V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 41h/41H 94v/120V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 41h/41H 95v/120V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 41h/41H 94v/120V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 41h/41H 94v/120V Pos: standing >
The door seems to be closed.

< 41h/41H 94v/120V Pos: standing >
I see no boulder here.

< 41h/41H 95v/120V Pos: standing >
The door seems to be closed.

< 41h/41H 95v/120V Pos: standing >
Ok.

< 41h/41H 97v/120V Pos: standing >
In a Log Cabin
Obvious exits: -S
A human monk studies a manuscript.

< 41h/41H 96v/120V Pos: standing >
This monk has it in his head to convert the minotaurs of a nearby town into
devout worshipers of god. He wears a long flowing robe that fits losely over
his body.
A human monk appears to be Human and is in excellent condition.
He's medium in size.


< 41h/41H 100v/120V Pos: standing >
Near a Log Cabin
Obvious exits: -N -E -S

< 41h/41H 101v/120V Pos: standing >
Ok.

< 41h/41H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 102v/120V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 41h/41H 102v/120V Pos: standing >
Nearing a River
Obvious exits: -E -W

< 41h/41H 102v/120V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 41h/41H 101v/120V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 41h/41H 101v/120V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 41h/41H 100v/120V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 41h/41H 99v/120V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 41h/41H 99v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 41h/41H 99v/120V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S

< 41h/41H 99v/120V Pos: standing >
In the Heart of a Swamp
Obvious exits: -S -D
The corpse of a Vampire is lying here.

< 41h/41H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 99v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Iblis is made of flesh and appears to be of average quality.
The corpse of Iblis has an item value of 1.
It appears to be the corpse of Iblis.
a large moth-eaten leather sack
a steel dagger
[2] a thick spiked leather bracer
a reptile skin cloak
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a small round wooden shield
a large two-handed sword
a large two-handed sword
a steel warhammer

< 41h/41H 101v/120V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S

< 41h/41H 103v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 41h/41H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 104v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A spellbook has been tossed aside here.
[2] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.

< 41h/41H 104v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A large black leather whip lies coiled here.

< 41h/41H 103v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A spellbook has been tossed aside here.
[2] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.

< 41h/41H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 104v/120V Pos: standing >
The sun hangs low on the southern sky.

< 41h/41H 104v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 41h/41H 105v/120V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 41h/41H 104v/120V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 41h/41H 104v/120V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 41h/41H 104v/120V Pos: standing >
A Bend in a Trail
Obvious exits: -N -S

< 41h/41H 104v/120V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -N -S

< 41h/41H 103v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 41h/41H 103v/120V Pos: standing >
Before a Forest
Obvious exits: -E -S -W#
A commoner walks toward his destination.

< 41h/41H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 102v/120V Pos: standing >
A Steep Slope
Obvious exits: -N -W

< 41h/41H 103v/120V Pos: standing >
A Small Plateau
Obvious exits: -N -S

< 41h/41H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 104v/120V Pos: standing >
A Light Forest
Obvious exits: -N -S

< 41h/41H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 104v/120V Pos: standing >
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.

< 41h/41H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 104v/120V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.

< 41h/41H 104v/120V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E# -W
The head taskmaster silently cleans his whip.

< 41h/41H 104v/120V Pos: standing >
The stable seems to be closed.

< 41h/41H 104v/120V Pos: standing >
Ok.

< 41h/41H 105v/120V Pos: standing >
Horses Stables
Obvious exits: -W
[8] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A stable horse is here.
A stable horse is here.
A stable horse is here.

< 41h/41H 104v/120V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -W
The head taskmaster silently cleans his whip.

< 41h/41H 105v/120V Pos: standing >
Ok.

< 41h/41H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 108v/120V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E# -W
The head taskmaster silently cleans his whip.

< 41h/41H 109v/120V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.

< 41h/41H 109v/120V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -S

< 41h/41H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 109v/120V Pos: standing >
Before a River
Obvious exits: -N -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
a satchel used to hold various items lies here. (illuminating)
An amber-colored metallic rod lies here.
An exquisite clay amulet lies here on the ground.

< 41h/41H 109v/120V Pos: standing >
You get an exquisite clay amulet.

< 41h/41H 113v/120V Pos: standing >

This item is from the zone: Heaven.
'an exquisite clay amulet'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 2
This item will also affect your INT positively.
An exquisite clay amulet has an item value of 72.
An exquisite clay amulet is made of clay and appears to be of average quality.
An exquisite clay amulet has an item value of 72.

< 41h/41H 115v/120V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 41h/41H 117v/120V Pos: standing >
You can't wear any more around your neck.

< 41h/41H 118v/120V Pos: standing >
It's hot out here.

< 41h/41H 120v/120V Pos: standing >
You stop using a light blue scarf.

< 41h/41H 120v/120V Pos: standing >
You duck your head and place an exquisite clay amulet around your neck.

< 41h/41H 120v/120V Pos: standing >
You drop a light blue scarf.

< 41h/41H 120v/120V Pos: standing >
A light blue scarf crumbles to dust and blows away.

< 41h/41H 120v/120V Pos: standing >
Before a River
Obvious exits: -N -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
a satchel used to hold various items lies here. (illuminating)
An amber-colored metallic rod lies here.

< 41h/41H 120v/120V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S

< 41h/41H 119v/120V Pos: standing >
A Forest Grove
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A tower of high sorcery blocks out all light.

< 41h/41H 118v/120V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S

< 41h/41H 118v/120V Pos: standing >
Before a River
Obvious exits: -N -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
a satchel used to hold various items lies here. (illuminating)
An amber-colored metallic rod lies here.

< 41h/41H 117v/120V Pos: standing >
You get a rugged adventurers satchel.

< 41h/41H 120v/120V Pos: standing >
You are carrying: (3/11)
a rugged adventurers satchel (illuminating)
a spellbook
a large leather backpack

< 41h/41H 120v/120V Pos: standing >
Before a River
Obvious exits: -N -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.

< 41h/41H 120v/120V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S

< 41h/41H 119v/120V Pos: standing >
A Forest Grove
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A tower of high sorcery blocks out all light.

< 41h/41H 118v/120V Pos: standing >
You enter a tower of high sorcery.
A Tower Base
Obvious exits: -W -U

< 41h/41H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/41H 120v/120V Pos: standing >
Second Level
Obvious exits: -N -E -D

< 41h/41H 119v/120V Pos: standing >
The Chamber of the Archmage
Obvious exits: -S
The corpse of a Shade is lying here.
A spellbook has been tossed aside here.
[8] An amber-colored metallic rod lies here.
[12] A sturdy looking wooden club has been left here.
[10] A stout cudgel carved from oak wood lies here.
[12] A gnoby piece of wood, perhaps a small mace, lies here.
[12] A steel dagger about a foot in length lies here.
[11] A steel dagger has been tossed aside here.
[12] A warhammer with a sturdy-looking steel head lies here.
A Vampire (medium) sits resting.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 41h/41H 118v/120V Pos: standing >
You sit down and relax.

< 41h/41H 120v/120V Pos: sitting >
Attempting to scribe 'burning hands'...
You lack one of the necessary implements for scribing!

< 41h/41H 120v/120V Pos: sitting >
You do not seem to have the 'rod'.

< 41h/41H 120v/120V Pos: sitting >
Autosaving...

< 41h/41H 120v/120V Pos: sitting >
A Vampire looks at you.

< 41h/41H 120v/120V Pos: sitting >
A Vampire sizes you up with a quick glance.

< 41h/41H 120v/120V Pos: sitting >
You tip your hat at no one in particular.

< 41h/41H 120v/120V Pos: sitting >
You clamber to your feet.

< 41h/41H 120v/120V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 41h/41H 120v/120V Pos: standing >
Ack! You ack around like Bill the Cat.

< 41h/41H 120v/120V Pos: standing >
You sit down and relax.

< 41h/41H 120v/120V Pos: sitting >
You are currently memorizing the following spells:
    8 seconds:  ( 1st) minor creation

You can memorize 5 1st and 1 2nd circle spell(s).
You continue your study.

< 41h/41H 120v/120V Pos: sitting >
You start meditating...

< 41h/41H 120v/120V Pos: sitting >
You stop meditating.
The Chamber of the Archmage
Obvious exits: -S
The corpse of a Shade is lying here.
A spellbook has been tossed aside here.
[8] An amber-colored metallic rod lies here.
[12] A sturdy looking wooden club has been left here.
[10] A stout cudgel carved from oak wood lies here.
[12] A gnoby piece of wood, perhaps a small mace, lies here.
[12] A steel dagger about a foot in length lies here.
[11] A steel dagger has been tossed aside here.
[12] A warhammer with a sturdy-looking steel head lies here.
A Vampire (medium) sits resting.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 41h/41H 120v/120V Pos: sitting >
You are using:
<worn around neck>   an exquisite clay amulet
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

< 41h/41H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 41h/41H 120v/120V Pos: sitting >
You clamber to your feet.

< 41h/41H 120v/120V Pos: standing >
You stop using a small round wooden shield.

< 41h/41H 120v/120V Pos: standing >
You stop using an amber-colored rod.

< 41h/41H 120v/120V Pos: standing >
You sit down and relax.

< 41h/41H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle)  1 - minor creation

You can memorize 5 1st and 1 2nd circle spell(s).

< 41h/41H 120v/120V Pos: sitting >
You start meditating...

< 41h/41H 120v/120V Pos: sitting >
You stop meditating.
You hold a spellbook.

< 41h/41H 120v/120V Pos: sitting >
You do not seem to have the 'quill'.

< 41h/41H 120v/120V Pos: sitting >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 41h/41H 120v/120V Pos: sitting >
You do not see a quill here.

< 41h/41H 120v/120V Pos: sitting >
You stop using a quill.

< 41h/41H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage starts casting a spell.

< 41h/41H 120v/120V Pos: sitting >
You hold a quill.

< 41h/41H 120v/120V Pos: sitting >
Asterion, the minotaur Archmage completes his spell...
Asterion, the minotaur Archmage is surrounded by burning flames!

< 41h/41H 120v/120V Pos: sitting >
Attempting to scribe 'burning hands'...

< 41h/41H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 41h/41H 120v/120V Pos: sitting >
You finish scribing the spell 'burning hands' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 75 more pages free.
Attempting to scribe 'chill touch'...
A Vampire clambers to his feet.
A Vampire, looking very frustrated, packs up his book.

< 41h/41H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 41h/41H 120v/120V Pos: sitting >
A Vampire starts casting an offensive spell.

< 41h/41H 120v/120V Pos: sitting >
You finish scribing the spell 'chill touch' into a spellbook.
The spell uses 2 pages in a spellbook, leaving 73 more pages free.
Attempting to scribe 'mirror image'...

< 41h/41H 120v/120V Pos: sitting >
A Vampire completes his spell...
You get a shock as a Vampire gets too close to you.
You feel your pulse begin to slow and you realize you are mortally wounded...
So much for that scribing effort!

< -9h/41H 120v/120V Pos: sitting >