<worn on face> a black leather mask
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of tight black sleeves
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<secondary weapon> a steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
A steel short sword lies discarded here.
[12] A long steel sword is here in the dirt.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 19h/19H 120v/120V Pos: standing >
A War Room
Obvious exits: -E -S# -W
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A great flail has been carelessly left here.
Ackum, the master warrior, is here.
< 19h/19H 119v/120V Pos: standing >
A Large Armory
Obvious exits: -E
A small, red-hot forging furnace has been set up here. (humming)
An agitated commoner walks the road.
Micheral inspects one of his blades.
< 19h/19H 118v/120V Pos: standing >
A War Room
Obvious exits: -E -S# -W
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A great flail has been carelessly left here.
Ackum, the master warrior, is here.
< 19h/19H 118v/120V Pos: standing >
The door seems to be closed.
< 19h/19H 118v/120V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 19h/19H 120v/120V Pos: standing >
Ok.
< 19h/19H 120v/120V Pos: standing >
A Narrow Corridor
Obvious exits: -N -S
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
An commoner walks the road, intent on his destination.
A black bear rummages in the bushes for berries.
< 19h/19H 119v/120V Pos: standing >
Ok.
< 19h/19H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 119v/120V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U
< 19h/19H 118v/120V Pos: standing >
A Narrow Staircase
Obvious exits: -W# -D
A spellbook has been tossed aside here.
< 19h/19H 117v/120V Pos: standing >
Ok.
< 19h/19H 119v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 19h/19H 118v/120V Pos: standing >
Ok.
< 19h/19H 119v/120V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W
A disheveled commoner squats in a corner.
Kina, the tinkerer, scribbles something upon a pad.
< 19h/19H 119v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 19h/19H 118v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 19h/19H 117v/120V Pos: standing >
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.
< 19h/19H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 118v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 19h/19H 117v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 19h/19H 117v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A sturdy looking wooden club has been left here.
A large two-handed sword has been left here.
< 19h/19H 116v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 19h/19H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 19h/19H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 19h/19H 115v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 19h/19H 115v/120V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 19h/19H 114v/120V Pos: standing >
The door seems to be closed.
< 19h/19H 114v/120V Pos: standing >
The door seems to be closed.
< 19h/19H 115v/120V Pos: standing >
< 19h/19H 115v/120V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 19h/19H 115v/120V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W
< 19h/19H 114v/120V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W#
< 19h/19H 114v/120V Pos: standing >
The door seems to be closed.
< 19h/19H 114v/120V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W
< 19h/19H 114v/120V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 19h/19H 114v/120V Pos: standing >
A Turning
Obvious exits: -N -E -W#
A Grey Elf (medium) Rock Hard o==(=Mithril=Knights=- stands in mid-air here.
< 19h/19H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
A Grey Elf leaves north.
< 19h/19H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 114v/120V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 19h/19H 117v/120V Pos: standing >
The door seems to be closed.
< 19h/19H 119v/120V Pos: standing >
Ok.
< 19h/19H 120v/120V Pos: standing >
An Unholy Church
Obvious exits: -E -W
< 19h/19H 119v/120V Pos: standing >
A Turning
Obvious exits: -N -E -W
< 19h/19H 118v/120V Pos: standing >
That's absurd.
< 19h/19H 118v/120V Pos: standing >
Ok.
< 19h/19H 120v/120V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 19h/19H 119v/120V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A Grey Elf who is in the distance to your north.
A fluffy bunny who is a brief walk away to your east.
< 19h/19H 119v/120V Pos: standing >
You are carrying: (7/12)
a large moth-eaten leather sack
[5] a set of lockpicks
a steel dagger
< 19h/19H 119v/120V Pos: standing >
You are using:
<worn on face> a black leather mask
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of tight black sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
< 19h/19H 119v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
< 19h/19H 118v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 19h/19H 119v/120V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 19h/19H 118v/120V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W
An agitated commoner walks the road.
< 19h/19H 117v/120V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W
An agitated commoner walks the road.
< 19h/19H 120v/120V Pos: standing >
Before a Large Iron Gate
Obvious exits: -E -W#
< 19h/19H 119v/120V Pos: standing >
The gate seems to be closed.
< 19h/19H 119v/120V Pos: standing >
The gate seems to be closed.
< 19h/19H 119v/120V Pos: standing >
Ok.
< 19h/19H 120v/120V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E -W
< 19h/19H 119v/120V Pos: standing >
Ok.
< 19h/19H 119v/120V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S#
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
< 19h/19H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 118v/120V Pos: standing >
You have ranked up to Serf.
< 19h/19H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 19h/19H 119v/120V Pos: standing >
Zone Name: Nax
Average mob level in zone: 24
Warning, some mobs in this zone may be very hazardous for you! Travel with care!
< 19h/19H 119v/120V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S#
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
< 19h/19H 120v/120V Pos: standing >
Before A Large Stone Building
Obvious exits: -E -S -W#
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
< 19h/19H 119v/120V Pos: standing >
The door seems to be closed.
< 19h/19H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 119v/120V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S#
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
< 19h/19H 119v/120V Pos: standing >
That's impossible, I'm afraid.
< 19h/19H 119v/120V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E# -W
< 19h/19H 118v/120V Pos: standing >
Ok.
< 19h/19H 119v/120V Pos: standing >
Before a Large Iron Gate
Obvious exits: -E -W
< 19h/19H 118v/120V Pos: standing >
Ok.
< 19h/19H 119v/120V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W
An agitated commoner walks the road.
< 19h/19H 119v/120V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 19h/19H 118v/120V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An agitated commoner walks the road.
< 19h/19H 117v/120V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W
< 19h/19H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 116v/120V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An agitated commoner walks the road.
< 19h/19H 116v/120V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 19h/19H 115v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 19h/19H 115v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 19h/19H 114v/120V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 19h/19H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 114v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 19h/19H 114v/120V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunk minotaur who is close by to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is rather far off to your south.
< 19h/19H 115v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 19h/19H 115v/120V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is a brief walk away to your south.
Gonx who is close by to your west.
< 19h/19H 116v/120V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 19h/19H 116v/120V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An agitated minotaur who is not far off to your east.
An commoner who is a brief walk away to your east.
An agitated minotaur who is a brief walk away to your east.
An commoner who is not far off to your south.
An agitated minotaur who is close by to your west.
< 19h/19H 116v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 19h/19H 117v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
< 19h/19H 116v/120V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 19h/19H 115v/120V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 19h/19H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 115v/120V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your north.
< 19h/19H 115v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 19h/19H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 19h/19H 115v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A Grey Elf enters from the east.
< 19h/19H 114v/120V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 19h/19H 115v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A Grey Elf (medium) Dominus o==(=Mithril=Knights=- stands in mid-air here (Newbie).
< 19h/19H 116v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
A Grey Elf enters from the west.
< 19h/19H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A Grey Elf enters from the west.
< 19h/19H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A Grey Elf (medium) Dominus o==(=Mithril=Knights=- stands in mid-air here (Newbie).
A Grey Elf leaves east.
< 19h/19H 117v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 19h/19H 119v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 19h/19H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 19h/19H 119v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 19h/19H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 19h/19H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 19h/19H 117v/120V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 19h/19H 116v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A large black leather whip lies coiled here.
A small snake swims in the swamp.
< 19h/19H 116v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A spellbook has been tossed aside here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
< 19h/19H 115v/120V Pos: standing >
Who do you want to scare?
< 19h/19H 117v/120V Pos: standing >
You are using:
<worn on face> a black leather mask
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of tight black sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
< 19h/19H 118v/120V Pos: standing >
You are carrying: (7/12)
a large moth-eaten leather sack
[5] a set of lockpicks
a steel dagger
< 19h/19H 119v/120V Pos: standing >
You stop using a small round wooden shield.
< 19h/19H 120v/120V Pos: standing >
A Githzerai enters from the north.
< 19h/19H 120v/120V Pos: standing >
You wield a steel dagger.
< 19h/19H 120v/120V Pos: standing >
-=[Tiny explosions wrack your body with pain!]=-