The death of [26 Sorcerer] Gruvax (Vampire)

in In The Shadow Forest

from the perspective of [26 Sorcerer] Gruvax (Vampire)

<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some human-made copper mitts
<primary weapon>     a thin steel dagger
<worn on legs>       some gleaming hemp leggings
<worn on feet>       a pair of tight black slippers


Obvious exits: -North -East  -South -West 

< 181h/181H 106v/120V Pos: standing >
 
  ****.^.M^   
 *****.^^MM.  
 *****..^MM^  
 *****@..MM^  
 *****..^MMM  
 *****.^^MM^  
  ****.^^MM   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 181h/181H 104v/120V Pos: standing >
 
  ****.^^M^   
 *****.^.M^.  
 *****.^^MM.  
 *****@.^MM^  
 *****...MM^  
 *****..^MMM  
  ****.^^MM   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 181h/181H 103v/120V Pos: standing >
 
  ***...^M^   
 *****.^^M^.  
 *****.^.M^.  
 *****@^^MM.  
 *****..^MM^  
 *****...MM^  
  ****..^MM   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 181h/181H 101v/120V Pos: standing >
 
  ***.^^^M^   
 ^***...^M^.  
 *****.^^M^.  
 *****@^.M^.  
 *****.^^MM.  
 *****..^MM^  
  ****...MM   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 181h/181H 100v/120V Pos: standing >
 
  .**..^^^^   
 .***.^^^M^.  
 ^***...^M^.  
 *****@^^M^.  
 *****.^.M^.  
 *****.^^MM.  
  ****..^MM   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 181h/181H 98v/120V Pos: standing >
 
 **...  
 **@.^  
 ***.^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 181h/181H 97v/120V Pos: standing >
 
 ***..  
 **@*.  
 ****.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 181h/181H 96v/120V Pos: standing >
 
 ^***.  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 181h/181H 94v/120V Pos: standing >
 
 .^***  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 181h/181H 92v/120V Pos: standing >
 
 ..^**  
 .*@**  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 181h/181H 91v/120V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road.
Obvious exits: -North -East  -South
A guardian druid prevents passage to the unwelcome.

< 181h/181H 89v/120V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road. No
flowers seem to grow in this region, and most of the area
lacks color at all.
Obvious exits: -East  -South
A small black spider stands here ready to attack!

< 181h/181H 89v/120V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road.
Obvious exits: -North -West 
A human traveller roams through the forest.

< 181h/181H 89v/120V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road. No
flowers seem to grow in this region, and most of the area
lacks color at all.
Obvious exits: -North -South

< 181h/181H 87v/120V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road.
Obvious exits: -North -West 
A human traveller roams through the forest.

< 181h/181H 86v/120V Pos: standing >
Do you feel lucky, punk?

< 181h/181H 89v/120V Pos: standing >
You have just begun the trek to your next level!

< 181h/181H 89v/120V Pos: standing >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  6 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               1 - strength
( 1st circle)  1 - minor creation
               8 - magic missile

You can memorize 1 6th circle spell(s).

< 181h/181H 91v/120V Pos: standing >
You start chanting...
You are knocked to the ground by a human traveller's mighty bash!

< 179h/181H 98v/120V Pos: sitting >
< T: Gruvax TP: sit TC:few scratches E: traveller sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 179h/181H 98v/120V Pos: sitting >
< T: Gruvax TP: sit TC:few scratches E: traveller sta EP: excellent >
 A human traveller misses you.
-=[A human traveller's fine punch strikes you hard.]=-

< 163h/181H 98v/120V Pos: sitting >
< T: Gruvax TP: sit TC:few scratches E: traveller sta EP: excellent >
 A human traveller dodges your futile attack.

< 163h/181H 98v/120V Pos: sitting >
< T: Gruvax TP: sit TC:few scratches E: traveller sta EP: excellent >
 You clamber to your feet.

< 164h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP: excellent >
 You start chanting...

< 164h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP: excellent >
 You dodge a human traveller's vicious attack.
A human traveller misses you.
-=[A human traveller kicks you and your bones crumble.]=-

< 153h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: small wounds E: traveller sta EP: excellent >
 Casting: shocking grasp *

< 153h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: small wounds E: traveller sta EP: excellent >
 You complete your spell...
[Damage: 79 ] -=[You get a good hold of a human traveller and shock it.]=-

< 153h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: small wounds E: traveller sta EP:  few wounds >
 You start chanting...

< 154h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: small wounds E: traveller sta EP:  few wounds >
 A human traveller misses you.
-=[A human traveller's punch strikes you.]=-

< 142h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: small wounds E: traveller sta EP:  few wounds >
 You complete your spell...
[Damage: 36 ] -=[You get a good hold of a human traveller and shock it.]=-

< 142h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: small wounds E: traveller sta EP:  nasty wounds >
 You start chanting...

< 143h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: small wounds E: traveller sta EP:  nasty wounds >
 You complete your spell...
[Damage: 37 ] -=[You get a good hold of a human traveller and shock it.]=-

< 143h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: small wounds E: traveller sta EP: pretty hurt >
 You start chanting...

< 143h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: small wounds E: traveller sta EP: pretty hurt >
 A human traveller misses you.
You dodge a human traveller's vicious attack.
-=[A human traveller kicks you and your bones crumble.]=-

< 134h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: few wounds E: traveller sta EP: pretty hurt >
 You complete your spell...
[Damage: 29 ] -=[You get a good hold of a human traveller and shock it.]=-

< 135h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: few wounds E: traveller sta EP:  awful >
 A small black spider enters from the west.
You start chanting...

< 135h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: few wounds E: traveller sta EP:  awful >
 -=[A human traveller's punch strikes you hard.]=-
You dodge a human traveller's vicious attack.

< 123h/181H 98v/120V Pos: standing >
< T: Gruvax TP: sta TC: few wounds E: traveller sta EP:  awful >
 You complete your spell...
[Damage: 30 ] -=[You get a good hold of a human traveller and shock it.]=-
A human traveller is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A human traveller's death cry reverberates in your head as it falls to the ground.

< 123h/181H 98v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 123h/181H 98v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 123h/181H 98v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 123h/181H 98v/120V Pos: standing >
You get a few coins from the corpse of a human traveller.
There were: 16 gold coins. 
You get a rare piece of enchanted copper from the corpse of a human traveller.

< 125h/181H 98v/120V Pos: standing >
A Forest Path
Obvious exits: -North -West 
Fresh blood covers everything in the area.
The corpse of a human traveller is lying here.
A small black spider stands here ready to attack!

< 126h/181H 98v/120V Pos: standing >
Into what?

< 127h/181H 102v/120V Pos: standing >
A Forest Path
Obvious exits: -North -West 
Fresh blood covers everything in the area.
The corpse of a human traveller is lying here.
A small black spider stands here ready to attack!

< 128h/181H 103v/120V Pos: standing >
You are already standing.

< 128h/181H 104v/120V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road. No
flowers seem to grow in this region, and most of the area
lacks color at all.
Obvious exits: -East  -South

< 129h/181H 103v/120V Pos: standing >
You quickly scan the area.
A small black spider who is close by to your east.
A guardian druid who is close by to your south.

< 129h/181H 104v/120V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road.
Obvious exits: -North -West 
Fresh blood covers everything in the area.
The corpse of a human traveller is lying here.
A small black spider stands here ready to attack!

< 130h/181H 103v/120V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road. No
flowers seem to grow in this region, and most of the area
lacks color at all.
Obvious exits: -North -South

< 130h/181H 102v/120V Pos: standing >
You quickly scan the area.
A large black spider who is close by to your north.
A young ape who is not far off to your north.
A small black spider who is a brief walk away to your north.
A small black spider who is close by to your south.

< 131h/181H 104v/120V Pos: standing >
In The Shadow Forest
  This forest seems to be covered in a veil of darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. The forest is very
dense, to a degree where most things are hard to reach,
and if something were to fall, it might never be found
again in the foilage.
Obvious exits: -North -East  -South -West 
A large black spider, looking for prey, stands here.
A swarm of small insects turns the air black.

< 132h/181H 104v/120V Pos: standing >
Obvious exits:
    North- In The Shadow Forest
    East - In The Shadow Forest
    South- A Forest Path
    West - In The Shadow Forest

< 132h/181H 105v/120V Pos: standing >
Are you mad!?

< 134h/181H 109v/120V Pos: standing >
You sit down and relax.

< 134h/181H 110v/120V Pos: sitting >
Pardon?

< 134h/181H 111v/120V Pos: sitting >
You start meditating...

< 135h/181H 113v/120V Pos: sitting >
A swarm of small insects leaves north.

< 135h/181H 116v/120V Pos: sitting >
A large black spider leaves east.

< 147h/181H 120v/120V Pos: sitting >
A large black spider enters from the east.

< 153h/181H 120v/120V Pos: sitting >
A large black spider enters from the west.

< 170h/181H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 171h/181H 120v/120V Pos: standing >
In The Shadow Forest
Obvious exits: -North -East  -South -West 
A large black spider, looking for prey, stands here.
A large black spider, looking for prey, stands here.

< 171h/181H 120v/120V Pos: standing >
A large black spider leaves east.

< 172h/181H 120v/120V Pos: standing >
You quickly scan the area.
A small black spider who is close by to your north.
A swarm of small insects who is not far off to your north.
A large black spider who is in the distance to your north.
A large black spider who is close by to your east.
A small black spider who is not far off to your east.
A small black spider who is a brief walk away to your east.
A swarm of small insects who is rather far off to your east.
A large black spider who is not far off to your west.

< 172h/181H 120v/120V Pos: standing >
You have just begun the trek to your next level!

< 173h/181H 120v/120V Pos: standing >
In The Shadow Forest
  The Shadow forest seems to be covered in a hood of darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. Large patches of moss
and fallen trees line the floor of the forest, and seem to
provide for most of the food.
Obvious exits: -North -East  -South -West 
A small black spider stands here ready to attack!
A young ape swings through the jungle and leaps across the rocks.

< 174h/181H 118v/120V Pos: standing >
A large black spider enters from the south.

< 175h/181H 118v/120V Pos: standing >
You are already standing.

< 176h/181H 118v/120V Pos: standing >
A large black spider leaves south.

< 178h/181H 118v/120V Pos: standing >
In The Shadow Forest
Obvious exits: -North -East  -South -West 
A small black spider stands here ready to attack!
A young ape swings through the jungle and leaps across the rocks.

< 180h/181H 118v/120V Pos: standing >
In The Shadow Forest
  The Shadow forest seems to be covered in a hood of darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. Large patches of moss
and fallen trees line the floor of the forest, and seem to
provide for most of the food.
Obvious exits: -North -East  -South -West 
A swarm of small insects turns the air black.

< 181h/181H 116v/120V Pos: standing >
You quickly scan the area.
A large black spider who is a brief walk away to your north.
Grolen who is close by to your east.
A small black spider who is close by to your south.
A human traveller who is close by to your west.
A small black spider who is close by to your west.

< 181h/181H 117v/120V Pos: standing >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               1 - strength
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 3rd) shocking grasp
   25 seconds:  ( 3rd) shocking grasp
   34 seconds:  ( 3rd) shocking grasp
   42 seconds:  ( 3rd) shocking grasp

You can memorize 1 6th circle spell(s).

< 181h/181H 118v/120V Pos: standing >
A swarm of small insects leaves east.

< 181h/181H 120v/120V Pos: standing >
In The Shadow Forest
  The area of this forest seems to be covered in darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. Huge hordes of
insects seem to thrive in this region. From the tree
tops, huge spiders can be seen, at least four feet in
height, and must weigh over two hundred pounds.
Obvious exits: -North -East  -South -West 
A swarm of small insects turns the air black.
A small black spider stands here ready to attack!
A small black spider stands here ready to attack!
Grolen, the shadow druid, protects his forest here. (casting) 

< 181h/181H 118v/120V Pos: standing >
You are already standing.

< 181h/181H 118v/120V Pos: standing >
Grolen completes his spell...
Grolen utters the word 'babratgtui'
A small black spider's skin gains the texture and toughness of bark.
In The Shadow Forest
  This forest seems to be covered in a veil of darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. The forest is very
dense, to a degree where most things are hard to reach,
and if something were to fall, it might never be found
again in the foilage.
Obvious exits: -North -East  -South -West 
A spellbook has been tossed aside here.
A steel dagger about a foot in length lies here.

< 181h/181H 116v/120V Pos: standing >
In The Shadow Forest
  The Shadow forest seems to be covered in a hood of darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. Large patches of moss
and fallen trees line the floor of the forest, and seem to
provide for most of the food.
Obvious exits: -North -East  -South -West 
A large black spider, looking for prey, stands here.

< 181h/181H 114v/120V Pos: standing >
A large black spider leaves east.
In The Shadow Forest
  The area of this forest seems to be covered in darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. Huge hordes of
insects seem to thrive in this region. From the tree
tops, huge spiders can be seen, at least four feet in
height, and must weigh over two hundred pounds.
Obvious exits: -East  -South -West 

< 181h/181H 115v/120V Pos: standing >
Obvious exits:
    East - In The Shadow Forest
    South- In The Shadow Forest
    West - In The Shadow Forest

< 181h/181H 116v/120V Pos: standing >
In The Shadow Forest
  This forest seems to be covered in a veil of darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. The forest is very
dense, to a degree where most things are hard to reach,
and if something were to fall, it might never be found
again in the foilage.
Obvious exits: -North -South -West 
A small black spider stands here ready to attack!
A human traveller roams through the forest.

< 181h/181H 115v/120V Pos: standing >
The sun rises over the northern horizon.

< 181h/181H 116v/120V Pos: standing >
You sit down and relax.

< 181h/181H 118v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               1 - strength
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 3rd) shocking grasp
   25 seconds:  ( 3rd) shocking grasp
   34 seconds:  ( 3rd) shocking grasp
   42 seconds:  ( 3rd) shocking grasp

You can memorize 1 6th circle spell(s).
You continue your study.

< 181h/181H 119v/120V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 181h/181H 120v/120V Pos: standing >
You start chanting...
A human traveller suddenly attacks YOU!
A human traveller misses you.

< 181h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:excellent E: traveller sta EP: excellent >
 Casting: burning hands 

< 181h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:excellent E: traveller sta EP: excellent >
 You complete your spell...
[Damage: 31 ] -=[You burned a human traveller.]=-

< 181h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:excellent E: traveller sta EP:  small wounds >
 You start chanting...

< 181h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:excellent E: traveller sta EP:  small wounds >
 You complete your spell...
[Damage: 36 ] -=[You burned a human traveller.]=-
A human traveller dodges your futile attack.
-=[A human traveller's fine punch strikes you.]=-
You sneer as you sidestep a human traveller's kick.

< 169h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  few wounds >
 A small black spider leaves north.

< 169h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  few wounds >
 You start chanting...

< 169h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  few wounds >
 Casting: burning hands 

< 169h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  few wounds >
 You complete your spell...
[Damage: 26 ] -=[You burned a human traveller.]=-

< 169h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  few wounds >
 You start chanting...

< 170h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  few wounds >
 You dodge a human traveller's vicious attack.

< 170h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  few wounds >
 You complete your spell...
[Damage: 40 ] -=[You burned a human traveller.]=-

< 170h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  nasty wounds >
 You start chanting...

< 170h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  nasty wounds >
 You complete your spell...
[Damage: 31 ] -=[You burned a human traveller.]=-

< 171h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP: pretty hurt >
 A human traveller dodges your futile attack.
A human traveller misses you.
You dodge a human traveller's vicious attack.
You sneer as you sidestep a human traveller's kick.

< 171h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP: pretty hurt >
 You start chanting...

< 171h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP: pretty hurt >
 Casting: burning hands 

< 171h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP: pretty hurt >
 You complete your spell...
[Damage: 34 ] -=[You burned a human traveller.]=-

< 171h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  awful >
 You start chanting...

< 172h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  awful >
 You dodge a human traveller's vicious attack.
A human traveller misses you.

< 172h/181H 120v/120V Pos: standing >
< T: Gruvax TP: sta TC:few scratches E: traveller sta EP:  awful >
 You complete your spell...
[Damage: 13 ] -=[You burned a human traveller.]=-
A human traveller is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a human traveller's last actions in this world.

< 172h/181H 120v/120V Pos: standing >
You don't have that spell memorized.

< 173h/181H 120v/120V Pos: standing >
You don't have that spell memorized.

< 173h/181H 120v/120V Pos: standing >
You don't have that spell memorized.

< 173h/181H 120v/120V Pos: standing >
You don't have that spell memorized.

< 173h/181H 120v/120V Pos: standing >
You don't have that spell memorized.

< 173h/181H 120v/120V Pos: standing >
You don't have that spell memorized.

< 173h/181H 120v/120V Pos: standing >
You don't have that spell memorized.

< 174h/181H 120v/120V Pos: standing >
You don't have that spell memorized.

< 174h/181H 120v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 174h/181H 120v/120V Pos: standing >
You get a few coins from the corpse of a human traveller.
There were: 19 gold coins. 

< 174h/181H 120v/120V Pos: standing >
You sit down and relax.

< 174h/181H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  1 - shocking grasp
               1 - agility
( 2nd circle)  1 - strength
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 3rd) shocking grasp
   25 seconds:  ( 3rd) shocking grasp
   34 seconds:  ( 3rd) shocking grasp
   42 seconds:  ( 3rd) shocking grasp
   49 seconds:  ( 2nd) burning hands
   56 seconds:  ( 2nd) burning hands
   63 seconds:  ( 2nd) burning hands
   70 seconds:  ( 2nd) burning hands
   77 seconds:  ( 2nd) burning hands
   84 seconds:  ( 2nd) burning hands
   91 seconds:  ( 2nd) burning hands

You can memorize 1 6th circle spell(s).
You continue your study.

< 174h/181H 120v/120V Pos: sitting >
You start meditating...

< 174h/181H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
You have just begun the trek to your next level!

< 178h/181H 120v/120V Pos: sitting >
You stop meditating.
You are already resting.

< 178h/181H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  2 - shocking grasp
               1 - agility
( 2nd circle)  1 - strength
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 3rd) shocking grasp
   16 seconds:  ( 3rd) shocking grasp
   24 seconds:  ( 3rd) shocking grasp
   33 seconds:  ( 3rd) shocking grasp
   40 seconds:  ( 2nd) burning hands
   47 seconds:  ( 2nd) burning hands
   54 seconds:  ( 2nd) burning hands
   61 seconds:  ( 2nd) burning hands
   68 seconds:  ( 2nd) burning hands
   75 seconds:  ( 2nd) burning hands
   82 seconds:  ( 2nd) burning hands

You can memorize 1 6th circle spell(s).

< 178h/181H 120v/120V Pos: sitting >
You start meditating...

< 179h/181H 120v/120V Pos: sitting >

		Score information for Gruvax

Level: 26   Race: Vampire   Class: Sorcerer Sex: Male
Hit points: 181(181)  Moves: 120(120)
Coins carried:    0 platinum    52 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   2
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  259 

Active Spells:
--------------
well-rested bonus (147 minutes)


< 181h/181H 120v/120V Pos: sitting >
You stop meditating.
You are already resting.

< 181h/181H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - levitate
               1 - dispel magic
( 3rd circle)  2 - shocking grasp
               1 - agility
( 2nd circle)  1 - strength
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 3rd) shocking grasp
    9 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 3rd) shocking grasp
   26 seconds:  ( 3rd) shocking grasp
   33 seconds:  ( 2nd) burning hands
   40 seconds:  ( 2nd) burning hands
   47 seconds:  ( 2nd) burning hands
   54 seconds:  ( 2nd) burning hands
   61 seconds:  ( 2nd) burning hands
   68 seconds:  ( 2nd) burning hands
   75 seconds:  ( 2nd) burning hands

You can memorize 1 6th circle spell(s).

< 181h/181H 120v/120V Pos: sitting >
You start meditating...

< 181h/181H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 181h/181H 120v/120V Pos: sitting >

		Score information for Gruvax

Level: 26   Race: Vampire   Class: Sorcerer Sex: Male
Hit points: 181(181)  Moves: 120(120)
Coins carried:    0 platinum    52 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   2
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  259 

Active Spells:
--------------
well-rested bonus (147 minutes)


< 181h/181H 120v/120V Pos: sitting >
You stop meditating.
Into what?

< 181h/181H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 181h/181H 120v/120V Pos: sitting >
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!

< 70h/181H 120v/120V Pos: sitting >
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 15h/181H 120v/120V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 17h/181H 120v/120V Pos: standing >
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
Your human-made bark mantle melted from the intense heat!
Your decent bark medallion melted from the intense heat!